Search found 1988 matches

by Aeven
Sat Jan 16, 2016 12:11 am
Forum: Asset Development
Topic: Modder Resources
Replies: 19
Views: 6965

To be fair, Why created a stunning Grand Chapel of Talos already. Maybe for the castle though yeah.
by Aeven
Fri Jan 08, 2016 7:19 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 52966

Very, very nice!
by Aeven
Fri Jan 08, 2016 2:06 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 52966

That looks really cool! Are you a modeller who can make such things? :)
by Aeven
Thu Jan 07, 2016 3:08 pm
Forum: Interiors: N/A
Topic: i3-799-Ind
Replies: 3
Views: 2337

Claiming, because I want to.
by Aeven
Wed Jan 06, 2016 11:09 am
Forum: Asset Development
Topic: Modder Resources
Replies: 19
Views: 6965

Those ships are very nice, and I think the armours could be of some use.
by Aeven
Thu Nov 26, 2015 6:19 pm
Forum: Downloads, Testing & Feedback
Topic: How well would this laptop run TR with MGE:XE?
Replies: 2
Views: 1978

Getting 60fps in Morrowind is hard in general. Also, a view distance of 20 cells is generally considered very high. That being said, having a more modern computer doesn't seem to benefit the Morrowind engine very much.
by Aeven
Sun Nov 15, 2015 6:24 am
Forum: Concept Art
Topic: Thirr River Valley Visual Update
Replies: 16
Views: 7648

I'm sorry but the very idea of this seems absurd.
by Aeven
Wed Oct 21, 2015 8:58 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 10762

TR_Preview Been playing a bit around Roa Dyr, and found that the amount of lights is way too high. Reducing this could easily keep the 'magical' feeling they give, and increase performance a lot. Additionally, the doorjamb under the gateway is too low for at least a Dunmer to properly walk under. I...
by Aeven
Thu Sep 03, 2015 2:03 pm
Forum: Interiors: Finished
Topic: i5-49-Red
Replies: 38
Views: 11570

Yeah I'm just gonna go ahead and revoke it from myself. Way too busy for this.
by Aeven
Mon Jun 29, 2015 9:22 pm
Forum: Interiors: Finished
Topic: i5-49-Red
Replies: 38
Views: 11570

I'll have time after Wednesday to work on this.
by Aeven
Sun May 10, 2015 8:41 pm
Forum: Archives
Topic: Choice Games and interactive story
Replies: 1
Views: 1760

Archived because you already posted this exact post in the Off-Topic board.
by Aeven
Mon May 04, 2015 1:33 am
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 9964

Or you could download the file and learn more....
by Aeven
Tue Apr 14, 2015 10:48 pm
Forum: Hlaalu - Thirr
Topic: The South Andothren-Thirr merge
Replies: 80
Views: 32658

Looking good, Gnomey!
by Aeven
Thu Apr 09, 2015 10:54 pm
Forum: Hlaalu - Thirr
Topic: The South Andothren-Thirr merge
Replies: 80
Views: 32658

Gnomey that castle estate ruin is looking great! Stellar job. Somehow I feel this place should be a non-hostile place, maybe some sort of presence here might be nice.
by Aeven
Mon Apr 06, 2015 4:25 pm
Forum: Asset Development
Topic: Melchior's Model Manufactory
Replies: 58
Views: 22468

Perhaps we might find use for it in the to be created Southern areas.
by Aeven
Mon Mar 30, 2015 6:28 am
Forum: Interiors: Finished
Topic: i3-793-Imp
Replies: 28
Views: 5290

Back to review.
by Aeven
Mon Mar 16, 2015 1:40 am
Forum: Interiors: Finished
Topic: i3-793-Imp
Replies: 28
Views: 5290

Durzogs are not just local to Old Mournhold.
by Aeven
Fri Feb 20, 2015 3:06 pm
Forum: Hlaalu - Thirr
Topic: The North Andothren-Thirr merge
Replies: 61
Views: 38441

New file List below with changes also include stuff that needs to be done. Changes and observances by Aeven (0.041) i4-76-Hla - too small and doesn't correspond to exterior shell (needs linking later too) i4-88-Hla - Has exterior chimney, no interior fireplace i4-86-Hla - Has exterior chimney, no i...
by Aeven
Fri Feb 20, 2015 2:12 pm
Forum: Interiors: N/A
Topic: i4-59-Hla
Replies: 5
Views: 2225

Revoking for repurposing.
by Aeven
Fri Feb 20, 2015 2:10 pm
Forum: Interiors: Unclaimed
Topic: Interior Claim Proposal Thread
Replies: 19
Views: 14535

I want to repurpose i4-59-Hla to be the harbour administrative building. Current interior is not correct for what we want, very empty and not complete. While this could be done within the merge file, I prefer letting a dedicated interior developer making this.
by Aeven
Sun Feb 15, 2015 10:44 pm
Forum: Hlaalu - Thirr
Topic: The North Andothren-Thirr merge
Replies: 61
Views: 38441

