Please help: bsa registered, game still crashes

5 posts / 0 new
Last post
Ola's picture
Ola
Joined:
2018-03-27 22:08
Last seen:
6 years 3 weeks ago

Hi,
    I tried my best, but I really have no clue what else can I do to make it work. I installed Morrowind, then Morrowind Code Patch, MGE + Tamriel_Data and Tamriel Rebuilt and followed instructions in readme files and those you can find on nexus pages. I've made sure that my Morrowind is outside Program Files folder (I use Windows 10), I registered both bsa in Morrowind.ini file. I also made sure that Game Files are at the bottom of Morrowind.ini file. Morrowind Data masterfile is just below Morrowind, Tribunal and Bloodmoon files in Morrowind Louncher. Hotfix5 is here as well, all checked in Morrowind Launcher.
    Yet... Every time I try to come close to any part of added terrain in game dozens of errors appear: Model Load Error: Meshes(...) cannot load file in Meshes(...) and so on and so on, and the game crashes. I checked Morrowind.ini file after crash but PT_Data.bsa and TS_Data.bsa were still there. I tried to reinstall everything (several times, in fact...) and still, nothing.

So... I will be extreamly grateful for any idea how to fix this.

My Archives in Morrowind.ini file look like that:
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=PT_Data.bsa
Archive 3=TS_Data.bsa

Data files at the very bottom of Morrowind.ini look this way:

[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tamriel_Data.esm
GameFile3=Tribunal.esm
GameFile4=TR_Mainland.esm
GameFile5=TR_Factions.esp
GameFile6=TR_Preview.esp
GameFile7=TR_Travels.esp
GameFile8=TR_Mainland_1709_hotfix5.esp

Fürst Thal's picture
Fürst Thal

GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tamriel_Data.esm
GameFile3=Tribunal.esm

Should look like this: 
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Tamriel_Data.esm

Also:

Archive 3=TS_Data.bsa

Needs to be:

Archive 3=TR_Data.bsa

Ola's picture
Ola
Joined:
2018-03-27 22:08
Last seen:
6 years 3 weeks ago

It worked!
Many thanks :)

Piotrulla's picture
Piotrulla
Joined:
2021-04-22 12:18
Last seen:
2 years 11 months ago

Hello! Sorry for refreshing case but i have almost the same problem and didn't know how to fix it. I gues i did everythink wright, everythink what u write and game still crashes when im get close to mainland. First i get warnings about missing meshes and textures, then my MGE XE stop working and finaly when i get close to mainland game crash an thats it.

Heres my mods list:

My Archives:

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=PT_Data.bsa
Archive 3=TR_Data.bsa

My GameFiles:

