Search found 96 matches

by abot
Mon Jan 04, 2016 10:30 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 11563

TR_MAinland.esm 15.12 Error Check Results

TR_Mainland 15.12 if you try the Dialog "Error Check Results" button (don't save after clicking as the check messes with global vars values), after ignoring standard Tribunal/Bloodmoon issues there may still be plenty to investigate [spoiler] Expression Error: SYNTAX in Dialogue CompileAn...
by abot
Tue Nov 03, 2015 3:48 pm
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 25391

I see this as the exact same problem of abandoning current Almalexia, valuing new fancy ideas (Dres like Drow? LOL) more than compatibility with what already done or realistic development timelines, the only difference is that this time what is involved is my personal hard work, instead of Nemon's o...
by abot
Tue Nov 03, 2015 10:34 am
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 25391

But I am in favor of moving them down to Dres lands, with the Skyrenders no long being a fast travel option, but used solely for official Dres purposes. Uhm, maybe I was not clear, just to clarify, I am fond of the new (animated/realistic sized for shallow rivers) strider that Arcimaestro Antares d...
by abot
Mon Nov 02, 2015 8:47 am
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 25391

I don't see a reason why the River Striders couldn't continue to exist in your mod after we remove them from Telvannis. Hmm, let me see. Coherence with standard insta-travel offered by TR official service providers? This may be minor, after all mods change things. Here is a big one: requirement to ...
by abot
Sun Nov 01, 2015 11:36 pm
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 25391

Anonytroll wrote:Hm, if those River Striders get removed from Telvanni lands (which is actually good, because placing them is a pita in existing maps)
oh joy
by abot
Tue Oct 20, 2015 8:11 am
Forum: News
Topic: 15.10 Release
Replies: 14
Views: 5596

My distant land generation doesn't seem to work and says it's missing a bunch of tr textures. Ex. Missing texture: 'tr_ind_banner_01.tga' etc. Hmmm... if new .BSA is registered, as some .nif texture paths have been changed, for each .nif giving a texture not found error message, verify you don't ha...
by abot
Mon Oct 19, 2015 6:47 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 11563

sound folder is out of bsa
by abot
Sun Oct 18, 2015 11:00 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 11563

Fixed v15.12 TR_Data Bugs TR_Data.esm 15.10 some activators used in TR_Preview.esp are missing .wav files [MISSING] Sound ID:"TR_imperial_bell_distant" <TR/fx/TR_imperialbell_dist.wav> [MISSING] Sound ID:"TR_imperial_wind01" <TR/fx/TR_imperial_wnd01.wav> [MISSING] Sound ID:"...
by abot
Fri Oct 02, 2015 8:11 pm
Forum: Downloads, Testing & Feedback
Topic: TR Creatures missing meshes
Replies: 2
Views: 2169

I think they should be in TR_Data.[url=http://www.uesp.net/wiki/Tes3Mod:BSA_Managers]bsa[/url]
by abot
Thu Apr 23, 2015 12:46 pm
Forum: Archives
Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Replies: 116
Views: 57254

Ironed Maidens wrote:MEPHALAN MOUNTAINS REGION (30, -14)

The chest there 'com_chest_weapon_02_v_01000000' has LIKE 45 SHORT BOWS, 40 LONGBOWS, AND A LOT OF ARROWS in it.
Confirmed, id is com_chest_02_v_weapon01.
standard unused (probably for this reason) chest containing a probably unintended -100 l_n_wpn_missle_bow
by abot
Thu Apr 16, 2015 2:06 pm
Forum: Archives
Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Replies: 116
Views: 57254

reference to (meant to be) unique chargen_plank in Darnim 22, -18 should be replaced with reference to ex_ship_plank else chargen_plank in Seyda Neen may not disappear as expected there are also others (e.g. in Asurnabi), basically anything starting with chargen_ should not be used/replaced with a n...
by abot
Thu Apr 16, 2015 1:49 pm
Forum: Archives
Topic: TR alpha Error Reporting
Replies: 37
Views: 38142

[moved to Mainland thread]
by abot
Sun Nov 16, 2014 5:55 pm
Forum: Archives
Topic: [obsolete] Incompatibility with "Hold it - TR addon.ESP"
Replies: 5
Views: 1828

The problem is gone as soon I deactivate Hold it - TR addon.ESP and recreate MergedObjects.esp. As this is the latest Hold it 1.92 TR update maybe I should inform Danae about it? Try first re-adding the mod and recreate the MergedObjects.esp, if the problem is still gone it was probably a problem w...
by abot
Sun Nov 16, 2014 4:01 pm
Forum: Archives
Topic: [obsolete] Incompatibility with "Hold it - TR addon.ESP"
Replies: 5
Views: 1828

