Search found 495 matches

by CleverClothe
Tue Feb 12, 2008 3:05 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

Please revoke. I was hoping to have the chance and motivation to finish before I ran out of time, but didn't. I'll be moving out on my own this month and have realized that I am just not cut out for modding. Sorry for wasting your time. I have uploaded my latest (such as it is). Good bye TR and good...
by CleverClothe
Mon Nov 19, 2007 6:31 am
Forum: Archives
Topic: OoT Error Reporting
Replies: 82
Views: 11029

aro101 wrote:I merged PoHa!s fix. Thank you PoHa!

Be sure to clean up the /textures/tr/plants and rocks folders before unpacking the new OoT if you don't want to store useless files on your machines.
That is what OMM is for. :P
by CleverClothe
Mon Nov 05, 2007 7:12 pm
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

I will keep them as Imperial ruins for now then. I am still waiting on LC homes to do the town and the bridge, but I have landscaping nearly done otherwise (need to place small plants and work on the beach).
by CleverClothe
Sun Oct 07, 2007 9:49 pm
Forum: Archives
Topic: Reality Bites
Replies: 15
Views: 1153

PCs have been able to dual boot for a long time. Macs are late to the show. :)

Another option is to use a virtual PC if you have software not cleaned up for Vista. But these option needs a good amount of RAM to be useful.
by CleverClothe
Mon Oct 01, 2007 3:04 am
Forum: Archives
Topic: Brainstorm, think of a cave.
Replies: 44
Views: 5454

Caves that can also be used as short-cuts is a nice idea.
by CleverClothe
Mon Oct 01, 2007 2:37 am
Forum: Archives
Topic: OoT Error Reporting
Replies: 82
Views: 11029

Object ID: All trees (don't want to put all of their IDs) Error: LOD versions of trees are too small! See pictures below. Suggested Fix: Increase the size. http://cleverclothe.googlepages.com/TreesClose.JPG http://cleverclothe.googlepages.com/TreesMed.JPG http://cleverclothe.googlepages.com/TreesFa...
by CleverClothe
Thu Sep 13, 2007 4:47 am
Forum: Archives
Topic: Map 8 (Goldmoor)
Replies: 15
Views: 1520

No problem. Deleting them wasn't a huge chore.

One thing that does need some work for next time is the region in general. There is a lot of clumping and repeating patterns.
by CleverClothe
Thu Sep 13, 2007 4:41 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

Make up your minds guys. On August 12th you said vanilla fort models.

If you want, I can piece together something military looking from the new GM models and vanilla pieces.

[Edit: Didn't realize that Roseguard was suppose to be a town. I will change plans accordingly.]
by CleverClothe
Mon Sep 10, 2007 4:17 am
Forum: Archives
Topic: Map 8 (Goldmoor)
Replies: 15
Views: 1520

Too bad you didn't do this before Billay and I started work on our claims. :P

I removed those items a long while ago. I also split off my cells because the CS was choking and coughing on Hammerfell.esm.
by CleverClothe
Mon Sep 10, 2007 3:36 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

Oops, yup. http://cleverclothe.googlepages.com/TR_8-4_Chaseguard.JPG http://cleverclothe.googlepages.com/TR_8-4_Roseguard.JPG Chaseguard has to be entered on the second floor using some rubble. I wanted to keep Roseguard small, figuring it was on the outer edge of the territory and was probably rans...
by CleverClothe
Tue Sep 04, 2007 5:33 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

Basic layout of the forts, roads, camp and cave are in. I need to finish detailing them. Bad objects are cleaned up.

Plants still need to be placed and the shading and textures need touchups in some areas.
by CleverClothe
Fri Aug 24, 2007 7:54 pm
Forum: Archives
Topic: Postcount: 4000
Replies: 20
Views: 1620

I would have almost 1500 if we had all of the 2003 forum data. :)

I'm more concerned about my lack of completed claims!

