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[I took Adanorcil’s old idea and ran with it. Basically this is a western demonology cataloguing various Daedra and their hierarchies. Should be relatively rare in Morrowind because of the Temple and whatnot – mostly found in an outlander’s or a rogue sorcerer’s possession. Still a WIP with plethora of typos and inconsistencies.]
To PERYITE, the Master of Ranks and Lord of Charges and Steward of Misrule, pray, for it is he who guides the transaction, he who brokers the contract. It is he who shall punish any, sorcerer or spirit, who should reach above their rightful station or dishonor covenant in actions or thought. Miasma be the wretch's part.
The PERYITON, which contains the names, orders and offices of the Hosts of Misrule, their various knowledges, and the charms by which to bind them into visible aspect.
The Prince CLAVICUS or CLAVICENE or KALVIK or VILICANT is the crowned demon of the western void and appears as a youth. Alone among the monarchy of Oblivion, he can be called upon by the unpracticed, which the wise must take as ample proof of his shrewdness. He can make men wealthy, powerful or beautiful and it is within his power to teach all skills, arts and sciences of the mortal world. The brash sorcerer may court his attention with votive offerings, though the Prince and his subjects generally distrust gifts, for above all else they loathe indebtedness.
BARBAS or BARBATIS or BARKAS is a seneschal of the western void. He appears as a great hound, but will take many shapes if so commanded and will speak truth, but incompletely. He teaches rhetoric, wit, and judgment of mortal nature, but will always try to break his bonds by deceit.
BITTERCUP or NARXISSA is a governess of the western void. She appears as a maid with crow’s feet, flowers on her hair, and bearing a copper chalice. Depending on the summoning day the wine in the chalice will be either sweet or bitter or both. She teaches the strong to be stronger and the wise to be wiser, but weakens the already weak and further dulls the minds of simpletons.
The Prince HERMAEUS MORA or HERMA or HERMUZ or MORA or MORAEIS is the crowned demon of the northern void. He appears in many shifting forms, but will choose one if ordered by the worthy. Speaking in a soothing voice, he teaches all secrets aetherial, lunar, or mundane, often asking another secret in return. He can be convinced to answer truthfully concerning all past or future matters.
XARXES or SARSIS or ZARCASTES is a chamberlain of the northern void and appears as an old man or scribe. Favoring sorcerers of elvish stock, he teaches philosophy and history and reveals the conjurer's lineage from dawntide to the present.
OGHMA or OGMAHA or OGAMA or OGO is a marchioness of the northern void. She appears as a beautiful woman, a book, or both. She can make the conjurer learned in all mundane arts and sciences and the lesser magics.
The Prince BOETHIAH or BOETHIA or BOTHIAS or BOHATIAH is the crowned demon of the eastern void and appears as a fearsome warrior. He is an insidious and dangerous Prince and may trick the credulous sorcerer into leaving the protective circle at great personal risk. Speaking in a hoarse voice, he can make the conjurer either beloved or feared among friends and foes or overthrow their rivals and superiors. It is within his power to make one cunning and skilled in the deception and manipulation of mortals.
UVUTHIAH or LINGIMAC is a chamberlain of the eastern void and appears as a pink courtier-slug covered in saliva. From within the fleshy maw of his liege he teaches mortals the art of impersonation, turning heroes into fools, and talking backwards.
GOLDBRAND or GELBREHNU or ELDABRAN is a warring duke of the eastern void. He appears as a blue-skinned demon carrying in his hands an inflated goat's bladder and a fiery sword. Mortals who keep a close watch on their finances and their keys may hope to gain his favor. He teaches how to cheat in both games of skill and chance.
The Prince NOCTURNAL or NOCTAS or NOCTURA is the crowned demon of the southeastern void and appears as a pale woman cloaked in black. She is a secretive Prince who can only be summoned at night. When addressing the Prince, the conjurer should only use whispers and silent gestures or she is likely to vanish. She can reveal the location of all things lost and teaches the sorcerer how to find treasures hidden with magic.
HORVUS and VARRAX; or HORRIN and VARRIN; or SOPPY and SHALKY are the winged heralds of the southeastern void. They are always in the form of two monstrous ravens with feathers of black chitin. They carry the memory and foresight of Nocturnal, and from them it is possible to pry visions from her mind's eye.
The prince HIRCINE or CERNINE or HERCINNOS or HERNE is the Huntmaster of Misrule. He appears as a blood-thirsty bear or wolf or stag or an antlered wildman of the woods. He has little interest in city-folk and can be summoned only by those living beyond the reach of civilization. His subjects are frenzied and without knowledge of any symbolic language. They are liable to escape the bounds of magic circles in their ignorance, but can be contained with open flame. He can bestow upon the conjurer the spirit of the beast, the fear of silver and the instinct to hunt.
