Today I checked around the western portion of map 4, went through the claims on the old forums, and started putting together a list of a few unmade interiors. Most of them are dungeons, but I also included the ashlander yurts west of the Thirr.
Here are the proposed claims with descriptions:
-17, -18 -- Cave
Coordinates: -131848.156, -146905.703, 6216.030
A dangerous cave inhabited by necromancers. High in the Velothi Mountains and not that easy to reach.
-17, -21 -- Daedric Ruin
Coordinates: -136784.531, -164242.703, 3550.204
A medium-sized shrine, not currently inhabited by worshippers due to its proximity to civilization. Feel free to get creative. Try to show signs of pillaging in the upper chambers from the nearby townsfolk.
-16, -17 -- Dwarven Ruin
Coordinates: -128083.273, -132742.547, 10890.445
A dwarven mining facility. Untouched by bandits/smugglers due to its treacherous location. Deep and expansive.
-16, -16 -- Ancestral Tomb
Coordinates: -126659.914, -129518.180, 10264.886
Ancestral tomb under a dwarven mine. Try to steer clear of going directly under the ruin, as you’ll want to leave room for development there. Don’t consider showing dwarven influence here as another claim will be taking that role.
-17, -16 -- Ice Cave
Coordinates: -133672.406, -130180.555, 13472.808
A frozen cave high in the Velothi Mountains, and very difficult to access. Perhaps inhabited by a goblin clan migrating over from Cyrodiil?
-16, -17 -- Mine
Coordinates: -127415.281, -136237.625, 6517.038
A still operational iron mine that recently tunnelled into a dwarven shaft from the ruins above. The shaft doesn’t have direct access to the main ruins. The workers are trying to keep their discovery a secret to avoid closure from the IAS. Possible quest?
-1, -22 -- Yurt #1
Coordinates: -1983.528, -178880.219, 1906.208
Home of the camp’s healer and unofficial salesman. Offers potions, ingredients and such. Not a very wide selection of wares, but enough to satisfy the needs of most travellers.
-1, -22 -- Yurt #2
Coordinates: -3130.048, -179637.281, 1790.357
Home of the tribe’s Ashkhan, who is rather untraditional and keeps loose connections with some of the nearby towns. Regularly fights with the Wise Woman, and has turned one or two other tribe members against her.
-1, -22 -- Yurt #3
Coordinates: -3423.234, -178584.266, 1792.201
Home of the tribe’s Gulakhan, who usually is right by the Ashkhan’s side rather than here. Try to make the yurt spacious to show they aren’t often around.
-1, -22 -- Yurt #4
Coordinates: -2595.362, -178396.625, 1898.478
The Wise Woman’s yurt. Still a very traditional member of the tribe who thinks contact with outsiders should be kept at a minimum. Often has conflicts with the Ashkhan.
-1, -22 -- Yurt #5
Coordinates: -4506.556, -180060.672, 1783.329
Home of a scout who often leaves to explore the surrounding areas. The yurt should be rather messy and open to hint at his or her common absence.
-1, -22 -- Yurt #6
Coordinates: -2337.692, -179619.078, 1837.389
The yurt of a rather typical ashlander who often goes out hunting. He or she is a close follower of the Ashkhan and may have one or two ‘foreign’ souvenirs lying around.
I’ll definitely understand if people want to hold off on the ashlander yurts. Those might require extra planning and could even be moved for all I know. But the others shouldn’t cause any problems.
I’m sure that if we could put up 5-10 claims every month or so, things would significantly improve around here. I’ll try to keep finding wilderness claims to put up if people approve.
(BTW, I just noticed the spoilers tab is acting up. Isn’t turning up how it should have)