[Game Files]
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Tamriel_Data.esm
GameFile4=TR_Mainland.esm
GameFile5=abotRainSplash.esp
GameFile6=abotWhereAreAllBirdsGoing.esp
GameFile7=abotWindowsGlow.esp
GameFile8=abotWindowsGlowTR1912.esp
GameFile9=Balmora Stronghold.ESP
GameFile10=Better Bodies.esp
GameFile11=Better Clothes_v1.1.esp
GameFile12=Better Clothes_v1.1_nac.esp
GameFile13=Better Morrowind Armor DeFemm(a).ESP
GameFile14=Better Morrowind Armor DeFemm(o).ESP
GameFile15=Better Morrowind Armor DeFemm(r).ESP
GameFile16=Better Morrowind Armor.esp
GameFile17=Better Robes.ESP
GameFile18=Better Skulls.ESP
GameFile19=chuzei_helm_no_neck.esp
GameFile20=Clean_Mines & Caverns.esp
GameFile21=Daedric Intervention - Armor.esp
GameFile22=Daedric Sword-Axe.ESP
GameFile23=DaedricArmor.esp
GameFile24=DagonFel_Well (Well Covers Patch).ESP
GameFile25=Detailed_Imperial_forts.esp
GameFile26=Epic Scourge.ESP
GameFile27=Hag Hair for MacKom.ESP
GameFile28=Imperial Employment Office (MD edits).esp
GameFile29=Improved Argonians.esp
GameFile30=Lake Fjalding Anti-Suck.ESP
GameFile31=Mage Robes.ESP
GameFile32=Magic Diversity 1.0.ESP
GameFile33=master_index.esp
GameFile34=md_bm_berserkers.ESP
GameFile35=MK_Khajiit.esp
GameFile36=More Barter Gold v1.ESP
GameFile37=More Better Clothes.ESP
GameFile38=Netch Adamantium Armor II - Fixed.esp
GameFile39=New Umbra.ESP
GameFile40=PB_AStrangePlant.esp
GameFile41=RealSignposts.esp
GameFile42=SFS - 2.1.ESP
GameFile43=SFS - Rogues.ESP
GameFile44=Smart_Crosshair.esp
GameFile45=Steel Throwing Knife_fix.esp
GameFile46=Temple Guards.ESP
GameFile47=TheForgottenShields - Artifacts_NG.esp
GameFile48=TheForgottenShields - Artifacts_VN.esp
GameFile49=TR_Factions.esp
GameFile50=TR_Mainland_2101_hotfix.ESP
GameFile51=TR_Preview.esp
GameFile52=TR_Travels.esp
GameFile53=TR_Travels_(Preview_and_Mainland).esp
GameFile54=UFR_v3dot2.esp
GameFile55=UFR_v3dot2_noRobe.esp
GameFile56=Unique Eltonbrand.ESP
GameFile57=Unique Wizard's Staff.ESP
GameFile58=Vurt's Ashlands Overhaul.esp
GameFile59=Vurt's BC Tree Replacer II.ESP
GameFile60=Well (Well Covers Patch).ESP
GameFile61=Well Covers.ESP
GameFile62=XE Sky Variations.esp

Oh, and i realised that my GameFiles in Morrowind.ini change to this every time after closing the game:
[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tamriel_Data.esm
GameFile3=Tribunal.esm
GameFile4=TR_Mainland.esm

Edit: I found "Tx_scrib_jerky_01.tga" in Icons folder, rename it to missing "Tx_scrib_jerky_01.dds" file and copy to Textures folder.
Now i can explore Mainland but there's more problems:
1. I see some flying textures, like trees or rocks
2. A lot of NPC's are missing
3. A lot of doors are non-functional in Almalexia and few others cities

viol's picture
viol
Quest Developer
Joined:
2020-03-05 21:38
Last seen:
55 min 15 sec ago

Hi there! Far from an expert and can't help you 100%, but I see a few issues I can solve. 

First of all, Almalexia and the western half of the province are part of TR_preview.esp. These are areas under various stages of development and are largely unfinished, with little to no NPCs and with doors that do not work, as you noticed. You can find a map of the released areas here: https://cdn.discordapp.com/attachments/235844597371109376/66139904557462... . The highlighted areas should have no floaters or other problems. Removing TR_preview from your load order will only leave you with the finished areas of the mod. Alternatively, if you want to keep these areas in your game, this mod: https://www.nexusmods.com/morrowind/mods/48228/ will warn you when you leave the finished areas and enter preview, so you know what to expect. 

Secondly, I see you have both TR_travels.esp and TR_Travels_(Preview_and_Mainland).esp loaded. You only need one of these, otherwise all NPCs offering travel will be doubled. With TR_travels.esp, NPCs will only let you travel to the complete areas of the mainland, while TR_Travels_(Preview_and_Mainland).esp incorporates the unfinished areas in the travel network. If you decide to remove TR_preview.esp, you should also remove TR_Travels_(Preview_and_Mainland).esp. Otherwise, which one you keep is a matter of preference.

What I would suggest is to try loading the game with only Bloodmoon, Tribunal, Tamriel_Data.esm, TR_Mainland.esm and the TR_Mainland hotfix loaded and take a look around Old Ebonheart or Almas Thirr. If you have no problems, then you know some of the other mods are interfering.

Unfortunately this forum isn't as active as the discord server, so hop on there and you'll find people to help you in no time. Link is here: https://discord.com/invite/9T6TtNU