Search found 1643 matches

by Theo
Fri Aug 21, 2015 12:34 pm
Forum: Master Planning
Topic: Player Freedom
Replies: 8
Views: 4646

Here...

[url]http://www.gamasutra.com/view/feature/185353/focusing_creativity_rpg_genres.php[/url]
by Theo
Fri Aug 21, 2015 10:14 am
Forum: Master Planning
Topic: Player Freedom
Replies: 8
Views: 4646

That is a fundamental question you raise worsas. I recall reading an article on the web (if only I was able to find it), in which various subgenres of RPG videogames are identified. I recall there are at least three of them: sandbox RPGs (elder scroll series), story-driven RPGs (witcher series), dun...
by Theo
Wed Aug 12, 2015 2:52 pm
Forum: Project Organization
Topic: TR Pipeline Discussion
Replies: 68
Views: 35073

I know. My main point is that quests also should be planned from top to bottom: Starting with main quest, following major faction quests to give more background on major institutions and characters and with misc quests serving as an icing on the cake, to help to characterize various regions better. ...
by Theo
Tue Aug 11, 2015 2:58 pm
Forum: Project Organization
Topic: TR Pipeline Discussion
Replies: 68
Views: 35073

This is just my 2 cents, but when I joined the project long ago I somehow expected that the ultimate goal of TR would to expand the experience of playing morrowind by extending it's main quest. After player defeats Dagoth Ur (and possibly Almalexia) what will be the further future for morrowind? Wil...
by Theo
Wed Nov 19, 2014 8:50 am
Forum: Indoril - Thirr
Topic: New Roa Dyr Design
Replies: 62
Views: 29314

This is just my 2 cents, but regarding the docks area I think the estate would benefit visually from not being so open in the direction to the docks. By creating another walled area in there you would underline even more the secluded nature of the central garden and the canalesque nature of the adja...
by Theo
Sun Sep 07, 2014 7:27 pm
Forum: Indoril - Thirr
Topic: Vhul (Tier III City)
Replies: 28
Views: 12410

@Yeti: I do particularly mean this... @Gnomey: I did check the village in CS, I don't think that makes such a difference. Don't take me wrong, I like some parts of Vul I mentioned very much. It is mainly in contrast to them that these gaps stand out even more and undermine Gnomey's attempt to create...
by Theo
Fri Sep 05, 2014 10:30 am
Forum: Indoril - Thirr
Topic: Vhul (Tier III City)
Replies: 28
Views: 12410

I like the overall design, but one look at the image demonstrates the inherent weakness of the Velothi set, when used for compact urban environment: that is that the sloped walls of the velothi buildings make it very difficult for one building to adjoin the next, without there always being some smal...
by Theo
Fri Aug 22, 2014 4:13 pm
Forum: Old Ebonheart
Topic: Fighter's Guild
Replies: 32
Views: 15178

Here are some random ideas on a possible quest. Perhaps have a quest to recruit two of six possible candidates for the guild at some stage of the quest, that can later aid player in some final confrontatio.: A) Dunmer archer: Somehow enigmatic elf, who is renowned as a hunter of wild beasts and mons...
by Theo
Wed Aug 13, 2014 6:00 pm
Forum: Conceptualization
Topic: More Artifacts Project
Replies: 18
Views: 2227

A related discussion is in this thread:

[url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23601&sid=e5b229cd23a1f3aef74210c8417317e2[/url]
by Theo
Wed Aug 13, 2014 4:12 pm
Forum: Conceptualization
Topic: Balancing new enchantments
Replies: 34
Views: 5656

So now that there is Ragox's thread about new artifacts has any of these ideas been implemented?
by Theo
Wed Aug 13, 2014 7:18 am
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 74533

Let me guess where you draw your inspiration from. Jerusalem?
by Theo
Thu Aug 07, 2014 4:22 pm
Forum: Literature
Topic: Artifact Descriptions
Replies: 14
Views: 5321

Speaking of artifacts, doesn't Gwai-Lo mean something like "white devil" in Chinese, a word they used for white people? Yeah... A silly easter egg of mine from old times. I took it from original Deus Ex. The blade itself is already bordering uber, but needless to say it was much more well...
by Theo
Thu Jul 03, 2014 2:50 am
Forum: Developer Showcase
Topic: Ironed Maidens' Showcase ~Sermon -1~
Replies: 64
Views: 10064

