Search found 326 matches

by sasquatch2o
Mon Jan 18, 2016 7:42 am
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 150737

I just wanted to agree completely with the above poster. 100%.
by sasquatch2o
Wed Jan 13, 2016 12:35 am
Forum: Developer Showcase
Topic: Kevaar's Questing Showcase
Replies: 24
Views: 21007

Why is TR making all these changes, updating the website etc if they are unwilling to even respond to showcases (especially questing) in a timely manner? Shouldn't this be an extreme priority for TR? This project can only progress if more people become active, so. Why even bother if people who are w...
by sasquatch2o
Sun Jan 10, 2016 5:02 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 52885

Good duscussion going, lots of good input. I think sasquatch raises some really good points, especially about detailing the more mundane aspects of Dres life. And those two sketches you posted, sasquatch, is that your own materal? Looks really good, well thought-out details bringing the whole toget...
by sasquatch2o
Sat Jan 09, 2016 9:07 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 52885

Quick sketches inspired by the meeting: [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Sketches/DresArch_zpskc5ruvdf.jpg][img]http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/DresArchThumb_zpssbobtmcc.jpg[/img][/url] [url=http://i136...
by sasquatch2o
Sat Jan 09, 2016 8:54 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 52885

what im say'n.

[img]http://i.imgur.com/dYu5cV4.jpg?1[/img]

fullsize:
http://imgur.com/dYu5cV4

side view example:
http://imgur.com/Qz9tpe4
by sasquatch2o
Sat Jan 09, 2016 4:07 am
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 52885

EJRS had some nice photos of cave dwellings reminiscent of an anthill.. But I think something slightly less organic would be better or a compromise of that with more going on around the base and underneath. I also like some components of kaziems's sketches..Not liking these latest at all though.. Fo...
by sasquatch2o
Sun Oct 25, 2015 5:28 pm
Forum: Project Organization
Topic: Developer Roll-Call
Replies: 28
Views: 8402

inactive. not able to work on this project atm. Waiting for next full release.
by sasquatch2o
Sun Oct 25, 2015 5:18 pm
Forum: Project Organization
Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
Replies: 15
Views: 4748

How bout review and merge all completed quests and interiors for next release. Or at least within the next 2. I think the goal of these frequent releases should be to update with as much content as we have. Also would like to see OE interiors completed soon. No reason tmhose remaining castle claims ...
by sasquatch2o
Tue Oct 06, 2015 4:54 pm
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 215508

I think it would be most useful to review what has been done the last 2 years. Analyze what still needs to be done. And decide what needs to change to accomplish it. What is preventing real progress? That would be a good next meeting or 2. Exteriors and interiors need to be done, quests scripted, np...
by sasquatch2o
Tue Oct 06, 2015 4:08 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 74896

As paint ages it becomes lighter not darker. Lighter than a burn. And the cracks here should be showing through to the paper or the layer beneath. this is because as it dries over time the shrinking paint causes stretching and minor cracks where there is a difference between thick and thin paint. Th...
by sasquatch2o
Sat Sep 26, 2015 2:48 am
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 74896

Like your other work this is very nice. I do have a few suggestions though. 1. The lower part is a little muddy yet. To remedy this I would draw a line showing behind the figures for the ground and bring more of the grey down into the background to add contrast. Mostly an issue on right side (fog ou...
by sasquatch2o
Thu Sep 10, 2015 6:12 am
Forum: Master Planning
Topic: Dungeon Distributions & Concepts
Replies: 19
Views: 8255

My main critique is that difficulty should be scaled more exponentially with most things in mainland being at least as difficult as anything on vvardenfell. Or. Scaling up difficulty of red zones on vvardefell. http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24291 I posted on this in another th...
by sasquatch2o
Mon Sep 07, 2015 5:03 pm
Forum: Interiors: N/A
Topic: i5-60-Red
Replies: 61
Views: 27718

The barrel table is there because it is for gambling. The edges of the barrel catch the dice. I think I had two games on it. One where u find an object under cup or short string and very common dice if I remember correct. The bar is also often packed so the is not enough seating and table space. I r...
by sasquatch2o
Wed Aug 05, 2015 3:34 pm
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 215508

I'd prioritize remaining OE interiors and completing as many misc quests in that area as possible, as soon as possible. While this is done faction and guild quests should be in discussion and design process. Over rehashing and clarifying existing maps and plans doesn't seem overly necessary, how man...
by sasquatch2o
Wed Aug 05, 2015 3:29 pm
Forum: Project Organization
Topic: Cleaning up the forums
Replies: 51
Views: 17886