/sigh
by CleverClothe
Fri Aug 24, 2007 7:04 pm
Forum: Archives
Topic: Claim 8-2-For
Replies: 108
Views: 9827

Yay ! Hopefully good practice for when Elinhir comes 'round. I'm fixing the OoT issue as I type, btw. About the region thing. And fixing the incorrect file path for the texture on that one spear reed plant. And adding Helkori plant #3. Then uploading it. Thanks Haplo, hot pink just doesn't blend in...
by CleverClothe
Sun Aug 19, 2007 12:01 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

Sorry, haven't had the time or interest to check the forums. A couple things, do you want the forts to be Imperial? The description says otherwise. Second, are there any plans for bridges and such? If not, I will work with vanilla models. [Edit] The Hammerfell Wildlife Protection Agency has just ann...
by CleverClothe
Thu Aug 09, 2007 5:18 am
Forum: Archives
Topic: Orgy is now legal.
Replies: 15
Views: 1089

Lady Nerevar wrote:have a nice one pound :)

so, when we gettin on that orgy buisnes, since all of us seeem to be the right age and the female factor is finaly back? :P
I get the feeling that someone would be getting more than their fair share.
by CleverClothe
Sun Aug 05, 2007 1:37 am
Forum: Archives
Topic: OoT: Hammerfell
Replies: 12
Views: 2612

Nevermind. I wasn't paying attention!

But while I am here, I hope those new barrels don't start growing in the wild like the Strik statues and existing barrels. :)
by CleverClothe
Sat Jul 28, 2007 6:57 am
Forum: Archives
Topic: Where'd Everyone Go?
Replies: 21
Views: 1923

I just got back from vacation tonight. I posted a notice on my only claim. :)
by CleverClothe
Thu Jul 19, 2007 6:36 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

I have started my work around the river because I have some ideas for that area already. I will be leaving on vacation for a week starting Friday. See you all afterward.
by CleverClothe
Wed Jul 18, 2007 5:27 am
Forum: Archives
Topic: Map 2 Detailing Area 8 Akamora
Replies: 207
Views: 21206

When you first mentioned remaking Dragon Glade, I was thinking "WTF". But it turned out a lot better. Just don't try to double to size of every city. :) So just go ahead and do your magic there is enough of randomly-sparsed-houses-on_flat_area towns in TR already. *cough*Gah Ruhn*cough*
by CleverClothe
Wed Jul 18, 2007 5:05 am
Forum: Archives
Topic: Quarantine
Replies: 61
Views: 6664

No, but there was a bridge to connect both Ebonhearts (sort of). Thankfully, it ran into budget issues. :D
by CleverClothe
Wed Jul 18, 2007 5:01 am
Forum: Archives
Topic: SoIaF Total War
Replies: 7
Views: 904

Google says Song of Ice and Fire.

Personally, I have moved on to EU3. :)
by CleverClothe
Sun Jul 15, 2007 10:22 pm
Forum: Developer Showcase
Topic: Madent showcase
Replies: 22
Views: 2933

Congrats.
by CleverClothe
Sun Jul 08, 2007 5:07 pm
Forum: Exteriors: Finished
Topic: 4-20-Hla
Replies: 84
Views: 27769

We could add those in during the detailing phase, allowing us to pick good spots.

A good place to start would be Map 3. The first very populated map. Has large mountainous areas, and a large need for stone.
by CleverClothe
Sat Jun 30, 2007 8:41 pm
Forum: Archives
Topic: *Dialup sucks!*
Replies: 17
Views: 1690

I also used to contact the world through an internet cafe (just a few months before I found TR), but I would never found the patience to join and work for a project such as this without a cable... Amen to that. /hugs 6Mbps cable Sometime "soon" they are suppose to be hooking up fiber in o...
by CleverClothe
Sat Jun 30, 2007 8:31 pm
Forum: Archives
Topic: If You Are A Webmaster, Come Forth & Be Heard
Replies: 47
Views: 41626

garfield wrote:First of all, all your javascript is missing ;'s for some reason, which seems odd to me, did you not just copy and paste? I can't see how it would work correctly without them.

