Search found 761 matches

by Rats
Tue Jan 19, 2016 4:16 pm
Forum: Project Organization
Topic: TR Skype Meeting Summaries
Replies: 54
Views: 42836

Concerning the Raathim ancestral tomb. I meant that the three OM tileset interiors would be the tomb. As in "Raathim Ancestral Tomb, Lichgate", "Raathim Ancestral Tomb, Hall of Kings Past", & "Raathim Ancestral Tomb, Burial of the Empress". The "Raathim Ancestr...
by Rats
Sat Jan 09, 2016 9:04 pm
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 9382

Unless I'm mistaken the morel-like shrooms are the same as the shrooms in the Grey Meadows.
by Rats
Sat Jan 09, 2016 6:22 pm
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 245264

I won't be able to participate in the upcoming meeting, but here's what I've got contribute to the things mentioned in the agenda. Progress on OE section, what still remains to be done - the Castle's interior shell is being worked on by Seneca and myself. - rough plans for the buildings' purposes an...
by Rats
Sat Jan 09, 2016 4:59 pm
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 9382

The mushrooms in Crucifigo's concept art already exist.

Great to have a new modeler amongst us!
by Rats
Sat Jan 09, 2016 12:28 pm
Forum: Asset Development
Topic: Modder Resources
Replies: 19
Views: 7820

The wind-blown ash effect looks interesting. A retexture of it could be used in the Deshaan plains.
by Rats
Fri Jan 08, 2016 8:10 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 56472

FloorBelow, seriously. This is friggin' amazing stuff.

edit: maybe make some tall watchtowers with the same layout? A bit Isengard-esque? Please? :D
by Rats
Thu Jan 07, 2016 9:09 pm
Forum: Master Planning
Topic: Thirr River Valley [Region]
Replies: 9
Views: 6162

Thirr River Region or Almas Thirr Region.

Morrowind's naming scheme dictates that there's a 'Region' at the end of the name. (I'm fine with Thirr River Valley Region getting axed. Middle Thirr Region would seem odd to the player, IMO: nobody's going to think about the times before the Inner Sea.)
by Rats
Thu Jan 07, 2016 7:51 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 56472

EJRS, for the Skyrender nests and the more rural Dres areas those are some great inspiration! Meanwhile, here are some proposals for Ground Textures (Main Road, Dirt Road, Rock surfaces 1-3, Salt surfaces 1-3): [img]http://i1273.photobucket.com/albums/y417/rats_tr/rats_deshaan_road01_zps6dw2408j.png...
by Rats
Thu Jan 07, 2016 3:00 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 56472

The cantons and their juxtaposition with the pits (sort of anti-cantons) is where the symbolism is the most meaningful, IMO. Individual houses can be squares :)
by Rats
Thu Jan 07, 2016 12:06 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 56472

I like that idea, though why not have the slave pits be hexagon shaped as well? The real reason is that it's easier to work with a square shape. The other real reason would be that in House Dres symbolism the hexagon is considered a piece of sacred geometry. Its six corners symbolize not only the t...
by Rats
Wed Jan 06, 2016 7:05 pm
Forum: Asset Development
Topic: Dres Model Set
Replies: 7
Views: 4849

^Well that's just awesome, Swiftoak! Will be using that for the banners and such for sure!

Updated the chloride pool .zip file above to include a 1024 plane as well

Updated the chloride pool .zip file above AGAIN to include an animated mist cloud and a sound effect and fixed the collision issues
by Rats
Mon Jan 04, 2016 5:42 pm
Forum: Asset Development
Topic: Dres Model Set
Replies: 7
Views: 4849

Hark! Retextured and modified vanilla lava planes to act as fancy, animated chloride pools. [spoiler][img]http://i1273.photobucket.com/albums/y417/rats_tr/chloride%20pools_zpsgbvav2uy.png[/img][/spoiler] For the Deshaan land critters, how about some of the creatures in [url=http://tamriel-rebuilt.or...
by Rats
Sat Jan 02, 2016 9:26 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 56472

