Search found 34 matches

by Telvayn
Sat Jan 16, 2016 5:36 pm
Forum: Master Planning
Topic: House Telvanni Brainstorming
Replies: 74
Views: 37716

A small comment on the side: isn't telepathy supposed to be a no-no in TES? It is stated in the game that even the Psijics were puzzled by the ability of the Dwemer to communicate over distance (strongly implied ingame to actually be radio communication). I'm not entirely sure this is really the ca...
by Telvayn
Sun Jun 07, 2015 9:20 pm
Forum: Developer Showcase
Topic: Asylum Showcase
Replies: 40
Views: 41023

what kind of telvanni pieces would be useful? While I can't speak for the project, a bit more variety in available bridge/ramp pieces couldn't hurt (and you can never have enough different root models ;) ). Skywind had some interesting Telvanni concepts: http://centificgrafics.deviantart.com/art/Sk...
by Telvayn
Thu Jun 04, 2015 3:28 pm
Forum: Off-Topic
Topic: Fallout 4 is out!
Replies: 6
Views: 2370

Theminimanx wrote:Huzzah, I guess. Wake me up when the Obsidian spin-off is announced.
After the Metacritic fiasco I doubt Obsidian will want to work for Bethesda. Especially since they did well with Kickstarter stuff.
by Telvayn
Tue Jun 02, 2015 3:44 pm
Forum: Developer Showcase
Topic: Asylum Showcase
Replies: 40
Views: 41023

These are great! Is there a chance you'll release the Redoran models as a general resource (the exterior set is very limited)?
by Telvayn
Mon Apr 27, 2015 11:53 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51831

RyanS wrote:It's no wonder why those pictures cannot be seen anymore. This thread is 5+ years old, and members are sure to have deleted images since then.
It doesn't even have to be their work - Imageshack deleted several of my older pictus on its own.
by Telvayn
Sun Apr 19, 2015 11:14 am
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 74955

Prehaps a custom script can be applied to such npcs to make their shirts not appear on the table of things that you can loot or something. The only thing you can have not appear on the loot tables are lights (which is why they're used for various sorters) Could use a no pickup script on the fat clo...
by Telvayn
Thu Apr 16, 2015 6:48 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 67131

wait, how could imperial influence get THAT strong on morrowind? only one city is built in that style in skyrim, and morrowind it'self is the most isolationist out of all the other provinces... Skyrim was far less likely to couse trouble for the Septim Empire, so there were more forts and towns bui...
by Telvayn
Thu Apr 09, 2015 9:35 pm
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 69994

st.Veloth, The Repenting wrote:this even leaves room for things like a haunted old dagoth section of the city... that would make one hell of a quest.
Such a section would be a part of Old Mournhold, ruins deep underground.
by Telvayn
Sat Apr 04, 2015 10:48 pm
Forum: Archives
Topic: [Fixed]
Replies: 2
Views: 1897

Distant Activator fix (in this case the Vivec plugin) is probably the culprit, seeing how it replaces those doors with static versions that can be generate by MGE (and after you do that, the .esp files aren't needed for anything).
by Telvayn
Thu Mar 05, 2015 10:00 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 31718

I thought hopesfire was an ebony scimitar. I didn't mention trueflame because thats obvious. It looks like one, but Almalexia says that the "twin blades, Hopesfire and Trueflame" were the wedding gift Dumac gave her and Nerevar. Despite the look it makes sense both swords would be forged ...
by Telvayn
Thu Mar 05, 2015 12:08 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 31718

Cicero wrote:As chimer artifacts, do you mean weapons similar to hopesfire?
Hopesfire and Trueflame are Dwemer in origin.
by Telvayn
Thu Feb 19, 2015 12:40 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 232279

Gnomey wrote:Sort of as though Germany were to build a port, a factory and a government building on the North Sea and then call it New Hamburg.
It's not like such things didn't happen. The Dutch founded New Amsterdam that later became New York when the Englishmen took over.
by Telvayn
Wed Feb 18, 2015 10:56 pm
Forum: Conceptualization
Topic: Nirnroot?
Replies: 12
Views: 2949

