Search found 179 matches

by Dormichigan64
Sat Jan 02, 2016 6:08 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 53157

Some ideas: I think it'd be nice if we focus on height in Dres architecture. So... like tall buildings to not only make it look unique from the other styles, but also to stay off of the muddy, gross ground. We should also consider water, because floods might be a problem in some areas. Some other, m...
by Dormichigan64
Tue Dec 29, 2015 10:37 pm
Forum: Interiors: N/A
Topic: i5-54-Red
Replies: 27
Views: 9736

I think I may be up to this. Haven't done one in a while. So basically a Redoran fort, right? I don't know yet what it'll look like, but I got this.
by Dormichigan64
Wed Oct 21, 2015 12:49 am
Forum: News
Topic: 15.10 Release
Replies: 14
Views: 5174

Thank you, but it's all fixed now. Just a stupid mistake. :P
by Dormichigan64
Sat Oct 10, 2015 6:24 am
Forum: News
Topic: 15.10 Release
Replies: 14
Views: 5174

Well, I'm pretty sure I did that, but if I didn't, I would've just wasted a whole lot of time...
by Dormichigan64
Fri Oct 09, 2015 9:21 pm
Forum: News
Topic: 15.10 Release
Replies: 14
Views: 5174

My distant land generation doesn't seem to work and says it's missing a bunch of tr textures. Ex. Missing texture: 'tr_ind_banner_01.tga' etc.

Hmmm...
by Dormichigan64
Thu Oct 08, 2015 8:19 pm
Forum: Conceptualization
Topic: Morrowind and Akavir
Replies: 8
Views: 3276

I'm just saying that it made me think of the relations, not that we should expand upon Morrowind's Asianness. I'm just talking about the influence the Akaviri had on Morrowind. We could, I feel, make Morrowind more interesting if we did something with Akavir as to build upon the interactions with an...
by Dormichigan64
Thu Oct 08, 2015 12:01 pm
Forum: Conceptualization
Topic: Morrowind and Akavir
Replies: 8
Views: 3276

Morrowind and Akavir

Yo, Being Japanese myself, it's quite clear to me that Morrowind shares a few themes and ideas with Japan: ancestor worship, volcanoes, etc. Obviously, Akavir is the Asia of TES, so the Akaviri must have had some influence on Morrowind as a culture. It would be interesting to discuss the relationshi...
by Dormichigan64
Mon Sep 21, 2015 1:59 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 31754

Yo,

I just thought I'd share my Nightcutter model. It's just a simple NifSkope job, but I hope this is the kind of stuff you're looking for.

I'm kinda new to this stuff.
by Dormichigan64
Thu Aug 27, 2015 3:40 am
Forum: Conceptualization
Topic: the true vivec
Replies: 23
Views: 7358

Well, Vivec is the temple capital of Vvardenfell. Since House Dres has nothing to do with V,they don't really have the need to have a canton. Also, I've working on a Vivec mod for a while now. Unfortunately, I have to start over now, but at least the conceptualization is done. I'm trying to use all ...
by Dormichigan64
Sun Aug 16, 2015 8:54 pm
Forum: Conceptualization
Topic: the true vivec
Replies: 23
Views: 7358

I think a harbour would make more sense near the temple, not the foreign quarter. But then again, it would be better near the entrance... How about opening up the water at the entrance? Other than that, I think if we are going to fiddle with Vivec City, we should focus on expanding the city from wit...
by Dormichigan64
Sun Jul 12, 2015 5:59 pm
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 70287

25 cells, eh? Vivec is, what, about 10 cells? Alma should be bigger, but not two much. Vivec is still a large city.

