Spring Release Announcement Draft

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Aeven's picture
Aeven
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 Download Tamriel Rebuilt 18.05: Main Mirror | Great House Fliggerty | Morrowind Nexus

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Tamriel Rebuilt is pleased to announce the release of build 18.05 "Old Ebonheart"!

A long time in the making, we are proud to unveil our first major content release since Sacred East. Old Ebonheart is the very heart of Imperial power in Morrowind, a slice of civilized Cyrodiil in the alien east. But even within its fortified walls, danger and intrigue lurks and many an unwary traveller has lost their money and their influence here... or worse.


The newly released area

 

What's New
The eponymous settlement of Old Ebonheart is, of course, the main new attraction of this release. With it at the forefront, we moved our finalized landmass further west to the river Thirr, the largest river in Morrowind. The new settlements of the Aanthirin ("around-the-Thirr") region, namely Dondril, Felms Ithul, and Vhul, are also made available, with local dialogue, a new (non-player) guild, and several miscellaneous quests. Though the Aanthirin, part of House Indoril's heartlands, and Old Ebonheart are essentially next to each other, they are worlds apart.

 


Old Ebonheart Docks and the township of Vhul
 
Old Ebonheart in contrast not only features unique dialogue and an abundance of miscellaneous quests outlining the lay and lore of the settlement, but also faction questlines for all the Imperial factions you have been looking forward to: you can protect the citizens' lives and souls during the Fighters Guild, Imperial Legion, and Cult questlines, explore strange mysteries with the Mages Guild, and line your pockets with the Thieves Guild and East Empire Company.

Last, but not least, this is the first time some new ideas and assets have been used that will have long-term implications. The Khajiit embassy is stocked with non-Suthay-Raht Khajiit that have been introduced by Tamriel Data version 5, and the first Weir Gate is located in the Ebon Tower, eventually directly connecting the seats of Imperial power across provincial borders.


From left to right: Cathay-Raht, Ohmes-Raht, Suthay-Raht, Suthay, and Weir Gate.

Updates and Fixes
Our previous content has seen many necessary updates and fixes. These range from minor placement issues to larger errors, particularly fallout from the faction merger introduced in release 1709.
We hereby thank everyone who has played our work and been so kind to report bugs they found, because without you we could never achieve so much.

Preview and Travels

Time did not stand still for our Preview section either.
With several settlements now given the full interior and NPC treatment and an extensive overhaul of the Roth-Roryn region (which lies to the west of the Aanthirin region). As always, things are sitll a work-in-progress, but can be checked out in-game with this release.
 

Roth-Roryn Impressions
Our travel plugin connecting Vvardenfell to the mainland has been remade from scratch. The default version will connect only TR_Mainland. That way you will not drop into the ocean when not loading TR_Preview. An extra version with all connections will of course also be supplied.
 
 
LordInsane's picture
LordInsane
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many an unwary traveller has been lost their money and their influence here... or worse.

Should probably lose the been.

Atrayonis's picture
Atrayonis
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Corrected, thanks.

And updated a bit more.

Ragox's picture
Ragox
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Text is great, I only found this small mistake:
-> which liest ot the west

I'm not a fan of the OE harbor screen though, it's so dark and we have much prettier images of OE.

Kevaar's picture
Kevaar
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" Left: Cathay-Raht, Ohmes-Raht, Raht, and Suthay. Right: Weir Gate. "

I can't tell which is supposed to be what from the screenshot, but "Raht" is not a furstock. ;P

LordInsane's picture
LordInsane
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eventually directly connecting the seats of Imperial power across provinces borders.

Perhaps "across provincial borders"?

particularly fallout from the fation merger introduced in release 1709.

fation merger->faction merger.

Atrayonis's picture
Atrayonis
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Ok, corrected (and made the Khajiit order more clear).

Atrayonis's picture
Atrayonis
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Spring Release News: Whoops

As Spring nears its end, it's painfully obvious that Tamriel Rebuilt's Spring Release has slipped once again and will not release in spring after all.

