Search found 205 matches

by Ragox
Sun Jul 02, 2017 7:07 am
Forum: Interiors: Reviewing
Topic: i5-82-Red
Replies: 9
Views: 5947

Clean - Yes Northmarker - Good Lighting - Good Illegal to Sleep Here - No Floaters: contain_corpse10 Bleeders: TR_chest_m5-82_bloat Other: Made contain_corpse10 a unique container as TR_i5-82_corpse, removed Sound_Flies from it since this skeleton is underwater and added an amulet of rest to it. Ren...
by Ragox
Sun Jul 02, 2017 6:20 am
Forum: Interiors: Reviewing
Topic: i5-63-Red
Replies: 12
Views: 5125

Clean - Yes Northmarker - Good Lighting - Good Illegal to Sleep Here - No Floaters: none Bleeders: none Other: Replaced steel sparkslayer with T_Nor_Orn_Shortsword_01 because there’s already another claymore (silver claymore) for loot in this very small cave. Added health to T_Nor_Iron_Gauntl...
by Ragox
Fri Jun 30, 2017 10:20 am
Forum: Interiors: Reviewing
Topic: i5-76-Red
Replies: 7
Views: 3225

Clean - Yes Northmarker - Good Lighting - Good Illegal to Sleep Here - Changed it to yes because it’s inhabited. Floaters: in_mud_rock_06 Bleeders: none Other: Added in some more mud rocks, boulders and a few other things because the amount of detailing didn’t meet our current interior...
by Ragox
Thu Jun 29, 2017 1:43 am
Forum: Interiors: Reviewing
Topic: i5-39-Red
Replies: 9
Views: 2851

Clean - Yes Northmarker - Good Lighting - Good Illegal to Sleep Here - Yes Floaters: T_De_BookendPoor_01 ingred_russula_01 food_kwama_egg_01 Bleeders: furn_de_p_chair_02 Other: Replaced one bc mushroom 64 with bc mushroom 128 Replaced two bc mushroom 64 with bc mushroom 256 Removed two bc mushroom 6...
by Ragox
Thu Jun 29, 2017 12:39 am
Forum: Interiors: Reviewing
Topic: i5-48-Red
Replies: 6
Views: 2357

Clean - Yes
Northmarker - Good
Lighting - Good
Illegal to Sleep Here - Yes

Floaters:
none


Bleeders:
none


Other:
Added lock level 5 to chest_small_01_gold_10
Added lock level 10 to de_p_chest_02_gold_25


Uploaded the file to the new site
by Ragox
Thu Jun 29, 2017 12:10 am
Forum: Interiors: Reviewing
Topic: i5-44-Red
Replies: 6
Views: 2436

Clean - Yes Northmarker - From 180 to 181.7 Lighting - Tweaked it a bit to feel colder Illegal to Sleep Here - No Floaters: bm_corpseloot_01 bm_corpseloot_02 TR_w_m5-44_nordblade Bleeders: bm_nordictomb_01 bm_nordictomb_02 T_IngMine_PearlBlack_01 Terrain_rock_BM_68 furn_bone_01 Other: Added health t...
by Ragox
Thu Jan 28, 2016 11:52 am
Forum: Interiors: Reviewing
Topic: i4-518-Hla
Replies: 7
Views: 3655

Production completed.
by Ragox
Wed Jan 27, 2016 8:45 pm
Forum: Interiors: Reviewing
Topic: i4-518-Hla
Replies: 7
Views: 3655

The claim contains a new artifact - King Orgnum's Coffer, which appeared in Arena, but in none of the later TES games. Mesh and textures were made by Ashstaar, icon and scripts by me. The coffer has its own dialogue, so it'd be great if one of our writers could take a look at it and check the gramma...
by Ragox
Sun Jan 17, 2016 1:58 pm
Forum: News
Topic: Tamriel Rebuilt 2016 - Moving House
Replies: 11
Views: 31721

Nope, I can't login because I haven't received a password yet. And when I request a new password I receive nothing again.
by Ragox
Sun Jan 17, 2016 11:46 am
Forum: News
Topic: Tamriel Rebuilt 2016 - Moving House
Replies: 11
Views: 31721

I've registered on the Drupal forums yesterday but I'm not getting any account activation email. I've checked all folders.
by Ragox
Sun Jan 17, 2016 9:16 am
Forum: Quests & Dialogue
Topic: [Help] Random Greetings
Replies: 2
Views: 6782

Thanks a lot Infractis, I got it all working now :)
by Ragox
Sat Jan 16, 2016 11:05 pm
Forum: Quests & Dialogue
Topic: [Help] Random Greetings
Replies: 2
Views: 6782

