Search found 1903 matches

by arvisrend
Wed Nov 07, 2018 6:47 am
Forum: Interiors: Finished
Topic: i4-317-Hla
Replies: 76
Views: 90143

by arvisrend
Wed Aug 12, 2015 3:43 pm
Forum: News
Topic: Project Update
Replies: 8
Views: 5182

Re: Project Update

Congratulations, Theminimanx! And also seneca37, Gnomey and Swiftoak, or rather congratulations TR for having active administrators at last :)
by arvisrend
Sat May 02, 2015 10:47 pm
Forum: Master Planning
Topic: House Redoran Landscape
Replies: 38
Views: 22719

I have very little skin in this game by now, but I want to second RyanS's suggestion not to change the palette around Baan Malur. The Solstheimy forest -- which can probably be made more distinct if new models arise -- makes for one of the best landscapes we have in TR, if partly because it is much ...
by arvisrend
Sat Mar 07, 2015 6:20 am
Forum: Developer Showcase
Topic: Anonymous Trolling (Interior Showcase)
Replies: 15
Views: 4939

Re: Anonymous Trolling (Interior Showcase)

At a quick glance I can see a floating bk_Confessions over a bed; but I also see a lot of items rotated on uneven surfaces far better than I would have done it. And the cell is not lacking in detail (207 refs). Good job! The one real issue that I see is that the cell is lacking something that tells ...
by arvisrend
Thu Feb 26, 2015 6:30 am
Forum: Quests & Dialogue
Topic: [Quest Idea] - Thieves Guild - The Thick Yellow Line
Replies: 6
Views: 3284

+1 for Kragenmoor. This place needs some life breathed into it, and this does well.

Yes, the AI will be a piece of work. This needs tons of chained AITravels and PlaySound3Ds (I don't see much need for AIActivate, but it's been a while since I laid my hands on a script).
by arvisrend
Thu Feb 26, 2015 6:25 am
Forum: Quests & Dialogue
Topic: [Quest Idea] - Mages Guild - Marked for Slaughter
Replies: 5
Views: 2715

I am torn. The falling sword out of nowhere sounded really cool and refreshing, but the nixhound strains the immersion less. Though I would use a daedra instead of a nixhound; I'd rather not paint a picture of nixhounds being particularly dangerous. Either way, I think this should not be presented a...
by arvisrend
Thu Feb 26, 2015 6:14 am
Forum: Old Ebonheart
Topic: Imperial Cult
Replies: 11
Views: 5209

Lost to the Deep: The PC is told about the Vernal Tiger, a ship that sank between Firewatch and Old Ebonheart. On board was the Skull of Iridius, a holy relic. In order to find out what happened you need to retrace the movement of the ship. You are sent to Firewatch, where people will direct you to...
by arvisrend
Fri Feb 20, 2015 7:00 am
Forum: Master Planning
Topic: The Mages Guild [Faction]
Replies: 16
Views: 6241

I haven't read the whole conversation, but let me add that the Galbedir-Ajira rivalry always struck me as friendly, almost a joke. The monetary value of the soulgems (prior to the MCP rebalance) might have given you a serious-business association, but I really doubt that the player was ever meant to...
by arvisrend
Sat Feb 07, 2015 9:02 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 26652

I think the first option is the better one, as it hides the water-level mismatch better. Load TR_Mainland.esp along (non-active) as you edit your int. Clean with tes3cmd or don't clean, as you wish, but don't remove the whole Sarbiri cell. List all existing references from Sarbiri that you have to m...
by arvisrend
Sat Feb 07, 2015 7:20 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 26652

Sarbiri is indeed close to this sinkhole and should be connected with it. Ideally, both Sarbiri and the ruin should bridge some of the height difference between the top and the bottom of the sinkhole. There should be a passable way to the top without having to use jump spells or levitation; the idea...
by arvisrend
Sat Jan 31, 2015 11:49 am
Forum: Developer Showcase
Topic: maggot7896's Quest Showcase
Replies: 8
Views: 4309