First, try regenerating your Merged_Objects.esp and see what happens I have not it installed, but looking at its .esp I think that the one mod in your list that may change the tr caravaners is Hold it - TR addon.ESP. , try starting a new game without the mod loaded and see what happens. Also, I don'...
by abot
Sat Oct 04, 2014 8:31 am
Forum: Archives
Topic: TR_Data Updates Thread
Replies: 524
Views: 88182

I think it would be nice to include this [url=http://www.nexusmods.com/morrowind/mods/43297/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D43297%26preview%3D&pUp=1]fix[/url] to the current tr_siltstrider_vo model
by abot
Sun Sep 14, 2014 3:49 pm
Forum: Archives
Topic: the latest update not letting me play on a existing save
Replies: 16
Views: 3727

Nice post Dragon32, this is even simpler than renaming new TR_Data to TR_Data_new and back.
I suggest this info is added to TR readme.
by abot
Sun Sep 14, 2014 3:43 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171554

tr_pb_robe_com_ii, tr_pb_robe_com_i icons missing transparency also, not a bug but am I the only one finding the old n'dib trees (tr_flora_treeXX_nd.nif) textures better than the latest? [EDIT]not an error, just some info in case you are not aware already: list of not door-connected interior cells p...
by abot
Tue Sep 09, 2014 5:28 pm
Forum: Archives
Topic: the latest update not letting me play on a existing save
Replies: 16
Views: 3727

Are you sure you restored the old TR_Mainland.esm version from the old installation archive? At a glance, old and new version should be of different size.
by abot
Wed Sep 03, 2014 5:29 pm
Forum: Archives
Topic: TR_Mainland World Error reporting
Replies: 27
Views: 27916

Regarding possible issues with objects floating out of Z bounds , I wrote a tes3cmd perl script and found these: [spoiler] TR_Mainland Copy.esm CELL (DATA): mephalain mountains region (31, -15) Ex_waterfall_mist_01 z = 202922.5625 TR_Mainland Copy.esm CELL (DATA): dun akafell (25, -13) in_OM_Aquaduc...
by abot
Tue Aug 12, 2014 8:21 pm
Forum: Archives
Topic: Obsolete TR_Data bugreports
Replies: 28
Views: 5138

arvisrend wrote:(Or is this because the Dropbox version is slightly out of date?)
probably, last non-dropbox version has it removed, confirmed
by abot
Fri Aug 08, 2014 10:32 am
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171554

tesfiles report on missing resources: [EDIT]for dropbox version [spoiler]================================================================= TESFiles V3.1 ERROR FILE TR_Data Fri Aug 08 12:12:50 +0200 2014 ================================================================= [MISSING] Armor ID:"TR_a_d...
by abot
Fri Aug 08, 2014 7:41 am
Forum: Archives
Topic: Obsolete TR_Mainland World bugreports
Replies: 127
Views: 32213

cell 34, 17 river striders ex_t_platform_02 under TR_m1_Mordinara_Valethi seems duplicated to me, may be intentional though
by abot
Fri Aug 08, 2014 7:00 am
Forum: Archives
Topic: Obsolete TR_Data bugreports
Replies: 28
Views: 5138

seneca37 wrote:There are a bunch of cells beside the testing cell in TR_Data.esm.
I see only TR Testing Cell, it seems ok to me, maybe try redownloading
by abot
Wed Jul 30, 2014 10:17 am
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171554

latest TR_Data.esm tes3cmd.exe clean report [spoiler] CLEANING: "TR_Data_new.esm" ... Loaded cached Master: <DATADIR>/morrowind.esm Loaded cached Master: <DATADIR>/tribunal.esm Loaded cached Master: <DATADIR>/bloodmoon.esm Cleaned junk-CELL: bitter coast region (-12, 3) Cleaned junk-CELL: ...
by abot
Tue Jul 29, 2014 2:08 pm
Forum: Master Planning
Topic: Quests & Faction Structure
Replies: 11
Views: 3493

I don't think we should make things exclusive that were not so in vanilla. One of the few remaining characteristics that distinguish Morrowind from the 3D video RPGs that came before and after is the freedom of choice; let's not do away with it. The Temple is already allowing outlanders to join; wh...
by abot
Mon Jun 09, 2014 11:24 pm
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 75140

Now that it is possible, I will post here a longer/hopefully clearer version of what I wrote in the official forums. In short, what I value most is respect. - respect of modders work. No TR modder should have years of modding devoted to the project (especially when work is vastly recognized as astou...
by abot
Fri May 09, 2014 12:36 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 16609

applied, thanks (still need to remove the keys off leveled lists and hide them) They are, trouble is you'll get a message (and the thing will relock) if you drop the key or come to the location again without it. :> So, should still be fixed It was too easy to be true, eh? Weird engine... I hope I f...
by abot
Wed May 07, 2014 8:14 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 16609

