RandomPal: TR_ITO_Firewatch, Dremil Seniran: Jeweler showcase

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RandomPal
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An overhaul of the interior, making it better match the exterior and hopefully a bit more interesting to explore.

Save for a few details I ported over, the interior has been redone from scratch.

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Binary Data RP_ITO_Dremil_Seniran_jeweler.ESP50.78 KB2021-06-09 21:45
Charger24's picture
Charger24
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I already made a claim for this - whoever reviews it, please update the claim status when this has been reviewed so I know when to merge it.

Mark's picture
Mark
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Review 1

Name: TR_ITO_Firewatch, Dremil Seniran: Jeweler
Clean: TR_Mainland.esm is an incorrect dependency (clear this with Wrye Mash), dirty (clean out everything except for the Cell and Pathgrid with the cellname you are working on, the blank TES3 entry, and any special objects you may have created yourself)
Lighting: Turn down sunlight values (to something like 20/15/10. The reason, this oversaturates colors and also is applied directionally, making it look out of place in ints most of the time), and turn up ambient values to compensate for the previous change and make brighter. Also, add more lamps and light sources around the place, it is a bit underlit.
Northmarker: slightly incorrect (you can find the precise rotation by DMing the Bot Emeritus bot on the TR discord server with the message “!northmarker <ext_z> <int_z>”, where the two numbers are the z rotations of the exterior and interior doors)
Fits exterior: Yes, good
Pathgrid: No pathgrid, make sure to add one
Illegal to Sleep Here: yes, correct
Gridsnap: good

Bleeders:

T_Imp_Furn_RugBigXp_04: the one near the door is bleeding into the side pole a tiny bit
T_Imp_FurnR_Bar_05 (x2): push these (and whatever is on top of them) further up in the display case so they don’t bleed out the back side
T_Imp_FurnR_BarDoor_01: raise it up a bit so the side w/o the hinge isn’t bleeding into the other bar
furn_com_tapestry_01 (x3): lower a bit, these are bleeding into the beam above
light_com_rm_chandelier_05: bleeding too much into the ceiling beams, should be able to see the metal part that holds it
Pretty much everything on the hutch is bleeding a little bit. For the plates (misc_com_plate_05) you have to be a bit more precise (and push them back a little more), but for the rest you can just raise up and press F.
T_Imp_FurnR_Bench_01: one of these is visibly bleeding into the rug. Either put the bench entirely on the rug or entirely off it to fix this issue.
com_basket_01_chpfood: bleeding into the wall and into a sack

Floaters:

All of the rings lined at the front of the display case are floating
All bar pieces to the left of the bar door (looking at it from the front) are floating 
T_IngMine_Aquamarine_01 (x2): resting unnaturally on a point (rotate so it lays flat on one of its sides)
T_IngMine_Sapphire_01 (x2): as above
T_IngMine_Topaz_01 (x3): as above
T_De_Scales_02: floating
light_com_candle_10_64: floating
in_c_railing_01: one of these is floating off the ledge it’s resting on
T_CyrImp_FurnR_Ht1Empty: floating
light_com_candle_05_64: floating
common_pants_03_c: not bled enough (this needs to be bled just a little bit, because the model doesn’t rest flat and there’s a floating section)

Other:

ex_common_door_01 should be replaced with in_c_door_wood_square (it’s also visibly bleeding into the wall behind it)
expensive_ring_aeta, expensive_ring_01_BILL: these rings are unique in the vanilla game, replace or remove them
TR_imp_guard: remove this, interior devs don’t put NPCs in their claims
furn_de_rug_big_06: remove this, it does not belong on top of another rug (or in common ints in general). Be sure the table is not floating after removing it.
By the display case, change that side + wall combination into just a corner piece
T_Com_PotionBottle_02: remove/replace this, it’s a dunmer style bottle (despite the “com” in the name)
Remove the rafter section with the sacks and ladder, it is unnecessary and the different wood type clashes with the common set
Remove/Replace the T_Imp rings, they are Cyrodiil items and this is even a dunmer-owned shop.
Instead of bleeding the rings into the pillows in the display case, lay them down normally. In real life, the situation you created works, but in Morrowind it kinda just looks bled.
in_com_wincover_02 < these should be doubled up so its fully across (to match the ext a bit better)
T_Glb window lights should be placed by the windows (128)
If you want to liven it up a bit, some of the more colorful TD tapestries might be used, but it’s not required.

----------------------------------------------------------------
Nice job with the other tables, I will focus on the de_p ones.
The 2 furn_de_p_table_04’s to the side:

Bleeders:

misc_com_wood_spoon_01: one is good, the other is bled too much
Ingred_scrib_cabbage_01 (x2): excessively bleeding into the scrib jelly
light_de_candle_09_64: bleeding right through the table
Misc_Inkwell: bled
bk_poisonsong5: bled into the books underneath
bk_progressoftruth: as above (be aware that this is a really rare book)

Floaters:

light_com_candle_07_77: one end of it is clearly floating
misc_com_wood_cup_01: one is good, the other has one end floating
misc_com_bottle_06: floating
misc_com_bottle_05: floating on one end
potion_comberry_brandy_01: as above
bk_VagariesOfMagica: floating on one end
Bk_varietiesoffaithintheempire: as above
Gold_025: as above
potion_cyro_brandy_01: as above

Other:

sc_paper plain: this should be scaled back down to 1.0

Overall, good showcase, just gotta fix these things and I’ll recommend for promotion. Feel free to ask any questions on Discord.

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RandomPal
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Thanks for the in-depth review! Here's an updated version of the esp which should have all the needed fixes and suggestions.

 

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Binary Data RP_ITO_Dremil_Seniran_jeweler.ESP35.21 KB2021-06-13 14:43
Mark's picture
Mark
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Review 2

Name: TR_ITO_Firewatch, Dremil Seniran: Jeweler
Clean: There is still a dirty cell reference (a nameless cell), clean that.
Lighting: Place a light object near the front door and the bottom of the stairs, those spots are too dark
Northmarker: slightly incorrect (you can find the precise rotation by DMing the Bot Emeritus bot on the TR discord server with the message “!northmarker <ext_z> <int_z>”, where the two numbers are the z rotations of the exterior and interior doors). Although it is only very slightly off, I want you to be comfortable using the bot for the future.
Fits exterior: Yes.
Pathgrid: Mostly good, there are some areas that have no pathgrid and should get it (like behind the counter--make sure to connect this to the rest through the entrance of the bar area). Also, connect the nodes that are separated by the door. Delete the nodes that are on the stairs, just have one at the top and bottom of the stairs and connect them.
Illegal to Sleep Here: Yes, correct
Gridsnap: good

Bleeders: 

Floaters:

All bar pieces to the left of the bar door (looking at it from the front) are floating. Just press F on all of them (and don’t forget to readjust everything on top of them)
T_CyrImp_FurnR_Ht1Empty: floating

Other:

--------------------------------------------------------
The 2 furn_de_p_table_04’s to the side:

Bleeders:

Light_de_candle_09_64: (the one on the middle de_p table) bleeding right through the table

Floaters:

misc_com_wood_spoon_01: good job fixing the bleeder, but now one side is floating
potion_comberry_brandy_01: floating on one end
bk_VagariesOfMagica: floating on one end
Bk_varietiesoffaithintheempire: as above
Gold_025: as above
Misc_Inkwell: good job fixing the bleed, but now much of it is floating

Other:

Fix these final issues and I will recommend for promotion.