Search found 495 matches
Please revoke. I was hoping to have the chance and motivation to finish before I ran out of time, but didn't. I'll be moving out on my own this month and have realized that I am just not cut out for modding. Sorry for wasting your time. I have uploaded my latest (such as it is). Good bye TR and good...
- Mon Nov 19, 2007 6:31 am
- Forum: Archives
- Topic: OoT Error Reporting
- Replies: 82
- Views: 11029
- Sun Oct 07, 2007 9:49 pm
- Forum: Archives
- Topic: Reality Bites
- Replies: 15
- Views: 1153
- Mon Oct 01, 2007 3:04 am
- Forum: Archives
- Topic: Brainstorm, think of a cave.
- Replies: 44
- Views: 5454
- Mon Oct 01, 2007 2:37 am
- Forum: Archives
- Topic: OoT Error Reporting
- Replies: 82
- Views: 11029
Object ID: All trees (don't want to put all of their IDs) Error: LOD versions of trees are too small! See pictures below. Suggested Fix: Increase the size. http://cleverclothe.googlepages.com/TreesClose.JPG http://cleverclothe.googlepages.com/TreesMed.JPG http://cleverclothe.googlepages.com/TreesFa...
- Thu Sep 13, 2007 4:47 am
- Forum: Archives
- Topic: Map 8 (Goldmoor)
- Replies: 15
- Views: 1520
- Mon Sep 10, 2007 4:17 am
- Forum: Archives
- Topic: Map 8 (Goldmoor)
- Replies: 15
- Views: 1520
Oops, yup. http://cleverclothe.googlepages.com/TR_8-4_Chaseguard.JPG http://cleverclothe.googlepages.com/TR_8-4_Roseguard.JPG Chaseguard has to be entered on the second floor using some rubble. I wanted to keep Roseguard small, figuring it was on the outer edge of the territory and was probably rans...
- Fri Aug 24, 2007 7:54 pm
- Forum: Archives
- Topic: Postcount: 4000
- Replies: 20
- Views: 1620
- Fri Aug 24, 2007 7:04 pm
- Forum: Archives
- Topic: Claim 8-2-For
- Replies: 108
- Views: 9827
Yay ! Hopefully good practice for when Elinhir comes 'round. I'm fixing the OoT issue as I type, btw. About the region thing. And fixing the incorrect file path for the texture on that one spear reed plant. And adding Helkori plant #3. Then uploading it. Thanks Haplo, hot pink just doesn't blend in...
Sorry, haven't had the time or interest to check the forums. A couple things, do you want the forts to be Imperial? The description says otherwise. Second, are there any plans for bridges and such? If not, I will work with vanilla models. [Edit] The Hammerfell Wildlife Protection Agency has just ann...
- Thu Aug 09, 2007 5:18 am
- Forum: Archives
- Topic: Orgy is now legal.
- Replies: 15
- Views: 1089
- Sun Aug 05, 2007 1:37 am
- Forum: Archives
- Topic: OoT: Hammerfell
- Replies: 12
- Views: 2612
- Sat Jul 28, 2007 6:57 am
- Forum: Archives
- Topic: Where'd Everyone Go?
- Replies: 21
- Views: 1923
- Wed Jul 18, 2007 5:27 am
- Forum: Archives
- Topic: Map 2 Detailing Area 8 Akamora
- Replies: 207
- Views: 21206
- Wed Jul 18, 2007 5:05 am
- Forum: Archives
- Topic: Quarantine
- Replies: 61
- Views: 6664
- Wed Jul 18, 2007 5:01 am
- Forum: Archives
- Topic: SoIaF Total War
- Replies: 7
- Views: 904
- Sun Jul 15, 2007 10:22 pm
- Forum: Developer Showcase
- Topic: Madent showcase
- Replies: 22
- Views: 2933
- Sun Jul 08, 2007 5:07 pm
- Forum: Exteriors: Finished
- Topic: 4-20-Hla
- Replies: 84
- Views: 27769
- Sat Jun 30, 2007 8:41 pm
- Forum: Archives
- Topic: *Dialup sucks!*
- Replies: 17
- Views: 1690
- Sat Jun 30, 2007 8:31 pm
- Forum: Archives
- Topic: If You Are A Webmaster, Come Forth & Be Heard
- Replies: 47
- Views: 41626
Semicolons are optional in JavaScript, but I always use them to keep it a habit.garfield wrote:First of all, all your javascript is missing ;'s for some reason, which seems odd to me, did you not just copy and paste? I can't see how it would work correctly without them.
--
garfield
http://www.casualgamer.co.uk
*cracks knuckles* Ok, I am ready for some more exterior work. I have some general ideas for the two forts. We will see how things go as I play around with new architecture. I think the forts will focus less on being imposing and siege proof, and more on drawing attackers into traps where the defende...
- Fri Jun 15, 2007 3:53 am
- Forum: Archives
- Topic: Bogged down
- Replies: 12
- Views: 1390
- Fri Jun 15, 2007 3:35 am
- Forum: Archives
- Topic: Other cities
- Replies: 41
- Views: 5783
- Wed Jun 06, 2007 5:37 am
- Forum: Interiors: Finished
- Topic: i3-314-Ind
- Replies: 8
- Views: 885
- Wed Jun 06, 2007 3:36 am
- Forum: Archives
- Topic: Models needed for Morrowind
- Replies: 412
- Views: 144912
- Sun Jun 03, 2007 10:36 pm
- Forum: Archives
- Topic: GM marketstall
- Replies: 15
- Views: 1067
- Sun Jun 03, 2007 9:45 pm
- Forum: Archives
- Topic: The Unthinkable Devastation Is Over!
- Replies: 45
- Views: 4075
- Sun Jun 03, 2007 9:32 pm
- Forum: Archives
- Topic: Map 2 - Just for Kicks
- Replies: 35
- Views: 3872
- Sun Jun 03, 2007 9:29 pm
- Forum: Archives
- Topic: Development Direction
- Replies: 59
- Views: 5789
Because it's hard to work to a proscriptive brief. It's far easier to do a few concepts, look at which is best,... At which point you have the description that I talked about. So what if you need to prototype, or sketch, or form a congressional committee. Eventually you get to a base that can be bu...
- Wed May 30, 2007 5:52 am
- Forum: Archives
- Topic: Development Direction
- Replies: 59
- Views: 5789
- Wed May 30, 2007 4:41 am
- Forum: Concept Art
- Topic: [FCG]: Boats and ships
- Replies: 160
- Views: 23585