Here's how I've always imagined the great slave pits of Tear would look: [spoiler][url=http://s1273.photobucket.com/user/rats_tr/media/betmeriwells_zpsxa2zstoe.png.html][img]http://i1273.photobucket.com/albums/y417/rats_tr/betmeriwells_zpsxa2zstoe.png[/img][/url][/spoiler] It's basically a giant wel...
by Rats
Sat Jan 02, 2016 9:38 am
Forum: Quests & Dialogue
Topic: Old Ebonheart Misc Quests
Replies: 8
Views: 4662

A Breadcrumb Trail

Urien Poralia, a nobleman's son from Cyrodiil, is living his life to the fullest. That is he spends most of his days drinking away his family's fortunes. Recently Poralia went on a horrendous bar crawl which has left him with a paralyzing, amnestic hangover and some of his possession's missing. The door to Poralia's house is locked, but the key can be found lying on the ground at the door. Urien Poralia, almost too hungover to speak, asks the player to help him. The player is to follow a breadcrumb trail of drunken mayhem and find the missing items:

*a family ring
*a pair of wolfskin gloves
*Urien's journal
*a Poralia family heirloom shortsword

Urien Poralia says he can't remember much, but knows that the first place he visited was the Moth and Tiger inn. Valia Vautere, the publican in the Moth and Tiger, says that she has the missing family ring, but she won't give it back until the situation in the upstairs room which Urien Poralia used is taken care of (â€Â￾What situation? Oh, you'll see.â€Â￾). The player is given a key to the said room where they'll find that there is an empty crate and a number of mudcrabs there. Apparently, Poralia thought it'd be funny prank to leave them there. Once the mudcrabs are dead Valia Vautere will give back the family ring and tell the player that after the Moth and Tiger Urien Poralia crossed the street to the Legion Boarding House.

Ulka gra-Bol, a legion recruit in the Boarding House, will tell the player that she won the wolfskin gloves from Urien Polaria in a fair game of dice; she challenges the player to win them back (a Luck check?). After winning the gloves back they player is told by Ulka gra-Bol that Urien Polaria said he'd be going to the Empress Katariah next.

Naamalvu Erendi, the publican of Empress Katariah, says that Urien Poralia came in, drank a lot and left without paying or saying a word and leaving his journal on the bar. She will agree to give the journal to the player after they've paid Urien Poralia's bar tab (50 drakes?). She doesn't know where Urien Poralia went next, but if the player reads Poralia's journal–which he kept as â€Â￾log bookâ€Â￾ during the drunken crawl–they'll find out that Poralia headed to the Salty Futtocks next.

In the upstairs of the Salty Futtocks the player will find Alcibius, an acrobat, who tells the player Urien tried to pay him with an old heirloom sword and broke its blade trying to demonstrate its 'awesome power' whilst swinging from a chandelier. Alcibius will give one part of the blade to the player. The other half, he says, Urien Poralia went and threw in to the dungheap in the alley behind the tavern. The player finds the rest of the heirloom shortsword there and returns back to Urien Poralia.

Urien Poralia will thank the player for returning his missing possession's and gives them a reward of some gold as well as three bottles of wine (â€Â￾Never going to drink again.â€Â￾).
by Rats
Sat Jan 02, 2016 9:37 am
Forum: Quests: Unclaimed
Topic: Quest Claims Proposal Thread
Replies: 9
Views: 8993

Chalice of Ambras When venturing in the sewers the player will stumble upon a hideout of Hirurgus, an alchemist. He explains that he was betrayed by Narusya, a former partner of his, who now runs a very successful potions shop in Old Ebonheart while Hirurgus has become impoverished, bitter and home...
by Rats
Thu Dec 31, 2015 6:53 am
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 166526

Gnomey wrote:There could certainly be further Dres symbolism, though.
Honeycombs are hexagons, so there's a nod to skyrenders (even though skyrenders didn't build honeycomb patterns in their nests). Dres society is a bit like a beehive?
by Rats
Mon Dec 21, 2015 12:20 pm
Forum: Interiors: N/A
Topic: i3-591-Imp
Replies: 80
Views: 28177

