Search found 834 matches
- Fri Apr 14, 2006 5:21 pm
- Forum: Archives
- Topic: Orsinium- relations with others and internally
- Replies: 30
- Views: 1836
- Tue Dec 20, 2005 1:01 am
- Forum: Archives
- Topic: What Language is Used?
- Replies: 3
- Views: 644
- Tue Dec 06, 2005 2:52 am
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 12783
Just thinking of 2 guilds that would likely be joinable. Merchants guild and probly a guild of sload lackeys (not actually joining the sload but I'm sure they could have a group of chaotic people working for them and could have some fun evil quests) (ok nm fun quests to be had though). Another inter...
- Sun Nov 13, 2005 8:38 am
- Forum: Archives
- Topic: Follow the light!
- Replies: 7
- Views: 822
- Thu Nov 10, 2005 5:22 pm
- Forum: Archives
- Topic: Follow the light!
- Replies: 7
- Views: 822
I'm in and out right now so can't do the script but can do a quick outline. Need enable/disable based on the time variable (when it turns light and dark not sure about weather like rainstorm.) Then you need a follow script that has an exit if if the character has the light items (I think you need al...
Actually Gez you are a bit off. There are three types Elemental Deadra, Elemental Atranoc's, and elemental golems (arena, daggerfall, battlespire, and Morrowind as sources.) However like you said Bethesda has been anything but clear on the differences/similarities between them. To me the difference ...
- Sat Oct 01, 2005 12:12 am
- Forum: Archives
- Topic: Black Marsh Bestiary
- Replies: 98
- Views: 7109
- Thu Sep 22, 2005 3:23 pm
- Forum: Archives
- Topic: Water Sound Script
- Replies: 30
- Views: 2780
- Wed Sep 21, 2005 4:04 pm
- Forum: Archives
- Topic: Water Sound Script
- Replies: 30
- Views: 2780
- Sun Sep 18, 2005 6:26 pm
- Forum: Archives
- Topic: Location and history of dragons
- Replies: 11
- Views: 723
M'virr the liar is always fun.
At any rate the official line is all the dragons in morrowind were chased off by the cliff racers.
There are some in the imperial province and some scattered around the world but they are very rare. In addition they have the magical abilies to shapechange ect (theory).
At any rate the official line is all the dragons in morrowind were chased off by the cliff racers.
There are some in the imperial province and some scattered around the world but they are very rare. In addition they have the magical abilies to shapechange ect (theory).
- Thu Sep 15, 2005 12:16 am
- Forum: Archives
- Topic: The Character Occupations Project
- Replies: 78
- Views: 8252
I have. Ther were also several other mods I looked at. For some stuff I was working with people that did other mods and seeing if we could adapt some of there stuff for TR. However I never wanted to be the main person working on COP and the old person that was the main person left. Since I was the o...
- Wed Sep 14, 2005 2:35 am
- Forum: Archives
- Topic: The Character Occupations Project
- Replies: 78
- Views: 8252
Although there are some similarities between VB and C++ they are still fairly different beasts. That being said if you were able to pick up VB the morrowind scripting engine (whihc is basically an odd and weak version of C++) should be fairly easy. At any rate unless you want to take over the mantle...
- Sat Sep 10, 2005 5:44 pm
- Forum: Archives
- Topic: Black Marsh Bestiary
- Replies: 98
- Views: 7109
- Fri Sep 09, 2005 8:57 pm
- Forum: Archives
- Topic: Skyrim Beastiary
- Replies: 59
- Views: 4897
Well I do believe that ghraal are ice trolls as the helms seem to come from normal trolls which have three eyes and the devs seem to have fairly well laid out thier intent to ghralls being ice trolls. And it's hard to put a finger on the demons from akavir because there is absolutly no description o...
- Fri Sep 09, 2005 3:18 pm
- Forum: Archives
- Topic: Skyrim Beastiary
- Replies: 59
- Views: 4897
- Wed Sep 07, 2005 9:10 pm
- Forum: Archives
- Topic: Skyrim Beastiary
- Replies: 59
- Views: 4897
- Wed Sep 07, 2005 6:26 pm
- Forum: Archives
- Topic: Water Sound Script
- Replies: 30
- Views: 2780
- Wed Sep 07, 2005 4:29 pm
- Forum: Archives
- Topic: Skyrim Beastiary
- Replies: 59
- Views: 4897
In skyrim Bear ((D,B)Grizzly, Snow) (B)Bristleback (B) Reickling (sp?) (D) Sabertooth Tiger (DM) Spriggan (B) Ice Troll Wolf ((ADB)Normal, (B)White, (A)Snow) May be in Skyrim Golem (((D)Air, (D)Fire, (D)Flesh, (D)Ice, (D)Iron, (A)Stone, (D)Storm) (M) Centurion (Sphere, Spider) Drough ((DM)Normal, (L...