And I do agree on the city being as originally planned. Or close to it.
by Dormichigan64
Sun May 24, 2015 10:30 pm
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 14391

Scratch the cavey bit part. It's pretty grand... maybe more than I intended. But nonetheless, I'm happy with it. I may have a quest idea... There is a writ of execution marked for "Bob" (temporarily). Maybe there could be a Morag Tong quest to retrieve the writ and perform it because it wa...
by Dormichigan64
Sun May 17, 2015 10:15 pm
Forum: Concept Art
Topic: Some Ideas
Replies: 8
Views: 3322

Some Ideas

Here are some ideas I came up with: Argonian settlements in the south. They wouldn't want to be spoted so they would be pretty secluded, and temporary, and crudely made. Dres master warrior helm. A bonemold helm with glass parts. Resembles the face of a skyrender. It looked cool in my mind. Swamphea...
by Dormichigan64
Sun May 17, 2015 8:42 pm
Forum: Conceptualization
Topic: On (Telvanni) Dust Adepts [Split from the Vision thread]
Replies: 22
Views: 9847

I don't think Telvannis necessarily has to have ashlands for there to be Dust Adepts. Maybe they can be hired by the Telvanni to scout out/explore/be special mercenaries of the ashlands across Morrowind. I also don't see them as being a religion. Maybe they can also be hired by the player to protect...
by Dormichigan64
Sat May 09, 2015 3:23 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 10005

abot.......
by Dormichigan64
Fri Apr 17, 2015 1:43 am
Forum: Master Planning
Topic: Ashlanders [Faction]
Replies: 44
Views: 28425

I don't think everything should be about story. I think, in a case like this, we should take the gameplay route and just say it'll make sense for the player to have to become Nerevarine for all Ashlander tribes. It's a prophecy. Like Theminimanx pointed: it's mostly symbolic. Same goes for the Great...
by Dormichigan64
Sat Apr 04, 2015 8:45 pm
Forum: Interiors: Reviewing
Topic: i4-468-Hla
Replies: 29
Views: 6334

I would like to revoke this, please. I haven't had much time to work on it, and I'm afraid I never will.
by Dormichigan64
Sat Apr 04, 2015 8:42 pm
Forum: Master Planning
Topic: New Name Dedefecation
Replies: 49
Views: 15613

Since Mournhold is the capital, I don't see why the name wouldn't be completely Dunmer sounding because I would think it has some Imperial influence.
by Dormichigan64
Wed Mar 18, 2015 1:46 pm
Forum: Off-Topic
Topic: Skyrim: Home of the Nords
Replies: 10
Views: 4074

I have a qusstion that i forgot to ask before, and you just reminded me of: you guys said there are going to be no dwemer ruins in your skyrim, and so you replaced them with different ruins. But i think it makes sense that there be dwarven ruins. First off, when the dwarves were traveling to hammerf...
by Dormichigan64
Sat Feb 14, 2015 3:01 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 31754

I hope this is a cast when used enchantment...
by Dormichigan64
Sun Jan 18, 2015 12:49 pm
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5160

I have an idea for a daedra: a buff humanoid clad in all silver, kind of like the Aurorons except more graceful. Used as guards by Azura in her city of silver, sometimes seen around her shrines. They have the power to blind their enemies for a short while, and are strongly resistant to magic. They a...
by Dormichigan64
Fri Jan 16, 2015 1:05 am
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 14391

Thanks for that Ragox! I will make sure to credit you in the end.
by Dormichigan64
Fri Jan 16, 2015 1:04 am
Forum: Interiors: Reviewing
Topic: i4-468-Hla
Replies: 29
Views: 6334

I actually haven't got the time to work on it very much much lately. I could try and speed up the process up if you would like.
by Dormichigan64
Thu Jan 15, 2015 1:50 am
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 14391

Updation #1
by Dormichigan64
Sun Jan 04, 2015 2:41 am
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 14391

Haven't been able to work on it much as of late, but will get an update up soon. I've only been able to complete about half of the layout, but I'm still working on it.
by Dormichigan64
Fri Jan 02, 2015 9:41 pm
Forum: Conceptualization
Topic: Additional Artifacts Project
Replies: 23
Views: 7821

great work so far! I'm going to try and learn how to start working on some of these soon, so stay tuned.
by Dormichigan64
Tue Dec 30, 2014 9:26 pm
Forum: Archives
Topic: The clockwork city?
Replies: 15
Views: 3815

But that would ruin the whole idea of it being completely isolated. Sotha would probably know where his own city is if it had entrances.
by Dormichigan64
Sun Dec 28, 2014 3:43 am
Forum: Hlaalu - Thirr
Topic: [Quest Design] - A Hinted Agenda
Replies: 4
Views: 2456

