Search found 1903 matches
- Wed Nov 07, 2018 6:47 am
- Forum: Interiors: Finished
- Topic: i4-317-Hla
- Replies: 76
- Views: 90961
- Wed Aug 12, 2015 3:43 pm
- Forum: News
- Topic: Project Update
- Replies: 8
- Views: 5194
Re: Project Update
Congratulations, Theminimanx! And also seneca37, Gnomey and Swiftoak, or rather congratulations TR for having active administrators at last :)
- Sat May 02, 2015 10:47 pm
- Forum: Master Planning
- Topic: House Redoran Landscape
- Replies: 38
- Views: 22729
I have very little skin in this game by now, but I want to second RyanS's suggestion not to change the palette around Baan Malur. The Solstheimy forest -- which can probably be made more distinct if new models arise -- makes for one of the best landscapes we have in TR, if partly because it is much ...
- Sat Mar 07, 2015 6:20 am
- Forum: Developer Showcase
- Topic: Anonymous Trolling (Interior Showcase)
- Replies: 15
- Views: 4939
Re: Anonymous Trolling (Interior Showcase)
At a quick glance I can see a floating bk_Confessions over a bed; but I also see a lot of items rotated on uneven surfaces far better than I would have done it. And the cell is not lacking in detail (207 refs). Good job! The one real issue that I see is that the cell is lacking something that tells ...
- Thu Feb 26, 2015 6:30 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Thieves Guild - The Thick Yellow Line
- Replies: 6
- Views: 3294
- Thu Feb 26, 2015 6:25 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Mages Guild - Marked for Slaughter
- Replies: 5
- Views: 2720
I am torn. The falling sword out of nowhere sounded really cool and refreshing, but the nixhound strains the immersion less. Though I would use a daedra instead of a nixhound; I'd rather not paint a picture of nixhounds being particularly dangerous. Either way, I think this should not be presented a...
- Thu Feb 26, 2015 6:14 am
- Forum: Old Ebonheart
- Topic: Imperial Cult
- Replies: 11
- Views: 5217
Lost to the Deep: The PC is told about the Vernal Tiger, a ship that sank between Firewatch and Old Ebonheart. On board was the Skull of Iridius, a holy relic. In order to find out what happened you need to retrace the movement of the ship. You are sent to Firewatch, where people will direct you to...
- Fri Feb 20, 2015 7:00 am
- Forum: Master Planning
- Topic: The Mages Guild [Faction]
- Replies: 16
- Views: 6254
I haven't read the whole conversation, but let me add that the Galbedir-Ajira rivalry always struck me as friendly, almost a joke. The monetary value of the soulgems (prior to the MCP rebalance) might have given you a serious-business association, but I really doubt that the player was ever meant to...
- Sat Feb 07, 2015 9:02 pm
- Forum: Interiors: Reviewing
- Topic: i3-743-Ind
- Replies: 36
- Views: 26828
I think the first option is the better one, as it hides the water-level mismatch better. Load TR_Mainland.esp along (non-active) as you edit your int. Clean with tes3cmd or don't clean, as you wish, but don't remove the whole Sarbiri cell. List all existing references from Sarbiri that you have to m...
- Sat Feb 07, 2015 7:20 pm
- Forum: Interiors: Reviewing
- Topic: i3-743-Ind
- Replies: 36
- Views: 26828
Sarbiri is indeed close to this sinkhole and should be connected with it. Ideally, both Sarbiri and the ruin should bridge some of the height difference between the top and the bottom of the sinkhole. There should be a passable way to the top without having to use jump spells or levitation; the idea...
- Sat Jan 31, 2015 11:49 am
- Forum: Developer Showcase
- Topic: maggot7896's Quest Showcase
- Replies: 8
- Views: 4318
Yes, the file looks cleaner now. Generally, there are several ways to clean an ESP file; the most common one is to open it in TESAME and go over all items, deleting the ones that you have not willingly changed (this is good for cleaning everything but exterior cells). Alternatively, make a tes3cmd d...
- Sat Jan 31, 2015 4:04 am
- Forum: Developer Showcase
- Topic: maggot7896's Quest Showcase
- Replies: 8
- Views: 4318
- Tue Jan 27, 2015 2:15 pm
- Forum: Old Ebonheart
- Topic: [Quest/NPC Idea] - Misc. - Shrine of St. Urnim
- Replies: 2
- Views: 2163
Re: [Quest/NPC Idea] - Misc. - Shrine of St. Urnim
You are the king of Morrowind scatology. I'm looking forward to playing this!