Releasing file Andothren changes by Aeven (0.040) - Created Dwemer lighthouse near Andothren - merged and linked i4-464-Hla - merged and linked i4-462-Hla - merged and linked i4-460-Hla - merged and linked i4-461-Hla - merged and linked new i4-114-Hla (Council Hall) and added decoration outside to ...
by Aeven
Sun Feb 15, 2015 12:38 pm
Forum: Interiors: Reviewing
Topic: i5-73-Red
Replies: 28
Views: 6823

Just to clarify, Boznirith had not been online (logged in anyway) since somewhere late November.
by Aeven
Fri Feb 06, 2015 12:12 pm
Forum: Old Ebonheart
Topic: OE Castle
Replies: 86
Views: 41376

Given the fact we're now going to try and seamlessly integrate Vvardenfell, we can tell the player those both have more current issues on the island than the mainland, related to colonial claims and slavery issues.
by Aeven
Thu Feb 05, 2015 10:45 pm
Forum: The Dumping Ground
Topic: n3-15-Imp
Replies: 4
Views: 2920

Idea: add a circular room piece with no ceiling and one with no floor. We can make very high interiors that way, if so desired.
by Aeven
Wed Feb 04, 2015 12:37 am
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 98984

Hate to be reviving a somewhat dead topic, but I stumbled across [url=http://www.nexusmods.com/morrowind/mods/22189/?]these[/url] by Melchior. I think these might be nice to further increase creature variations.
by Aeven
Tue Feb 03, 2015 11:36 pm
Forum: Hlaalu - Thirr
Topic: Andothren [City]
Replies: 49
Views: 21243

Um, Yeti as far as I know, there is no reason to redo Andothren, as you seem to suggest. I currently have the file to correct weirdness and build the Dwemer lighthouse.
by Aeven
Mon Feb 02, 2015 1:49 am
Forum: Interiors: N/A
Topic: i5-60-Red
Replies: 61
Views: 27818

Any progress on this?
by Aeven
Mon Feb 02, 2015 1:41 am
Forum: Interiors: Reviewing
Topic: i5-73-Red
Replies: 28
Views: 6823

Revoking due to modder inactivity.
by Aeven
Mon Feb 02, 2015 1:38 am
Forum: Interiors: N/A
Topic: i3-28-Ind
Replies: 77
Views: 42351

Locking for now.
by Aeven
Mon Feb 02, 2015 1:38 am
Forum: Interiors: N/A
Topic: i3-25-Ind
Replies: 114
Views: 23895

Locking for now.
by Aeven
Mon Feb 02, 2015 1:13 am
Forum: Hlaalu - Thirr
Topic: The North Andothren-Thirr merge
Replies: 61
Views: 38441

Claiming

Going to correct weird glitchery, and make the Dwemer lighthouse, among other things.
by Aeven
Sat Jan 31, 2015 12:22 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Dialogue Planning Thread
Replies: 41
Views: 41338

Not really, a group of chroniclers. Singular. They are acting as a group, not opposed to each other.
by Aeven
Sat Jan 31, 2015 2:06 am
Forum: Old Ebonheart
Topic: Old Ebonheart Dialogue Planning Thread
Replies: 41
Views: 41338

latest rumors
From what I've heard, a group of chroniclers from the capital is heading for Old Ebonheart. They've been traveling across the Empire to cover the major success stories of our endeavor in this alien nation.
by Aeven
Sat Jan 31, 2015 1:01 am
Forum: Archives
Topic: Missing files?
Replies: 4
Views: 1567

I get the sense you didn't install correctly. Could you tell how you tried to install TR?
by Aeven
Fri Jan 30, 2015 10:16 pm
Forum: Developer Showcase
Topic: maggot7896's Quest Showcase
Replies: 8
Views: 4302

Hi, welcome to Tamriel Rebuilt! I hope you enjoy your time here.

I myself am not really knowledgeable when it comes to questing and scripting, but I'm sure someone who is will look at your showcase shortly!

(I'm editing the title of your topic so it's more recognisable as being yours)
by Aeven
Wed Jan 28, 2015 5:19 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 66874

Considering how good the Guild of Barristers sign looks, maybe we could get a reworking of the other additional signs? The wood texture they use look rather jarring. They're far too red and bright, compared to the vanilla style.
by Aeven
Wed Jan 28, 2015 5:07 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Dialogue Planning Thread
Replies: 41
Views: 41338

Vivec Yes, I've seen the city across the Inner Sea a few times, on sunny days. It seems so alien to me, I'd rather be here in Old Ebonheart any day. Away from the strange native laws the godking has put in place there. If you do want to visit the city though, you could probably take a boat from the...
by Aeven
Mon Jan 26, 2015 4:42 pm
Forum: The Dumping Ground
Topic: n3-14-Imp
Replies: 13
Views: 3646

Great work, Rats!
by Aeven
Mon Jan 26, 2015 3:06 pm
Forum: Hlaalu - Thirr
Topic: Gnas Mor (Tier III City) North AT
Replies: 10
Views: 4488

Seems good.
by Aeven
Sun Jan 25, 2015 9:17 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Dialogue Planning Thread
Replies: 41
Views: 41338

These seem really good so far. I'll think up some stuff too.