Search found 61 matches

by Glisp
Sat Jan 09, 2016 1:11 am
Forum: Off-Topic
Topic: Graphical Replacers, sound Replacers, and fixes galore
Replies: 3
Views: 7465

Klep it should work. Also updated the list with more things.
by Glisp
Fri Jan 08, 2016 12:45 am
Forum: Off-Topic
Topic: Graphical Replacers, sound Replacers, and fixes galore
Replies: 3
Views: 7465

Graphical Replacers, sound Replacers, and fixes galore

Seneca wanted me to post these here. What follows are Texture and mesh replacers I've handpicked that I feel preserve the vanilla feel quite well or give you some unique takes on existing things in the game. (such as the Dagoth replacers) Basically, I handpick replacers because I don't like how MGSO...
by Glisp
Tue Dec 29, 2015 10:07 pm
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 23977

Re: Map

What's with the "Velothi" faction affiliation on the transport map? I'm not sure about Bahrammu or Darnim, but Ranyon-Ruhn and Vos are both firmly under the control of House Telvanni. It's merely their architectural style that is Velothi. Ranyon-Ruhn is still technically a velothi settlem...
by Glisp
Tue Dec 29, 2015 10:00 pm
Forum: Misc TR Topics
Topic: TR museum Jobs
Replies: 5
Views: 3075

No Rush dude. It might be a long time before any progress is made lol. There's still planning to do so take your time with it if you want.
by Glisp
Thu Dec 24, 2015 12:14 am
Forum: Misc TR Topics
Topic: TR museum Jobs
Replies: 5
Views: 3075

The Job listings are still open so feel free to volunteer if you haven't already.
by Glisp
Thu Dec 24, 2015 12:10 am
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 10765

Hi, logged in to report a possible bug. When I first teleported to Firewatch's Mages Guild from the Vivec hub guide, Gandaman was nowhere to be found. Entering and exiting the guild did not make him reappear. The problem could be solved by reloading a save prior to teleporting to the Firewatch guil...
by Glisp
Sat Dec 19, 2015 10:50 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 10765

TR_mainland (I think)

Not really a bug persay but Dillitan Ebony Mine lacks ownership for everything inside. Including Ebony Ore Deposits. With Telvanni guards around, you'd think people would care for you stealing stuff but evidently, these crates and deposits don't have an owner assigned.
by Glisp
Thu Dec 10, 2015 9:31 pm
Forum: Misc TR Topics
Topic: TR museum Jobs
Replies: 5
Views: 3075

TR museum Jobs

So I'm going to start assigning jobs to anyone that wants to volunteer. Here's what we need now. As you volunteer I'll put your name next to the selected job. -Landmass to interior conversion- Glisp -Museum Layout planner(s) -Interior designer(s) -scripter(s) -Archive hunter(s)- mspyerzuka, Yeti -Di...
by Glisp
Tue Dec 08, 2015 7:23 pm
Forum: Audio
Topic: Battlespire Vermai sounds are actually in Morrowind's data
Replies: 2
Views: 6859

http://www.nexusmods.com/morrowind/mods/43954/?
I've uploaded the mod onto nexus and I've changed what sound is used where per Gnomey's feedback.
by Glisp
Sat Dec 05, 2015 7:32 pm
Forum: Downloads, Testing & Feedback
Topic: Dark Brotherhood Attacks: Firewatch
Replies: 1
Views: 1860

Either one works. the Journal doesn't update like it should though when doing the firewatch route but the quest stage is still recorded.
by Glisp
Sat Dec 05, 2015 7:28 pm
Forum: Downloads, Testing & Feedback
Topic: Greater Lich fix WIP
Replies: 2
Views: 2075

It uses the base ingame animations. As in NPC animations and such like regular Liches use.
by Glisp
Sat Dec 05, 2015 7:23 pm
Forum: Misc TR Topics
Topic: The Tamriel Rebuilt Museum
Replies: 7
Views: 3794

<snip> I'd imagine doing interiors functioning as exteriors would be the best way to go but I don't have a clue how to convert landscaping to a model for an interior. If someone knows how to do this, then go for it. Yacoby's [url=http://mw.modhistory.com/download-106-14833]CellToNif[/url] Indeed th...
by Glisp
Thu Nov 26, 2015 12:14 am
Forum: Misc TR Topics
Topic: The Tamriel Rebuilt Museum
Replies: 7
Views: 3794

Great idea. I'd love to pitch in to help exhibit Tamriel Rebuilt's history. Suggested Additions (if we figure out how to exhibit exteriors): The Dragon Nest Inn - A tree house inn built in the Imperial style. Replaced by the Inn Between (for now) because we decided tree houses were lame. Last time ...
by Glisp
Sun Nov 22, 2015 12:19 am
Forum: Audio
Topic: Battlespire Vermai sounds are actually in Morrowind's data
Replies: 2
Views: 6859

Here's a plugin that enables the sounds for the Vermai. Test it out and report feedback
by Glisp
Fri Nov 20, 2015 9:00 pm
Forum: Misc TR Topics
Topic: The Tamriel Rebuilt Museum
Replies: 7
Views: 3794

