Selengor Interior Showcase

8 posts / 0 new
Last post
selengor's picture
selengor
Joined:
2019-06-22 18:58
Last seen:
4 months 3 weeks ago

Hi, submitting my interior showcase for review. Its a basic shop and living area. I realise my naming format is incorrect as i intended to make a PC showcase, but was advised to start with the furn_de_p. 

Interior cell name: PC_selengor_showcase

Thanks to whomever reviews this. 

AttachmentSizeDate
Binary Data PC_Selengor_Showcase.ESP8.62 KB2019-06-22 19:04
Jani's picture
Jani
Lead DeveloperDeveloperInterior DeveloperQuest Developer
Joined:
2017-10-08 01:57
Last seen:
30 min 20 sec ago

Welcome to the TR forums! An interior reviewer will take a look at your showcase in the next couple of days. Until then, feel free to hang out with us on our Discord server: https://discordapp.com/invite/9T6TtNU

selengor's picture
selengor
Joined:
2019-06-22 18:58
Last seen:
4 months 3 weeks ago

Thanks Jani! 

Cicero's picture
Cicero
Lead DeveloperDeveloperExterior DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
1 hour 23 min ago

I'll review this soon!

No hope, no harm
just another false alarm

Cicero's picture
Cicero
Lead DeveloperDeveloperExterior DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
1 hour 23 min ago
Clean: Yes
Northmarker: Yes
Lighting: Default (Bad) (look at other Hlaalu interiors and copy the same lighting values)
Illegal to Sleep: Good
Path Grid: No

 

Floaters:
- misc_de_bowl_orange_green_01 (on the shelf on first floor, not really floating but should be bled more into the shelf because it's balancing on a point)
- misc_de_goblet_01 (Back middle goblet on the end shelf is floating on one side, needs rotation altered a little bit more
- chest_small_01_ingred10 (on top of the same shelf as the goblets, needs rotation editied to go with the bendiness of the shelf)
- ingred_scrib_jelly_01 (on top floor)

 

Bleeders:
None

 

Other:
- It's good that the exterior house model is added here to show what house it is meant for. But make sure to remove it for the next review
- Same Lantern everywhere. Mix it up with different Candles on main floor
- Same candles everywhere on top floor
- bk_lustyargonianmaid (remove this, this is not a common book)
- Bed needs a pillow (make sure to bleed it into the bed a little)

 

*Overall the interior is good. It needs more detail though. There is a lot of the same thing everywhere, so variety alongside more detail is important

No hope, no harm
just another false alarm

selengor's picture
selengor
Joined:
2019-06-22 18:58
Last seen:
4 months 3 weeks ago

Thank you! I'll get to work.

selengor's picture
selengor
Joined:
2019-06-22 18:58
Last seen:
4 months 3 weeks ago

FIxed the floaters, done some rotations, and bled in the items you mentioned. Added pathgrids, lighting, and more detail. Also removed the exterior model. Thank you for your review pointers. 

AttachmentSizeDate
Binary Data PC_Selengor_Showcase.ESP10.76 KB2019-06-24 13:30
Cicero's picture
Cicero
Lead DeveloperDeveloperExterior DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
1 hour 23 min ago
Lighting: Still not good (please look at other Hlaalu interior lighting values, it's the same place you make the int illegal to sleep)

 

Floaters:
- misc_de_bowl_glass_yellow_01 (on the middle shelf, it doesn't follow the curve of the shelf)
- sc_paper plain (one witout the ingredient)
- misc_de_goblet_01 (X2)(the one on the ends of the group of goblets on far shelf (First right golbet, last left goblet))
- light_de_lantern_02-177 (doesn't follow the curve on top of the dresser)

 

Bleeders:
- Misc_Quill (into the blue bowl)
- light_de_lantern_04_177 (add a rope to go through it then lower it)

 

Other:
- in_hlaalu_room_corner (on top bedroom floor isn't gridsnapped, gridsnapping to bedroom pieces will also need top floor door and entrance room to gridsnap too)
- Too many candles everywhere. What I was meaning in last review was delete the old candles when putting new ones in, for variety. This many light sources so close to each toher is going to cause lighting issues due to Morrowinds limit on light sources in one area. I would ditch the lanterns on the shelves

No hope, no harm
just another false alarm