Search found 34 matches
- Fri Jun 06, 2014 9:50 am
- Forum: Interiors: N/A
- Topic: i4-470-Hla
- Replies: 48
- Views: 20493
- Fri Jun 06, 2014 9:48 am
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 15416
- Sat Apr 26, 2014 7:30 pm
- Forum: Interiors: Finished
- Topic: i5-49-Red
- Replies: 38
- Views: 12657
The Velothi cave section could also include some natural ingredient containers. The alchemist grows common, potted ingredients in the basement and more exotic (but still local) ingredients on the walls of the cave. Even if I don't end up using ingredient containers, a few vine statics would fit in t...
- Sat Apr 26, 2014 2:31 pm
- Forum: Interiors: Finished
- Topic: i5-49-Red
- Replies: 38
- Views: 12657
Hi, Yeti! I've been experimenting with how I can combine the Velothi cave pieces and the Redoran hut pieces. The exterior of the shop looks like it's built into the canyon wall, so set up the shell of the interior so that the bottom level opens up into a Velothi cave piece. The top level of the shop...
- Sun Mar 30, 2014 8:10 pm
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 15416
I've changed the layout of the tomb to a two-level multipurpose structure instead of a single-level tomb. Several of the original rooms were moved to the lower level. Two new rooms were added with a more varied detail scheme. The two pits were combined. A potion of Rising Force and a scroll of Recal...
- Wed Mar 26, 2014 8:13 pm
- Forum: Interiors: Finished
- Topic: i3-764-Imp
- Replies: 8
- Views: 2192
The lower levels will be filled with old (in-need of repair) armor and weapons making it a bit difficult to get to the ladders. - How about making the player have to pick up the weapons/armor to get to the ladder? FYI: Weapons and armor do not have collision boxes. A player could simply walk right ...
- Tue Mar 25, 2014 11:40 am
- Forum: Interiors: Finished
- Topic: i5-49-Red
- Replies: 38
- Views: 12657
- Sun Mar 23, 2014 9:09 pm
- Forum: Interiors: Finished
- Topic: i3-725-Imp
- Replies: 66
- Views: 12619
Errors or Glitches: - Noticeable flickering on the wall near the two chairs just before the hidden room - The silverware pots on the hutch are not stacked properly; they float. Positive Feedback: - The Khajiit skull with turquoises placed in the eye sockets looks quite handsome. - The hidden room is...
- Sun Mar 23, 2014 5:29 pm
- Forum: Interiors: N/A
- Topic: i5-77-Red
- Replies: 8
- Views: 2849
I have revisited this file to organize and clean it. The cells have been properly named: TR_i5-77-Red_01 and TR_i5-77-Red_02 The NPCs and related path grids and objects have been removed. No other major changes have been made. If the farmhouse/storage shack flip is okay, then I'd say I'm ready for t...
- Sun Mar 23, 2014 5:13 pm
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 15416
I've revisited this file for some reorganizing and cleaning. The NPCs, scripts, containers, etc. from the Showcase file have been removed. A few tiles have been removed. Overall, the tomb is now cleaner and smaller. The cell name is now properly-named: TR_i5-72-Red. I am thinking of adding a few mor...
- Sun Mar 23, 2014 2:19 pm
- Forum: Interiors: N/A
- Topic: i4-470-Hla
- Replies: 48
- Views: 20493
- Fri Mar 21, 2014 12:04 pm
- Forum: Interiors: Finished
- Topic: i3-769-Imp
- Replies: 8
- Views: 2458
- Fri Mar 14, 2014 2:24 pm
- Forum: Interiors: N/A
- Topic: i4-470-Hla
- Replies: 48
- Views: 20493
First File
The first file includes the full shell for the egg mine portion only and not the upper cave portion. Entrance to the Mine - Standard kwama egg mine entrance. Leads forward to a twisting passage, left to the egg nests, and right to a store-room. Excavated Passage - Artificial excavation by the egg mi...
- Sun Mar 09, 2014 2:07 am
- Forum: Interiors: N/A
- Topic: i4-470-Hla
- Replies: 48
- Views: 20493
The lower half will, as the claim details request, be a legal egg mine. I'd like the cavern to be a mix of carefully excavated mine shafts and sprawling naturally-kwama-formed catacombs. The excavated portions would have the usual features for an egg mine: carts, rails, crates of eggs ... I think a ...
- Sat Mar 08, 2014 1:10 am
- Forum: Interiors: N/A
- Topic: i4-470-Hla
- Replies: 48
- Views: 20493
- Mon Mar 03, 2014 11:30 am
- Forum: Interiors: N/A
- Topic: i5-77-Red
- Replies: 8
- Views: 2849
*** Update! File 4 - March 3rd, 2014 *** Path grid and north marker set for the storage house. All necessary ownership flags set for both cells. Illegal-to-sleep-here markers set for both cells. Next Steps: Add a few lines of unique dialogue to Baran and Marati. --> About this ... As I understand it...
- Sun Mar 02, 2014 1:44 am
- Forum: Interiors: N/A
- Topic: i5-77-Red
- Replies: 8
- Views: 2849
Third Upload - File Details
*** Update -- File Three, March 1st, 2014 *** All of the concept notes from my initial claim still stand. I have used the Redoran hut top floor and bottom floor (1 and 2 respectively) as the interior shell for the storage house. Yes, the storage house is larger and "grander" than their liv...
