Skype Meeting Summary Notes for December 05 2015
Recording starts mid-conversation
Rift Pass could be transformed into a normal Dunmer stronghold – maybe with shrine to St. Felms.
NOTE: Need to fix Passes in TR_Preview (Passes are not labeled properly)
Historical Events
Veloth's Route. This is primarily a straight line from west to east. Ending in the Necrom area, where Veloth then continues off to the east.
Need “Pilgrims Path†for Mainland. Need to figure out later where the shrines will be.
History of Old Ebonheart.
See book TR_bk_HistoryEbon_gro “The Ebon Heart of Morrowind: A History†by Qualia Tarvix.
Sewer system (TR_i3-591-Imp) currently has Liche Gate, Hall of Kings Pass, Katariah Tomb.
May want to add a shrine/temple to Lokhan (aka Shezarr) in Ebonheart. It should be in the Old Mournhold Style. Possibly an ancestral tomb to the Raathim (Ra'athim) – the royal family of Morrowind.
Raathim family were a Great House but then elevated to a position of power. Imperial propaganda elevated the family to its “Royal†status.
Would the Raathim have a separate ancestor tomb?
Do we want 2 ancestor shrines under Old Ebonheart?
Shrine to Lokhan should be under Old Ebonheart Castle.
Should it be a known location or should there be a door? Maybe the Archaeological Society could be looking for it.
What exactly was the settlement at the site of Old Ebonheart?
Was it a city or just a castle estate (the Raathim Family)? A really prominent family held a lot of land. The castle estate was burnt to the ground. The Raathim clan had relations with Indoril and Hlaalu. After the mass suicide, the Indoril side died out and the Hlaalu side of the family came into power. The Hlaalu side of the family gave the estate grounds to the Empire. The estate was huge.
Possible ways to show the estate ruins.
1. Raathim estate somewhere else
2. Make temple of Lokhan ruin larger (top = castle estate ruins, below = Lokhan shrine)
3. Maybe scatter ruins around the area
OE Grotto Claim? Could link to Raathim Family Shrine, or a Dunmer Stronghold, or Old Mourhold ruin.
Events leading up to the Armistice:
Was there an Imperial invasion? Or the destruction was caused by inter-house conflict?
Issue: How did Hlaalu come to control “Watersmarch?â€Â
- A lot of the land fell to house Hlaalu.
- If there was an Imperial invasion, the Hlaalu let the Imperials into Morrowind. Or the Armistice gave the land to House Hlaalu. For the Hlaalu support, the Imperials gave the land to them.
- Maybe House Redoran was in a bad state at the time.
Architectural History
Chimer people first lived in caves, along mountains. Shrines in mountains. Ashlander / Ancestral Burial sites. Built Velothi Towers. Then moved to plains and built Velothi Strongholds (aka Dunmer Strongholds?).
Velothi Towers are the oldest buildings.
Possibly these towers were Academies or Places of Scholarship, devoted to the old ways of Veloth.
Places of learning. Or just the first building built by the “Chimerâ€Â, for communal groups.
Possibly the towns around Necrom were originally Velothi towers. As the settlements grew, the towers were taken down or maybe they are in ruins under the towns. May just want to add some dialog about this, or books. Could possibly add towers as trade houses.
Dreshaan Plains building = Dunmer Stronghold style.
Propylon Chambers:
- Messenger system for the clans that controlled the strongholds.
- Only one Propylon Index due to game-play.
Dunmer Strongholds:
-Military Posts and or Layover posts
-Should be some strongholds on the western coast of the Inner Sea.
-Not really good for transporting troups.
From "Before the Ages of Man" (OBLIVION BOOK)
-Velothi high culture also disappeared on the mainland as well.
- Strongholds built until the war with the Nord.
- Dres continued to build strongholds in their own style.
After Dunmer strongholds, then moved to Velothi towns or Bugshell, Ashlander camps.
Velothi Towers, expect to find the old mournhold ruins, in more of a temple style. The temple style ruins will be used for shrines to the ancestors, as apposed the daedric ruins which were used for worshiping Daedra.
Misc Topics
Drakehold: Because we are putting off changes to Mainland until the end, any changes will be done much much later. Eastern forts were abandoned by the Imperial. Undead may or may not remain here.
Travel Plug-in: Adding dialog. Dialog can be copied/pasted. The dialog can be fixed later. Maps are ready. Plug-in will be a separate esp file, included in the main download files. The stiltstrider port in Bal Oyra was deleted.
Search found 933 matches
- Tue Jan 19, 2016 1:01 pm
- Forum: Project Organization
- Topic: TR Skype Meeting Summaries
- Replies: 54
- Views: 43105
- Mon Jan 18, 2016 3:26 pm
- Forum: Downloads, Testing & Feedback
- Topic: Data/CRC Error when extracted including TR_data.bsa
- Replies: 2
- Views: 7856
Something must have happened to the TR...7z file during your download. I just tested downloading the file from Nexus, and I was able to extract all the files, without any errors, using 7-Zip versions 9.20 and 15.14. Please try downloading the file again, and see if you still experience the same issu...