I'm moving this back to Claimed. What an unexpected turn of events! I noticed that since the (not saying because of) latest Data update all the "TR_ex_Imp_Grille_ZY" models in the sewers have messed up placements and scaled wrongly. I'll fix those. I also decided that in the Upper Castle S...
by Rats
Sun Dec 20, 2015 9:52 pm
Forum: Old Ebonheart
Topic: Old Ebonheart: things to be done
Replies: 34
Views: 20970

About the small flags, they somehow made me think of this bit from 2920,The Last Year of the First Era : 6 Evening Star, 2920 The Imperial City, Cyrodiil The Emperor Reman III sat on his throne, surveying the audience chamber. It was a spectacular sight: silver ribbons dangled from the rafters, burn...
by Rats
Sat Dec 19, 2015 8:03 pm
Forum: Interiors: N/A
Topic: i3-591-Imp
Replies: 80
Views: 28177

This being a bloody huge interior complex I'm not surprised no one has reviewed the sewers yet :D It would be nice to have the sewers merged with the OE Section File in the near future, though, so if someone would like to review at least fell of the cells in this claim -- that'd be great. Or, if it'...
by Rats
Sat Dec 19, 2015 3:52 pm
Forum: Old Ebonheart
Topic: Old Ebonheart: things to be done
Replies: 34
Views: 20970

These seem good changes IMO. Especially cluttering up the Docks and adding the fishermen's pier in the unused beach area is something I like. (The Docks' fancy entrance should have OE banners, not the standard Imperial dragon banner though) After some consideration I've decided that I like the propo...
by Rats
Tue Dec 15, 2015 12:03 pm
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 245264

Seneca37 wrote:Before the next meeting, would someone go thru the TR History books that I listed above and create a timeline of events from them. Just a list is fine. Maybe something like:

[Date] Event XYZ (Book Name).
On it.
by Rats
Mon Dec 14, 2015 10:20 pm
Forum: Hlaalu - Thirr
Topic: The South Andothren-Thirr merge
Replies: 80
Views: 35191

Would it be feasible to have interior claims for this section available in the near future? For the caves and whatnot? Just so we'd have a playable Thirr region ready a bit sooner.

edit nevermind, asked and answered on irc
by Rats
Mon Dec 14, 2015 12:36 pm
Forum: Quests: Unclaimed
Topic: Quest Claims Proposal Thread
Replies: 9
Views: 8993

[Quest Idea] Misc. The Empire Loves Its Damn Lists

Quest Name Oh What Customs

Quest Giver
Rother Nerevyn in the Harbor Offices atrium

Reward
Small monetary compensation & House Indoril +Rep / loot from Rother Nerevyn's body

Short Summary
An Indoril shipmaster's cargo has been confiscated for a minor discrepancy in the cargo list. The player tries to find a way to make three extra bottles of Mazte disappear.

Loooong summary
Rother Nerevyn, a shipmaster and an oathman of House Indoril, in the atrium of the Harbor Offices is having a really bad day. Census and Excise office first confiscated the entire cargo of his ship, the 'Pious Toiler', and then denied the ship perching rights forcing the ship to sail away without its cargo and leaving Rother Nerevyn behind to wait for the C&E agents to hopefully return the cargo.

Nerevyn has had it with the Empire and its bureaucracy and reluctantly asks the player to help him. Player is to talk with Porcilla Dythos, the chief clerk, who ordered the confiscation of the cargo.

Porcilla Dythos doesn't hide her dislike for Rother Nerevyn or the House he serves. [She feels the Dark Elven autonomy is a threat to the Imperial law and as a C&E agent she seizes every opportunity to hinder Great House operations.] She tells the player that while no contraband nor dangerous items were found in Pious Toiler's cargo hold, the cargo list itself proved to be insufficient: there were three unlisted and therefore â€Â￾illegalâ€Â￾ bottles of Mazte found. What could have been an honest mistake was enough to confiscate the whole cargo for a proper inspection. Porcilla Dythos hints that the inspection is just a sham: nothing is really done, the cargo is just sitting in the storage basement and the office shelves, and she has no intention of ever allowing Rother Nerevyn's ship to come and collect it.