A lesson has been learned: Tamriel Rebuilt works badly with deadlines. While the March (then Spring) deadline allowed focused development, meeting the deadline itself proved to be unachievable time and again.
There is good news, however: the next version will be released and it will be released very soon, within a few weeks.

The problem with the Spring Release continues to be quests: they have been submitted, tested, edited, and then tested again.

However, as Old Ebonheart is a political hub with all of the Imperial factions represented, this created a unique problem of many, interlacing quests over a relatively small spread of characters. Some, like the Burgrave of the Ebon Tower, are used in half a dozen quests, leading to more development and testing time.

What's more: with the coming of Spring came exams, graduations, and family- and work-related issues. With focused development during their "free" time, this work has burned several people out. In the end, driving ourselves into an early grave is not something that we are very keen on, so Tamriel Rebuilt had to linger in development just a little bit longer.

Nevertheless, we are very nearly ready for release. The current (as of 20th June) list of quests and status makes this very clear:

In comparison, these are the quests currently part of TR_Mainland:

With merely a few more weeks of testing and development time, the unmerged quests and questlines will have been tested and processed.
Virtually everything else has already been finished to a satisfying degree.

A bitter lesson was relearned, but however long this will end up taking, it will be way worse in Almalexia.

Thank you for your continued support and patience.

Jani's picture
Jani
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We should link some of our tutorials at the bottom of the release announcement. It looks like having them in a collection helps to demystify modding and CS work by telling aspiring developers what exactly they need.

Quests: https://www.tamriel-rebuilt.org/forum/tutorial-compilation-learn-mod-afternoon

Interiors: https://www.tamriel-rebuilt.org/content/tutorial-interior-modding-tutorial
https://www.tamriel-rebuilt.org/content/tutorial-item-placement-tutorial-0
https://www.tamriel-rebuilt.org/content/guidelines-interior-showcases

Exteriors:
https://www.tamriel-rebuilt.org/content/tutorial-exterior-modding-guide
https://www.tamriel-rebuilt.org/content/guidelines-exterior-showcases

If anyone knows what an exterior dev, a modeler, or a texture artist needs before being able to start working on their showcase, feel free to contribute.

MinerMan60101's picture
MinerMan60101
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My additions:
[under the TR_Travels section]
The version of TR_Travels including only completed areas also differs from the other version by making alterations to the travel network to keep eveything connected without needing to go through Almalexia, by moving the mages guild hub to Old Ebonheart and connecting Vhul's silt strider to Merelag. The version for TR_Preview is still as it was before, and does not incorporate these changes.
[bottom, under Jani's addition]
Please visit our Discord server for tech support, to speak directly to the developers of Tamriel Rebuilt, to get help learning what you need to do to become a developer for Tamriel Rebuilt, or to recieve links to other Morrowind related Discord servers in its #rules-guidelines channel, such as to the Project Tamriel server
https://discordapp.com/invite/9T6TtNU

MinerMan60101's picture
MinerMan60101
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 Download Tamriel Rebuilt 18.07: Main Mirror | Great House Fliggerty | Morrowind Nexus

  • CRC-32: ???
  • SHA-1: ???
  • MD5: ???

Tamriel Rebuilt is pleased to announce the release of build 18.07 "Old Ebonheart"!

A long time in the making, we are proud to unveil our first major content release since Sacred East. Old Ebonheart is the very heart of Imperial power in Morrowind, a slice of civilized Cyrodiil in the alien east. But even within its fortified walls, danger and intrigue lurks and many an unwary traveller has lost their money and their influence here... or worse.


The newly released area

 

What's New
The eponymous settlement of Old Ebonheart is, of course, the main new attraction of this release. With it at the forefront, we moved our finalized landmass further west to the river Thirr, the largest river in Morrowind. The new settlements of the Aanthirin ("around-the-Thirr") region, namely Dondril, Felms Ithul, and Vhul, are also made available, with local dialogue, a new (non-player) guild, and several miscellaneous quests. Though the Aanthirin, part of House Indoril's heartlands, and Old Ebonheart are essentially next to each other, they are worlds apart.