I'd make review section open to everyone to post. Also open all proposed quests and create claims for those that make the cut. Forums seem relatively fine as is only the planning section need to be revised imo. I'd just make a set of comprehensive doc's and sticky em. Actual progress and priority se...
by sasquatch2o
Fri Jun 26, 2015 5:45 am
Forum: Interiors: Finished
Topic: i3-290-Ind
Replies: 29
Views: 9206

Should the entrance / exit to the city be an open grate here with a false exterior? It'd be a nice touch to be able to peer outside into the exterior. Making this an exterior cell and pasting in the surrounding buildings could make this possible and make the things appear more seamless.
by sasquatch2o
Thu Jun 25, 2015 3:31 am
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 215508

Aside from that, Swiftoak -- who plans to take part in the meeting -- wishes to discuss increasing communication with OpenMW. Good plan, their work could have major implications on what extent almalexia should be reworked and what will be possible with dres cities. There may even be the possibility...
by sasquatch2o
Thu Jun 25, 2015 3:08 am
Forum: Concept Art
Topic: 10Kaziem's Concept Art
Replies: 45
Views: 31645

Ancestor Mushrooms, which grow in caves and especially tombs. http://kaziem.deviantart.com/art/AncestorMushroom-541662063 I think Kaziem's drawings are much more ideal. My only suggestion is on the lifecycle of the mushroom. Have the "chin attached early then desperate later. The head lifting ...
by sasquatch2o
Wed May 20, 2015 11:31 am
Forum: Concept Art
Topic: Shipal-Shin inspirational stuff
Replies: 48
Views: 28400

I like the textures for city pretty well. I'd prefer lighter colors for shipalshin though. I think it'd look like a dryer hotter heat and transition better with plains and more Mediterranean agricultural and coastal areas. Plain & Highlands: http://farm4.static.flickr.com/3091/2579777404_e93d7b7...
by sasquatch2o
Sun May 17, 2015 1:44 am
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 215508

How does one attend the meeting?
by sasquatch2o
Thu May 14, 2015 8:20 pm
Forum: Master Planning
Topic: Passes
Replies: 25
Views: 9765

If you find the idea of another imperial held pass offensive, just reduce the bridge and entrance. Add a ruined facade and make this a little known pass for traders adventures and cutthroats built out of the ruins of an old nordic fortress or tomb or monastery of some kind. Simply removing it on wha...
by sasquatch2o
Thu May 14, 2015 4:15 pm
Forum: Project Organization
Topic: development stages
Replies: 2
Views: 1450

development stages

I'd like to suggest a radical idea. While it may not recieve much support, I think it would be a good step to reducing workload and making forward progress. The amount of work left to complete the mainland is daunting. Interiors alone there are probably another 800-1k to go, at least. I estimate tha...
by sasquatch2o
Thu May 14, 2015 3:15 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51692

I think listing defining charicteristics for each faction would help with the process of deciding on a fitting set of architecture. When I think domination and slavery, order, outwardly hostile, but inwardly proud and cultured. I think a focus on infrastructure and altering the landscape through awe...
by sasquatch2o
Tue May 12, 2015 12:41 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51692

I disliked relevant architecture because it was too cramped in the interiors even if the outside s interesting to look st. I like redoran for its uniqueness. The combination of them is very poor though for a number of reasonSS. Most are a very clear com bikini of the two. Dres should be more unique ...
by sasquatch2o
Sun May 10, 2015 6:21 pm
Forum: Archives
Topic: Choice Games and interactive story
Replies: 1
Views: 1760

Choice Games and interactive story

As cranky, old gamer I've become bored with most games so, when I do game, I find myself gravitating toward the shorter, more casual games I enjoyed as a kid. I enjoyed arcade type gameplay but what really captured my imagination and held my interest were games where storytelling, adventure and choi...
by sasquatch2o
Sun May 10, 2015 6:17 pm
Forum: Off-Topic
Topic: Choice Games
Replies: 2
Views: 1896

Choice Games

As cranky, old gamer I've become bored with most games and, when I do game, I find myself gravitating toward the shorter, more casual games I enjoyed as a kid. I enjoyed arcade type gameplay but what really captured my imagination and held my interest were games where storytelling, adventure and cho...
by sasquatch2o
Wed May 06, 2015 1:34 pm
Forum: Master Planning
Topic: House Redoran Landscape
Replies: 38
Views: 22715

The images EJRS posted are how I envision the coastal area of dres territory. I posted a few similar images in a regional concepts or brainstorming thread. I'd like see the images you are posting for an already completed perfectly fine area. Used or a transitional zone along the southern mountains a...
by sasquatch2o
Sat May 02, 2015 1:08 am
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51692

