Search found 34 matches

by Wel-Gordhaur
Fri Jun 06, 2014 9:50 am
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20493

It goes well. I have not had much time to work on it because of outside responsibilities, but I had made good progress on the project already. I'm in the detailing stage at the moment.
by Wel-Gordhaur
Fri Jun 06, 2014 9:48 am
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 15416

The tomb should be finished relatively soon. I would like to re-visit the pitfalls again and perhaps re-arrange the skeleton(s) and the loot.
by Wel-Gordhaur
Sat Apr 26, 2014 7:30 pm
Forum: Interiors: Finished
Topic: i5-49-Red
Replies: 38
Views: 12657

The Velothi cave section could also include some natural ingredient containers. The alchemist grows common, potted ingredients in the basement and more exotic (but still local) ingredients on the walls of the cave. Even if I don't end up using ingredient containers, a few vine statics would fit in t...
by Wel-Gordhaur
Sat Apr 26, 2014 2:31 pm
Forum: Interiors: Finished
Topic: i5-49-Red
Replies: 38
Views: 12657

Hi, Yeti! I've been experimenting with how I can combine the Velothi cave pieces and the Redoran hut pieces. The exterior of the shop looks like it's built into the canyon wall, so set up the shell of the interior so that the bottom level opens up into a Velothi cave piece. The top level of the shop...
by Wel-Gordhaur
Sun Mar 30, 2014 8:10 pm
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 15416

I've changed the layout of the tomb to a two-level multipurpose structure instead of a single-level tomb. Several of the original rooms were moved to the lower level. Two new rooms were added with a more varied detail scheme. The two pits were combined. A potion of Rising Force and a scroll of Recal...
by Wel-Gordhaur
Wed Mar 26, 2014 8:13 pm
Forum: Interiors: Finished
Topic: i3-764-Imp
Replies: 8
Views: 2192

The lower levels will be filled with old (in-need of repair) armor and weapons making it a bit difficult to get to the ladders. - How about making the player have to pick up the weapons/armor to get to the ladder? FYI: Weapons and armor do not have collision boxes. A player could simply walk right ...
by Wel-Gordhaur
Tue Mar 25, 2014 11:40 am
Forum: Interiors: Finished
Topic: i5-49-Red
Replies: 38
Views: 12657

I'd like to take this on to follow my i5-77 claim.

I'd use the in_redoran_hut_topfloor_01 paired with the in_redoran_hut_bfloor_02 for the shop interior and attach an in_velothicave_01 piece for the owner's living space (since the local map shows that the shop may be built into a cliffside).
by Wel-Gordhaur
Sun Mar 23, 2014 9:09 pm
Forum: Interiors: Finished
Topic: i3-725-Imp
Replies: 66
Views: 12619

Errors or Glitches: - Noticeable flickering on the wall near the two chairs just before the hidden room - The silverware pots on the hutch are not stacked properly; they float. Positive Feedback: - The Khajiit skull with turquoises placed in the eye sockets looks quite handsome. - The hidden room is...
by Wel-Gordhaur
Sun Mar 23, 2014 5:29 pm
Forum: Interiors: N/A
Topic: i5-77-Red
Replies: 8
Views: 2849

I have revisited this file to organize and clean it. The cells have been properly named: TR_i5-77-Red_01 and TR_i5-77-Red_02 The NPCs and related path grids and objects have been removed. No other major changes have been made. If the farmhouse/storage shack flip is okay, then I'd say I'm ready for t...
by Wel-Gordhaur
Sun Mar 23, 2014 5:13 pm
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 15416

I've revisited this file for some reorganizing and cleaning. The NPCs, scripts, containers, etc. from the Showcase file have been removed. A few tiles have been removed. Overall, the tomb is now cleaner and smaller. The cell name is now properly-named: TR_i5-72-Red. I am thinking of adding a few mor...
by Wel-Gordhaur
Sun Mar 23, 2014 2:19 pm
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20493

First round of detailing is complete.
by Wel-Gordhaur
Fri Mar 21, 2014 12:04 pm
Forum: Interiors: Finished
Topic: i3-769-Imp
Replies: 8
Views: 2458

For this and the other Old Ebonheart wall and tower interiors, is there a particular OE shell model that should be used, or is the standard Imperial tower shell acceptable?
by Wel-Gordhaur
Fri Mar 14, 2014 2:24 pm
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20493

