Download Tamriel Rebuilt 18.05: Main Mirror | Great House Fliggerty | Morrowind Nexus
- CRC-32: ???
- SHA-1: ???
- MD5: ???
Tamriel Rebuilt is pleased to announce the release of build 18.05 "Old Ebonheart"!
A long time in the making, we are proud to unveil our first major content release since Sacred East. Old Ebonheart is the very heart of Imperial power in Morrowind, a slice of civilized Cyrodiil in the alien east. But even within its fortified walls, danger and intrigue lurks and many an unwary traveller has lost their money and their influence here... or worse.
The newly released area
The eponymous settlement of Old Ebonheart is, of course, the main new attraction of this release. With it at the forefront, we moved our finalized landmass further west to the river Thirr, the largest river in Morrowind. The new settlements of the Aanthirin ("around-the-Thirr") region, namely Dondril, Felms Ithul, and Vhul, are also made available, with local dialogue, a new (non-player) guild, and several miscellaneous quests. Though the Aanthirin, part of House Indoril's heartlands, and Old Ebonheart are essentially next to each other, they are worlds apart.
Old Ebonheart Docks and the township of Vhul
Old Ebonheart in contrast not only features unique dialogue and an abundance of miscellaneous quests outlining the lay and lore of the settlement, but also faction questlines for all the Imperial factions you have been looking forward to: you can protect the citizens' lives and souls during the Fighters Guild, Imperial Legion, and Cult questlines, explore strange mysteries with the Mages Guild, and line your pockets with the Thieves Guild and East Empire Company.
Last, but not least, this is the first time some new ideas and assets have been used that will have long-term implications. The Khajiit embassy is stocked with non-Suthay-Raht Khajiit that have been introduced by Tamriel Data version 5, and the first Weir Gate is located in the Ebon Tower, eventually directly connecting the seats of Imperial power across provincial borders.
From left to right: Cathay-Raht, Ohmes-Raht, Suthay-Raht, Suthay, and Weir Gate.
Updates and Fixes
Our previous content has seen many necessary updates and fixes. These range from minor placement issues to larger errors, particularly fallout from the faction merger introduced in release 1709.
We hereby thank everyone who has played our work and been so kind to report bugs they found, because without you we could never achieve so much.
Preview and Travels
Time did not stand still for our Preview section either.
With several settlements now given the full interior and NPC treatment and an extensive overhaul of the Roth-Roryn region (which lies to the west of the Aanthirin region). As always, things are sitll a work-in-progress, but can be checked out in-game with this release.
Our travel plugin connecting Vvardenfell to the mainland has been remade from scratch. The default version will connect only TR_Mainland. That way you will not drop into the ocean when not loading TR_Preview. An extra version with all connections will of course also be supplied.