Mwgek had some awesome dries models made back in o'12. I don't know why they were never used, but made a little wider with some bridge peices and modular second story pieces they would be luvly! Some nice looking animated lanterns and glyphs were made as well. I'd like to see those used or recreated...
by sasquatch2o
Thu Apr 30, 2015 4:11 pm
Forum: Master Planning
Topic: Ashlanders [Faction]
Replies: 44
Views: 28092

Im opposed to any third gender for ashlanders. I suppose shamans could eb given a third gender but why? Political correctness or the mere alien'nes of it? Third gender wasn't in vanilla it shouldn't be done retroactively. Also seems like a big oversight to overlook kinship system or political system...
by sasquatch2o
Wed Apr 29, 2015 12:27 am
Forum: Conceptualization
Topic: somewhat difficult quest idea
Replies: 6
Views: 3140

I think it could work especially if they follow a predefined path. Maybe they travel into another themed zone and stop at a watering hole to camp for a couple nights this would create an opportunity for bandit attack while the player rests. Maybe player could influence the course of rtravel fter thi...
by sasquatch2o
Sun Apr 26, 2015 3:37 am
Forum: Exteriors: Finished
Topic: 4-50-Hla
Replies: 11
Views: 8898

This may be relevant. http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24308&highlight= I think the islands shown above are really excessive, unless those in red are submerged or to be removed. Some additional reference material: http://ian.umces.edu/imagelibrary/displayimage-6881.html http:...
by sasquatch2o
Sun Apr 26, 2015 3:29 am
Forum: Interiors: N/A
Topic: i5-56-Red
Replies: 52
Views: 13244

I want to thank folks for all the responses to this interior. Somehow I neglected to do that. Some notes on this: Vendors are intended to service those who leave offerings at both the templeand tombs. The ancestral ghosts that dwell in the tombs are highly protective. They tolerate those outsiders b...
by sasquatch2o
Wed Apr 22, 2015 1:17 pm
Forum: Interiors: N/A
Topic: i5-60-Red
Replies: 61
Views: 27718

After 5 months of virtually no progress on this I'm surprised you've come to this conclusion just now. I know it this interior relatively matches the shell of the neighboring interior because I used those pieces in this claim and referee to the completed claims before I began. Since you are claiming...
by sasquatch2o
Sat Apr 11, 2015 11:01 pm
Forum: Interiors: N/A
Topic: i3-591-Imp
Replies: 80
Views: 25043

Personally, I like the lights and think it compliments the textures and makes things more interesting. If only for the sake of consistency I think lights should be placed for the mushrooms even if made a little dimmer. I really love this interior. Having it completed shows real progress. The extra c...
by sasquatch2o
Mon Apr 06, 2015 12:18 am
Forum: Interiors: Reviewing
Topic: i4-468-Hla
Replies: 29
Views: 6226

Could you leave the collapsed tunnel and add another entrance? Maybe a narrow passage player has to swim through to enter a new broken wall on the other side. Something that can be seen but not immediately reached without some effort. Perhaps this could connect with the nearby ruin. From there the p...
by sasquatch2o
Thu Apr 02, 2015 11:30 pm
Forum: Interiors: N/A
Topic: i5-60-Red
Replies: 61
Views: 27718

Sounds reasonable. Maybe there is a simpler way to get a working ladder on both sides. It will take some effort to get the back area up to snuff. Was pretty brute force piecing it together. Thanks for the update.
by sasquatch2o
Sat Mar 21, 2015 2:22 am
Forum: Old Ebonheart
Topic: OE Castle
Replies: 86
Views: 41287

TR continues to focus on minor details before adequately setting priorities and realizing the big picture. OE doesnt need concepts or new flora. It requires NPCs, quests and completed castle interiors. Concept are needed for Oreleth and other future releases. Nemon had stated would continue exterior...
by sasquatch2o
Sat Mar 07, 2015 10:14 pm
Forum: Asset Development
Topic: Dwarven Long Bow and Arrow
Replies: 7
Views: 3050

I think dwermer weapons should appear more mechanized. A bow should be something like modern compound bows with gears and moving parts for increased draw and power.
by sasquatch2o
Sat Mar 07, 2015 10:08 pm
Forum: Conceptualization
Topic: Interactivity.
Replies: 4
Views: 2611

I'd like to see more of this type of persistent investment and settlement building. Where choices alter the game world. I really enjoyed raven rock quest line for example. It'd be nice if these things would unlock for certain quest lines. Some ideas: Imperial trading company: Endgame might be findin...
by sasquatch2o
Sat Jan 31, 2015 7:49 pm
Forum: Master Planning
Topic: Passes
Replies: 25
Views: 9765

Madly dysfunctional, yet so typical.