Search found 279 matches
- Fri Jan 08, 2016 5:11 pm
- Forum: Asset Development
- Topic: Modder Resources
- Replies: 19
- Views: 7813
If we use them, which I hope we will, I'll do a texture pass on them. I'd be highly interested to see your tweak on them. Once I get back into OAAB, there may be some other resources TR is interested in. Just [url=http://forums.bethsoft.com/topic/1121106-wip-of-ash-and-blight/page-1]random stuff I'...
- Fri Jan 08, 2016 2:58 am
- Forum: Asset Development
- Topic: Modder Resources
- Replies: 19
- Views: 7813
Ooooh those look very nice. The colors are a bit too even and saturated on some of them, which is why they appear a bit too bright. I am thinking of the blue and green. But, that's only a minor texture fix, and these are lovely. Yeah, I didn't spend time on making unique textures, so I just used th...
- Wed Jan 06, 2016 7:16 pm
- Forum: Asset Development
- Topic: Modder Resources
- Replies: 19
- Views: 7813
Hey, just happen to be browsing today. I'd be very happy if TR made use of any of the pieces I made. I'd suggest keeping an eye on some of the stuff Stavroguin is working on too as he's making some very interesting sets of armor with concept art inspiration. Klep, I'm curious which colors you don't ...
- Wed Jan 06, 2016 6:40 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 166480
- Fri Dec 04, 2015 3:53 pm
- Forum: Misc TR Topics
- Topic: Project Tamriel
- Replies: 2
- Views: 2123
- Fri Oct 30, 2015 7:18 pm
- Forum: Asset Development
- Topic: Map Icons Needed
- Replies: 8
- Views: 3103
- Sat Sep 19, 2015 3:38 am
- Forum: Developer Showcase
- Topic: Asylum Showcase
- Replies: 40
- Views: 41563
- Sat Sep 12, 2015 7:02 pm
- Forum: Developer Showcase
- Topic: Asylum Showcase
- Replies: 40
- Views: 41563
- Mon Aug 17, 2015 6:42 pm
- Forum: Conceptualization
- Topic: the true vivec
- Replies: 23
- Views: 7820
There's also [url=http://www.nexusmods.com/morrowind/mods/43385/?]Dramatic Vivec[/url] which is unique in that the author went for making a lot of new meshes for the city. This one helps make the city feel more alive in my opinion. I'm also of the opinion that the real problem with Vivec was that it...
- Thu Aug 13, 2015 1:58 am
- Forum: News
- Topic: Project Update
- Replies: 8
- Views: 5663
Haplo's been a big figure in TR for a while now. Is he no longer working on the project at all? Unfortunately not. I've been relegated to the dreaded Paperwork of Tamriel for some time, but now I don't even have time for that. Real Life(TM) has taken over, and I can't spend what little non-work tim...
- Mon Aug 10, 2015 5:45 pm
- Forum: News
- Topic: Project Update
- Replies: 8
- Views: 5663
- Sun Aug 02, 2015 1:44 pm
- Forum: Asset Development
- Topic: Ndibs trees (once again)
- Replies: 10
- Views: 4353
Good point. I was thinking about Vvardenfell, actually. Since in my own vision, the Ascadian Isles would have corkbulb trees instead of what we got. Like how the dialog describes the area. edit: by the way, I would be interested in those trees you have. I can see myself potentially using them when I...
- Sat Aug 01, 2015 9:27 pm
- Forum: Asset Development
- Topic: Ndibs trees (once again)
- Replies: 10
- Views: 4353
TR is welcome to use my Corkbulb tree model. That one's entirely my own so there are no permission issues there. The model isn't perfect (especially where the leaves attach...), but I like it conceptually. It's not quite what I would imagine mainland corktrees to look like though. It's more a tropic...
- Fri May 29, 2015 3:32 am
- Forum: Developer Showcase
- Topic: Asylum Showcase
- Replies: 40
- Views: 41563
- Tue May 12, 2015 2:05 pm
- Forum: Asset Development
- Topic: Possible Creatures
- Replies: 30
- Views: 26772
- Fri Apr 03, 2015 9:22 pm
- Forum: Asset Development
- Topic: Melchior's Model Manufactory
- Replies: 58
- Views: 24804
- Sun Nov 30, 2014 1:34 am
- Forum: Off-Topic
- Topic: [Help] Plugin Corruption - Missing Cells
- Replies: 0
- Views: 1962
[Help] Plugin Corruption - Missing Cells
I am running into an issue with a large landmass mod I am working on where a large number of cells just go missing. The references are all still there, but nothing is visible. If I try loading those cells in the CS, the progress % just stops around 50% or so. Opening and closing the CS does not fix ...
- Fri Oct 31, 2014 1:56 am
- Forum: Asset Development
- Topic: Possible Creatures
- Replies: 30
- Views: 26772
- Fri Aug 15, 2014 2:37 am
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 77351
I think the outfit looks really neat! Very coherent and I like the color scheme. What's with all the aversion to creating a new armor set here? If it adds to the uniqueness of the world, then I think it's a welcome addition. It's not like every single Imperial sailor will be wearing the whole set ei...
