Search found 446 matches

by Lord_Gallant
Sun Jan 17, 2016 3:44 am
Forum: Conceptualization
Topic: Something special for the Developers Emeritus
Replies: 6
Views: 5749

There was a time when the TR policy absolutely forbade these kinds of in-game tributes. But then again, it also looks like a great many things have changed over the years. I think the best easter eggs are the ones you can't tell are out-of-place unless the player is in on the joke.
by Lord_Gallant
Mon Mar 16, 2015 5:13 pm
Forum: Project Organization
Topic: Pruning Old Accounts
Replies: 6
Views: 1529

Would definitely suck if I forgot to stop by one year...
by Lord_Gallant
Thu Oct 03, 2013 6:43 am
Forum: Archives
Topic: House Telvanni Faction Quest Design
Replies: 226
Views: 26945

As the guy responsible for most of the exterior architecture for Port Telvannis, I'd like to chime in here, if I may. When Port Telvannis as you see it now was built, most Telvanni towns actually looked a lot like Sadrith Mora in vanilla Morrowind. That is to say, towns consisted of isolated mushroo...
by Lord_Gallant
Thu Aug 30, 2012 10:14 pm
Forum: Archives
Topic: Wow...
Replies: 6
Views: 2145

I meant nearly a decade since I left the project, not since the project began, lol. Haplo, dude, I can not believe you are still working TR! I would never have expected that when I first met you, you would outlast us all, lol. Major kudos for everything you've done! Afraid there's not much chance of...
by Lord_Gallant
Thu Aug 30, 2012 9:02 pm
Forum: Archives
Topic: Wow...
Replies: 6
Views: 2145

Nay, this project has taken on a life of its own. Honestly, I don't think even Ender could take too much credit for what has become of TR at this point. This is why I believe Morrowind has one of PC gaming's finest fan bases. You guys are doing incredible work, and keeping alive what I still think i...
by Lord_Gallant
Thu Aug 30, 2012 6:25 pm
Forum: Archives
Topic: Wow...
Replies: 6
Views: 2145

Wow...

Nearly a decade and 2 Elder Scrolls sequels later, you guys are still pumping out the awesome. Nearly brings a tear to my eye...
by Lord_Gallant
Tue Jun 29, 2010 5:38 pm
Forum: Archives
Topic: Name Dedefecation
Replies: 92
Views: 6643

Well, if you have already made the Blacklight change I understand that you really can't just change it back like that. Myself, I never really was a fan of Rodan's version of Blacklight, and I think I remember it was redone anyway. That said, if I recall correctly, Blacklight was meant to be an Imper...
by Lord_Gallant
Tue Jun 29, 2010 4:21 pm
Forum: Archives
Topic: Name Dedefecation
Replies: 92
Views: 6643

My justification for naming Bosmora was because the original town that was located in that place was named "Amber Forest". Granted, the actual translation of "Bosmora" is "Green Forest", but I didn't have a Dunmer word for "Amber" at the time. Regardless, the name came from the lore, and I do think ...
by Lord_Gallant
Sat Jul 21, 2007 1:44 pm
Forum: Archives
Topic: Quarantine
Replies: 61
Views: 3913

Rats of any size are capable of carrying blight, El Scumbago, it doesn't have to be one of the big ones in the game that fight you. A normal sized blighted rat could sneak aboard the ship headed for the mainland pretty easily, be it up the plank, or up the anchor chain, or up any ropes tying the shi...
by Lord_Gallant
Sat Jul 21, 2007 1:31 pm
Forum: Archives
Topic: A quick question
Replies: 23
Views: 1398

I'd have to agree with Nomadic1 here. As much as I hate the level scaling, maintaining continuity with the original game is important. Bethesda acknowledged the fact that it made a big mistake with the scaling long before they made the expansion, but they made the expansion with level scaling anyway...
by Lord_Gallant
Fri Jul 20, 2007 2:38 pm
Forum: Archives
Topic: Not so n00b now am I?
Replies: 22
Views: 1834

Only three years???

U R n00bsauce!

Hehe, it's amazing how long some people have been with this project, and not only members but ACTIVE members. Many congratulations on your 3-years of consecutive active duty and oodles of accomplishments :)
by Lord_Gallant
Fri Jul 20, 2007 2:16 pm
Forum: Archives
Topic: MW landmass
Replies: 11
Views: 785

Yeah, I remember the saltrice plantations slowing down everything in the Dres areas, bah. I would have thought our big, manly, hard-on-inducing dual-core PCs would've been able to handle that stuff by now, though, lol. Ah, well.
by Lord_Gallant
Fri Jul 20, 2007 1:44 pm
Forum: Archives
Topic: Quarantine
Replies: 61
Views: 3913

I don't think corprus was the only thing that is causing the quarantine, blight diseases are also a big worry. These diseases can be found on animals, even small rats, and active transport between Vvardenfell and the mainland allows the possiblity of blighted rats stowing away on the ship, regardles...
by Lord_Gallant
Fri Jul 20, 2007 1:38 pm
Forum: Archives
Topic: MW landmass
Replies: 11
Views: 785