Nirnroot is a plant that rings or buzzes or whatever that noise is supposed to be. This implies that Nirnroot is tonal in nature which would make it related to the Dwemer technology that made the Tribunal into gods and was able to harness the power of Lorkan's Heart. Its effects are all a form of &...
by Telvayn
Wed Feb 18, 2015 5:29 pm
Forum: Master Planning
Topic: The Mages Guild [Faction]
Replies: 16
Views: 6237

I mean - Wasn’t Ranis Athrys a pretty cold character - almost Telvanni like in her ruthlessness? Seeing how we can hear the Telvanni Archmagister (one before Gothren) killed her parents, it seems likely she was connected with the House. Skink-in-Tree’s-Shade aks you to murder an ex-me...
by Telvayn
Sat Feb 07, 2015 4:41 pm
Forum: Master Planning
Topic: Slavery in Morrowind
Replies: 26
Views: 7123

The Caldera Ebony Mine is run by the Caldera Mining Company, which is an Imperial company. "The Caldera Mine[sic] Company is chartered by the Emperor to extract ebony ore from rich underground deposits here." You need an Imperial Charter (which to common folk could seem to by a charter gi...
by Telvayn
Fri Feb 06, 2015 6:20 pm
Forum: Master Planning
Topic: Slavery in Morrowind
Replies: 26
Views: 7123

My question was more if that's a case of the Telvanni being sort of "anything-goes" and the officers of Imperial law not actually punishing non-Dunmer slaveholders due to corruption in Telvanni lands, or if it's because the slave law had been expanded to anyone in Morrowind being allowed ...
by Telvayn
Fri Feb 06, 2015 8:20 am
Forum: Master Planning
Topic: Slavery in Morrowind
Replies: 26
Views: 7123

Foreigners can own slaves; in fact, in vanilla Morrowind the Caldera Ebony Mine does just that. So in short, yes, there is room for political conflict. Caldera's mine is run by House Hlaalu. Still, there is no reason to think foreigners can't own slaves, when one (factionless) owns a slave market i...
by Telvayn
Thu Feb 05, 2015 10:55 pm
Forum: Master Planning
Topic: Slavery in Morrowind
Replies: 26
Views: 7123

I'm not sure whether the child of a slave and master would be a slave, but -- except perhaps in Hlaalu lands -- the child would certainly not be legitimized, and would likely be sent far away/banished so as to remain out of sight. That would probably be the social convention, anyway; individual fam...
by Telvayn
Mon Feb 02, 2015 8:48 pm
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 47247

There are Bethesda NPCs who either go to the mainland themselves or talk about their connections with it: [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=314846#314846]post 1[/url] and [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=295653#295653]post 2[/url]. One thing to note ...
by Telvayn
Mon Feb 02, 2015 12:26 am
Forum: Master Planning
Topic: Slavery in Morrowind
Replies: 26
Views: 7123

There is one bit of dialogue in Morrowind which talks about the Houses in context of slavery (and largely fits what already was said) The Dark Elves have traditionally permitted enslavement of Humans, Orcs, Argonians, and Khajiit, and mistreatment of these races is not recognized as a crime, other t...
by Telvayn
Fri Jan 23, 2015 12:32 pm
Forum: Master Planning
Topic: Twin Lamps [Faction]
Replies: 17
Views: 7317

Re: Slaves (present state & future affiars)

Kalvitto wrote:Question: can TL have a temporary/complimentary holding grounds for those waiting to be deported.
The Argonian Embassy in Ebonheart already does that (though they don't have much room).
by Telvayn
Wed Jan 21, 2015 7:04 pm
Forum: Master Planning
Topic: Imperial Archaeological Society [Faction]
Replies: 39
Views: 19165

Where does the idea for the IAS come from? I can't find any mention of it in TES lore, only the [url=http://www.uesp.net/wiki/Lore:Imperial_Geographical_Society]Geographical Society[/url]. You didn't look deep enough - it is mentioned in Redguard [img]http://www.imperial-library.info/sites/default/...
by Telvayn
Sun Jan 18, 2015 8:00 pm
Forum: Master Planning
Topic: Morag Tong Brainstorming
Replies: 20
Views: 9045