The Tamriel Rebuilt Museum

What is this? Well it's a plan for an official add-on to TR that puts all of the team's cut content into a hidden Easter Egg museum of sorts. So things like models, etc will be put in there. Basically we'll have plaques depicting "this is why such and such was scrapped" and other fun facts...
by Glisp
Fri Nov 20, 2015 12:41 am
Forum: Audio
Topic: Battlespire Vermai sounds are actually in Morrowind's data
Replies: 2
Views: 6859

Battlespire Vermai sounds are actually in Morrowind's data

So I was playing Battlespire and ran into a Vermai. The sounds it makes are actually still in Morrowind's sound files. you can find them in "Morriwnd/data files/sound/cr/_OLD. The sounds are the TempB files. They're pretty generic but I think since we use the same design and we want things to b...
by Glisp
Tue Nov 17, 2015 9:11 pm
Forum: Downloads, Testing & Feedback
Topic: Greater Lich fix WIP
Replies: 2
Views: 2075

Greater Lich fix WIP

So you guys know the Greater Lich right? the Super rare Lich only found in Harru Cavern? Well I fixed up a couple of clipping issues on the model's head and rotated the head forward slightly to give the eyes a more imposing look. (with the head in its current position, moving the eyes out in their c...
by Glisp
Tue Nov 17, 2015 6:49 pm
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 23977

Gnomey, It appears you've touched up on what you think I, and a few others, believe about the current system here at TR. It seems you think we are opposed to much of what is going on nowadays, or that we don't understand how things work here nowadays. The truth, I'm sure, is that the majority of us...
by Glisp
Sat Nov 14, 2015 6:30 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 10765

TR_Preview

There's an NPC in Almas thirr's bazaar that's supposed to be a weapons trader. Unfortunately, he can't sell you any of his wares because his wares are owned by someone that isn't even a merchant.
by Glisp
Thu Nov 05, 2015 8:06 pm
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9423

Okay I have a couple of suggestions: For the Daedric Lords helmet, keep the red eyes when you go to edit the textures. They give the helmet a rather distinguished look. And for the Necrom Indoril cuirass with the cape, I think the texture for the cape should be changed so it matches the actual armor...
by Glisp
Sun Oct 18, 2015 4:47 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 10765

Seneca told me to post this here: So a person named Deathbliss made a compiliation of all the official Bethesda Plugins originally. that's all of them wrapped up into one plugin. It was uploaded to nexus here http://www.nexusmods.com/morrowind/mods/3882/? I've patched the ESP it contains to fix a co...
by Glisp
Sat Sep 26, 2015 8:48 pm
Forum: Project Organization
Topic: UESP Page Maintenance
Replies: 8
Views: 3560

I help whenever I can. Be it contributing images or helping with quest pages. We definitely need more help with contributions though. There's a lot of Sacred East content that still needs to be added. Also for images, if you're contributing them, don't use Gamma correction. It tends to distort color...
by Glisp
Tue Aug 18, 2015 8:28 am
Forum: Conceptualization
Topic: the true vivec
Replies: 23
Views: 7338

A harbor in Vivec would be a little redundant with Ebonheart nearby, ignoring the fact that it's an imperial settlement. Also, Vivec was originally going to be more interesting. [img]http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mwind_web23B.jpg[/...
by Glisp
Tue Aug 18, 2015 1:04 am
Forum: Conceptualization
Topic: Werecrocodiles
Replies: 13
Views: 4648

The design is indeed the main issue here. The only Werecroc mod for morrowind has a Daedroth's head pasted on a werewolf's body and retextured with a special skin that behaves like an outfit. I have a picture of that on my photobucket actually but I'll only post the image if people are curious. Howe...
by Glisp
Sat Aug 15, 2015 6:41 pm
Forum: Old Ebonheart
Topic: NPC stuff
Replies: 1
Views: 1762

NPC stuff

so I played the section file for OE. I noticed that NPC's seem to not be quite finished. I'm not talking dialog, I'm talking general properties, like Flee, Alarm, etc. Some NPC's should probably run when you strike a guard first rather than assist the guard, particularly if they're unarmed. I'm pret...
by Glisp
Sat Aug 15, 2015 5:01 pm
Forum: Conceptualization
Topic: "Swamp Spider" ideas
Replies: 26
Views: 7508

I find it kinda funny that they brought Mithril armor back in Oblivion despite what they said in the quote above. sorry, a little off topic.