[Help] Random Greetings

I'm trying to get a creature say a random greeting from a pool of greetings that I've made for it. I understand that it'll always pick the first greeting from the top that is valid and therefor it always says the same one. How can I work around this to get it say a random one of a couple valid greet...
by Ragox
Sun Jan 10, 2016 8:06 pm
Forum: Interiors: Reviewing
Topic: i4-518-Hla
Replies: 7
Views: 3655

Update! All basic things completed; the detailing phase has begun!
by Ragox
Sat Jan 09, 2016 8:58 pm
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 8259

@Rats: Oh, well, that's cool. Where can the models be found? I'm sure I haven't seen any new mushrooms in the Data file. Are they planned for a certain region? @10Kaziem: Thanks for the offer. I might have some questions concerning shading and materials in the future, so I'll keep that in mind :) So...
by Ragox
Sat Jan 09, 2016 2:38 pm
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 8259

Thanks Seneca, I really like Crucifigos 2nd mushroom, I'll probably do that next. That could be some bright glowing mushroom which would be great as an alternative natural light source in caves. I'm also thinking of giving my current one some very dim yellowish glow.
by Ragox
Sat Jan 09, 2016 10:09 am
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 8259

I strongly believe that we need new mushrooms (beside many other plants) for more variety in our lands. Bluefoot mushrooms aren't enough for me. That's why I dedicated myself to this and finally learned how to UV map a model properly so that I can texture it. So, here's a partially textured new mush...
by Ragox
Wed Jan 06, 2016 4:06 pm
Forum: Misc TR Topics
Topic: Bluefoot Mushrooms
Replies: 6
Views: 9393

If someone posts a picture of bluefoot mushrooms I can make up some lore for them, based off of their distribution and where they have been placed so far. If we want that. Here you go. I for one would love that. Tracking where they've been placed so far sounds really difficult. But I know that I've...
by Ragox
Tue Jan 05, 2016 2:26 pm
Forum: Misc TR Topics
Topic: Bluefoot Mushrooms
Replies: 6
Views: 9393

Bluefoot Mushrooms

I couln't find any information for these. I like to use them in my cave claims.
Is there any lore for them?
Where do they grow?
Do they glow? I placed Bloatspore lights next to them and that looks really cool.
by Ragox
Mon Jan 04, 2016 10:12 am
Forum: Interiors: Finished
Topic: i4-519-Hla
Replies: 6
Views: 2966

Totally amazing dungeon RyanS, I love the idea with the sealed vault structure.

I think that would be a great place to house an artifact :)
by Ragox
Sun Jan 03, 2016 11:24 am
Forum: Interiors: Reviewing
Topic: i4-518-Hla
Replies: 7
Views: 3655

Claiming.

Would make this a large room with some smaller corridors circling around it, but nothing too crazy. There would be some animal and human bones laying around and a number of Bluefoot mushrooms. Lastly, there would also be a very well hidden ancient treasure chest.
by Ragox
Sun Dec 20, 2015 11:22 am
Forum: News
Topic: 15.12 Release
Replies: 3
Views: 2724

Whoever made the video did a fantastic job, I'd love to see this continue for our next releases, it's a really pleasant voice to listen to :)
by Ragox
Thu Dec 17, 2015 8:17 pm
Forum: Interiors: Unclaimed
Topic: Interior Claim Proposal Thread
Replies: 19
Views: 14574

They all sound good to me.
I'd appreciate it if you could also link the locations on our interactive map in the future :)
by Ragox
Thu Dec 17, 2015 4:56 pm
Forum: Interiors: Finished
Topic: i3-782-Imp
Replies: 33
Views: 15653

Done.

I removed the smithy and replaced it with some kind of outfitter.

And there are quite a few baskets too, so I hope you guys are happy :P
by Ragox
Sun Dec 13, 2015 1:57 pm
Forum: Interiors: Finished
Topic: i3-782-Imp
Replies: 33
Views: 15653

So we need a basket weaving area in the most important building of the village? By the way, where do they get the reed to make them from? I've never seen any. And where are all the other basket makers in Morrowind? There sure are a lot of baskets around. You try too hard to make things realistic IMO...
by Ragox
Sun Dec 13, 2015 9:48 am
Forum: Interiors: Finished
Topic: i3-794-Imp
Replies: 20
Views: 4956

Thanks a lot for finishing this review process RyanS, OE progress achieved!
Believe it or not, it was actually Seneca and Rats who touched stuff with their greasy dirty fingers, my original file is as clean as an Elven arse :D
by Ragox
Sun Dec 13, 2015 8:52 am
Forum: Interiors: Finished
Topic: i3-782-Imp
Replies: 33
Views: 15653

