Search found 179 matches
- Sat Jan 02, 2016 6:08 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 53157
Some ideas: I think it'd be nice if we focus on height in Dres architecture. So... like tall buildings to not only make it look unique from the other styles, but also to stay off of the muddy, gross ground. We should also consider water, because floods might be a problem in some areas. Some other, m...
- Tue Dec 29, 2015 10:37 pm
- Forum: Interiors: N/A
- Topic: i5-54-Red
- Replies: 27
- Views: 9736
- Wed Oct 21, 2015 12:49 am
- Forum: News
- Topic: 15.10 Release
- Replies: 14
- Views: 5174
- Sat Oct 10, 2015 6:24 am
- Forum: News
- Topic: 15.10 Release
- Replies: 14
- Views: 5174
- Fri Oct 09, 2015 9:21 pm
- Forum: News
- Topic: 15.10 Release
- Replies: 14
- Views: 5174
- Thu Oct 08, 2015 8:19 pm
- Forum: Conceptualization
- Topic: Morrowind and Akavir
- Replies: 8
- Views: 3276
I'm just saying that it made me think of the relations, not that we should expand upon Morrowind's Asianness. I'm just talking about the influence the Akaviri had on Morrowind. We could, I feel, make Morrowind more interesting if we did something with Akavir as to build upon the interactions with an...
- Thu Oct 08, 2015 12:01 pm
- Forum: Conceptualization
- Topic: Morrowind and Akavir
- Replies: 8
- Views: 3276
Morrowind and Akavir
Yo, Being Japanese myself, it's quite clear to me that Morrowind shares a few themes and ideas with Japan: ancestor worship, volcanoes, etc. Obviously, Akavir is the Asia of TES, so the Akaviri must have had some influence on Morrowind as a culture. It would be interesting to discuss the relationshi...
- Mon Sep 21, 2015 1:59 am
- Forum: Concept Art
- Topic: Artifacts Brainstorming
- Replies: 94
- Views: 31754
- Thu Aug 27, 2015 3:40 am
- Forum: Conceptualization
- Topic: the true vivec
- Replies: 23
- Views: 7358
Well, Vivec is the temple capital of Vvardenfell. Since House Dres has nothing to do with V,they don't really have the need to have a canton. Also, I've working on a Vivec mod for a while now. Unfortunately, I have to start over now, but at least the conceptualization is done. I'm trying to use all ...
- Sun Aug 16, 2015 8:54 pm
- Forum: Conceptualization
- Topic: the true vivec
- Replies: 23
- Views: 7358
I think a harbour would make more sense near the temple, not the foreign quarter. But then again, it would be better near the entrance... How about opening up the water at the entrance? Other than that, I think if we are going to fiddle with Vivec City, we should focus on expanding the city from wit...
- Sun Jul 12, 2015 5:59 pm
- Forum: Almalexia
- Topic: An Almalexia Proposal
- Replies: 110
- Views: 70287
- Sun May 24, 2015 10:30 pm
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 14391
- Sun May 17, 2015 10:15 pm
- Forum: Concept Art
- Topic: Some Ideas
- Replies: 8
- Views: 3322
Some Ideas
Here are some ideas I came up with: Argonian settlements in the south. They wouldn't want to be spoted so they would be pretty secluded, and temporary, and crudely made. Dres master warrior helm. A bonemold helm with glass parts. Resembles the face of a skyrender. It looked cool in my mind. Swamphea...
- Sun May 17, 2015 8:42 pm
- Forum: Conceptualization
- Topic: On (Telvanni) Dust Adepts [Split from the Vision thread]
- Replies: 22
- Views: 9847
I don't think Telvannis necessarily has to have ashlands for there to be Dust Adepts. Maybe they can be hired by the Telvanni to scout out/explore/be special mercenaries of the ashlands across Morrowind. I also don't see them as being a religion. Maybe they can also be hired by the player to protect...
- Sat May 09, 2015 3:23 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 10005
- Fri Apr 17, 2015 1:43 am
- Forum: Master Planning
- Topic: Ashlanders [Faction]
- Replies: 44
- Views: 28425
I don't think everything should be about story. I think, in a case like this, we should take the gameplay route and just say it'll make sense for the player to have to become Nerevarine for all Ashlander tribes. It's a prophecy. Like Theminimanx pointed: it's mostly symbolic. Same goes for the Great...
- Sat Apr 04, 2015 8:45 pm
- Forum: Interiors: Reviewing
- Topic: i4-468-Hla
- Replies: 29
- Views: 6334
- Sat Apr 04, 2015 8:42 pm
- Forum: Master Planning
- Topic: New Name Dedefecation
- Replies: 49
- Views: 15613
- Wed Mar 18, 2015 1:46 pm
- Forum: Off-Topic
- Topic: Skyrim: Home of the Nords
- Replies: 10
- Views: 4074
I have a qusstion that i forgot to ask before, and you just reminded me of: you guys said there are going to be no dwemer ruins in your skyrim, and so you replaced them with different ruins. But i think it makes sense that there be dwarven ruins. First off, when the dwarves were traveling to hammerf...