Figured I'd post this here. Though this does make the writ on Larrius Varro extremely strange. It could have been a "grey writ". All the lore we have on those is: Morag Tong only accepts legally approved contracts called 'writs,' but rumor hints at the execution of secret extralegal 'grey...
by Telvayn
Sun Nov 02, 2014 4:34 pm
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5160

Re: Notes for daedra design

gro-Dhal wrote:Vanilla Morrowind has eight varieties of daedra. The Atronachs, Scamps and Clannfears are ‘neutral’ creatures, while the others each serve a particular daedric prince.
Both Scamps and Clannfears are specifically said to be servants of Dagon.
by Telvayn
Thu Sep 18, 2014 2:56 pm
Forum: Master Planning
Topic: Taxes and Property
Replies: 11
Views: 3361

Gnisis isn't a straightforward case though - we get sent there to collect taxes for the Redoran, but the Empire has its own [url=http://www.uesp.net/wiki/Morrowind:Ragash_gra-Shuzgub]tax collector[/url] there (imprisoned by Baladas for the arrogance of demanding him to pay taxes; note she is in the ...
by Telvayn
Wed Sep 17, 2014 11:50 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 31718

Dormichigan64 wrote:The CS crashes whenever I try to open it. What's up with that?
Did you try to select the required masterfiles manually? The CS will crash when loading a plugin that requires 5 or more.
by Telvayn
Mon Sep 15, 2014 2:21 pm
Forum: Archives
Topic: Akamora Missing Nifs? Help Desperately Needed
Replies: 2
Views: 1103

This is a well-known error in the MGSO. Go into your Morrowind folder and delete the Morrowind\Meshes\f\Furn_De_Table_03.NIF file.
by Telvayn
Thu Jul 24, 2014 2:56 pm
Forum: Old Ebonheart
Topic: OE Castle
Replies: 86
Views: 41487

I understand that Altmer live for hundreds of years, but is there any existing lore to suggest that this early before the war the Thalmor were already resurgent? The Thalmor supposedly started acting in the open (at least on Summerset) shortly after the Oblivion Crisis (claiming they ended it) and ...
by Telvayn
Fri Jun 13, 2014 6:02 pm
Forum: Master Planning
Topic: New Name Dedefecation
Replies: 49
Views: 15551

Rats wrote:Oh yeah, agreed -- gray's also the American spelling of the color so I guess we're bound to use it in any case :D
Bethesda uses both versions with grey being more common than gray.
by Telvayn
Fri May 23, 2014 7:09 pm
Forum: Conceptualization
Topic: Outlander?
Replies: 7
Views: 1836

Dormichigan64 wrote:Yeah, but you're still dunmer, from Morrowind.
You came from Cyrodiil - nobody knows whether you had spent a single day in Morrowind prior to your release. Hence the outlander thing.
by Telvayn
Fri May 23, 2014 6:57 pm
Forum: Conceptualization
Topic: Outlander?
Replies: 7
Views: 1836

Isn't that supposed to mean you're not from Morrowind? Which fits the backstory of being brough from the Imperial City.
by Telvayn
Sat May 03, 2014 7:12 pm
Forum: Archives
Topic: Discussion about TR assets.
Replies: 25
Views: 3732

Making a pie out of whatever part of a scrib seems like an odd mashup of dunmer and non-dunmer culture that, to me, doesn't fit in at all with the rest of the ingame food items. Seeing how Redoran Cooking Secrets give you a recipe for a pie made from several regional ingredients (saltrice, kwama eg...
by Telvayn
Wed Mar 12, 2014 2:02 am
Forum: Concept Art
Topic: Dres honey farming?
Replies: 18
Views: 6350

Or go with using it as a preservative... in rituals concerning preparing corpses for making bonewalkers and other things like that...
by Telvayn
Sat Feb 22, 2014 4:16 pm
Forum: Conceptualization
Topic: Populating the ash swamp.
Replies: 23
Views: 6135

Perhaps you could retexture [url=http://www.nexusmods.com/morrowind/mods/22189/?]Melchior's Myconoids[/url] ([url=http://static-1.nexusmods.com/15/mods/100/images/22189-3-1237780366.jpg]either[/url] [url=http://static-1.nexusmods.com/15/mods/100/images/22189-5-1237780366.jpg]one[/url]) and flavor th...