- Mon Jan 26, 2015 11:33 pm
- Forum: Hlaalu - Thirr
- Topic: Gnas Mor (Tier III City) North AT
- Replies: 10
- Views: 4512
Re: Gnas Mor (Tier III City) North AT
+1 too. This is nice, but... - Can we do this without opening up new int claims? - Will the Hlaalu hillbillies accept a Khajiit living among them? I like the idea but it needs to be played well. The natives should have a rationalization why they kind-of tolerate this particular Khajiit, and the Khaj...
- Thu Jan 22, 2015 4:39 pm
- Forum: Master Planning
- Topic: Imperial Archaeological Society [Faction]
- Replies: 39
- Views: 19429
- Thu Jan 22, 2015 4:29 pm
- Forum: Master Planning
- Topic: The Mages Guild [Faction]
- Replies: 16
- Views: 6254
Re: The Mages Guild [Faction]
@Gnomey: I remember hearing the idea that Bal Oyra would be deleted one day. The MG there is just a "relay", whatever this means (a single room mainly used for travel), and the two Bal Oyra MG quests don't seem to use it. Helnim has a lot of Imperial stuff currently (way too much), and I'd...
- Wed Jan 21, 2015 1:12 pm
- Forum: Master Planning
- Topic: Imperial Archaeological Society [Faction]
- Replies: 39
- Views: 19429
The Mages Guild is a guild of magicians, established to pool their power, influence and expertise. The common trait of its members is that they study magic, but many of them have particular interests beyond that. And for many, the interest lies in studying the Dwemer, who hold a lot of mysteries an...
- Tue Jan 20, 2015 5:41 pm
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - House Telvanni - A Gorged Guar
- Replies: 1
- Views: 2034
Re: [Quest Idea] - House Telvanni - A Gorged Guar
This is fucking beauty.
- Tue Jan 20, 2015 5:38 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 92583
Nice -- but shouldn't something like this be part of a bigger story? Daedric curses, to my knowledge, are not common knowledge in MW; an enchanter, an arcanist or a Daedric cultist might know them, but not an average bandit trying to rob a mansion. If my MG-vs-Indoril plans are still considered up t...
- Fri Jan 16, 2015 11:47 pm
- Forum: Literature
- Topic: [Old Ebonheart] Documents of Variably Classified Nature
- Replies: 2
- Views: 2356
Re: [Old Ebonheart] Documents of Variably Classified Nature
The last one is a kind of eye-averter that is deliberately ridiculous and implausible so as to cast doubt upon any other documents that might leak along with it? Nice stuff, generally, although I ignored the scifi parts. I liked the "invisibility potion" in particular :) Some grammar needs...
- Fri Jan 16, 2015 1:48 pm
- Forum: Concept Art
- Topic: RVNANT concepts
- Replies: 7
- Views: 3383
This is great, Nalin -- dark, ugly and natural. The thing feels like it lives there and you are intruding on its territory. We need more monsters like that! On another note, do we have a thread in which we collect concept art we have agreed to be worth modelling? Because I do remember several other ...
- Thu Jan 15, 2015 7:23 pm
- Forum: Archives
- Topic: TR alpha Error Reporting
- Replies: 37
- Views: 35244
Miraclestone: there is nothing wrong with reporting whatever errors one encounters that seem to come from TR. There will be some rate of false positives, but the result is still better than what could be had if we close our ears to half the playerbase. Even this report isn't totally useless, as it s...
- Tue Jan 13, 2015 3:12 am
- Forum: Indoril - Thirr
- Topic: Indoril-Thirr Section File
- Replies: 54
- Views: 34453
- Sat Jan 10, 2015 10:09 pm
- Forum: Conceptualization
- Topic: Additional Artifacts Project
- Replies: 23
- Views: 7844
- Mon Jan 05, 2015 2:15 pm
- Forum: Interiors: Reviewing
- Topic: i4-498-Hla
- Replies: 27
- Views: 6121
- Sun Jan 04, 2015 6:22 pm
- Forum: Interiors: Reviewing
- Topic: i4-498-Hla
- Replies: 27
- Views: 6121
TESAME: Clean Fits exterior: No This is the one thing that needs discussion; see below. Northmarker set: Yes Loading errors: No Review: Review complete. The reviewed version is TR_i4-498-Hla_arvisrend_3.esp. Masterful work, RyanS and Ragox! The cave will be atmospheric and interesting to explore in...