I think they are clever.
IIUC Activation is untouched/works as usual without OnActivate block.
You can manage to unlock the chest, but without the proper key chest is locked again
by abot
Wed Mar 19, 2014 8:04 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 16609

Detached but still running? Good to know. Meaning the only untargeted global scripts are those and startscripts Yes, if you need to use the script to refer to a previously passed implicit NPC/creature, usually better put a GetHealth <= 0 test that can be called without crashing even with detached c...
by abot
Wed Mar 19, 2014 6:34 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 16609

My understanding was that a script that is started (from an object's local script) without a target specified would be run as a global script, and not a targeted script on the object if no caller is specified with the caller->globaScript syntax, the calling object is passed by default to the global...
by abot
Wed Mar 05, 2014 4:04 pm
Forum: Archives
Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Replies: 116
Views: 57254

npc: TR_m1_Sinsal_Nedriem topic: slander info: Back to amuse us again? What kind of ridiculous slander have you invented this time? filter should be for tr_potion_wine_04 > 0 instead of = 1 else it will nor work if player has more than one object (it happened to me and I realized it but I don't thi...
by abot
Thu Feb 20, 2014 5:38 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171554

I hear still lots of obnoxious werewolf sounds emitted by some TR creatures [EDIT]also, TR_cr_dwrv_explodo_xx should have metal blood [EDIT2]also, many bugs should have bug blood [EDIT2b] scrap this, I realized bug blood is not standard, it was introduced by Creatures mod [EDIT3]also, many skeletons...
by abot
Mon Jan 13, 2014 1:25 pm
Forum: Archives
Topic: TR alpha Error Reporting
Replies: 37
Views: 38142

LB, you'll probably want to download the updated alpha, we mucked up with the redoran platforms, so that's probably what you've been referring to in terms of "scaling problems" :). I think problem may be slightly different Terrain_rock_RM_XX rock shape of Taddeus' "On the rocks"...
by abot
Fri Jan 10, 2014 4:52 pm
Forum: Archives
Topic: TR alpha Error Reporting
Replies: 37
Views: 38142

some dialog spell checking from ESparser text export format, infoID journal/topic NPCid info "13581783152026568" "TR_m4_wil_SuspiciousFellows" "" "Dels Ravyn thanked me for escorting his associates to him. Apparently, the the two the the->the "2640722257289932...
by abot
Fri Jan 10, 2014 1:20 pm
Forum: Archives
Topic: Obsolete TR alpha bugreports
Replies: 11
Views: 1981

Come again? Why should TR_Data.esm be older than its masters? Oh, you are right, silly me I had them reversed (On another note, the only terrain seams that can be fixed at the current stage are seams between different map 4 claims. Seams between map 5 claims, or between maps 4 and 5, will need a me...
by abot
Fri Jan 10, 2014 10:18 am
Forum: Archives
Topic: Obsolete TR alpha bugreports
Replies: 11
Views: 1981

(2) if you have Sacred East installed, change the date of TR_Data.esm so that it appears older than TR_Mainland.esm but younger than Bloodmoon.esm and Tribunal.esm. I think TR_Data.esm should be older than Tribunal.esm, Bloodmoon.esm as both are masters for TR_Data.esm e.g. correct file date/loadin...
by abot
Sun Nov 17, 2013 12:21 am
Forum: Archives
Topic: Obsolete TR_Mainland World bugreports
Replies: 127
Views: 32213

I have messed assigning to TR_Data.esm missing sound gen to avoid werewolf sound from some creatures, Mash keeps telling me as usual no updaters are needed as (contrary to what happens with TR_Mainland.esm) no cell references are changed between TR_Data versions, so I don't think that should be the ...
by abot
Sat Nov 16, 2013 11:44 pm
Forum: Archives
Topic: Obsolete TR_Mainland World bugreports
Replies: 127
Views: 32213

referring to [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=316581#316581]this tr_mainland.esp[/url], I've seen several fungus floating I think caused by missing rocks compared with last official TR_Mainland.esm release, flora_t_mushroom_02 Sadas Plantation (36,17) 297033 141041 654 "...
by abot
Fri Nov 15, 2013 1:55 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171554

I have lots of TR_ creatures with unassigned sound gen producing hideous werewolf sounds. TR_centurion_projectile, TR_centurion_projmeleem, TR_cr_barfish_1a, TR_cr_dwrv_explodo_01, TR_cr_dwrv_explodo_02, TR_cr_sea_crab, TR_Guar_Harness, TR_hoom, TR_cr_sea_crab_dis, TR_Velk [EDIT]found 1 more, also T...
by abot
Thu Nov 14, 2013 7:54 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 16609

I think cell "Tower of Tel Mothrivra " has a extra unintended space that could make generic dialog filtering for "Tower of Tel Mothrivra" not possible in "Tower of Tel Mothrivra, blah" cells.

[EDIT]also cell "Kemel-Ze, Dizfchurmz "