- Wed Sep 07, 2005 4:22 pm
- Forum: Archives
- Topic: Water Sound Script
- Replies: 30
- Views: 2780
Well I figured if the water was a droppoff the slow fall would work (It does work if you fall right) however all edges of the water would have to be dropoffs. As for the levitate you could end it when collision was over it's effect so flying wouldn't happen however I can't think of a way to stop the...
- Tue Sep 06, 2005 11:23 pm
- Forum: Archives
- Topic: Water Sound Script
- Replies: 30
- Views: 2780
- Tue Sep 06, 2005 9:15 pm
- Forum: Archives
- Topic: Water Sound Script
- Replies: 30
- Views: 2780
- Tue Aug 16, 2005 4:31 pm
- Forum: Archives
- Topic: More interesting creatures through scripting
- Replies: 13
- Views: 1333
Well for zombies they were going to get an animation to crawl out of the ground and stuff. For a troll it would be easy enough to script so that below x amount of life if they don't take fire damage they fully regenerate (or do it so if they die and haven't taken fire damage they revive). (As for no...
- Sat Aug 06, 2005 6:31 am
- Forum: Archives
- Topic: morrowind skills
- Replies: 22
- Views: 1427
I would have to do the following Usefull Weapon of choice heavy or light armor both are good medium and un suck Alchemy (money and uber potions are yours. Especially fix str potions and dual health/fatigue) security (magica better spent elsewhere and is easy to level early on) fun Enchant (abusing t...
- Sat Aug 06, 2005 2:58 am
- Forum: Archives
- Topic: Moving yet again
- Replies: 0
- Views: 228
Moving yet again
Well I was living in my parents house while it was on the market but an offer has come in so I'll be moving again. hopefully I won't be awol as long as I was last time. At any rate I'll be looking for a new place this weekend so updates to come.
- Fri Aug 05, 2005 11:54 pm
- Forum: Archives
- Topic: Simple Add-on
- Replies: 7
- Views: 894
- Wed Aug 03, 2005 6:09 pm
- Forum: Archives
- Topic: I don't know if this has been suggested yet but...
- Replies: 13
- Views: 770
- Sun Jul 24, 2005 4:37 am
- Forum: Archives
- Topic: Prisioners Carnival
- Replies: 11
- Views: 845
- Sun Jul 24, 2005 4:32 am
- Forum: Archives
- Topic: General comment by Stalker
- Replies: 2
- Views: 950
General comment by Stalker
*Posted by theo for quests but is really for all scripters* Stalker, who is currently fixing old esps, asked me to make sure that the scripts that will be created from now on will be comperhensible so that it is absolutely clear what they do. So I would like to introduce several basic rules of scrip...
- Fri Jul 22, 2005 11:19 pm
- Forum: Archives
- Topic: Object scripts
- Replies: 10
- Views: 860
- Thu Jul 21, 2005 3:27 pm
- Forum: Archives
- Topic: what if the player was having nightmare ever night
- Replies: 11
- Views: 839
- Thu Jul 21, 2005 3:23 pm
- Forum: Archives
- Topic: Object scripts
- Replies: 10
- Views: 860
- Tue Jul 19, 2005 3:24 am
- Forum: Archives
- Topic: Testing scripts
- Replies: 3
- Views: 339
- Tue Jul 19, 2005 3:24 am
- Forum: Archives
- Topic: Testing scripts
- Replies: 3
- Views: 339
Testing scripts
Ok since I don't even have my comp set up to work on morrowind at the moment and I need to get things straightened out since I'm not on as much as I used to I need to set up a way for things to be tested. If I could get two people to test scripts that I post here. Reply when you have tested about yo...
- Mon Jul 18, 2005 1:59 am
- Forum: Archives
- Topic: Admin Stepping Down
- Replies: 47
- Views: 6288
- Tue Jul 05, 2005 7:30 pm
- Forum: Archives
- Topic: Ramdom Quest like in DaggerFall
- Replies: 19
- Views: 2002
Actually a better way to do random quests is to set up a few conversation topics and if you meet requirements (person likes you x amount ect) then you can get a random quest from that person a few times. (Same with corrupt gaurds in x city) if the gaurds in some cities dislike you enough they will f...
- Tue Jul 05, 2005 7:20 pm
- Forum: Archives
- Topic: Adding new items to a build script
- Replies: 7
- Views: 734
I would also not group all the melting into one step like you have it. What could be easier is a choice of the following. Either depending on button pushed open up individual scripts to melt each seperate thing or go through each seperate state instead of the <3 >6. Also I already made a few scripts...
- Sat Jun 11, 2005 5:22 pm
- Forum: Archives
- Topic: Emma´s Childern Mod, Opinions?
- Replies: 33
- Views: 3155