Search found 14 matches

by Rahnd
Sun Mar 28, 2004 12:37 am
Forum: Archives
Topic: Dealing with borders
Replies: 15
Views: 1702

Put up a fence with a black and yellow diagnal slashes and evenly spaced "Under Cunstruction" written in yellow on black.....and make it in Deadric lettering.
by Rahnd
Sat Mar 27, 2004 7:36 pm
Forum: Archives
Topic: Character Occupation Project
Replies: 10
Views: 512

If you havent checked your email yet Assassinace, my FPT is up and running, i mailed you the account info.
by Rahnd
Fri Mar 26, 2004 9:32 pm
Forum: Archives
Topic: Write'able books
Replies: 9
Views: 652

Write'able books

I havent seen this around at all, has any one though of doing a mod for writable books and scrolls?
by Rahnd
Thu Mar 25, 2004 10:50 pm
Forum: Archives
Topic: Congo Lives
Replies: 14
Views: 1184

I agree, the Occupations mod really could use scripters:)
by Rahnd
Sun Mar 21, 2004 9:45 pm
Forum: Archives
Topic: Telvanni Service Refusal
Replies: 4
Views: 644

Perhaps have a buisness license a merchant would have to purchase from the Telvanni in order to legaly do buisness with the Telvanni?
by Rahnd
Sun Mar 21, 2004 8:05 pm
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

Where can I find that plugin, and do you know if the guyu who made it can be contacted?
by Rahnd
Mon Mar 15, 2004 8:08 pm
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

What has the outcome of previous descussions been?
by Rahnd
Mon Mar 15, 2004 7:17 pm
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

I take some pride in the fact that i came up with something that seems to be taking to other members:) In retrospect I agree that having vessels moving all the time would suck up CPU power like.....nothing that I should say on a public forum. But it would be nice to see them once in a while do their...
by Rahnd
Mon Mar 15, 2004 6:05 pm
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

One thing that I have wondered about is how will the game react to the player being on a moving object. As far as I know there is no point in witch you are on a object that moves. will the charecter be standing on the same spot on the mode of transportation, or will he remain stationary to the world...
by Rahnd
Mon Mar 15, 2004 1:10 am
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

Well...its certanly not the longest script I have ever seen....I if any one could do that with a boat....I dont know if you could script a object like taht to move in such a way it would sail or stride. thats a cool script for morrowind though...think i'll try it out.
by Rahnd
Mon Mar 15, 2004 12:27 am
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

I'd love to corrodinate it, but I dont know if any one would want to try to take it on...(i'm starting to think i may have been better to put this in Open Projects, instead of Tavern)
by Rahnd
Mon Mar 15, 2004 12:08 am
Forum: Archives
Topic: Transportation that *ahem* moves
Replies: 31
Views: 1983

Transportation that *ahem* moves

As it stands, you never ever see a boat at sea, or a silt strider en rout. I dont know if is feesable to do it but I think its possible. Making Silt Striders move between locations, and having boats sail to their destinations. Make it optional to take the boat....i'll explane better set the boats me...
by Rahnd
Sun Mar 14, 2004 8:11 pm
Forum: Archives
Topic: The Character Occupations Project
Replies: 78
Views: 8020

For my clearity....Who is actualy heading up this project?
by Rahnd
Sun Mar 14, 2004 6:51 pm
Forum: Archives
Topic: The Character Occupations Project
Replies: 78
Views: 8020

I'm new here, and i would like to know what the status of this project. I see lots potential for this mod for the entire project. I am not much of a modder (mostly because I spent way more time playing the stupid game then trying to edit it), But I am sure I can contribute to the project in several ...