Learning the technicalities of dialogue and scripting is not that hard, actually. I recommend you to google and download Morrowind Scripting for Dummies tutorial and you should be just fine. If you can handle just the basics you can already create a great deal of quests. As I said, you can give it a...
by Theo
Wed Jul 02, 2014 3:05 pm
Forum: Developer Showcase
Topic: Ironed Maidens' Showcase ~Sermon -1~
Replies: 64
Views: 10064

I am afraid, Ironed Maidens, that there is a running misunderstanding about the purpose of a showcase thread. You are expected to design and implement some quest in a form of playable *.esp file. The quest does not have to be overly long or complex, but it should showcase your best abilities as a wr...
by Theo
Sat Jun 28, 2014 12:27 pm
Forum: Developer Showcase
Topic: Ironed Maidens' Showcase ~Sermon -1~
Replies: 64
Views: 10064

Easy, dude :) This is a quest showcase. In the end you will be required to implement your design.
by Theo
Fri Jun 27, 2014 2:32 pm
Forum: Exteriors: Claimed
Topic: 5-29-Red
Replies: 65
Views: 38764

In this case I must say only great work! The finished cells seem near perfect to me.
by Theo
Fri Jun 27, 2014 2:25 pm
Forum: Developer Showcase
Topic: Ironed Maidens' Showcase ~Sermon -1~
Replies: 64
Views: 10064

As I said - there is a no single optimal way to develop a quest. If this way of writing helps you to develop the quest design, go for it. But let me remind you that you are about to join a community project and it is better to develop ideas in stages and have the input of other modders and approval ...
by Theo
Thu Jun 26, 2014 10:31 pm
Forum: Exteriors: Claimed
Topic: 5-29-Red
Replies: 65
Views: 38764

After a first look it seems fine to me. Perhaps I would not place the fisherman house that close to that other building. In TES III two buildings that close together already give an impression of a small settlement.
by Theo
Thu Jun 26, 2014 5:09 pm
Forum: Developer Showcase
Topic: Ironed Maidens' Showcase ~Sermon -1~
Replies: 64
Views: 10064

Hello Ironed Maidens, there is not a one single way to design a quest, so please take my advice with reservations, but I am afraid it can be said for certain that the approach you chose in this thread is not a very good way to go. Usually you do not want to get into the details of dialogue until the...
by Theo
Fri Jun 06, 2014 8:19 am
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

So is there any problem with the new file? Can this be moved to review_?
by Theo
Fri Jun 06, 2014 7:38 am
Forum: Master Planning
Topic: The Indoril problem
Replies: 32
Views: 27772

I could not agree more with your decision on Akamora, Sload. I have detailed Akamora and Mephalain mountains quite a lot and I can assure you all the moddy, weird and nonstandard stuff there is left is about ten procent of the original state. This area was originally done by kebra, who had a truly g...
by Theo
Mon Jun 02, 2014 3:40 pm
Forum: Master Planning
Topic: Indoril Settlements
Replies: 46
Views: 26483

OK, if Akamora is going to be scrapped, is there any reason to presume that it should be replaced by an egg-mining Velothi town? This concept of egg-mining settlement does not strike me as something that special and relocating a couple of egg-mines that just happen to be nearby would truly be a drop...
by Theo
Wed May 28, 2014 6:32 am
Forum: Master Planning
Topic: Quests & Faction Structure
Replies: 11
Views: 3486

That could work if the higher tiers of the legion had more to do with beauraucracy, politics, governance and diplomacy, rather than law enforcement Or maybe there could be multiple ways to become an official of the occupying force. One could start the conflicting political imperial line once he woul...
by Theo
Mon May 26, 2014 5:38 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

I have finished my work. I am uploading the independent file, you can test it with esp. If you will merge it with esp just remove all the non-quest related NPCs and monsters from Harru cavern.
by Theo
Thu May 15, 2014 5:09 am
Forum: Literature
Topic: True laws of charity
Replies: 6
Views: 3100

Thanks for the tips. I will edit this text during the weekend and implement your suggestions.
by Theo
Wed May 14, 2014 9:38 pm
Forum: Literature
Topic: True laws of charity
Replies: 6
Views: 3100

I am by no means offended and must agree with your arguments. This is exactly the kind of discussion I wanted to raise: what is the purpose of Temple charity and how does it differ from the one of Imperial cult. I believe there is an agreement the Indoril seek to preserve the status quo, but the con...
by Theo
Wed May 14, 2014 10:57 am
Forum: Literature
Topic: True laws of charity
Replies: 6
Views: 3100

