Redoran Exterior Set

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Melchior Dahrk's picture
Melchior Dahrk
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What could be done to make the Redoran exterior set more versatile? Any ideas?

I know TR has "expanded" the set by using interior parts of the architecture in exterior cells, but what can you think of which would make the exterior style easier to build with?

One little thing I thought of was to extend the bottoms of the buildings further into the ground like the Hlaalu set. Maybe add a bridge? Maybe some platforms? TR already has a few more building variants last I checked. Maybe some embellishments for the buildings (horns, spines, buttresses, chimneys, etc). I don't want to take away from the inherent foundation of most of their living areas being underground.

Thoughts?

Ragox's picture
Ragox
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Asylum has made some pretty cool new Redoran buildings that could be used to add a bit more variety (especially in Baan Malur) once we start working on the areas again.

But other than that there's really no need since everything Redoran has been built already and I think it turned out very well (Baan Malur, Kogotel and Soluthis are all amazing designs IMO).

Asylum's picture
Asylum
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Expanding the bottoms is rather easy so if the need arrises I will make some time for that.
New buildings is more difficult to make them fit with the redoran style but doable in small amounts tough timeconsuming
Spirals and such as seperate meshes wont work if not worked into a building in blender because of the curved look of the style. They wont blend in nicely otherwise and look weird ingame.
 

Gnomey's picture
Gnomey
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I'm generally hesitant to expand on vanilla sets because I think (unlike, arguably, the expansion sets) they are generally well and comprehensively designed for their intended purpose, and as long as they are used 'correctly' they don't need to be expanded. But that's really rather silly, as one way or another TR ends up using sets atypically, and there's no great benefit to writing ourselves into a box.
Generally, as you say, TR has expanded the versatility of the exterior tileset by using interior assets, which I don't really think is ideal, but has been pulled off pretty well and I think has become somewhat characteristic of TR's Redoran.

As far as the interior tileset is concerned, (which strictly speaking is off-topic), it is also not the most versatile, but I haven't played around with it in a while so can't specifically say how it could be expanded. Does the TR skar building have an associated interior shell? I do think the Baan Malur Council Hall is missing most of its interior, at any rate. (IIRC it only has a small chamber up top).

I do think more recent Redoran settlements, notably Baan Malur with some exceptions, use the set more in line with how it was designed. To that end, I think the main extensions the set could use would be exterior pieces in the exterior style, such as bridges, ledges, perhaps house addons, pylons, chimneys and the like; more or less what you were suggesting.

More broadly, more overhangs and other clutter would also greatly help the ambience of Redoran settlements.

Edit: as far as extending the foundations is concerned, I'm not sure if that really fits with the Redoran bug-husk architecture; unless the foundation seamlessly extends the bug-like aesthetic, having too much of it exposed will probably look out of place. If we really want to be able to place Redoran structures on uneven ground, I'd consider creating some doorless exterior shells that can be rotated to match the slope, with a doorway model to be slapped on afterwards. But as, like Ragox said, most Redoran exteriors have already been created, I'm not sure if it would be worth the trouble either way.

Asylum's picture
Asylum
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I tried to do something different, I don't really think it would fit in. And i'm in with Gnomey about this