"To make it look properly jungly there are probably going to have to be waaay too many statics. I'm still not sure how we are going to eke a decent framerate out of that region in all honesty. " I'm not sure that we really have to worry too much about framerates these days, do we? I mean, most peopl...
by Lord_Gallant
Fri Jul 20, 2007 1:34 pm
Forum: Archives
Topic: Map 2 - Just for Kicks
Replies: 35
Views: 2306

I just wanted to thank Sir Bloodthirsty Crustacean up there for his compliment on Alt'Bosara :)
by Lord_Gallant
Fri Jul 20, 2007 11:30 am
Forum: Archives
Topic: A quick question
Replies: 23
Views: 1398

Howdy Zal Yeah, it has been a long time, lol. Yeah, a lot of people came up with their own mod solutions to that hideous scaling system Bethesda cooked up. I went ahead and wrote my own mod that placed creatures by rarity and location (powerful monsters were more rare and some locations were more da...
by Lord_Gallant
Thu Jul 19, 2007 3:11 pm
Forum: Archives
Topic: A quick question
Replies: 23
Views: 1398

A quick question

I just had a quick question, which I am sure has been asked countless times before but I didn't see it in the FAQs anywhere. Given Oblivion's atrocious levelled creature system, will TR's Hammerfell also include similar levelled lists for the sake of continuity? Or is a different system being planne...
by Lord_Gallant
Wed Aug 30, 2006 5:36 pm
Forum: Archives
Topic: Stirk Screens
Replies: 109
Views: 14935

Gosh those screenies are pretty. I had no idea Stirk was so far along. It might actually be worth playing Oblivion, just so that I can see THAT! :)
by Lord_Gallant
Thu Jun 22, 2006 3:51 pm
Forum: Archives
Topic: Grammar Edumacation
Replies: 12
Views: 583

It just burns me up when I see people use "on" instead of "one" too... Sheesh, people and their grammatical/spelling mishaps ;)
by Lord_Gallant
Thu May 18, 2006 8:28 pm
Forum: Developer Showcase
Topic: My "Brag about my Wonderful Self" post...
Replies: 3
Views: 992

My "Brag about my Wonderful Self" post...

As I've said before, it isn't extremely likely that I'll be getting back into TR and, if I do, I certainly won't be going all noir on this thing. I gotta lady friend that needs a lotta luvin' and a job that needs a lotta workin'. But, I figure I'll just post a few of the things I did back in the day...
by Lord_Gallant
Thu May 18, 2006 8:12 pm
Forum: Archives
Topic: Howdy
Replies: 31
Views: 1572

And my welcome back thread becomes....pedophilia...? Didn't we have a big issue about children in TR the last time I was in here? Just kidding. Besides, I think of Lady Nerevar as more of a squirrel in tight latex than a 15-year-old girl... And kick that N0o|3 outta here, that Noir-whatsit guy... If...
by Lord_Gallant
Thu May 18, 2006 11:28 am
Forum: Archives
Topic: Howdy
Replies: 31
Views: 1572

Now, I only said I was "tossing around the idea" of returning. It might not really be possible to do more than post occasionally, since now I'm working alot and have a rather time-demanding girlfriend. She's the reason I didn't post anything last night ;) But it is nice to see some old faces!
by Lord_Gallant
Wed May 17, 2006 7:15 pm
Forum: Archives
Topic: Howdy
Replies: 31
Views: 1572

Alright, I'll head to the Showcase forum later today and put some things up there. I have a couple of simple Oblivion mods too that I could post, if anyone would like to see those. Yeah, I know about Alexander's avater, hehe. I can't prove it yet but I think he might have gotten that avatar off of m...
by Lord_Gallant
Wed May 17, 2006 7:09 pm
Forum: Archives
Topic: Hammerfell Dark Brotherhood
Replies: 50
Views: 2966

The fact that the Dark Brotherhood had sanctuaries in the southern coast of the Iliac Bay in Daggerfall means that they are supposed to exist in Hammerfell, to some degree or another. I would be in favor of additional assassin guilds unique to Hammerfell coming into play, but not of dismissing the D...
by Lord_Gallant
Wed May 17, 2006 6:19 pm
Forum: Archives
Topic: Howdy
Replies: 31
Views: 1572

Howdy

I've been tossing around the idea of doing some work for TR lately, now that I've gradumacated and gotten me an edumacation. I look around and see almost entirely new faces, and with a few exceptions I think that means I'm now a stranger around these parts. This whole project has changed quite a lot...
by Lord_Gallant
Wed Dec 14, 2005 12:57 pm
Forum: Archives
Topic: TR Modder Status Tryouts
Replies: 43
Views: 4033