First File

The first file includes the full shell for the egg mine portion only and not the upper cave portion. Entrance to the Mine - Standard kwama egg mine entrance. Leads forward to a twisting passage, left to the egg nests, and right to a store-room. Excavated Passage - Artificial excavation by the egg mi...
by Wel-Gordhaur
Sun Mar 09, 2014 2:07 am
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20493

The lower half will, as the claim details request, be a legal egg mine. I'd like the cavern to be a mix of carefully excavated mine shafts and sprawling naturally-kwama-formed catacombs. The excavated portions would have the usual features for an egg mine: carts, rails, crates of eggs ... I think a ...
by Wel-Gordhaur
Sat Mar 08, 2014 1:10 am
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20493

I'm not claiming this yet, but I have an idea for the theme of the interior. "(-12, -27) Egg mine + cave. Interconnected. The bottom entrance is a legal egg mine, and is actively worked. The top half is a hostile area, and not in use as part of the mining operation. It could be an abandoned par...
by Wel-Gordhaur
Mon Mar 03, 2014 11:30 am
Forum: Interiors: N/A
Topic: i5-77-Red
Replies: 8
Views: 2849

*** Update! File 4 - March 3rd, 2014 *** Path grid and north marker set for the storage house. All necessary ownership flags set for both cells. Illegal-to-sleep-here markers set for both cells. Next Steps: Add a few lines of unique dialogue to Baran and Marati. --> About this ... As I understand it...
by Wel-Gordhaur
Sun Mar 02, 2014 1:44 am
Forum: Interiors: N/A
Topic: i5-77-Red
Replies: 8
Views: 2849

Third Upload - File Details

*** Update -- File Three, March 1st, 2014 *** All of the concept notes from my initial claim still stand. I have used the Redoran hut top floor and bottom floor (1 and 2 respectively) as the interior shell for the storage house. Yes, the storage house is larger and "grander" than their liv...
by Wel-Gordhaur
Sat Mar 01, 2014 11:25 am
Forum: Quests & Dialogue
Topic: [Quest Design] - Lan Orethan Region - Farmer of Destiny
Replies: 5
Views: 1381

I like the overall feel of this quest. I would definitely want to play it. Finding a Dunmer and helping him reclaim his farm after he saw a vision of Azura ... Well, how could I not after becoming the Nerevarine? I believe that there are a few issues with the quest, though. The chronology is a bit o...
by Wel-Gordhaur
Sun Feb 23, 2014 11:54 pm
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 15416

Initial Claim Upload

The "Omoril Ancestral Tomb" that I used previously as an interior showcase has been re-purposed for this claim. The cell name is now "TR_i5_72_Red[Omoril Ancestral Tomb]". The cell is not yet connected to the exterior world. Let me know if there are any problems accessing the cel...
by Wel-Gordhaur
Sun Feb 23, 2014 10:35 pm
Forum: Interiors: Finished
Topic: i4-499-Hla
Replies: 10
Views: 2401

The new cell name is "TR_i4_499_Hla[Ilaren Ancestral Tomb". (ilaren ancestral tomb) Edits: The offerings on the altars have been scaled down to be more level-appropriate for the region (e.g. the raw glass is now glassware). Likewise, the ebony shortsword has been replaced by a few ebony ar...
by Wel-Gordhaur
Sun Feb 23, 2014 9:16 pm
Forum: Interiors: Finished
Topic: i4-499-Hla
Replies: 10
Views: 2401

File

The Ilaren Ancestral Tomb is a medium-sized Velothi tomb based on the Great House Hlaalu faction. The tomb focuses especially on the Hlaalu's mercantile nature and surface-deep Temple loyalty. The first main chamber was created solely to please the Temple, and the chamber features a large ash pit an...
by Wel-Gordhaur
Fri Feb 21, 2014 10:09 pm
Forum: Developer Showcase
Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
Replies: 9
Views: 2693

The barrel has been fixed. The urn was a mistake -- I had converted all of the bonemeal chests to urns, and I had forgotten the chest near the first room. Won't happen again. I have removed the frescoes. They would have looked nice, but there was no easy way around the ghosting. I placed the totem s...
by Wel-Gordhaur
Fri Feb 21, 2014 9:25 pm
Forum: Interiors: Finished
Topic: i4-499-Hla
Replies: 10
Views: 2401

Interior shell already done. Mash-up of inspiration between Vivec waistworks and canalworks (because its near the river), the grandness of the Venim Ancestral Tomb, and my own infatuation with guar. The tomb will be that of a guar-herding family. Large, interesting design -- lots of ramps, stairs, a...
by Wel-Gordhaur
Fri Feb 21, 2014 5:16 pm
Forum: Archives
Topic: Skeletal Creature Models?
Replies: 2
Views: 911

Skeletal Creature Models?