- Mon Jan 18, 2016 3:10 pm
- Forum: News
- Topic: Tamriel Rebuilt 2016 - Moving House
- Replies: 11
- Views: 43333
- Sat Jan 16, 2016 1:13 am
- Forum: Conceptualization
- Topic: Something special for the Developers Emeritus
- Replies: 6
- Views: 10409
Something special for the Developers Emeritus
Should we do something special for the Developers Emeritus in-game?
I was thinking something like special unique enchanted rings, or enchanted armor.
The Ring of Hermit, Ring of Gaff, Ring of Katze ...
Any thoughts?
I was thinking something like special unique enchanted rings, or enchanted armor.
The Ring of Hermit, Ring of Gaff, Ring of Katze ...
Any thoughts?
- Tue Jan 12, 2016 10:36 pm
- Forum: Master Planning
- Topic: The Master NPC LIst
- Replies: 15
- Views: 7006
I've had the same idea. DO NOT DO THIS BY HAND . I can automate the whole process. I've held off on this only because I am not that familiar with how the dialog/questing is implemented in the esp/esm files yet. But I'll get there. I do think it is important to know what NPCs are doing what. And I do...
- Sat Jan 09, 2016 1:03 pm
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 9406
That looks good. Kaziem10 has some interesting concepts here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24954 Crucifigo has some concept art here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24765 I also remember seeing a bunch of pictures of mushrooms, but can not find the links...
- Thu Jan 07, 2016 10:08 pm
- Forum: The Dumping Ground
- Topic: n3-9-Mis
- Replies: 5
- Views: 9251
- Thu Jan 07, 2016 9:18 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR Bug & Error Reporting
- Replies: 27
- Views: 11613
TR_Mainland On the BGSF there was an issue reported with a line of dialogue that was altered for some reason, causing some un-needed compatibility issues with some mods. http://forums.bethsoft.com/topic/1510489-tamriel-rebuilt-the-official-thread-2/page-5 Here is WH-Reapers message with fix. This w...
- Thu Jan 07, 2016 8:56 pm
- Forum: Misc TR Topics
- Topic: Bluefoot Mushrooms
- Replies: 6
- Views: 10704
- Sat Jan 02, 2016 11:27 pm
- Forum: Interiors: Unclaimed
- Topic: Interior Claim Proposal Thread
- Replies: 19
- Views: 16676
Here's a map of the current Mines (VV included) https://photos-3.dropbox.com/t/2/AABnDBsK1GPv-eWeSF-liU-NYlgtTRsi_OV5nTesEXFOeQ/12/297281794/png/1024x1024/2/_/0/4/mines2a_small.png/CILS4I0BIAEgAiAEIAUgBygH/59rchgqwbfb7hmm/AACeXHqXuHQfW4ST_Pp-L5JKa/mines2a_small.png Note, only places that are named &...
- Sat Jan 02, 2016 2:02 pm
- Forum: Downloads, Testing & Feedback
- Topic: technical problems with the new release scheme (Solved!)
- Replies: 6
- Views: 3190
- Thu Dec 31, 2015 10:18 pm
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 9406
I think Seneca, and I have rudimentary modeling skills. Not sure about anyone else. [/size] Yes, I can do most static objects. I even know how to deal with clothing. My goal for this year is to understand motion/animation (these are not necessarily the same) better, and get some models moving. One ...
- Thu Dec 31, 2015 10:12 pm
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 9406
New flora sounds very exciting! But do green plants include the flora_bc_fern references? If so we've got a helluva lot of replacing to do. [/size] It does - however it seems that at times TR forgot the rule. But I'm in no rush to replace existing flora. Just be sure future caves do not have any gr...
- Thu Dec 31, 2015 2:17 am
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 9406
Misc Concept Art: 1) Mushrooms and other foliage/flora for the Velothi Mountains. These will be used to replace most of the pine tress in the Velothi Mountains. 2) Plants for inside caves. TR decided awhile ago that there should be no Green plants inside caves - so we need more plants. We currently ...
- Fri Dec 25, 2015 12:08 pm
- Forum: Misc TR Topics
- Topic: Almalexia Interior Cells
- Replies: 3
- Views: 2430
- Fri Dec 25, 2015 12:05 pm
- Forum: Developer Showcase
- Topic: Mixeraeon93 Showcase
- Replies: 2
- Views: 2161
- Wed Dec 23, 2015 1:03 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 8474
Double post: I'm officially cancelling the data unification idea for the time being. I am not capable to help at it anymore, at this point. As said I've been hoping, I could do this as the last thing in 2015. But it's failing on resistances inside and outside, so yeah, fuck it, I guess. [/size] I'm...