Yeah, for the fear themed idea I had, the horned spider looks like a likely candidate. Though I guess we could pick our favorites and have a poll or something.
by Glisp
Fri Aug 14, 2015 12:13 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 74933

I know this may sound nitpicky, but if the gauntlet on Vivec's arm is supposed to be Wraithguard, shouldn't it be on his right hand? And yes, I know the Jury Rig version is left handed (the version you get for killing him and taking it to Yagrum Bagarn) but the primary version is right handed (unles...
by Glisp
Fri Aug 14, 2015 1:16 am
Forum: Conceptualization
Topic: "Swamp Spider" ideas
Replies: 26
Views: 7508

Yes and no. Rats were kind of a staple in the TES series before then. Hell, they appear in just about every game. Skeletons are well.... just skeletons. Bloodmoon has wolves and bears which are also a little generic, but it didn't stop Bethesda from adding them. I think a giant spider could work, bu...
by Glisp
Sun Aug 02, 2015 5:48 pm
Forum: Conceptualization
Topic: "Swamp Spider" ideas
Replies: 26
Views: 7508

The Technical problems with the Swamp Spider involve that the model crashes the game. Seneca37's working on fixing this, if only for the sake of having it as a resource for modders to use as they want. I do think a spider enemy could work, but after seeing what you guys have said, I do think it coul...
by Glisp
Sun Jul 26, 2015 7:19 am
Forum: Conceptualization
Topic: "Swamp Spider" ideas
Replies: 26
Views: 7508

"Swamp Spider" ideas

So as I'm sure some of you know, there's a broken model in the TR_Data.BSA known as "Swamp Spider". Seneca37 has talked about fixing it up and stuff. Well here's my ideas for it in terms of lore and abilities. Name: Arachniphobos Description: "These Giant spiders are feared by any ven...
by Glisp
Mon Apr 27, 2015 3:43 am
Forum: Off-Topic
Topic: Fun little visual patches and quirk mods for Morrowind
Replies: 9
Views: 3605

Mountainous red mountain has compatibility issues with TR iirc.
by Glisp
Sat Apr 25, 2015 4:50 pm
Forum: Conceptualization
Topic: Quest idea: The backed up Basement
Replies: 3
Views: 2361

Well technically, this is only suggested for helnim. I had no intention of suggesting it for other imperial settlements. I also like the idea of Imperials having to charter and purchase land from Telvannis to build a settlement (that's pretty much what Helnim is technically when you think about it) ...
by Glisp
Sat Apr 18, 2015 7:23 pm
Forum: Conceptualization
Topic: Quest idea: The backed up Basement
Replies: 3
Views: 2361

Quest idea: The backed up Basement

Okay, so a lot of you probably remember the imperial with the house that has a backed up sewer or something in his basement that's in Helnim. He doesn't seem to have any quest which makes the nasty poo water basement kind of pointless. What if we did something to make it worth visiting. As you know,...
by Glisp
Sun Apr 12, 2015 7:04 pm
Forum: Off-Topic
Topic: MGE XE related problems
Replies: 0
Views: 2731

MGE XE related problems

Okay, this first problem I know is associated with MGE XE. It involves dynamic shadows. For some reason, they're rendering weird. The shadows of static objects will appear through other statics which just doesn't look right. http://i.imgur.com/ErXnByk.png As you can see, the shadow of the Hoom and D...
by Glisp
Mon Mar 23, 2015 1:31 am
Forum: Archives
Topic: OK I give up, where is Llevari Telsaran's diamond?
Replies: 6
Views: 3158

Isn't that the theives guild quest where the owner of the diamond sends the Thieves guild to test if his diamond's theft proof? If it is, I think it's also guarded by a barrier of some sort that keeps you from picking it up.
by Glisp
Sun Mar 22, 2015 2:07 am
Forum: Conceptualization
Topic: I got Esurio Viridius working
Replies: 7
Views: 3617

That's okay, take your time. [img]http://i527.photobucket.com/albums/cc353/glitchhunter09/Esurio%20Viridius_zpsjmgwqlun.png[/img] These are its actual stats in the original Telvannis release. (it was still set as a creature there) Just for those that are curious. In the mod in the video I copied tho...
by Glisp
Sat Mar 21, 2015 5:45 pm
Forum: Conceptualization
Topic: I got Esurio Viridius working
Replies: 7
Views: 3617

Seneca's actually working on fixing it up. I'll ask him if he can do that. I'll also get him to reply here directly or try to anyway. he was also looking at the Swamp Spider earlier. (another creature that was dropped early on) It has some problems of its own. (namely, the model is unstable and cras...
by Glisp
Sat Mar 21, 2015 1:34 pm
Forum: Conceptualization
Topic: I got Esurio Viridius working
Replies: 7
Views: 3617

Yeah, I noticed that. The collision could use some improvement. Perhaps also you're right about the scale.
by Glisp
Sat Mar 21, 2015 6:55 am
Forum: Off-Topic
Topic: Skyrim: Home of the Nords
Replies: 10
Views: 4063

Well I can see some Dwemer ruins in the locations near Morrowind but very few if any. There weren't at all that many in ES V iirc. If you want to bring up Dwemer, there were actually some Dwemer centurian spheres in Redguard, but that's going WAAAAY back before Morrowind even came out and since I do...
by Glisp
Sat Mar 21, 2015 3:09 am
Forum: Conceptualization
Topic: I got Esurio Viridius working
Replies: 7
Views: 3617

I got Esurio Viridius working

https://www.youtube.com/watch?v=zR_s6PDj2zY It actually wasn't as hard as I made it out to be. Funny little story about how I got him to stay stationary. First off, I want to thank Gnomey for suggesting this method, secondly I made some mistakes before finally getting it right. So As we all know Esu...