- Sat Feb 14, 2015 3:01 pm
- Forum: Concept Art
- Topic: Artifacts Brainstorming
- Replies: 94
- Views: 31754
- Sun Jan 18, 2015 12:49 pm
- Forum: Master Planning
- Topic: Notes for daedra design
- Replies: 18
- Views: 5160
I have an idea for a daedra: a buff humanoid clad in all silver, kind of like the Aurorons except more graceful. Used as guards by Azura in her city of silver, sometimes seen around her shrines. They have the power to blind their enemies for a short while, and are strongly resistant to magic. They a...
- Fri Jan 16, 2015 1:05 am
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 14391
- Fri Jan 16, 2015 1:04 am
- Forum: Interiors: Reviewing
- Topic: i4-468-Hla
- Replies: 29
- Views: 6334
- Thu Jan 15, 2015 1:50 am
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 14391
- Sun Jan 04, 2015 2:41 am
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 14391
- Fri Jan 02, 2015 9:41 pm
- Forum: Conceptualization
- Topic: Additional Artifacts Project
- Replies: 23
- Views: 7821
- Tue Dec 30, 2014 9:26 pm
- Forum: Archives
- Topic: The clockwork city?
- Replies: 15
- Views: 3815
- Sun Dec 28, 2014 3:43 am
- Forum: Hlaalu - Thirr
- Topic: [Quest Design] - A Hinted Agenda
- Replies: 4
- Views: 2456
Why not instead of stealing the documents, the player must talk his way into gaining them? Through a series of dialogue options, the player must avoid losing to the NPC he is trying to steal the papers from as the NPC uses deceptive social techniques to try and stop you from taking the documents unt...
- Sat Dec 27, 2014 9:56 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 4100
- Sat Dec 27, 2014 9:52 pm
- Forum: Off-Topic
- Topic: Bleakrock Isle's Location on Tamriel Rebuilt's Map
- Replies: 3
- Views: 2219
- Sat Dec 13, 2014 6:21 pm
- Forum: Interiors: Reviewing
- Topic: i4-468-Hla
- Replies: 29
- Views: 6334
- Sat Dec 13, 2014 4:59 pm
- Forum: Interiors: Reviewing
- Topic: i4-468-Hla
- Replies: 29
- Views: 6334
- Sun Nov 30, 2014 10:32 pm
- Forum: Interiors: Reviewing
- Topic: i5-71-Red
- Replies: 11
- Views: 2351
- Sun Nov 30, 2014 12:55 pm
- Forum: Quests & Dialogue
- Topic: [Quest Idea] Ghostwriter
- Replies: 3
- Views: 2191
- Sun Nov 30, 2014 3:41 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] Ghostwriter
- Replies: 3
- Views: 2191
[Quest Idea] Ghostwriter
Somewhere (can be anywhere), you will find a ghost floating about. Should you come close enough, he will speak to you: Do not be afraid, %PCRace. I will not harm you. I only wish to ask you: do you have neat writing ? neat writing - You see, I was an author. Well, sort of. I never released any books...
- Fri Nov 28, 2014 8:38 pm
- Forum: Interiors: Reviewing
- Topic: i5-71-Red
- Replies: 11
- Views: 2351
- Sun Nov 23, 2014 4:17 pm
- Forum: Master Planning
- Topic: Solstheim a little too close?
- Replies: 6
- Views: 2087
Solstheim a little too close?
I have a feeling that Solstheim is a little too close to the mainland. It looks like it's a part of Morrowind when it's not. It's supposed to be an independent island, and the farther away, the more remote it seams, which is what we want, right? It doesn't seam very remote when it's that close to Mo...
- Sun Nov 23, 2014 3:19 pm
- Forum: Master Planning
- Topic: Skill Checks
- Replies: 12
- Views: 2560
But it can be a way to train one's skill until they can accomplish the said task. If the player needs higher agility, he/she will be forced to train their agility to continue, making him/her a more powerful character. It's encouraging the player to go out and do stuff. Also, what's the point of havi...
- Thu Nov 20, 2014 12:57 pm
- Forum: Conceptualization
- Topic: [Artifact Idea] Web of Secrets
- Replies: 3
- Views: 1243
- Wed Nov 05, 2014 11:02 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 13632
If we are going to add plant/fungus creatures , than something like, even though this is kind of from Last of Us, a creature being controlled by a plant or a fungus could be cool. Also, I don't think that if we make a Parasect-like creature, anyone would notice. It would be cool to see a mushroom ve...