QueenLunara TR Showcase

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QueenLunara's picture
QueenLunara
Joined:
2018-10-16 15:28
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11 months 1 week ago

I've been following Tamriel Rebuilt for a while now and finally decided to put together a showcase. It's an interior cell, build in teh Hlaalu style of architecture. It meets the minimum size requirements and has been cleaned of dirty edits. Eventually I'd like to eventually branch out into exterior and maybe even quest development, but for now I'm submitting an interior showcase only.

The cell is named "Arvys Othren's House" and the home's owner is a failed writer, who turned to the bottle and the skooma pipe.

I've modded for other Bethesda titles,dabbling in quite a few areas, so I'm familiar with the workings of various sections of the CS/CK. I look forward to hearing your feedback and hopefully helping the team out. Thank you.

 

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Binary Data QueenLunara TR Interior Showcase.ESP13.43 KB2018-10-16 16:41
Why's picture
Why
Lead DeveloperDeveloperInterior DeveloperQuest DeveloperReviewer
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Hey QueenLunara, welcome to the forums! It's always good to see new showcases, and I'm sure someone will be along to review it soon - I'll also try to find some time to look at it more properly. Be sure to bump your thread if you don't get a review within the next few days, or come hang out on discord with us and discuss modding and TR and life in general and whatnot. Again, welcome!

Fürst Thal's picture
Fürst Thal
Senior DeveloperDeveloperExterior DeveloperInterior DeveloperReviewer
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Hello Queen Lunara and welcome to TR.

Quick note: So I had everything written out and then hit a wrong button, so I lost all of the list of issues written up, so sorry if I cant give a list with every issue on it. 

Generally that isn't a problem though, as there isn't much wrong with your showcase. Things like lightning is set correctly, the layout is good and the decoration is great. The only problem is that most things either float or bleed. They should neither bleed nor float. The basket right in the entrance is probably the only exception to this, but it would still be nice if you could improve the placement of the things in it. Outside of that the only other thing wrong is that the small room on the 1. Floor has some of its walls and pillars not gridlocked. This needs to be fixed. A further optional thing would be to change the tapestries a bit. If you place the wooden plank that holds the tapestry, directly into the wall it will look way nicer.

That would be it. If you fix these then youre good to go.
 

The Violet Euphemism's picture
The Violet Euphemism
DeveloperQuest Developer
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Not an interior guy, but welcome all the same! You're in good hands with Thal as reviewer.

Rawr.

QueenLunara's picture
QueenLunara
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11 months 1 week ago

Hi. Thanks for replying to my showcase so quickly!

I took your feedback and corrected everything that I could find. The pillar and walls of the small room are now gridlocked, and I corrected any bleeding or floating that I found. I also took your advice about the tapestries and it looks much better. 

That should be everything.

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Binary Data QueenLunara TR Interior Showcase.ESP13.25 KB2018-10-17 10:07
Fürst Thal's picture
Fürst Thal
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I have taken another look at the showcase. 

While you improved it, most stuff is still either floating or bleeding. Especially bleeding increased. TR quality standarts require it to be perfectly fitting. My question here is, how are you currently rotating the object? Are you aware that if you double-click on the objects you can not only change the rotation bit for bit, but you can also change the rate at which the objects rotate. This can help getting them into the exact rotation they need. 

MinerMan60101's picture
MinerMan60101
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2 hours 19 min ago

In addition, you can open the preferences window (next to/near the save button which looks like a floppy disk) and set the "Object Movement/Rotation" to 0.1 from 1.00 to rotate it without the aformentioned window, which could be easier.

QueenLunara's picture
QueenLunara
Joined:
2018-10-16 15:28
Last seen:
11 months 1 week ago

For the finer details, I've been rotating objects by double-clicking them and tweaking it from there. I think my biggest issue (aside from negligence) was the screen I was working from. I didn't have access to my PC when I started this showcase and worked from my laptop, which had a bad screen,  instead. The trackpad probably didn't help either. Now that I'm back to modding on my PC I can see some of the errors I've made, especially the floating. I also think the way I was cluttering with the tableware that had the pointed bottoms, and the softer material objects (eg. cloth sacks, folded cloth, etc) was adding to that as well - I was bleeding those into other objects way too much, and I was sinking some the folded cloths down into the surface they were on so there was only one fold as I planned to have objects on top of those. Both were mistakes on my part. 

Anyways apologies for taking so long with the bleeding/floating issues. Now that I'm back on my PC, I'll hopefully be able to correct them this time around. 

Cicero's picture
Cicero
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When you double click on the object, and do the rotation edit. Make sure to click on cancel afterwards and not save, for cancel saves the rotation, and save "saves" the rotation as an ID edit, which makes your esp file dirty. If you have pressed save the whole time it's okay, you just have to clean your file afterwards with TESAME.