Search found 850 matches

by Scamp
Mon Oct 06, 2014 1:52 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 248056

All of ShotN's previously released areas (which admittedly isn't much) have been designed by a single modder many years ago. To be fair, he is a huge fan of the Gothic series, it's hard to deny that he wasn't influenced by these games. I meant that the very area in those videos do not look good. In ...
by Scamp
Thu Aug 28, 2014 12:06 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 98690

Containers copied from the Fighter's Guild, eh?

... weird, I don't remember doing that, but then again, it was quite a while ago. Seems like I copy-pasted the building along with some containers.

Cheers!
by Scamp
Mon Aug 05, 2013 3:44 pm
Forum: Archives
Topic: Hey folks
Replies: 10
Views: 1282

Re: Hey folks

(Actually over the last two months I've used my limited free time to crush the Mass Effect series... So fucking good!) Haha, just did this myself this spring. With all DlC's, fov fixers and the brilliant Mass Effect Happy Ending Mod downloaded I clocked approximately 110 hours playing the entire tr...
by Scamp
Tue Apr 16, 2013 4:13 pm
Forum: Off-Topic
Topic: Nemon ages, rev 3
Replies: 37
Views: 6408

Good.

Happy Birthday! Nice poll, too.
by Scamp
Mon Nov 05, 2012 2:45 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5164

The Skyrim one looks beautiful, the cyrodiil one looks a lot more different from cyrodiil in oblivion though. The Cyrodiil in Oblivion was crap and you know it. (Or rather, you should know if you're anywhere near as interested in Elder Scrolls lore as we are) We are making Cyrodiil exactly the way ...
by Scamp
Fri Sep 07, 2012 8:58 am
Forum: Off-Topic
Topic: Anyone played other good RPG's than morrowind
Replies: 21
Views: 3960

Nemon wrote:The Witcher I and II is pretty darn awesome. Mass Effect is also nice, although I'm stretching the "like elder scrolls" thing with that one...
Soooo much seconded.
by Scamp
Wed Jul 25, 2012 11:10 am
Forum: Archives
Topic: Releases
Replies: 34
Views: 2542

It should probably say: "Note that working on your claim may create land tears, so backup your work regularly and often."

But that doesn't sound quite optimistic...
by Scamp
Tue Jun 19, 2012 10:54 am
Forum: Interiors: Finished
Topic: i3-682-Ind
Replies: 7
Views: 1543

I don't know. Let's just leave it like this.
by Scamp
Sat Jun 16, 2012 2:40 pm
Forum: Developer Showcase
Topic: Okraina's Interior Showcase
Replies: 29
Views: 5301

You don't use Gridsnap, you do everything by hand which is a problem by itself. Gridsnap helps you to fit the tile sets nice to each other without caspering walls and such. Keep in mind though that you should only use gridsnap for the interior shell and bar tiles. Further, your file should also be ...
by Scamp
Wed Jun 06, 2012 5:03 pm
Forum: News
Topic: Sacred East
Replies: 107
Views: 65014

Waitwait what
by Scamp
Thu May 31, 2012 12:03 pm
Forum: Archives
Topic: What's your favorite "unusual" area so far in TR?
Replies: 30
Views: 6148

Nemon made the mountain I posted, I made the mountain Andres posted (and many others actually, because I love mountains)
by Scamp
Wed May 30, 2012 6:24 pm
Forum: Archives
Topic: What's your favorite "unusual" area so far in TR?
Replies: 30
Views: 6148

[url=http://img253.imageshack.us/img253/7668/morrowind20101127142121.jpg][img]http://img253.imageshack.us/img253/7668/morrowind20101127142121.th.jpg[/img][/url]
by Scamp
Sun May 13, 2012 11:49 am
Forum: Interiors: Finished
Topic: i4-451-Red
Replies: 17
Views: 3564

Thrigfax is a busy man. When I applied, I was promoted over 6 months later (no kidding). (I was fine with that, btw)
by Scamp
Tue May 08, 2012 1:47 pm
Forum: Archives
Topic: TR_Mainland up to SE 1.2 (now obsolete!)
Replies: 400
Views: 38225

Your form is fragile! (And I am spamming)
by Scamp
Tue May 08, 2012 1:46 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 248056

