Search found 11857 matches
- Thu Aug 13, 2015 12:16 am
- Forum: News
- Topic: Project Update
- Replies: 8
- Views: 6582
Haplo's been a big figure in TR for a while now. Is he no longer working on the project at all? Unfortunately not. I've been relegated to the dreaded Paperwork of Tamriel for some time, but now I don't even have time for that. Real Life(TM) has taken over, and I can't spend what little non-work tim...
- Sun Apr 12, 2015 6:57 pm
- Forum: Project Organization
- Topic: TR Skype Meeting Summaries
- Replies: 54
- Views: 48797
- Sat Mar 28, 2015 1:13 am
- Forum: Interiors: Finished
- Topic: i3-793-Imp
- Replies: 28
- Views: 7435
- Fri Feb 27, 2015 8:36 am
- Forum: Project Organization
- Topic: Pruning Old Accounts
- Replies: 6
- Views: 2629
- Fri Feb 27, 2015 1:41 am
- Forum: Project Organization
- Topic: Pruning Old Accounts
- Replies: 6
- Views: 2629
At TR we have a strict policy of not deleting content, and that in a way extends to users as well. If there are duplicate accounts, we will close those down, and have done regular account pruning of unactivated users (those who never activated their accounts) in the past, but there's been no evidenc...
- Fri Feb 27, 2015 1:37 am
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 49513
It's not a major bit of lore, really, but it's worth checking up on: The second line is rather odd, though; the lighthouse at Seyda Neen is not a Grand Pharos by any stretch of the imagination; if that's a great lighthouse, what's a normal lighthouse, a shack with a lantern? It's also hard to argue...
- Fri Feb 27, 2015 1:33 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Misc. - The Intangible Tangled Rope
- Replies: 1
- Views: 2872
Re: [Quest Idea] - Misc. - The Intangible Tangled Rope
However, if the player has a high enough Enchant skill, s/he will be able to remove the rope's enchantment, effectively removing the poor Dunmer's only source of income. At which point the quest should conclude and the Dunmer should attack the player at some unspecified point in the future while on...
- Fri Feb 27, 2015 1:31 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Misc. - The Ugly Mug
- Replies: 10
- Views: 5342
- Thu Feb 26, 2015 11:41 pm
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Thieves Guild - The Thick Yellow Line
- Replies: 6
- Views: 4549
- Thu Feb 26, 2015 11:39 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 49513
What's the source for that claim? I definitely don't recall it as a major plot point, so chances are we can throw it out, because it doesn't make any sense. (A backwater installation with a rickety lighthouse being the source of light for the entire Inner Sea? Red Mountain would probably be brighter)
- Wed Feb 25, 2015 8:04 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 49513
I've merged in i4-66 and i4-465. I linked i4-465 but couldn't find an appropriate location for i4-66. I think I've found the right place where it is supposed to be, but it doesn't match the interior. [url=http://i.imgur.com/ATQ4wgz.jpg]Screenshot here[/url]. I've linked the front entrance to where I...
- Wed Feb 25, 2015 7:02 pm
- Forum: Developer Showcase
- Topic: Theminimanx's Interior Showcase
- Replies: 17
- Views: 7128
Member Promoted for Interiors. Congratulations, Theminimanx! If you have any questions, please feel free to ask them here. Likewise, continue using this thread for any other areas of modding you want to explore or be promoted for, as well as any further/random work you want to show off that isn't f...
- Wed Feb 18, 2015 11:30 pm
- Forum: Archives
- Topic: Possible Easter Egg
- Replies: 2
- Views: 1996
- Tue Feb 17, 2015 1:56 am
- Forum: Conceptualization
- Topic: Nirnroot?
- Replies: 12
- Views: 3738
- Mon Jan 19, 2015 1:10 am
- Forum: Project Organization
- Topic: Posting Images in the Forums
- Replies: 4
- Views: 1605
We will need to keep a close eye on it if this happens; historically we've asked people not to do this because it takes up a significant amount of space on our server. If people start uploading lots of pictures everywhere, we may need to institute size limits per image or size quotas per usergroup. ...
- Fri Nov 14, 2014 6:50 pm
- Forum: Developer Showcase
- Topic: Boznirith: Interior Showcase
- Replies: 15
- Views: 5434
Member Promoted for interior design. Congratulations, Boznirith. Feel free to use this thread for any questions about the project, or to continue sharing and updating your modding word. Note that if you wish to be promoted for something else, you should continue to use this same thread; a second on...
- Sat Nov 01, 2014 6:27 pm
- Forum: Developer Showcase
- Topic: Miraclestone's Exterior/Interior Showcase
- Replies: 49
- Views: 10444
- Sun Oct 19, 2014 8:26 pm
- Forum: Developer Showcase
- Topic: Quest Showcase
- Replies: 13
- Views: 4555
- Sun Oct 05, 2014 6:28 pm
- Forum: Conceptualization
- Topic: Tutorial for Item Rotating
- Replies: 9
- Views: 5113
Re: Tutorial for Item Rotating
Do we have any official logo or banner (like the one at the top of this page) that I should put on the title page? Do you have any suggestions for the legal stuff aka copyright information? Re: copyright info, whatever you want. Is there content in here you don't want reproduced? I've attached a po...
- Sun Sep 07, 2014 11:15 pm
- Forum: Old Ebonheart
- Topic: Naval wharf
- Replies: 43
- Views: 17801
I think the cave wharf would be cool and would fit our plans perfectly, but I don't think we need to have it. It's not currently a bottleneck, but it will be (I don't see a wharf cave model lying around anywhere...) soon. rot is correct, however, in that the only valid criticism here is a potential ...