Yes, the file looks cleaner now. Generally, there are several ways to clean an ESP file; the most common one is to open it in TESAME and go over all items, deleting the ones that you have not willingly changed (this is good for cleaning everything but exterior cells). Alternatively, make a tes3cmd d...
by arvisrend
Sat Jan 31, 2015 4:04 am
Forum: Developer Showcase
Topic: maggot7896's Quest Showcase
Replies: 8
Views: 4309

Not having the time for a proper look yet, but just a first exercise. What happens if I pick up the sword, then drop it and pick it up again? Record: SCPT "aa_orcsword" Flags:0x0000 () SCHD: ID:aa_orcsword Num_Shorts:1 Num_Longs:0 Num_Floats:0 Data_Size:56 Local_Var_Size:5 SCVR: Script_Var...
by arvisrend
Tue Jan 27, 2015 2:15 pm
Forum: Old Ebonheart
Topic: [Quest/NPC Idea] - Misc. - Shrine of St. Urnim
Replies: 2
Views: 2155

Re: [Quest/NPC Idea] - Misc. - Shrine of St. Urnim

You are the king of Morrowind scatology. I'm looking forward to playing this!
by arvisrend
Mon Jan 26, 2015 11:33 pm
Forum: Hlaalu - Thirr
Topic: Gnas Mor (Tier III City) North AT
Replies: 10
Views: 4499

Re: Gnas Mor (Tier III City) North AT

+1 too. This is nice, but... - Can we do this without opening up new int claims? - Will the Hlaalu hillbillies accept a Khajiit living among them? I like the idea but it needs to be played well. The natives should have a rationalization why they kind-of tolerate this particular Khajiit, and the Khaj...
by arvisrend
Thu Jan 22, 2015 4:39 pm
Forum: Master Planning
Topic: Imperial Archaeological Society [Faction]
Replies: 39
Views: 19223

I had a few random ideas for possible quests/questlines: Very nice, thank you! 1.) Tracking down evidence of a theorized "lost tribe" of Nedes that settled west of the Thirr to escape Ayleidic tyranny. (Possibly true? Could this have happened before the Velothi exodus?) How would you see ...
by arvisrend
Thu Jan 22, 2015 4:29 pm
Forum: Master Planning
Topic: The Mages Guild [Faction]
Replies: 16
Views: 6241

Re: The Mages Guild [Faction]

@Gnomey: I remember hearing the idea that Bal Oyra would be deleted one day. The MG there is just a "relay", whatever this means (a single room mainly used for travel), and the two Bal Oyra MG quests don't seem to use it. Helnim has a lot of Imperial stuff currently (way too much), and I'd...
by arvisrend
Wed Jan 21, 2015 1:12 pm
Forum: Master Planning
Topic: Imperial Archaeological Society [Faction]
Replies: 39
Views: 19223

The Mages Guild is a guild of magicians, established to pool their power, influence and expertise. The common trait of its members is that they study magic, but many of them have particular interests beyond that. And for many, the interest lies in studying the Dwemer, who hold a lot of mysteries an...
by arvisrend
Tue Jan 20, 2015 5:41 pm
Forum: Quests & Dialogue
Topic: [Quest Idea] - House Telvanni - A Gorged Guar
Replies: 1
Views: 2020

Re: [Quest Idea] - House Telvanni - A Gorged Guar

This is fucking beauty.
by arvisrend
Tue Jan 20, 2015 5:38 pm
Forum: Master Planning
Topic: House Indoril Brainstorming
Replies: 110
Views: 91857

Nice -- but shouldn't something like this be part of a bigger story? Daedric curses, to my knowledge, are not common knowledge in MW; an enchanter, an arcanist or a Daedric cultist might know them, but not an average bandit trying to rob a mansion. If my MG-vs-Indoril plans are still considered up t...
by arvisrend
Fri Jan 16, 2015 11:47 pm
Forum: Literature
Topic: [Old Ebonheart] Documents of Variably Classified Nature
Replies: 2
Views: 2347

Re: [Old Ebonheart] Documents of Variably Classified Nature

The last one is a kind of eye-averter that is deliberately ridiculous and implausible so as to cast doubt upon any other documents that might leak along with it? Nice stuff, generally, although I ignored the scifi parts. I liked the "invisibility potion" in particular :) Some grammar needs...
by arvisrend
Fri Jan 16, 2015 1:48 pm
Forum: Concept Art
Topic: RVNANT concepts
Replies: 7
Views: 3374