- Sat Mar 01, 2014 11:25 am
- Forum: Quests & Dialogue
- Topic: [Quest Design] - Lan Orethan Region - Farmer of Destiny
- Replies: 5
- Views: 1381
I like the overall feel of this quest. I would definitely want to play it. Finding a Dunmer and helping him reclaim his farm after he saw a vision of Azura ... Well, how could I not after becoming the Nerevarine? I believe that there are a few issues with the quest, though. The chronology is a bit o...
- Sun Feb 23, 2014 11:54 pm
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 15416
Initial Claim Upload
The "Omoril Ancestral Tomb" that I used previously as an interior showcase has been re-purposed for this claim. The cell name is now "TR_i5_72_Red[Omoril Ancestral Tomb]". The cell is not yet connected to the exterior world. Let me know if there are any problems accessing the cel...
- Sun Feb 23, 2014 10:35 pm
- Forum: Interiors: Finished
- Topic: i4-499-Hla
- Replies: 10
- Views: 2401
- Sun Feb 23, 2014 9:16 pm
- Forum: Interiors: Finished
- Topic: i4-499-Hla
- Replies: 10
- Views: 2401
File
The Ilaren Ancestral Tomb is a medium-sized Velothi tomb based on the Great House Hlaalu faction. The tomb focuses especially on the Hlaalu's mercantile nature and surface-deep Temple loyalty. The first main chamber was created solely to please the Temple, and the chamber features a large ash pit an...
- Fri Feb 21, 2014 10:09 pm
- Forum: Developer Showcase
- Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
- Replies: 9
- Views: 2693
The barrel has been fixed. The urn was a mistake -- I had converted all of the bonemeal chests to urns, and I had forgotten the chest near the first room. Won't happen again. I have removed the frescoes. They would have looked nice, but there was no easy way around the ghosting. I placed the totem s...
- Fri Feb 21, 2014 9:25 pm
- Forum: Interiors: Finished
- Topic: i4-499-Hla
- Replies: 10
- Views: 2401
Interior shell already done. Mash-up of inspiration between Vivec waistworks and canalworks (because its near the river), the grandness of the Venim Ancestral Tomb, and my own infatuation with guar. The tomb will be that of a guar-herding family. Large, interesting design -- lots of ramps, stairs, a...
- Fri Feb 21, 2014 5:16 pm
- Forum: Archives
- Topic: Skeletal Creature Models?
- Replies: 2
- Views: 911
Skeletal Creature Models?
How feasible would it be, technically speaking, to create new, skeletal creature models? Skeletons of every creature wouldn't be realistic, but guar skeletons, kagouti skeletons, and cliff racer skeletons might be interesting. The guar skeletons would be particularly useful. I'm not an expert in Dun...
- Fri Feb 21, 2014 1:25 pm
- Forum: Interiors: Finished
- Topic: i5-72-Red
- Replies: 28
- Views: 15416
- Fri Feb 21, 2014 11:51 am
- Forum: Developer Showcase
- Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
- Replies: 9
- Views: 2693
I have expanded the Omoril Ancestral Tomb in my second revision of the file. The bonemeal chests have been replaced with urns. More altars have been added, as the tomb is split in two places by narrow pitfalls. The pitfalls are not empty. Offerings to the ancestors have been added at each altar. Sor...
- Fri Feb 21, 2014 8:09 am
- Forum: Interiors: N/A
- Topic: i5-77-Red
- Replies: 8
- Views: 2849
- Fri Feb 21, 2014 6:55 am
- Forum: Developer Showcase
- Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
- Replies: 9
- Views: 2693
- Wed Feb 19, 2014 10:03 pm
- Forum: Conceptualization
- Topic: A comprimise for in-depth versus background characters
- Replies: 2
- Views: 1481
- Wed Feb 19, 2014 5:15 pm
- Forum: Archives
- Topic: Nordic steel forging
- Replies: 4
- Views: 1131
Rats, that brings up an idea for a quest. A Dunmer swordsmith and a Nord swordsmith meet -- maybe they're both looking to open up a smithy -- and each contends that their blades are best. The Dunmer, a smith of House Dres, believes that forging the bones of his ancestors (or using his ancestors in s...
- Wed Feb 19, 2014 1:27 pm
- Forum: Archives
- Topic: Nordic steel forging
- Replies: 4
- Views: 1131
- Tue Feb 18, 2014 6:55 pm
- Forum: Developer Showcase
- Topic: TheLordArchcanon's Interior Showcase
- Replies: 16
- Views: 3695
Wel-Gordhaur's Look-See at "Redoran Lair"
[url]http://imgur.com/a/AibCa#0[/url] I've linked an imgur album above. It includes screenshots of your showcase -- some things I thought you did really well, and some things I thought could use some definite improvement. Now, take what I say with a grain of salt -- I'm not an official previewer -- ...
- Tue Feb 18, 2014 8:57 am
- Forum: Developer Showcase
- Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
- Replies: 9
- Views: 2693
Overall looking good! Not an int-maker myself but I can point out the largest issue with it: the cave pieces not being gridsnapped. The problem isn't so much lack of gridsnap as its consequences, it's possible to place interior shell pieces manually but very easy to make mistakes without noticing t...
- Sun Feb 16, 2014 5:28 pm
- Forum: Developer Showcase
- Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
- Replies: 9
- Views: 2693
Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
The file has been cleaned with the TES Advanced Mod Editor. The tomb features 1 new script, 9 new NPCs, 1 new creature, 2 new containers, and 1 new cell. No new meshes have been created or used. The extension makes use of De_p furniture as well as other original Morrowind resources. The tomb is not ...