- Sun Dec 28, 2014 6:54 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 4101
- Sun Dec 28, 2014 4:47 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 4101
- Sun Dec 28, 2014 1:00 am
- Forum: Interiors: Reviewing
- Topic: i4-498-Hla
- Replies: 27
- Views: 6121
More changes made, up to the last in_mud_rock_17. - There was some subtle ceiling caspery at the bottom of the lava room. Covered with an in_mud_rock_25. - An in_mud_rock_16 was caspering very slightly, and an in_mud_rock_07 was bleeding through a wall. - The in_mud_rock_06 at 3831, 4120, -852 was n...
- Sat Dec 27, 2014 10:31 pm
- Forum: Hlaalu - Thirr
- Topic: City Planning: Andothren
- Replies: 35
- Views: 21456
All I meant was that I don't think we can really judge what to do with the interiors until we know how the final exterior and concept for the city looks like, and as such the latter should be a priority. Ah! Yes, agreed on this. What remains to be done on the latter part? Your PNG suggests that the...
- Sat Dec 27, 2014 10:15 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 4101
Re: Hieragropha of Azura, Discourses of Oblivion
They are modern in a bad sense, but more importantly, they are concrete notions bereft of most of their meaning. This is what I meant by "mismatched metaphors" (which might, ironically, be a mismatched metaphor itself). A good metaphor becomes clearer if you look at it closely, rather than...
- Sat Dec 27, 2014 5:47 pm
- Forum: Hlaalu - Thirr
- Topic: City Planning: Andothren
- Replies: 35
- Views: 21456
I disagree with your not seeing a great hurry -- IMHO this is the least finished part of North AT, and any progress here would be a noticeable step forward for the whole project. But I'm glad to see that you have an idea of what is needed; too many people have lost track of Andothren. Nice map! Will...
- Sat Dec 27, 2014 12:37 am
- Forum: Hlaalu - Thirr
- Topic: City Planning: Andothren
- Replies: 35
- Views: 21456
From a brief discussion with Swiftoak on IRC, I just realized that the version of Andothren in the current North AT merge *is* the newest one. Is this true? [01:29] Swiftoak: hlaalu banner on the south end waterfall needs to be done [01:29] Swiftoak: dock needs an int [01:30] Swiftoak: north area (n...
- Fri Dec 26, 2014 11:46 pm
- Forum: Interiors: Reviewing
- Topic: i4-466-Hla
- Replies: 11
- Views: 2954
Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a [url=http://bugs.openmw.org/issues/1487]bug which caused the player to have a larger collision box than in vanilla[/url], but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rath...
- Fri Dec 26, 2014 11:37 pm
- Forum: Interiors: Reviewing
- Topic: i4-498-Hla
- Replies: 27
- Views: 6121
Partial review, up to the last in_mud_rock_04. (Not having that much time today.) A wonderful int! (Reminds me of Thief's Lost City a bit, and this is a good thing.) I made the following changes so far: - Please follow the naming conventions. Names should reflect the claim they belong to. If they do...
- Fri Dec 26, 2014 4:48 pm
- Forum: Hlaalu - Thirr
- Topic: City Planning: Andothren
- Replies: 35
- Views: 21456
Not entirely sure if this is the best thread, but Andothren needs a few cleanups as well as adding in the new interiors. I could do both, if people want me to. Is the offer still standing, Aeven? With Sload saying that he has no newer file than the one he left on the forum, and no other progress ha...
- Fri Dec 26, 2014 4:46 pm
- Forum: Master Planning
- Topic: Some notes on Hlaalu NPCs
- Replies: 2
- Views: 2135
- Fri Dec 26, 2014 4:39 pm
- Forum: Hlaalu - Thirr
- Topic: [Quest Design] - A Hinted Agenda
- Replies: 4
- Views: 2460
Re: [Quest Design] - A Hinted Agenda
Nice! I think there is virtue in going with rot's suggestion but letting the questgiver sound like it is about competition. Basically, the player can ask him why he has never seen him selling [whatever the newcomer is selling], and he explains that the newcomer has already forced him out of that bus...
- Fri Dec 26, 2014 4:36 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 4101
Re: Hieragropha of Azura, Discourses of Oblivion
Is "Hieragropha" the spelling you intend? I'd say No, but with Sheogorath you never know. I must say I don't like the writing. Too much generic RPGness and mismatched metaphors in there. "He sifted through the twilight, picking out nation by nation for his conquests. [Do Daedra conque...
- Fri Dec 26, 2014 4:28 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 39007
Done with this. Sorry for the time it took. The following ints have been merged in, linked and pathgridded (unless stated otherwise): civilized: i4-408 i4-420 till i4-425 i4-415 till i4-418 i4-261 i4-273 (that ashlander yurt near a plantation which is in South AT, I believe) i4-275 till i4-281 i4-33...