- Sun Dec 20, 2015 1:38 pm
- Forum: Project Organization
- Topic: TR Skype Meeting Recordings
- Replies: 4
- Views: 3622
- Sun Dec 20, 2015 12:09 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart: things to be done
- Replies: 34
- Views: 20991
Dirt to main road = good change Excess chimneys = good, but be sure to check all interiors and set accordingly. I know that the removal of the smoke is to help with the frame-rate in the area - but unsure how significant it will be. sign = good change, its been commented on a couple of times in irc;...
- Sat Dec 19, 2015 11:27 am
- Forum: Project Organization
- Topic: GitHub/Redmine usage? Please read!
- Replies: 34
- Views: 13459
Remember psi29a and Not, that we are just looking for a DEMO. We just need to see how things work with Redmine. Please do not go overboard and create a whole system at this time. Just a claim or 2 for interiors, exteriors and quests should suffice, and whatever else you think would be nice. I still ...
- Sat Dec 19, 2015 11:18 am
- Forum: Project Organization
- Topic: Tutorials and Resources for Asset Developers [Assets]
- Replies: 1
- Views: 1884
- Thu Dec 17, 2015 5:13 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR_Data Download
- Replies: 2
- Views: 3299
- Wed Dec 16, 2015 9:45 pm
- Forum: Asset Development
- Topic: Request: new rug models
- Replies: 9
- Views: 11842
- Wed Dec 16, 2015 2:52 pm
- Forum: Project Organization
- Topic: GitHub/Redmine usage? Please read!
- Replies: 34
- Views: 13459
But I do think Anonytroll should take a look at it and test it out, especially if it's compatible with phpbb and Drupal, which is awesome. [/size] Of course Anonytroll needs to look this over, but he and I are coming at this from different angles. He needs to look at this from a Webmaster point of ...
- Wed Dec 16, 2015 11:52 am
- Forum: Project Organization
- Topic: GitHub/Redmine usage? Please read!
- Replies: 34
- Views: 13459
- Tue Dec 15, 2015 11:48 am
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 245336
- Tue Dec 15, 2015 11:17 am
- Forum: Downloads, Testing & Feedback
- Topic: TR Bug & Error Reporting
- Replies: 27
- Views: 11613
TR_Data The Ebony Katana has an icon issue where there is a sphere kind of floating around the image of the weapon. There's also a few other meshes that have visible white borders around the icon image, a few books come to mind. Also, the Goya drink needs to either have the icon remade or the textu...
- Mon Dec 14, 2015 2:25 pm
- Forum: Misc TR Topics
- Topic: Publicity and OpenMW
- Replies: 9
- Views: 3830
- Sun Dec 13, 2015 1:40 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 42398
Might I point out that 4-112 still does not use the latest approved interior? I don't know whether this one was dropped or for some other reason. Thank you for pointing that out. Gnomey is currently putting everything together for the next release, I'll PM him and see about getting this change impl...
- Sun Dec 13, 2015 1:29 pm
- Forum: Project Organization
- Topic: The TR website - Input required
- Replies: 11
- Views: 3962
Profile Info no longer needed: ICQ Number: - don't even know what that is. AIM Address: - who uses AIM anymore? MSN Messenger: - ditto Yahoo Messenger: - ditto The rest are ok. Maybe change Website to Website/Facebook page: And the rescaling of the images is always desired. Not sure about whether we...
- Sun Dec 13, 2015 1:13 pm
- Forum: Project Organization
- Topic: GitHub/Redmine usage? Please read!
- Replies: 34
- Views: 13459
I've updated the subject for this thread. While 'Kittens!!' may be cute, they certainly do not convey the main ideas in this thread. My thoughts on Github. Github was developed for software geeks ( like me ), who want to collaborate on building a piece of software. Unfortunately, I have never had th...
- Sat Dec 12, 2015 10:07 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR_Data Download
- Replies: 2
- Views: 3299
Old Versions:
TR_Data v1510Last Updated October 14, 2015
TR_Data v1510Last Updated October 14, 2015
- Sat Dec 12, 2015 9:17 pm
- Forum: Interiors: Reviewing
- Topic: i3-743-Ind
- Replies: 36
- Views: 28813
- Sat Dec 12, 2015 9:11 pm
- Forum: Hlaalu - Thirr
- Topic: The South Andothren-Thirr merge
- Replies: 80
- Views: 35316
- Sat Dec 12, 2015 9:08 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 42398
- Sat Dec 12, 2015 9:01 pm
- Forum: Indoril - Thirr
- Topic: Indoril-Thirr Section File
- Replies: 54
- Views: 38390
- Sat Dec 12, 2015 8:59 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart East Merge (formerly M3A4W)
- Replies: 136
- Views: 55149
- Sat Dec 12, 2015 8:56 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart Section File
- Replies: 87
- Views: 72987
- Thu Dec 10, 2015 6:43 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart Section File
- Replies: 87
- Views: 72987
- Sat Dec 05, 2015 2:16 pm
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 245336
I think it would be good to make a master list of the lore questions that have to be made clear together with the reasons why they are important for the work of TR. This is what we plan on doing. We just need some time (and meetings) to decide on what is history/lore and what still needs to figured...