The player reports to Rother Nerevyn that he's kept waiting for nought. Rother Nerevyn will build up quite a rage. The player will calm him down [or if the player fails: skip to ending number 2]. Nerevyn will then state that he wishes the Mazte bottles would just disappear, then there wouldn't be any inconsistencies in the cargo list. He tells the player to talk with another C&E official, Ragosh gro-Matog, whom he saw taking the Mazte bottles for safekeeping. Rother Neveryn asks the player to talk with Ragosh and find away to make him get rid of the Mazte.

Ragosh gro-Matog doesn't share Porcilla Dythos' dislike for Rother Nerevyn, but is still uncooperative at first. Ragosh will not hand over the Mazte bottles, saying that it would be a waste of good drink. Hearing that Ragosh is fond of booze the player can now try to persuade/trick Ragosh into drinking the Mazte. Obviously he's a bit reluctant to drink on the job, but if the player chooses their words wisely (â€Â￾the Mazte is not even listed anywhere; no one will miss a few missing bottles; I'll drink with youâ€Â￾) or if the player brings him a few warm-up drinks first, he'll empty all three bottles of Mazte [Ending 1]. Alternatively, the player can be too pushy with Ragosh in which case he'll shutdown completely. The player can still try n' pickpocket the Mazte from Ragosh, but if that too fails there's nothing the player can do [Ending 2].

[Ending 1] After the Mazte is gone the player can inform Porcilla Dythos that she doesn't have any reason to keep Rother Nerevyn's cargo confiscated as there isn't any dispcrepancy in the cargo list. She will be unhappy, but admits that with the Mazte gone there's no longer a legal justification for keeping the cargo confiscated. Ragosh gro-Matog will get fired from his position (which means that the office in which he was will be left unguarded) and Rother Nerevyn will be happy to get his cargo back. The player will receive a monetary compensation and a minor reputation increase with House Indoril.

[Ending 2] If the player fails to help (or gangs up against) Rother Nerevyn, the Indoril will simply go berserk. He will attack a C&E clerk on sight and will obviously killed by the guards in the Harbor Offices.
by Rats
Fri Dec 11, 2015 5:23 pm
Forum: Asset Development
Topic: Grey Meadows ingredients
Replies: 2
Views: 2092

Grey Meadows ingredients

Being sort of a nightmarish mirror-image of the Bitter Coast, the Grey Meadows region has a good number of new and unique flora, but currently it's static and none of it yields any ingredients for alchemists to use. This obviously shouldn't be the case. I've chosen the models ash_puffshroom01-04, as...
by Rats
Tue Dec 08, 2015 7:17 am
Forum: Interiors: N/A
Topic: i4-514-Hla
Replies: 10
Views: 4235

Great! You could use cave/rock pieces to make the bow accessible.
by Rats
Mon Dec 07, 2015 1:10 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 72964

That's not uncalled for. Here's the dialogue I've added in a Word document.

Edit: good thing you asked for the document btw -- now that I re-read it I discovered a bunch of typos
by Rats
Sun Dec 06, 2015 10:21 am
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 72964

New file up.

Added banners and new signs for baker shops that work with the latest TR_Data. Also finally with some unique dialogue based on the dialogue discussion thread.

last updated 7th December 2015
by Rats
Sun Dec 06, 2015 9:13 am
Forum: Interiors: Reviewing
Topic: i4-512-Hla
Replies: 8
Views: 3466

I like the overall feel of the tomb very much with the caved-in bit and the relic of St. Felms. However, this feels a bit too uber for the low level area that Thirr River Valley is supposed to be. Changes I'd make: * significantly lower level locks * link "TR_key_m4-512_triolith" to a door...
by Rats
Sat Dec 05, 2015 10:25 am
Forum: Interiors: N/A
Topic: i4-515-Hla
Replies: 18
Views: 6245

The Khalaan temple of Lorkhan should definitely be under Old Ebonheart (plenty of room below the Castle sewers for example) once we figure out what's supposed to be down there. If OM ruin set is deemed ill-fitting for this claim perhaps Osidian could use the Dunmer stronghold set for the underground...
by Rats
Tue Dec 01, 2015 9:06 pm
Forum: Interiors: N/A
Topic: i4-515-Hla
Replies: 18
Views: 6245

Granted! :)
by Rats
Mon Nov 30, 2015 7:47 pm
Forum: Interiors: N/A
Topic: i4-515-Hla
Replies: 18
Views: 6245

Uesp says Black Gate was south west of OE.