The Prince MALACATH or MALAK or MOLAUCH or TRINIMALACATH is the dethroned demon of the eastern void. He appears as a grotesque Orc. He is a proud and wrathful Prince who will take great offence if consulted on matters he deems unworthy. If the summoner has been severely wronged and is willing to swear an oath breakable only by death, he will enable vengeance under all circumstances.
SCOURGE or MACKKHAN-LHAS is a kennel master of the eastern void. He appears as a black war mace or as a decapitated lizard-beast. He keeps the withered legions of his liege in line, and can be summoned by the conjurer to assist in taming otherwise uncontrollable Daedra.
The Prince MEHRUNES or DAGON or MERRUDAG or MERDAGES or MAGNADAGUS is the Marshal of Misrule. He appears as a gargantuan golem carrying the sun’s fire on his shoulders and legions of spearmen, swordsmen, and archers in each of his many hands. His are the catastrophic forces of nature. He is a rebellious Prince fond of violence whose favor the sorcerer may try to gain by performing the summoning rite in the midst of an occuring disaster. Calling for him in the middle of a battle will make him leap with joy. He can bring about the violent demise of multitudes of enemies, but will not see the difference between friends and foes. The conjurer should always be careful not to be eradicated by the Prince.
The Prince MEPHALA or MARFALA or MAPHAT is the crowned demon of the northeastern void. She appears as a black spider with two heads, both a woman and a man. She is known to be a good natured Prince, but will only speak in lies. When properly courted she reveals if the sorcerer's life is being plotted against but also tempts honest people to carry hidden blades on their person and to poison their lovers. Once summoned she won't leave the sorcerer's side until she has lured either them or someone in their vicinity into a trap.
PARUDDMA or RUS’HA-PARMA is a forlorn smith of the north-eastern void and appears as an old, frail mer draped in the carcass of a Dreugh-Prince. Upon an examination of the one who summons him, he will either stay in his fragile state and disperse into the air or melt into the carcass and attack nimbly with many daggers. Upon a fair – and in his own opinion fun – fight, he will rest his arms down on the ground and teach the secrets of enchanting and binding the souls of Dremora into mundane weaponry.
The Prince MERIDIA or MIRDIS or MERDINE is the crowned demon of the northwestern void and appears as a winged sorceress. She loathes darkness, death and decay or anything that reminds her of the fragility of mortal lives. Thus she will take great offence if summoned at night or near a place of burial or a mortuary. She teaches the art of healing and illuminating the shadows.
The Prince MOLAG BAL or MOLGA or MOLAGHA is the imperator demon of the southwestern void and appears as a monster with two eyes, one head and four limbs. He is a great and terrible Prince who can make the sorcerer skilled at the corruption and self-inflicted destruction of fellow mortals, but will also try to accomplish the same effect on the sorcerer. He is a sovereign demon of a great host of monsters, and he is quick to lend them to mortals in return for their loyalty. Any familiar that is given out by the Prince is bound by unbreakable chains which grant the sorcerer absolute dominion over it.
The Prince NAMIRA or NIMIRA or NIMARR or NAMIN is the uncrowned demon of the fringes of the void and appears as a beggar crawling with vermin. Before summoning the Prince, the sorcerer should first fast for three days and then swallow a salt stone to ward against her revolting presence. She can create disgust among men and can make enemies and rivals disliked and shunned. She collects and reveals secrets of unnatural or shameful nature.
The Prince SANGUINE or SANGINIS or SAGUNAR is the crowned demon of the north-northwestern void and appears as a drunkard or a common devil or an unclothed man or woman. A conjurer may gain his favor by drinking to his good health before the summoning ritual. He teaches suaveness and can make mortals rich and well-liked. He can also make enemies appear foolish and self-destructive without them realizing it.
The Prince SHEOGORATH or SHEOGOG or SEGGOZAR or SHEGGAR or SHEROGOL is the crowned demon of the north-northeastern void and appears as an Emperor of Men who has lost his mind. He is an erratic and a dangerous prince whose mood can change without reason or warning. While summoning him is difficult making deals with him is even harder. He can cause madness or indecision and makes mortals change their minds on previous decisions.
HASKILL or KILL or KILL or KILL is the lord chamberlain of the north-northeastern void. He appears as a slender gentleman who always acts in a very controlled fashion. Though his powers are limited, negotiations with Sheogorath often go through him and his seemingly mild manners make him more popular among novice conjurers.
WABBAJACK or WABBALAG or JAGGALAG is an orderly of the north-northeastern void and appears as a scrawny knight carrying a walking stick. He was once a mighty demon, but his powers have since diminished. He can force others to change their appearance into anything, but can never transform himself.
The Prince VAERNIMA or VAERMINA or VERNIMA or VERINAM is the crowned demon of the south-southwestern void and appears as the woman of one's dreams whose absolute domain is nightmares. A novice conjurer may seek to converse her asleep by placing pieces of a broken skull under their pillow. Cats refuse to rest where they sense her presence. She teaches the interpreting of dreams and omens and can make the conjurer feared by their mortal peers.