Why not instead of stealing the documents, the player must talk his way into gaining them? Through a series of dialogue options, the player must avoid losing to the NPC he is trying to steal the papers from as the NPC uses deceptive social techniques to try and stop you from taking the documents unt...
by Dormichigan64
Sat Dec 27, 2014 9:56 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 4100

Why? Because they're too mathematical and modern? To me, that's the point with Jiggy.
by Dormichigan64
Sat Dec 27, 2014 9:52 pm
Forum: Off-Topic
Topic: Bleakrock Isle's Location on Tamriel Rebuilt's Map
Replies: 3
Views: 2219

I, personally, don't like ESO in general, especially lore-wise. Such as no dwemer ruins in Morrowind. I don't agree upon adding it in any TR releases, but as a stand-alone mod, I think it would be quite cool.
by Dormichigan64
Sat Dec 13, 2014 6:21 pm
Forum: Interiors: Reviewing
Topic: i4-468-Hla
Replies: 29
Views: 6334

arvisrend wrote:"behaupten" == claim as in claiming an assertion, not as claiming a job :)
Still learning. :) Would it be beantragen?
by Dormichigan64
Sat Dec 13, 2014 4:59 pm
Forum: Interiors: Reviewing
Topic: i4-468-Hla
Replies: 29
Views: 6334

Ich möchte behaupten. I think maybe a small dwemer lab at the back of the cave would be a good place for the sketchy individuals to collect their goodies.
by Dormichigan64
Sun Nov 30, 2014 10:32 pm
Forum: Interiors: Reviewing
Topic: i5-71-Red
Replies: 11
Views: 2351

Completed.
by Dormichigan64
Sun Nov 30, 2014 12:55 pm
Forum: Quests & Dialogue
Topic: [Quest Idea] Ghostwriter
Replies: 3
Views: 2191

I did the math after typing this. Yeah, let's do something else. I'll edit my post.
by Dormichigan64
Sun Nov 30, 2014 3:41 am
Forum: Quests & Dialogue
Topic: [Quest Idea] Ghostwriter
Replies: 3
Views: 2191

[Quest Idea] Ghostwriter

Somewhere (can be anywhere), you will find a ghost floating about. Should you come close enough, he will speak to you: Do not be afraid, %PCRace. I will not harm you. I only wish to ask you: do you have neat writing ? neat writing - You see, I was an author. Well, sort of. I never released any books...
by Dormichigan64
Fri Nov 28, 2014 8:38 pm
Forum: Interiors: Reviewing
Topic: i5-71-Red
Replies: 11
Views: 2351

Yerp.
by Dormichigan64
Sun Nov 23, 2014 4:17 pm
Forum: Master Planning
Topic: Solstheim a little too close?
Replies: 6
Views: 2087

Solstheim a little too close?

I have a feeling that Solstheim is a little too close to the mainland. It looks like it's a part of Morrowind when it's not. It's supposed to be an independent island, and the farther away, the more remote it seams, which is what we want, right? It doesn't seam very remote when it's that close to Mo...
by Dormichigan64
Sun Nov 23, 2014 3:19 pm
Forum: Master Planning
Topic: Skill Checks
Replies: 12
Views: 2560

But it can be a way to train one's skill until they can accomplish the said task. If the player needs higher agility, he/she will be forced to train their agility to continue, making him/her a more powerful character. It's encouraging the player to go out and do stuff. Also, what's the point of havi...
by Dormichigan64
Thu Nov 20, 2014 12:57 pm
Forum: Conceptualization
Topic: [Artifact Idea] Web of Secrets
Replies: 3
Views: 1243

Maybe not say the secret in their voice, but just tell the user the secrets. Then, when equipped, the player has a much higher success rate of taunting people. You wouldn't need to do any special rituals or anything, just equip it and taunt away (maybe even some specials responses like:"how do ...
by Dormichigan64
Wed Nov 05, 2014 11:02 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 13632

If we are going to add plant/fungus creatures , than something like, even though this is kind of from Last of Us, a creature being controlled by a plant or a fungus could be cool. Also, I don't think that if we make a Parasect-like creature, anyone would notice. It would be cool to see a mushroom ve...