Either way, an Old Mournhold style ruin would be most welcome! Since Black Gate was once sieged and sacked by Reman Legions, there could be remnants of the battle. (Certainly this place could serve as a quest location for the Archaeological Society)
by Rats
Fri Nov 27, 2015 12:32 pm
Forum: Interiors: N/A
Topic: i4-515-Hla
Replies: 18
Views: 6245

i4-515-Hla

Claim type: Interior Claim ID: TR_i4-515-Hla (#2788) Faction: Hlaalu Parent claim: TR_4-8-Hla (#145) Claimed by: Parted User Status: Not Available (Progress: 0%) Location: 1:(-1451, -3486):0 Files: None --- An underwater grotto in the Thirr River Delta, just south-west of Old Ebonheart (TES1: Arena'...
by Rats
Fri Nov 27, 2015 12:26 pm
Forum: Interiors: N/A
Topic: i4-514-Hla
Replies: 10
Views: 4235

i4-514-Hla

Claim type: Interior Claim ID: TR_i4-514-Hla (#2787) Faction: Hlaalu Parent claim: TR_4-8-Hla (#145) Claimed by: Anonytroll Status: Approved (Progress: 100%) Local map: Thirr River Delta Location: 1:(-1451, -3486):0 Files: TR_i4-514-Hla_RyanS_1.esp ; TR_i4-514-Hla_RyanS_2.esp --- TEM (Third Empire M...
by Rats
Fri Nov 27, 2015 12:17 pm
Forum: Interiors: N/A
Topic: i4-513-Hla
Replies: 8
Views: 3450

i4-513-Hla

Claim type: Interior Claim ID: TR_i4-513-Hla (#2786) Faction: Hlaalu Parent claim: TR_4-8-Hla (#145) Claimed by: adamantum Status: Approved (Progress: 100%) Local map: Thirr River Delta Location: 1:(-1451, -3486):0 Files: TR_i4-513-Hla_adamantum_1.esp ; TR_i4-513-Hla_adamantum_2.esp --- A shack on a...
by Rats
Fri Nov 27, 2015 11:55 am
Forum: Interiors: Reviewing
Topic: i4-512-Hla
Replies: 8
Views: 3466

i4-512-Hla

Claim type: Interior Claim ID: TR_i4-512-Hla (#2785) Faction: Hlaalu Parent claim: TR_4-8-Hla (#145) Claimed by: RyanS Status: Reviewing (Progress: 100%) Local map: Thirr River Delta Location: 1:(-1451, -3486):0 Files: TR_i4-512-Hla_RyanS_1.esp ; TR_i4-512-Hla_RyanS_2.esp --- An ancestral tomb on an...
by Rats
Thu Oct 29, 2015 7:04 pm
Forum: Asset Development
Topic: Map Icons Needed
Replies: 8
Views: 3110

On it! This just the kind of little tinkering I'm needing right now.

The tavern is a [url=http://www.uesp.net/w/images/thumb/5/54/MW-place-South_Wall_Cornerclub.jpg/800px-MW-place-South_Wall_Cornerclub.jpg]Scrib[/url], which seems to be a common symbol for taverns, etc.
by Rats
Thu Oct 22, 2015 2:37 pm
Forum: Interiors: Finished
Topic: i3-794-Imp
Replies: 20
Views: 5626

Updated version with Imperial bolts. Dead slaves and the slaughterfish will be added in the NPCing stage.
by Rats
Wed Oct 21, 2015 1:05 pm
Forum: Interiors: Finished
Topic: i3-794-Imp
Replies: 20
Views: 5626

On it.
by Rats
Fri Oct 16, 2015 11:58 am
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3952

Moving to finished, use the file in the above post.
by Rats
Fri Oct 16, 2015 11:57 am
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3952

Final file here. Use this.