- Tue Jul 15, 2014 8:17 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 77351
- Tue Jul 01, 2014 9:30 pm
- Forum: Asset Development
- Topic: Necrom (HD) Retexture
- Replies: 7
- Views: 2822
- Thu Jun 26, 2014 12:39 am
- Forum: Conceptualization
- Topic: Peninsula of Veloth
- Replies: 6
- Views: 2173
- Thu Jun 26, 2014 12:11 am
- Forum: Conceptualization
- Topic: Peninsula of Veloth
- Replies: 6
- Views: 2173
Re: Peninsula of Veloth
this idea percolated into TR through the Temple Zero Society, where it originated as a part of the PGE2 project, which was describing a Tamriel intentionally inconsistent with all established lore. Somehow the fact that the idea "Veloth went further east" came from a totally alternative u...
- Wed Jun 25, 2014 9:06 pm
- Forum: Conceptualization
- Topic: Peninsula of Veloth
- Replies: 6
- Views: 2173
I'd certainly intend to have my own House Azura mythos surrounding his fate, naturally. I was simply curious how thought out this notion was at TR. As you say, there's so many possible things different groups might claim. And screw ESO's shrine. They have a lot of messed up lore about Morrowind. Mab...
- Wed Jun 25, 2014 7:24 pm
- Forum: Archives
- Topic: thread in the officials
- Replies: 6
- Views: 1207
- Wed Jun 25, 2014 5:24 pm
- Forum: Conceptualization
- Topic: Peninsula of Veloth
- Replies: 6
- Views: 2173
Peninsula of Veloth
The Peninsula of Veloth marks where Veloth supposedly departed Morrowind, continuing his wandering farther into the east. Hey, I don't like this! Veloth continuing further east is secret apocrypha denied by the Temple. Its not supposed to be the standard, known account, but (if it is incorporated i...
- Wed Jun 25, 2014 1:04 pm
- Forum: Archives
- Topic: thread in the officials
- Replies: 6
- Views: 1207
I'm not apologizing for my comments, but I certainly wasn't trying to affiliate myself directly with TR as I stated my opinion on the matter - most people aren't largely aware of my TR Modder status after all. I myself often forget since I contribute on such an impromptu basis. So I hope that the re...
- Thu Jun 19, 2014 3:26 am
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 49823
- Sun Jun 15, 2014 1:08 pm
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 49823
- Sun Jun 15, 2014 1:02 pm
- Forum: Conceptualization
- Topic: ESO Inspiration for TR
- Replies: 5
- Views: 1865
They're just a throwaway name to make up some adventure for a particularly uninspired character. They have no relevance and are certainly not attempts at making an Elder scroll. Well aren't you just a little Debbie Downer! I decided soon after reading that I didn't actually think they were Elder Sc...
- Sun Jun 15, 2014 3:17 am
- Forum: Conceptualization
- Topic: ESO Inspiration for TR
- Replies: 5
- Views: 1865
These might be a nice thing to include in the basement of the Necrom Fane. Perhaps they are attempts at creating an elder scroll? That was my initial thought as well. Either way, I think they could be included without necessarily needing much background information (unless someone wanted to come up...
- Sat Jun 14, 2014 10:12 pm
- Forum: Conceptualization
- Topic: ESO Inspiration for TR
- Replies: 5
- Views: 1865
ESO Inspiration for TR
If there's another thread dedicated to examining ESO lore as potential inspiration for things to include in TR, then please just merge my comment with that thread. If not, I'm making this thread just for that purpose. There are some things from ESO which I am just shrugging off, but there are some o...
- Thu May 08, 2014 8:33 pm
- Forum: Project Organization
- Topic: Decisions: How do we make them?
- Replies: 10
- Views: 1571
My feeling is that as long as the core lead developers for a section are in agreement, or at least not actively disagreeing, then it's ok to go ahead with stuff. So if someone gets fed up that someone is (or some people are) disagreeing with them and stays silent, then that would count as not activ...
- Tue May 06, 2014 4:57 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 77351
- Mon Apr 21, 2014 8:51 pm
- Forum: Master Planning
- Topic: Artifacts Brainstorming
- Replies: 9
- Views: 2326
They are going to be redone eventually. Ah, so you're talking in the short term. I was thinking you meant absolutely. But in all honesty, overhauling maps 1 and 2 is probably at the bottom of priorities right now. So if a modder were to place a couple swords and potions in areas of those maps I can...
- Mon Apr 21, 2014 7:49 pm
- Forum: Master Planning
- Topic: Artifacts Brainstorming
- Replies: 9
- Views: 2326
edit: I don't want to post just in reply to cookie. I think developing some new artifacts for TR is a great idea. But I think the structure being suggested here is unnecessary. I think just having a thread for sharing artifact IDEAS and MODELS is the way to go. If someone has a great IDEA then someo...
- Thu Apr 17, 2014 12:19 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 77351
I think that model used to be part of TR's Necrom tileset. If it's used anywhere, it should probably be used in a Nordic place like Dunmereth Pass or Strond, where it might pass as a hawk. As far as I am aware, Nords, Altmer and maybe Redguards are the only races one would expect to use a bird as a...
- Thu Apr 17, 2014 1:59 am
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 77351
I like the idea. Maybe add a banner hanger a third or so of the way up? The spire itself looks a little bare. If we have a modeller handy a low poly dragon or two circling the top of the spire, similarly to the [url=http://www.imperial-library.info/sites/default/files/vvard_big_ebonheart.jpg]dragon...
- Tue Apr 08, 2014 9:02 pm
- Forum: Audio
- Topic: Cell/Region Specific Music? Can it be done?
- Replies: 3
- Views: 2614
- Tue Mar 25, 2014 3:42 pm
- Forum: Archives
- Topic: A Siltstriders Guide to Morrowind
- Replies: 3
- Views: 1625