Everyone needs to do this? Well, I guess that includes me, though I do little beyond lurk lately. Exteriors: -Port Telvannis (most of it anyway) -Alt' Bosara -Kemel Ze (had to argue with Nazz and Acheron about where this was to be located, but they eventually saw my reasoning for it to be Map 2, so ...
by Lord_Gallant
Mon Aug 22, 2005 4:17 pm
Forum: Archives
Topic: Going home (in game, not real life)
Replies: 25
Views: 1774

The player was born to uncertain parents, so it would be pretty well impossible to do this. For all you know, you could have been born in Vvardenfell. I think its probably best to just leave it "uncertain".
by Lord_Gallant
Fri Aug 19, 2005 4:51 pm
Forum: Archives
Topic: Heads: To add or not to add
Replies: 93
Views: 5738

A bolt on should never be required to retain the consistent feel of the game. They should be treated as regular mods which will impact BOTH the Vvardenfell area and the mainland and are therefore different from other mods (since they would require TR esm to work). For all intents and purposes, Tamri...
by Lord_Gallant
Thu Aug 18, 2005 11:48 pm
Forum: Archives
Topic: Heads: To add or not to add
Replies: 93
Views: 5738

LOL! Hey, a SILGRAD admin posted on this! I hope you don't take too much offense to the crack I made on your project eariler in this thread. It is a simple difference between the projects and I meant nothing harsh by it, lol!
by Lord_Gallant
Thu Aug 18, 2005 11:31 pm
Forum: Archives
Topic: Garriath is new Sound & Music Moderator
Replies: 16
Views: 1587

Congratulations Garriath! 'bout time you got some responsibility, lol!
by Lord_Gallant
Thu Aug 18, 2005 11:28 pm
Forum: Archives
Topic: Dexter's True Nature
Replies: 52
Views: 2956

*Cracks his level 200 knuckles, laughs heartily through his snowy-white beard, and stares down the youngins of the TR forums with eyes burning with golden flame*

Now, now, children, behave thyselves :)
by Lord_Gallant
Thu Jul 21, 2005 11:39 pm
Forum: Archives
Topic: Prisioners Carnival
Replies: 11
Views: 771

I guillotine would be a great way to die actually. Far from torture. I don't think that it is used in TES lore, however, I might be wrong on that. It has been a while since I walked through Daggerfall but if there is a guillotine to be found anywhere, it would be there. As for public torture, I seri...
by Lord_Gallant
Thu Jul 21, 2005 10:30 pm
Forum: Archives
Topic: Majra Steps Down
Replies: 35
Views: 1884

You have been a terrific boon to the project, Majra. I think that the project will survive without you, but it won't be quite the same. If nothing else, I believe you have left a legacy of sound discipline on our spammers, trolls, riff-raff, lore-breakers, troublemakers, hooligans, Stumpytheguars, a...
by Lord_Gallant
Sat Jun 11, 2005 2:00 pm
Forum: Archives
Topic: Emma´s Childern Mod, Opinions?
Replies: 33
Views: 2880

Yes all children in Tamriel are naturally blessed with teleportative powers that evolved specifically to avoid combat with deranged child-killing Nerevarines.... That is not a "work around", that is a "charge straight through and ignore the grotesque lore violations". Since it is just a bolt-on, I r...
by Lord_Gallant
Thu Jun 09, 2005 7:38 pm
Forum: Archives
Topic: The INSANE Story
Replies: 121
Views: 5918

..everyone knows donkeys are poor poker players, so after winning the hamburger, Jimmy throws it off a cliff and..
by Lord_Gallant
Thu Jun 09, 2005 7:34 pm
Forum: Archives
Topic: Necromic Armor
Replies: 249
Views: 19125

Just as a suggestion, with the gold trim, make it so that it is black trim with gold detailing inside. That separates the gold from the off-white and provides better contrast. I also think that the either 1) the chest cloth should be much darker or, failing that, 2) the chest cloth has a thick black...
by Lord_Gallant
Thu Jun 09, 2005 5:18 pm
Forum: Archives
Topic: The INSANE Story
Replies: 121
Views: 5918

the streets of Yemen, and then, only in hot-pink. Because of this, Jimmy decides to...
by Lord_Gallant
Thu Jun 09, 2005 5:10 pm
Forum: Archives
Topic: Fixed map of Morrowind
Replies: 10
Views: 644

These grid lines, Jale.

http://tamriel-rebuilt.org/?image=g/map ... _data/maps

Its funny that after having gotten used to that map for 2 years, I hardly notice the lines anymore. But, I can't wait to see this finished Xui'al.
by Lord_Gallant
Thu Jun 09, 2005 5:06 pm
Forum: Archives
Topic: Necromic Armor
Replies: 249
Views: 19125

I know I haven't actually made any concept art for the project, but I have had substantial instruction in visual arts. What Dexter and I are saying is very important; contrast is everything. I like the idea of the cloth being dark and the armor plates bone-like, but either way there needs to be dece...
by Lord_Gallant
Thu Jun 09, 2005 3:43 pm
Forum: Archives
Topic: Necromic Armor
Replies: 249
Views: 19125

I agree that off-white should be the most prominent color here. Gold and black would just be excellent colors to compliment this.