My idea for the smith in there was that she is mainly providing her services to the Indoril guards who also have a room in the same int, fixing their armors and weapons, but also offering some decent goods she makes when she's not required by them to any visitors. So the issue with the smithy was th...
by Ragox
Sun Dec 06, 2015 5:23 pm
Forum: Interiors: Reviewing
Topic: i4-512-Hla
Replies: 8
Views: 3024

It's great to see that someone else is adding interesting unique loot into their claims :) Fortify Endurance is really weak since it does not affect the amount of health you gain when you level up, so 15 pts will only provide you with the secondary effect of 15 pts extra maximum Fatigue and no healt...
by Ragox
Mon Nov 23, 2015 1:50 pm
Forum: News
Topic: Tamriel-Rebuilt UESP Map
Replies: 2
Views: 2450

Dang, now that map was super unexpected and is very useful IMO. I especially like the Link to Current Map feature. Now one can quickly show that [url=http://tamrielrebuilt.uesp.net/trmap/?locx=107424&locy=-210392&zoom=17]the Saveri family owns two houses here[/url] for example. Great work!
by Ragox
Wed Nov 11, 2015 5:09 am
Forum: Conceptualization
Topic: Additional Artifacts Project
Replies: 23
Views: 7734

I would be happy to see them added to the data files, though we should probably hold off on including them in any cells at this point. There should be some sort of plan on how to evenly distribute these artifacts across the mainland. Yes RyanS, I completely agree with you. The placement of the vani...
by Ragox
Tue Nov 10, 2015 1:50 pm
Forum: Conceptualization
Topic: Additional Artifacts Project
Replies: 23
Views: 7734

I've finished all artifacts now, so I'm wondering if any of you lead devs are actually interested in adding them to the TR Data file and placing them in fitting locations? Otherwise I'll just place them myself as I see fit and release this as a submod on Morrowind Nexus. I don't want to let this pro...
by Ragox
Fri Nov 06, 2015 6:12 pm
Forum: Downloads, Testing & Feedback
Topic: TR Bug & Error Reporting
Replies: 27
Views: 10771

TR_Preview

Emmurbalpitu 1,-22
  • A giant rock (TR_terr_TRV_mtpeak03) is clipping inside the place
by Ragox
Fri Nov 06, 2015 8:22 am
Forum: Interiors: Reviewing
Topic: i4-476-Red
Replies: 45
Views: 14000

Production completed.

Kudos to all who get the little Easter egg :)
by Ragox
Wed Nov 04, 2015 11:25 am
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 23984

I must say I find it really pointless to blow this thread up with ideas concercing a rework that will most likely not see the light of day until the year 2025 or so. [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=320640]A cave claim that's located East of Old Ebonheart[/url] which I finis...
by Ragox
Sun Nov 01, 2015 9:46 am
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 23984

After testing this out quite a bit I'm as happy as I expected to be with this. Our lands no longer feel for me as if they are located somewhere completely else and the experience is very natural. It's so immersive for me to be able to simply take a ship from Ebonheart to Old Ebonheart for example.
by Ragox
Thu Oct 29, 2015 10:41 am
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 23984

This is amazing Anonytroll, I'll have to install and try this out as soon as I get home from work.
I'm sure that was quite challenging to get figured out and done.
Anyways, this is really a dream come true for me personally :)
by Ragox
Sun Oct 25, 2015 6:11 pm
Forum: Project Organization
Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
Replies: 15
Views: 4755

I know you have a stake in this (I just didn't know you were still active), so if you'd like to do it yourself or have corrections/suggestions, by all means go ahead. I was just advocating this a couple times, that's all. So I'm really happy that it'll be done now, I was hoping for this to happen e...
by Ragox
Sun Oct 25, 2015 9:20 am
Forum: Project Organization
Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
Replies: 15
Views: 4755

Re: [TO DO] Hopeful To-Do for Dec 8 2015 Release

I wasn't aware of your project Anonytroll, does this include an integration with the Vvardenfell travel network?
by Ragox
Wed Oct 21, 2015 10:40 am
Forum: Interiors: Finished
Topic: i3-794-Imp
Replies: 20
Views: 4956

It would be great if someone else could do that, as I'm tied up with finishing another claim.
by Ragox
Sun Oct 18, 2015 7:27 pm
Forum: Interiors: Reviewing
Topic: i4-476-Red
Replies: 45
Views: 14000

Progress has been made and uploaded.
by Ragox
Fri Oct 09, 2015 10:58 am
Forum: Interiors: Reviewing
Topic: i4-476-Red
Replies: 45
Views: 14000

RyanS wrote:Glad you're back, Ragox. Granting!
Thank you RyanS!
I wasn't gone though, just in a lurking phase because of a severe lack of leisure time :P