This is great, Nalin -- dark, ugly and natural. The thing feels like it lives there and you are intruding on its territory. We need more monsters like that! On another note, do we have a thread in which we collect concept art we have agreed to be worth modelling? Because I do remember several other ...
by arvisrend
Thu Jan 15, 2015 7:23 pm
Forum: Archives
Topic: TR alpha Error Reporting
Replies: 37
Views: 34956

Miraclestone: there is nothing wrong with reporting whatever errors one encounters that seem to come from TR. There will be some rate of false positives, but the result is still better than what could be had if we close our ears to half the playerbase. Even this report isn't totally useless, as it s...
by arvisrend
Tue Jan 13, 2015 3:12 am
Forum: Indoril - Thirr
Topic: Indoril-Thirr Section File
Replies: 54
Views: 34283

Releasing the file (with apologies for how long these few edits took). Cleaned file and modified some IDs to fit TR naming conventions. There still exist doubled NPCs, though. Please check the following NPCs for doubles (these formerly had a "CLEAN" in their name): NAME: ID:TR_m3_S_Bolawe...
by arvisrend
Sat Jan 10, 2015 10:09 pm
Forum: Conceptualization
Topic: Additional Artifacts Project
Replies: 23
Views: 7767

I am not a modeller, but I like the looks of these items! But there is a bug: TES3Stream Warning: Model "Meshes\TR\w\tr_chillrend.nif" tex not found "textures\tr_tx_chillrend_glass_00.dds"! Texture Load Error!: textures\tr_tx_chillrend_glass_00.dds The balancing also seems OK. I ...
by arvisrend
Mon Jan 05, 2015 2:15 pm
Forum: Interiors: Reviewing
Topic: i4-498-Hla
Replies: 27
Views: 6111

I think that if we keep it in Teyn, we should lampshade it in dialogue, though. Some kind of urban legend about a Daedric temple (urban legends are prone to hyperbole) under the town spreading among the inhabitants, and maybe even someone who got lost in there.
by arvisrend
Sun Jan 04, 2015 6:22 pm
Forum: Interiors: Reviewing
Topic: i4-498-Hla
Replies: 27
Views: 6111

TESAME: Clean Fits exterior: No This is the one thing that needs discussion; see below. Northmarker set: Yes Loading errors: No Review: Review complete. The reviewed version is TR_i4-498-Hla_arvisrend_3.esp. Masterful work, RyanS and Ragox! The cave will be atmospheric and interesting to explore in...
by arvisrend
Sun Dec 28, 2014 6:54 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 4092

Thinking about that, they do remind me a bit of the Shivering Isles. On the other hand, the melancholy and hauntedness of this place might be gone if we give it a Sheogorath backstory. Needs some thinking.
by arvisrend
Sun Dec 28, 2014 4:47 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 4092

Rats' comments encouraged me to read on, which was fortunate: There is lots of good stuff in 2-6, in fact. I still hold that 1 is bad on many levels. 2-6 would do with some local improvements: "They would perceive an attack against yourself to be an attack on their homeland, and an attack on th...
by arvisrend
Sun Dec 28, 2014 1:00 am
Forum: Interiors: Reviewing
Topic: i4-498-Hla
Replies: 27
Views: 6111

More changes made, up to the last in_mud_rock_17. - There was some subtle ceiling caspery at the bottom of the lava room. Covered with an in_mud_rock_25. - An in_mud_rock_16 was caspering very slightly, and an in_mud_rock_07 was bleeding through a wall. - The in_mud_rock_06 at 3831, 4120, -852 was n...
by arvisrend
Sat Dec 27, 2014 10:31 pm
Forum: Hlaalu - Thirr
Topic: City Planning: Andothren
Replies: 35
Views: 21401

All I meant was that I don't think we can really judge what to do with the interiors until we know how the final exterior and concept for the city looks like, and as such the latter should be a priority. Ah! Yes, agreed on this. What remains to be done on the latter part? Your PNG suggests that the...
by arvisrend
Sat Dec 27, 2014 10:15 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 4092