--
garfield
http://www.casualgamer.co.uk
Semicolons are optional in JavaScript, but I always use them to keep it a habit.
by CleverClothe
Thu Jun 28, 2007 8:34 pm
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

Little update, been sick for almost a week. I hope to have some meaningful progess next week.
by CleverClothe
Mon Jun 25, 2007 11:56 pm
Forum: Archives
Topic: 8-7-For
Replies: 195
Views: 27859

Check the modeling forum. There are pictures of much of the MC and LC house; and city walls. The UC won't be too different as far as scale and shape.
by CleverClothe
Sat Jun 16, 2007 6:38 pm
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

I know, thats why I will be thinking concepts until then. While I focus on the river and detailing. I also noticed that the OoT hasn't been updated yet.

Just didn't want you to think I would be a clueless modding noob.

BTW, has anyone started on concepts for forts, ruins, etc.?
by CleverClothe
Fri Jun 15, 2007 4:25 am
Forum: Archives
Topic: 8-4-For
Replies: 49
Views: 6060

*cracks knuckles* Ok, I am ready for some more exterior work. I have some general ideas for the two forts. We will see how things go as I play around with new architecture. I think the forts will focus less on being imposing and siege proof, and more on drawing attackers into traps where the defende...
by CleverClothe
Fri Jun 15, 2007 3:53 am
Forum: Archives
Topic: Bogged down
Replies: 12
Views: 1390

I'll have to keep an eye on those trouble makers north of the border. ;)
by CleverClothe
Fri Jun 15, 2007 3:35 am
Forum: Archives
Topic: Other cities
Replies: 41
Views: 5783

One set per faction sounds like a great ballance.

One per city/region would be amazing but too much for our goals, just like the large vs small scale decision at the beginning of the project.
by CleverClothe
Wed Jun 06, 2007 5:37 am
Forum: Interiors: Finished
Topic: i3-314-Ind
Replies: 8
Views: 885

Finished, submitting for review.
by CleverClothe
Wed Jun 06, 2007 3:36 am
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 144912

It isn't that much work to replace the buildings in the Dres cities since there are no interiors done yet. Besides, we probably have a couple years before Map 6 gets to beta stage.

The hard part would be creating the models. If we have enough volunteers for that, I think we should go for it.
by CleverClothe
Wed Jun 06, 2007 3:19 am
Forum: Archives
Topic: Dres lore
Replies: 62
Views: 11867

Sure you can build in a swamp, fourth times the charm! </montypython>

Seriously though, it isn't like 100% of their land is swamp. I don't see any reason, real or lore, why the Dres can't have larege underground structures. I gets a unique but still Dunmer dimension to the Dres.
by CleverClothe
Sun Jun 03, 2007 10:36 pm
Forum: Archives
Topic: GM marketstall
Replies: 15
Views: 1067

Looking a lot better. Make sure that the front and back posts have a way of supporting each other so that they don't fall down..
by CleverClothe
Sun Jun 03, 2007 9:45 pm
Forum: Archives
Topic: The Unthinkable Devastation Is Over!
Replies: 45
Views: 4075

You can have a card/cable problem and still not get a no signal message. My card's analog connector was damaged and rarely sends out the green signal. So I am using the digital connector.
by CleverClothe
Sun Jun 03, 2007 9:32 pm
Forum: Archives
Topic: Map 2 - Just for Kicks
Replies: 35
Views: 3872

We start on Map 3 well before that. :)
by CleverClothe
Sun Jun 03, 2007 9:29 pm
Forum: Archives
Topic: Development Direction
Replies: 59
Views: 5789

Because it's hard to work to a proscriptive brief. It's far easier to do a few concepts, look at which is best,... At which point you have the description that I talked about. So what if you need to prototype, or sketch, or form a congressional committee. Eventually you get to a base that can be bu...
by CleverClothe
Wed May 30, 2007 5:52 am
Forum: Archives
Topic: Development Direction
Replies: 59
Views: 5789

Lady Nerevar wrote:redguard buildings are characterized by a use of domes, smooth arches, and adobe/stucco.
So why don't we come up with a description(s) like this?

We need to describe what Hammerfell IS, not what it is LIKE or ISN'T.
by CleverClothe
Wed May 30, 2007 4:41 am
Forum: Concept Art
Topic: [FCG]: Boats and ships
Replies: 160
Views: 23585

That doesn't look like a real ship clone to me, so that is good. I also like the 3rd design the best.