RaptorZX3 wrote:
And as a side question, is someone going to update the grass covers and signs for the new TR lands to match the covers and signs used in MGSO?
I think Knots wanted to do the groundcover. Dunno about signs.
by Scamp
Mon Apr 30, 2012 3:10 pm
Forum: Old Ebonheart
Topic: Old Ebonheart East Merge (formerly M3A4W)
Replies: 136
Views: 55208

There was some issue about a few cells and whether they belong to A4East or West, might be these... Or something about objects only partially being in one file, I'm not sure anymore.
by Scamp
Sat Apr 21, 2012 12:06 pm
Forum: Exteriors: Finished
Topic: 5-19-Red
Replies: 113
Views: 42569

Aeven wrote:Le claim.

Will probably mostly work on doing Cormar, but anything is better than nothing.
Dunno if I am in the position to say that, but it'd be very nice if you'd only do Cormar and the seafloor as the rest of the claim was 100% finished :v
by Scamp
Sat Apr 14, 2012 2:30 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 98690

It's time we actually bury this thread somewhere, really. It has caused enough trouble over the years. Leon, I didn't mean to stop your (actually constructive and useful) reviews... I was probably overreacting, I've gone through a lot with this damn city and was actually assuming I'd be done with it...
by Scamp
Thu Apr 12, 2012 9:50 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 98690

This is a piece of [censored] - I really appreciate people taking the efforts to review stuff, but before saying "this can't be real" or judging official reviewers, try to match my work.
(why do I even bother, I'm done with this.)
by Scamp
Fri Apr 06, 2012 1:57 pm
Forum: Exteriors: Finished
Topic: 5-20-Red
Replies: 66
Views: 21310

(Yay for spamming this thread with land tear discussion) That makes sense then. Though I don't recall getting more land tears at the Gold Coast than in that one claim on the edge to map5. (Remember, 't was that one where you were trying to fix it for me and posted a video :P) Can't be the distance. ...
by Scamp
Thu Apr 05, 2012 12:55 pm
Forum: Exteriors: Finished
Topic: 5-20-Red
Replies: 66
Views: 21310

That's what I'm saying. People said before that the closer you get to cell 0,0, the more tears you get. Which can't be true because I was getting tears 1000 cells away from 0,0.
by Scamp
Wed Apr 04, 2012 12:49 pm
Forum: Exteriors: Finished
Topic: 5-20-Red
Replies: 66
Views: 21310

arvisrend, land tears don't "come from" anywhere. It's a silly bug that appears from time to time. I have spent some days trying to find out when or why they appear, with no success. I got them at cells located in the Gold Coast of Cyrodiil, so it has nothing to do with "distance from...
by Scamp
Thu Mar 29, 2012 12:50 pm
Forum: Interiors: Finished
Topic: i3-686-Ind
Replies: 30
Views: 5023

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=303481#303481]Bam[/url] <---- (in your face)

Should be the last file in that thread.
by Scamp
Tue Mar 20, 2012 1:30 pm
Forum: News
Topic: New Head of Interiors
Replies: 20
Views: 20789

Who is SamirA?

Yeah, I mean congratz blabla that kind of stuff.
by Scamp
Sat Mar 03, 2012 2:00 pm
Forum: Interiors: Finished
Topic: i4-414-Hla
Replies: 88
Views: 13088

Awesome stuff, Andresface.
by Scamp
Tue Feb 07, 2012 7:30 pm
Forum: Off-Topic
Topic: TES V: Skyrim announced
Replies: 196
Views: 36765

[url=http://www.bethblog.com/2012/02/07/happy-modding-day-creation-kit-skyrim-workshop-high-res-texture-pack-released/]Creation Kit and high-res texture pack released[/url]
by Scamp
Mon Feb 06, 2012 9:33 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 299165

I am really laughing my ass off that this is probably the 100th this has been asked.
In other words, YES it IS correct and it has been like that for ages.
by Scamp
Wed Jan 25, 2012 5:23 pm
Forum: Archives
Topic: Animation Replacer Mod?
Replies: 3
Views: 1058

Better Beasts comes with an additional esp adding normal walk animations to beast races.
by Scamp
Wed Jan 11, 2012 6:58 pm
Forum: Archives
Topic: Morrowind Vs Skyrim
Replies: 72
Views: 12611

