Part 8 of the Narsis int survey
All devs are encouraged to look through and comment.
https://www.tamriel-rebuilt.org/claims/old-forum-interiors-narsis <files can be downloaded here and are also compartmentalised for ease of navigation.
GOOD: only personal taste concerns, can be merged
OKAY: minor errors that can be fixed after its merged.
NEEDS WORK: Should be fixed as its own claim and then re-reviewed
DOESN'T FIT EXTERIOR/SHELL: Needs to be fixed as its own claim and re-reviewed
SCRAP IT: Needs a new claim be opened to replace it.
Number 1 on the map. In brief, there are too many issues practical and conceptual with the council hall and its design to advocate for it to be used in Narsis or anywhere else in current TR. The practical concerns are as follows, 90% of the layout is kitbashed to the detriment of clutter and space, the huge number of kitbashed furniture arrangements (images to be provided in the comments) would need to be stripped out and replaced, lighting is a mess throughout and large parts are simply not cluttered properly. Conceptually its design simplys comes off as a more boring take on either the Parliment of bugs with the presentation of the council chmaber or the Ald Skar with it being underground, which leads into another issue in that House Hlaalu are supposed to build upwards, being about show and excess and this is the opposite being built down and quite empty, which I must admit was the best TR could do with the limitations at the time but we dont have those limitations so should not feel beholden to them now, especially with the modular set and all the assets available to us.
Shell: ex_hlaalu_b_24 and two ex_hlaalu_b_15's built into the mount.
TR_i6-105-hla: Needs work
Number 2 on the map. More conceptual than anything else this “Imperial society of investors” is clearly a leftover from before we were working with PC and feels off with out current world building, from a pure design perspective though this could easily get transferred over as an office of the Council Company or maybe just a hall of records type deal, I'd be leary of making it the office of the EEC since that should probably be larger and use Imperial stuff, same goes for Briacca who would also need the addition of a vault, clutter for tellers ect. The paperwork also should be checked and any that overlap with the generic ones should be replaced, flora replaced with shipal varities, a general clutter update and a pathgrid.
TR_i6-106-Hla: Scrap it
Number 3 on the map. This one falls well short of what is to be expected of its residents, it is seriously lacking in clutter and its design is boring, the cobbling just takes away space and distracts from other things, the servants quarters is especially under-done. As the home of the founding and oft ruling clan, this place was due an exterior revamp anyway but this would be bad even as a general high end manor.
TR_i6-107-hla: Scrap it
Number 4 on the map. The Ducal palace was up for a redo anyway and the cluttering here doesnt really work for any location this small anyway, the servants quarters is also underwhelming so neither of these really seem worth keeping.
Shell:ex_hlaalu_b_06 (manor) ex_hlaalu_b_27 (servants)
TR_i6-108-hla: Needs work
Number 5 on the map: The tower portion is pointless and looks weird so should be removed making this fit the origonal ex_hlaalu_b_14 shell type, after that, needs its flora updated to shipal appropriate choices, a clutter pass and pathgrid.
TR_i6-109: scrap it
Number 6 on the map. There are a few decent ideas and some good cluttering in places, but the over-all design makes this one pretty hard to justify keeping. Even barring continued discussions as to the proper leader of the house, this manor would be up for a revamp anyway so voting for a fresh start.
TR_i6-110-Hla: Needs work
Number 7 on the map. This one has potential, needs its cluttering updated and the jewelers workshop I'd recommend making a basement level for and having the middle floor just as a showroom, but this seems workable. Needs a pathgrid.
TR_i6-111-hla: Scrap it
Number 8 on the map. I am tempted to just say “needs work” but the absences here would require gutting out the middle and lower floors and re-cluttering them which at that point a claimant might as well get a new shell with better space to work with instead of working around an old one.
TR_i6-112-Hla: Needs work
Number 9 on the map. Closer to recommending this be scrapped, but some of the rooms are well cluttered and might be worth taking either for use in a new manor or apartments. However the over-all layout is just somewhat non-sensical.