viol's quest showcase

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viol's picture
viol
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2020-03-05 21:38
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2 hours 50 min ago

Hello everyone. 

This is my showcase for the quest the Naked Witch (link: https://www.tamriel-rebuilt.org/claims/naked-witch).

I might have made this a little more complicated than needed, but I thought I'd take the opportunity to get myself familiar with MW scripting. The way the quest proceeds is in spoilers.

 

I've tested all possible paths the quest can take, and it seems to work the way I intended. That said, this was my first time using the CS, so I'm bound to have messed something up. The scripts work, but are probably terribly unoptimised. I'm also not too confident about the NPCs and items I created, so any comments on those are welcome.

Basically, tear everything I've done apart, and tell me how to improve it.
 

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Binary Data viol_quest_showcase.ESP41.64 KB2020-08-02 12:14
Dev Shah's picture
Dev Shah
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2020-07-12 13:22
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46 min 14 sec ago

Playtested on OpenMW

I am not a reviewer and just decided to playtest this.

-typo ->Fjorrod-> after you reply you look good -> 'and' instead of 'adn'

- the npcs don't get disabled after the quest is complete, atleast as far as I checked

-minor nitpick- seems like even after the witch says "I will deal with him myself", it never gets done. Also, an option to warn Fjorrd about that would be good too. (A dead body after some distance and time could be cool)

-Fjorrd gets disabled after you only get the potion, so that could be applied for both 

-If you say I'll find you a potion, there is only a unique reply if you have exactly one potion, not more than one. And even if there is a unique reply, I can't give the potion to her.

-the forcegreeting also appears if you are in combat with her using ranged weapons.

-Uvisea Athin and Fjorrod both have the Solstheim topic. Not really a problem, but maybe it's an oversight. Just thought I'd state that

-Topic 'helping a witch' - At the start, it says "... Half naked. And paralized...." it would flow better as "...Half naked and paralyzed..." but that's my opinion.

Everything else looks great, and it's a nice liittle quest!

viol's picture
viol
Joined:
2020-03-05 21:38
Last seen:
2 hours 50 min ago

Dev Shah

I am not a reviewer and just decided to playtest this.

Thank you for taking the time to check out the quest.

-typo ->Fjorrod-> after you reply you look good -> 'and' instead of 'adn' 

Fixed.

- the npcs don't get disabled after the quest is complete, atleast as far as I checked

-Fjorrd gets disabled after you only get the potion, so that could be applied for both 

I forgot to disable them on quest end. I'll keep the witch enabled in the endings where she remains paralyzed though.

-minor nitpick- seems like even after the witch says "I will deal with him myself", it never gets done. Also, an option to warn Fjorrd about that would be good too. (A dead body after some distance and time could be cool)

I wasn't really sure how to deal with that case tbh. In my mind, her answer was more of an empty threat or a way to appear unphased by the PC's refusal to help. Maybe I should change the dialogue to make it more clear.

Getting Uvisea to actually find and attack Fjorrod would be a good scripting exercise though. I'll look into that if I have the time. Otherwise, I'll just disable them and spawn a dead body.

-If you say I'll find you a potion, there is only a unique reply if you have exactly one potion, not more than one. And even if there is a unique reply, I can't give the potion to her.

Ah yes, it should look for >=1 copies of the potion instead of exactly 1. When I tested it with one potion it worked fine on my end though. I'll check it again. Could it be an openMW bug? I've never used that.

-the forcegreeting also appears if you are in combat with her using ranged weapons.

Out of all things a player could do, it never occured to me they could just attack her before getting close. I'll set a check for when she's in combat that disables the forcegreeting.

-Uvisea Athin and Fjorrod both have the Solstheim topic. Not really a problem, but maybe it's an oversight. Just thought I'd state that

I messed up and capitalised nolore in their scripts. Thanks for pointing that out.

-Topic 'helping a witch' - At the start, it says "... Half naked. And paralized...." it would flow better as "...Half naked and paralyzed..." but that's my opinion.

It does flow better that way. I'll change it. I'll also change all instances of "half naked" to "naked" to be more in line with the vanilla quests.

Everything else looks great, and it's a nice liittle quest!

I'm glad you liked it. Thanks again for checking it out. I'll upload a new file with the changes in a few days.

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viol
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2020-03-05 21:38
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2 hours 50 min ago

New version is ready. Fixed the issues reported by Dev Shah. NPCs are now disabled on quest end (the witch is not disabled if she remains paralyzed). Uvisea will not forcegreet and start the quest if the player has attacked her from range.

Getting Uvisea to actually find and attack Fjorrod would be a good scripting exercise though. 

This was quite an understatement. I did get Uvisea to walk all the way to Fjorrod and attack him, but it was much more tedious than I had expected. I now know why this is rarely done in quests. (I also apologise to whoever has to review the scripts.)

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Binary Data viol_quest_showcase v2.ESP57.69 KB2020-08-11 17:38