TheUnending wrote:Frankly, Oblivion and Skyrim are like all other sequels. Sequels always suck.
I understand people saying Morrowind is better than Skyrim, but saying it "sucks" is just plain ignorant o.0
Not even Oblivion sucks.
by Scamp
Tue Jan 10, 2012 3:39 pm
Forum: Archives
Topic: Morrowind Vs Skyrim
Replies: 72
Views: 12611

I have to highly disagree. You should not compare these two games. With Morrowind being released about 10 years ago, it's a totally different division in the first place. (Besides, Skyrim is an amazing game) And don't say "Skyrim's High res graphics". The textures are ridiculous and barely...
by Scamp
Tue Jan 03, 2012 11:33 pm
Forum: Archives
Topic: Internal Grass mod
Replies: 11
Views: 1479

Most likely not your fault at all. The grass generator doesn't know where existing statics are placed, thus it always happens some grass is being generated beneath or in statics if nobody looks after it properly.
by Scamp
Mon Jan 02, 2012 2:07 pm
Forum: Archives
Topic: On Cormaris, why it sucks, and what to do with it.
Replies: 36
Views: 10546

Tyrion, for the volcanic thingies, I was originally planning to do some stuff similar to what I did on my Cyrodiil Seafloor a while back: [url=http://img545.imageshack.us/img545/7086/tyrion.jpg]Clickey[/url] I was using a combination of Molag Amur rocks (terrain_rock_ma (02,06,10,51,54,56,58,59,67,7...
by Scamp
Sat Dec 31, 2011 1:20 pm
Forum: Developer Showcase
Topic: Lunareane's Showcase
Replies: 10
Views: 1655

Oh, congratulations on your promotion :mrgreen:
by Scamp
Tue Nov 29, 2011 1:59 pm
Forum: Interiors: Finished
Topic: i4-459-Red
Replies: 10
Views: 1631

And how could Scamp miss it? :D I did? Well well Neranoface, remember the first cave you made, it had the same problem and I whined about that all over the Internet Relay Chat because I had to fix it, in case you remember. Maybe I expected you not to make the same mistake in this cave again. (Pathe...
by Scamp
Thu Nov 03, 2011 1:08 pm
Forum: Archives
Topic: Interior/exterior inconsistency
Replies: 3
Views: 328

Both are fine, really. I just wanted to make a more accurate interior shell here.
by Scamp
Sun Oct 30, 2011 12:02 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 248056

You were right,after setting the view distance to 32 cells i was able to see Red Mountain from Firewatch!! i wanted to take a screenshot and post it here but i can't,screenshot is disabled on my install,even if i set it to 1 in the Morrowind.ini file i can't take a screen. :( Of course, if you are ...
by Scamp
Thu Oct 13, 2011 10:59 am
Forum: Archives
Topic: On Cormaris, why it sucks, and what to do with it.
Replies: 36
Views: 10546

theviking wrote:It would be stupid tot build an imperial fort in Baan Malur, but the redoran manor set is very impressive already, fit for a duke or duchess.
Plus, I won't build an imperial fort in Baan Malur ;)
by Scamp
Wed Oct 12, 2011 6:52 pm
Forum: Archives
Topic: On Cormaris, why it sucks, and what to do with it.
Replies: 36
Views: 10546

The colony set has got icicles and snow on the roofs. The script thing is absolutely no problem, I already turned the dock mesh into a static in my latest file.
by Scamp
Mon Oct 03, 2011 11:31 pm
Forum: Exteriors: Finished
Topic: 5-19-Red
Replies: 113
Views: 42569

No, I am not uploading that.

Iunno Haplo, some ruined outpost cliche thing. Can be deleted if you so desire.
I guess it'd be a very old outpost to have a nice overview of the whole area before they built the city itself, and with that it became redundant and abandoned over the time.
by Scamp
Sun Oct 02, 2011 11:27 pm
Forum: Exteriors: Finished
Topic: 5-19-Red
Replies: 113
Views: 42569

Dropping. Thank you. [url=http://img580.imageshack.us/img580/2055/scampshot1x.jpg][img]http://img580.imageshack.us/img580/2055/scampshot1x.th.jpg[/img][/url][url=http://img696.imageshack.us/img696/7237/scampshot2.jpg][img]http://img696.imageshack.us/img696/7237/scampshot2.th.jpg[/img][/url][url=http...