How feasible would it be, technically speaking, to create new, skeletal creature models? Skeletons of every creature wouldn't be realistic, but guar skeletons, kagouti skeletons, and cliff racer skeletons might be interesting. The guar skeletons would be particularly useful. I'm not an expert in Dun...
by Wel-Gordhaur
Fri Feb 21, 2014 1:25 pm
Forum: Interiors: Finished
Topic: i5-72-Red
Replies: 28
Views: 15416

I could potentially use my interior showcase, the Omoril Ancestral Tomb, to fulfill this claim. The showcase is available for viewing in the Developer's Showcase forum.
by Wel-Gordhaur
Fri Feb 21, 2014 11:51 am
Forum: Developer Showcase
Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
Replies: 9
Views: 2693

I have expanded the Omoril Ancestral Tomb in my second revision of the file. The bonemeal chests have been replaced with urns. More altars have been added, as the tomb is split in two places by narrow pitfalls. The pitfalls are not empty. Offerings to the ancestors have been added at each altar. Sor...
by Wel-Gordhaur
Fri Feb 21, 2014 8:09 am
Forum: Interiors: N/A
Topic: i5-77-Red
Replies: 8
Views: 2849

I have not yet been promoted to Interior Modder, BUT I am in the final revision stages of my showcase and I have high hopes that I will be recommended to the Tamriel Rebuilt team. The i5-77-Red caught my eye for a few reasons: it's part of the fifth map, the "Heartland" release, and I'd lo...
by Wel-Gordhaur
Fri Feb 21, 2014 6:55 am
Forum: Developer Showcase
Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
Replies: 9
Views: 2693

I'm moving the file containing my revision of the interior to a new reply, too, as I've been informed that that is the standard. (This will also act as a "bump".) Version two of the interior shows marked improvement over the previous file. I re-did the entire shell and used gridsnap from t...
by Wel-Gordhaur
Wed Feb 19, 2014 10:03 pm
Forum: Conceptualization
Topic: A comprimise for in-depth versus background characters
Replies: 2
Views: 1481

I really like this idea. I think it would be great if NPCs on Vvardenfell had this kind of subtle detail, too. Some do, of course, but not all.
by Wel-Gordhaur
Wed Feb 19, 2014 5:15 pm
Forum: Archives
Topic: Nordic steel forging
Replies: 4
Views: 1131

Rats, that brings up an idea for a quest. A Dunmer swordsmith and a Nord swordsmith meet -- maybe they're both looking to open up a smithy -- and each contends that their blades are best. The Dunmer, a smith of House Dres, believes that forging the bones of his ancestors (or using his ancestors in s...
by Wel-Gordhaur
Wed Feb 19, 2014 1:27 pm
Forum: Archives
Topic: Nordic steel forging
Replies: 4
Views: 1131

I'm not officially part of the project yet, but I think that including things like that is a great idea. "Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism." ~ Rich Burlew Now, I don't hold this quote to be completely true...
by Wel-Gordhaur
Tue Feb 18, 2014 6:55 pm
Forum: Developer Showcase
Topic: TheLordArchcanon's Interior Showcase
Replies: 16
Views: 3695

Wel-Gordhaur's Look-See at "Redoran Lair"

[url]http://imgur.com/a/AibCa#0[/url] I've linked an imgur album above. It includes screenshots of your showcase -- some things I thought you did really well, and some things I thought could use some definite improvement. Now, take what I say with a grain of salt -- I'm not an official previewer -- ...
by Wel-Gordhaur
Tue Feb 18, 2014 8:57 am
Forum: Developer Showcase
Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
Replies: 9
Views: 2693

Overall looking good! Not an int-maker myself but I can point out the largest issue with it: the cave pieces not being gridsnapped. The problem isn't so much lack of gridsnap as its consequences, it's possible to place interior shell pieces manually but very easy to make mistakes without noticing t...
by Wel-Gordhaur
Sun Feb 16, 2014 5:28 pm
Forum: Developer Showcase
Topic: Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb
Replies: 9
Views: 2693

Wel-Gordhaur's Interior Showcase - Omoril Ancestral Tomb

The file has been cleaned with the TES Advanced Mod Editor. The tomb features 1 new script, 9 new NPCs, 1 new creature, 2 new containers, and 1 new cell. No new meshes have been created or used. The extension makes use of De_p furniture as well as other original Morrowind resources. The tomb is not ...