 


Old Ebonheart Docks and the township of Vhul
 
Old Ebonheart in contrast not only features unique dialogue and an abundance of miscellaneous quests outlining the lay and lore of the settlement, but also faction questlines for all the Imperial factions you have been looking forward to: you can protect the citizens' lives and souls during the Fighters Guild, Imperial Legion, and Cult questlines, explore strange mysteries with the Mages Guild, and line your pockets with the Thieves Guild and East Empire Company.

Last, but not least, this is the first time some new ideas and assets have been used that will have long-term implications. The Khajiit embassy is stocked with non-Suthay-Raht Khajiit that have been introduced by Tamriel Data version 5, and the first Weir Gate is located in the Ebon Tower, eventually directly connecting the seats of Imperial power across provincial borders.


From left to right: Cathay-Raht, Ohmes-Raht, Suthay-Raht, Suthay, and Weir Gate.

But wait, there's more! There's also the Briricca Bank of Old Ebonheart, a wealthy and influential Cyrodiilic banking family with holdings in Morrowind. Feel free to start an account and begin saving up those septims at this fine establishment, but keep in mind that at Briricca's, they only open accounts to those they know. Briricca only accepts the best, so if you want to do business with them, you better make sure your reputation precedes you.
Updates and Fixes
Our previous content has seen many necessary updates and fixes. These range from minor placement issues to larger errors, particularly fallout from the faction merger introduced in release 1709.
We hereby thank everyone who has played our work and been so kind to report bugs they found, because without you we could never achieve so much.

Preview and Travels

Time did not stand still for our Preview section either.
With several settlements now given the full interior and NPC treatment and an extensive overhaul of the Roth-Roryn region (which lies to the west of the Aanthirin region). As always, things are sitll a work-in-progress, but can be checked out in-game with this release.
 

Roth-Roryn Impressions
Our travel plugin connecting Vvardenfell to the mainland has been remade from scratch. The default version will connect only TR_Mainland. That way you will not drop into the ocean when not loading TR_Preview. An extra version with all connections will of course also be supplied.
The version of TR_Travels including only completed areas also differs from the other version by making alterations to the travel network to keep eveything connected without needing to go through Almalexia, by moving the mages guild hub to Old Ebonheart and connecting Vhul's silt strider to Merelag. The version for TR_Preview is still as it was before, and does not incorporate these changes.

If you are interested in contributing to Tamriel Rebuilt, we have collected a number of tutorials to help get you started:

Quests: https://www.tamriel-rebuilt.org/forum/tutorial-compilation-learn-mod-afternoon

Interiors: https://www.tamriel-rebuilt.org/content/tutorial-interior-modding-tutorial
https://www.tamriel-rebuilt.org/content/tutorial-item-placement-tutorial-0
https://www.tamriel-rebuilt.org/content/guidelines-interior-showcases

Exteriors: https://www.tamriel-rebuilt.org/content/tutorial-exterior-modding-guide
https://www.tamriel-rebuilt.org/content/guidelines-exterior-showcases

Please visit our Discord server for tech support, to speak directly to the developers of Tamriel Rebuilt, to get help learning what you need to do to become a developer for Tamriel Rebuilt, or to recieve links to other Morrowind related Discord servers in its #rules-guidelines channel, such as to the Project Tamriel server:
https://discordapp.com/invite/9T6TtNU

 
The Violet Euphemism's picture
The Violet Euphemism
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Suggested addition:

"Last, but not least, this is the first time some new ideas and assets have been used that will have long-term implications. The Khajiit embassy is stocked with non-Suthay-Raht Khajiit that have been introduced by Tamriel Data version 5, and the first Weir Gate is located in the Ebon Tower, eventually directly connecting the seats of Imperial power across provincial borders.

[Pictures] 

But wait, there's more! There's also the Briricca Bank of Old Ebonheart, a wealthy and influential Cyrodiilic banking family with holdings in Morrowind. Feel free to start an account and begin saving up those septims at this fine establishment, but keep in mind that at Briricca's, they only open accounts to those they know. Briricca only accepts the best, so if you want to do business with them, you better make sure your reputation precedes you."

Rawr.