True laws of charity

Ok, here is my take on one prominent aspect of Indoril society. English is my natural language and lore is not my experties, but I hope this text at least raises some interesting philosophical issues that might be relevant. True laws of charity Great house Indoril is widely acknowledged as the most ...
by Theo
Sat May 10, 2014 6:56 am
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

Thanks rot, these are really good comments. I have fixed them and uploaded new file. Only some comments: - The inconsistent and moody behaviour of the wizard is part of a way I wish to portray him, but I made the disposition requirements for selling the slave equal. - The key is named "key from...
by Theo
Fri May 09, 2014 7:11 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

I have checked the file and nothing is missing. All the unnamed cells can be removed.

The key locations are
"Erethan Plantation"
"Pedivur's Tower"
and
"Harru Cavern"
by Theo
Thu May 08, 2014 9:02 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

OK, here it is. Alpha testing completed ready for review.
by Theo
Thu May 08, 2014 9:01 am
Forum: Archives
Topic: Treasure hunt chests
Replies: 7
Views: 1159

Each key should be at least unique, if nothing else, so having them as a part of leveled list is probably a bad idea. After having them removed from the leveled lists the current treasure chests on map1 lose their purpose. So I would be for removing the keys and in future if we want to make a simila...
by Theo
Wed May 07, 2014 2:43 pm
Forum: Archives
Topic: Treasure hunt chests
Replies: 7
Views: 1159

Treasure hunt chests

It was originally my idea to put the 22(or so) new TR keys that appear on some leveled lists as a random loot to some use and having corresponding 22 chests with some pretty reward scattered randomly in some remote locations. While this added a purpose and some fun to trying to collect the keys and ...
by Theo
Wed May 07, 2014 5:40 am
Forum: Almalexia
Topic: Exterior Changes around Othrensis
Replies: 18
Views: 6059

The solitary hill with Othrensis looks a little bit out of place IMO as it stands out in otherwise flat ragion. There should be several similar cliffy formations in the region, although significantly smaller (Largest of them could maybe serve as a foundation for solitary building or manor, but not t...
by Theo
Sun May 04, 2014 7:08 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

Thank you rot, I will try that out.
EDIT: It worked and so here it is. Still not completely bugfree, but testable version.
by Theo
Sun May 04, 2014 1:12 pm
Forum: Master Planning
Topic: Inlet Bog discussion
Replies: 37
Views: 8327

Inlet bog also could also be an ideal location to introduce more (sunken) OM ruins (Indoril area relatively close to the capital, largely abandoned/uninhabited for some time, region of medium difficulty). There are not that many OM ruins right now and this area could use some unique dungeons. Spicin...
by Theo
Sun May 04, 2014 9:05 am
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

Ok, it is clearly a while since I wrote my last TES script. Could someone more knowledgable please take a look at those and tell me why thei compile in CS, but in the game they trhow "missing right eval" error? Begin TR_m2_q_A8_5_Undead if ( GetJournalIndex TR_m2_A8_5_FreeAtLast < 30 ) if ...
by Theo
Fri May 02, 2014 8:17 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

The quest should be done now, but I had (and will not have anytime soon) time to test it even once. It may not even be playable at this stage. If it is so, I will revisit it later in game.
by Theo
Tue Apr 15, 2014 9:24 am
Forum: Exteriors: Claimed
Topic: 5-7-Red
Replies: 65
Views: 20653

There also used to be two iceberg models at -37,18 but somehow they always disappear after each cleanup or merge. They should be standard non-collapsed versions of the iceberg, so I really have no idea what is the deal. Perhaps just place there a new ones or do something else with the area.
by Theo
Wed Apr 09, 2014 4:50 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

Well, that would mean redesigning the quest quite a lot so this time I think I will just go with the lazy solution and disable them in the inappropriate stages as you suggested. After all it is only temporary hideout for both of them. Moreover this, I think, is quite a standard solution. Introducing...
by Theo
Wed Apr 09, 2014 12:44 pm
Forum: Quests: Finished
Topic: q2-16-Mis
Replies: 62
Views: 25598

Ad a) That is probably a valid point, but exploring an empty cave only to find later that it has been a home for a mage for some time and he has not just been at home is also weird, but I guess this is more standard implementation so I will go with that.

b),c) I will keep that in mind.