Re: Hieragropha of Azura, Discourses of Oblivion

They are modern in a bad sense, but more importantly, they are concrete notions bereft of most of their meaning. This is what I meant by "mismatched metaphors" (which might, ironically, be a mismatched metaphor itself). A good metaphor becomes clearer if you look at it closely, rather than...
by arvisrend
Sat Dec 27, 2014 5:47 pm
Forum: Hlaalu - Thirr
Topic: City Planning: Andothren
Replies: 35
Views: 21401

I disagree with your not seeing a great hurry -- IMHO this is the least finished part of North AT, and any progress here would be a noticeable step forward for the whole project. But I'm glad to see that you have an idea of what is needed; too many people have lost track of Andothren. Nice map! Will...
by arvisrend
Sat Dec 27, 2014 12:37 am
Forum: Hlaalu - Thirr
Topic: City Planning: Andothren
Replies: 35
Views: 21401

From a brief discussion with Swiftoak on IRC, I just realized that the version of Andothren in the current North AT merge *is* the newest one. Is this true? [01:29] Swiftoak: hlaalu banner on the south end waterfall needs to be done [01:29] Swiftoak: dock needs an int [01:30] Swiftoak: north area (n...
by arvisrend
Fri Dec 26, 2014 11:46 pm
Forum: Interiors: Reviewing
Topic: i4-466-Hla
Replies: 11
Views: 2941

Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a [url=http://bugs.openmw.org/issues/1487]bug which caused the player to have a larger collision box than in vanilla[/url], but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rath...
by arvisrend
Fri Dec 26, 2014 11:37 pm
Forum: Interiors: Reviewing
Topic: i4-498-Hla
Replies: 27
Views: 6111

Partial review, up to the last in_mud_rock_04. (Not having that much time today.) A wonderful int! (Reminds me of Thief's Lost City a bit, and this is a good thing.) I made the following changes so far: - Please follow the naming conventions. Names should reflect the claim they belong to. If they do...
by arvisrend
Fri Dec 26, 2014 4:48 pm
Forum: Hlaalu - Thirr
Topic: City Planning: Andothren
Replies: 35
Views: 21401

Not entirely sure if this is the best thread, but Andothren needs a few cleanups as well as adding in the new interiors. I could do both, if people want me to. Is the offer still standing, Aeven? With Sload saying that he has no newer file than the one he left on the forum, and no other progress ha...
by arvisrend
Fri Dec 26, 2014 4:46 pm
Forum: Master Planning
Topic: Some notes on Hlaalu NPCs
Replies: 2
Views: 2131

Re: Some notes on Hlaalu NPCs


by arvisrend
Fri Dec 26, 2014 4:39 pm
Forum: Hlaalu - Thirr
Topic: [Quest Design] - A Hinted Agenda
Replies: 4
Views: 2447

Re: [Quest Design] - A Hinted Agenda

Nice! I think there is virtue in going with rot's suggestion but letting the questgiver sound like it is about competition. Basically, the player can ask him why he has never seen him selling [whatever the newcomer is selling], and he explains that the newcomer has already forced him out of that bus...
by arvisrend
Fri Dec 26, 2014 4:36 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 4092

Re: Hieragropha of Azura, Discourses of Oblivion

Is "Hieragropha" the spelling you intend? I'd say No, but with Sheogorath you never know. I must say I don't like the writing. Too much generic RPGness and mismatched metaphors in there. "He sifted through the twilight, picking out nation by nation for his conquests. [Do Daedra conque...
by arvisrend
Fri Dec 26, 2014 4:28 pm
Forum: Hlaalu - Thirr
Topic: The North Andothren-Thirr merge
Replies: 61
Views: 38687

Done with this. Sorry for the time it took. The following ints have been merged in, linked and pathgridded (unless stated otherwise): civilized: i4-408 i4-420 till i4-425 i4-415 till i4-418 i4-261 i4-273 (that ashlander yurt near a plantation which is in South AT, I believe) i4-275 till i4-281 i4-33...