Atrayonis's picture
Atrayonis
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2015-09-28 20:13
Last seen:
1 min 11 sec ago

 Download Tamriel Rebuilt 18.07: Main Mirror | Morrowind Nexus

  • CRC-32: 3c717082
  • SHA-1: 708795075cc331a8d3f1033e9a849946db0af62f
  • MD5: f407fc00cc0db2c3fe33cce89ed5aac3

Tamriel Rebuilt is pleased to announce the release of build 18.05 "Old Ebonheart"!

A long time in the making, we are proud to unveil our first major content release since Sacred East. Old Ebonheart is the very heart of Imperial power in Morrowind, a slice of civilized Cyrodiil in the alien east. But even within its fortified walls, danger and intrigue lurks and many an unwary traveller has lost their money and their influence here... or worse.


The newly released area

 

What's New
The eponymous settlement of Old Ebonheart is, of course, the main new attraction of this release. With it at the forefront, we moved our finalized landmass further west to the river Thirr, the largest river in Morrowind. The new settlements of the Aanthirin ("around-the-Thirr") region, namely Dondril, Felms Ithul, and Vhul, are also made available, with local dialogue, a new (non-player) guild, and several miscellaneous quests. Though the Aanthirin, part of House Indoril's heartlands, and Old Ebonheart are essentially next to each other, they are worlds apart.

 


Old Ebonheart Docks and the township of Vhul
 

Old Ebonheart in contrast not only features unique dialogue and an abundance of miscellaneous quests outlining the lay and lore of the settlement, but also faction questlines for all the Imperial factions you have been looking forward to: you can protect the citizens' lives and souls during the Fighters Guild, Imperial Legion, and Cult questlines, explore strange mysteries with the Mages Guild, and line your pockets with the Thieves Guild and East Empire Company.

But wait, there's more! There's also the Briricca Bank of Old Ebonheart, a wealthy and influential Heartland banking family with holdings all across Tamriel. Like any proper bank, they will only allow you to open an account if they know you to be above the common riff-raff of the barely post-bartering masses. If you want to do business with them, you better make sure your reputation precedes you.

Last, but not least, some new ideas and assets that will have long-term implications are featured for the first time. The Khajiit embassy is stocked with non-Suthay-Raht Khajiit that have been introduced by Tamriel Data version 5, and the first Weir Gate is located in the Ebon Tower, eventually directly connecting the seats of Imperial power across provincial borders.


From left to right: Cathay-Raht, Ohmes-Raht, Suthay-Raht, Suthay, and Weir Gate.

Updates and Fixes
Our previous content has seen many necessary updates and fixes. These range from minor placement issues to larger errors, particularly fallout from the faction merger introduced in release 1709.

We hereby thank everyone who has played our work and been so kind as to report bugs they found, because without you we could never have achieved so much.

Preview and Travels
Time did not stand still for our Preview section either.

With several settlements now given the full interior and NPC treatment and an extensive overhaul of the Roth-Roryn region (which lies to the west of the Aanthirin region). As always, things are sitll a work-in-progress, but can be checked out in-game with this release.
 


Roth-Roryn Impressions
 

Our travel plugin connecting Vvardenfell to the mainland has been remade from scratch. The default version will connect only TR_Mainland. That way you will not drop into the ocean when not loading TR_Preview. An extra version with all connections is of course also be supplied.
As the default version of TR_Travels includes only completed areas, it will change things even across mainland travel lines that don't intersect with Vvardenfell; Vhul's Silt Strider will skip Almalexia and direct you to Meralag, and Almalexia's Guild Guide Hub had a sudden urge to visit old friends in the Old Ebonheart Guild.

Finally, if you are interested in contributing but don't know where to start, start here!
We have collected a number of tutorials to help get you started:

Quests:

Interiors:

Exteriors:

Please visit our Discord server for tech support, to speak directly to the developers of Tamriel Rebuilt, to get help learning what you need to do to become a developer for Tamriel Rebuilt, or to receive links to other Morrowind related Discord servers in its #rules-guidelines channel, such as to the Project Tamriel server:
https://discordapp.com/invite/9T6TtNU