- Fri Sep 05, 2014 7:59 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26269
Hi Sasquatch, as a developer, you shouldn't take the tone of someone in leadership, especially not toward another developer. This leads to confusion and, worse, conflicting instructions. In the future, please stick to constructive criticism, rather than telling people what to do, or how they should ...
- Sat Aug 30, 2014 11:30 pm
- Forum: Almalexia
- Topic: Tour Guides
- Replies: 9
- Views: 5407
I may be wrong, but I don't think there will be many homeless beggars in Almalexia (at least, not Dunmer ones). Indoril nobility give them charity, including accommodation. There might be a few foreign beggars in those regions of the city. This is correct. Part of the theme of Great House Indoril i...
- Sat Aug 30, 2014 7:02 pm
- Forum: Project Organization
- Topic: Interiors: Are we being too picky about item placement?
- Replies: 41
- Views: 28790
Although, from what I've heard, TR has an 800 count limit on item placement in interior cells, which if true, is just stupid, especially for caves or large manors. I'm finishing a cave for Province:Cyrodiil that has 4,000 objects and my framerate is well into the hundreds without any crash-to-deskt...
- Sat Aug 30, 2014 6:33 pm
- Forum: Master Planning
- Topic: Regional variety and removing ashlands from mainland
- Replies: 40
- Views: 37284
Last, this thread is intended as a place to add new ideas not a forum for debate. I will continue to add more ideas here and insert them into other threads when relevant. The process of posting new ideas and incorporating them into a project also requires discussion (known as debate). At TR we weig...
- Sat Aug 30, 2014 3:38 am
- Forum: Project Organization
- Topic: Interiors: Are we being too picky about item placement?
- Replies: 41
- Views: 28790
I also believe focusing on extreme accuracy (.1-.5 rotation or bleeding) is excessive. Interiors could be completed in 1/3 the time if standards are eased. Devs also wont burn out as fast and would be more likely to add more detail and take more creative risks, which will result in better interiors...
- Sat Aug 30, 2014 3:28 am
- Forum: Conceptualization
- Topic: House borders maps
- Replies: 13
- Views: 5065
- Fri Aug 29, 2014 9:31 pm
- Forum: Master Planning
- Topic: Regional variety and removing ashlands from mainland
- Replies: 40
- Views: 37284
These photos give off a northern vibe for me - where were they taken? The second one, at least, was taken in Yosemite National Park, in California. The first one looks like it could be from the same place. I will mention that we already have an entire mountain range region in this style; the border...
- Fri Aug 29, 2014 8:25 pm
- Forum: Conceptualization
- Topic: House borders maps
- Replies: 13
- Views: 5065
- Fri Aug 29, 2014 6:34 pm
- Forum: Off-Topic
- Topic: Fabricants
- Replies: 2
- Views: 1576
- Fri Aug 29, 2014 5:54 pm
- Forum: Master Planning
- Topic: [Region] Othreleth Woods Brainstorming
- Replies: 29
- Views: 17246
- Fri Aug 29, 2014 5:45 pm
- Forum: Master Planning
- Topic: Regional variety and removing ashlands from mainland
- Replies: 40
- Views: 37284
FYI - I've deleted your duplicate post in this thread. As for the content of your post, the Armun Ashlands are a variety unto themselves, and our Armun Ashlands are, in fact, finished (claiming otherwise is simply incorrect), and, on top of that, much higher quality than any Ashlands region(s) in Vv...
- Mon Aug 25, 2014 12:47 am
- Forum: Archives
- Topic: Kidnapping each others resources
- Replies: 1
- Views: 1635
- Mon Aug 25, 2014 12:45 am
- Forum: Conceptualization
- Topic: Topics of Tamriel
- Replies: 21
- Views: 6016
- Mon Aug 18, 2014 1:15 am
- Forum: Interiors: Finished
- Topic: i3-278-Imp
- Replies: 75
- Views: 18386
TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: misc_flask_02 and misc_flask_04 in the main floor bedroom rested unevenly on a shelf, F'd them each once more to rest properly. misc_dwrv_artifact60 floated on one end. TR_furn_com_closet_02_c floated light_com_sconce_...
- Sun Aug 10, 2014 1:10 am
- Forum: Quests: Finished
- Topic: q3-11-Mis
- Replies: 12
- Views: 4602
- Sat Aug 09, 2014 10:15 pm
- Forum: Conceptualization
- Topic: Sasquatch H2o
- Replies: 17
- Views: 4002
- Sat Aug 09, 2014 10:13 pm
- Forum: Old Ebonheart
- Topic: Fighter's Guild
- Replies: 32
- Views: 16819
While I agree we should have these factions remain mutually inclusive, that doesn't mean we should have the outcomes be the same for the different paths... taking the path that gets you blacklisted by the Thieves Guild should have different ramifications (preferably positive) within the Fighters Gui...
- Fri Aug 08, 2014 1:47 am
- Forum: Hlaalu - Thirr
- Topic: Indal-ruhn [Hlaalu Tier IV Settlement]
- Replies: 15
- Views: 7603
- Mon Jul 28, 2014 6:20 am
- Forum: Exteriors: Finished
- Topic: 5-1-Red
- Replies: 213
- Views: 106516
Fixed the errors in Leon's and arvisrend's posts, with a few others, and also removed some ownership from containers copied from the Fighters Guild. Feel free to run through and comment on the playability of the city (do you have to jump rather than walk up stairs/across bridges/around town), to mak...
- Mon Jul 28, 2014 4:32 am
- Forum: Master Planning
- Topic: Thirr River Conflict Proposal
- Replies: 4
- Views: 2590