Search found 3474 matches

by Gez
Sat Nov 16, 2013 5:46 pm
Forum: Off-Topic
Topic: Kirkbridian webcomic
Replies: 1
Views: 1042

Kirkbridian webcomic


by Gez
Sat Nov 16, 2013 5:11 pm
Forum: Off-Topic
Topic: How to change language
Replies: 1
Views: 890

No, it is not possible to change the language.

I suppose you could buy the game on Steam, and from there you can install/uninstall/reinstall in different languages as you want. But a given installation is in a single language and cannot be changed. Some things, notably the cell names, are identical.
by Gez
Thu Oct 31, 2013 8:47 pm
Forum: Archives
Topic: Grammar error Truth of Indoril Fidelity
Replies: 14
Views: 1333

Technically, what it missed between "all" and "one" was not a comma (which disrupts the meaning) but "that".

"... which can encompass all that one must know"
by Gez
Mon Oct 21, 2013 11:13 pm
Forum: Archives
Topic: House Dres and Indoril Hortators
Replies: 27
Views: 5135

arvisrend wrote:
Gez wrote:If (HortatorHouseCount == 3) then SetProphecyFulfilled() EndIf.
I hope you meant >= :)
If we were to add Dres and Indoril Hortator questlines, we'd probably have to go with >=, but the prophecy is phrased as "three houses", not "at least three houses".
by Gez
Thu Oct 17, 2013 6:19 pm
Forum: Archives
Topic: House Dres and Indoril Hortators
Replies: 27
Views: 5135

Pretty much, but you only explicitly get Vivec's support after you are named Hortator. However, as, for whatever reason, the prophecy only requires three houses to name the player Hortator, that isn't really a problem. Three Houses must name you Hortator, four tribes must name you Nerevarine. That'...
by Gez
Sun Sep 22, 2013 9:54 pm
Forum: Archives
Topic: Alma Interior Planning
Replies: 157
Views: 24822

I think we already have too many records halls. They always end up being boring shelves of generic books or the same "this is a ledger" kind of documents repeated over and over. Besides, the Indoril Council House already has a sizable archive. For ancestry records, instead of paper docume...
by Gez
Mon Sep 16, 2013 8:17 pm
Forum: Archives
Topic: Thieves Guild - not completed yet?
Replies: 2
Views: 1471

Keep in mind that the Morrowind Mainland Mass is not limited to the eastern prong of land with the Telvanni and some Indoril (Telvannis/Antediluvian Secrets/Sacred East). There's also the Heartlands (Almalexia/Heartlands), the North-West (Veloth), and the Deep South (Narsis/Dres). If you could becom...
by Gez
Mon Sep 16, 2013 7:45 am
Forum: Archives
Topic: Almalexia Post-Mortem
Replies: 32
Views: 5338

- The change is easy and non-invasive. I'm not sure it'll work, though. We use ESM for public distribution, and Morrowind ESMs cannot delete or move references from other ESMs; it'll just result in doubled references. So if we do any change to Beth cell references beyond adding more stuff without t...
by Gez
Fri Sep 13, 2013 12:39 pm
Forum: Quests & Dialogue
Topic: Quest idea!
Replies: 16
Views: 3555

Stealth in Morrowind? There's no concept of trespassing, beyond lockpicking doors. NPCs will never object to you just being there, unless you use some special scripting for that, which will then feel odd because nothing else in the game works this way. You can make it so that they're [url=http://www...
by Gez
Thu Sep 12, 2013 3:55 pm
Forum: Off-Topic
Topic: OpenMW: An open source engine for playing improved Morrowind
Replies: 71
Views: 43386

The combat sequence really sells the video. Spears! Spears! SPEEEAAAAAARRRS!
by Gez
Wed Sep 11, 2013 4:36 pm
Forum: Archives
Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Replies: 116
Views: 57216

If you perform "Error check results" on the dialogue editor, you get (other than the CO_Stock and MS_MatchMakeFons errors which are Beth's own fault) a warning about something wrong in Greetings1: "Only local variables allowed on line 4?" Now there are tons of greetings1 entries....
by Gez
Wed Sep 11, 2013 9:43 am
Forum: Quests & Dialogue
Topic: Quest idea!
Replies: 16
Views: 3555

Why not an outlander, trying to break Dunmer monopoly on long-distance transportation or something? Ever heard of the Guild Guides? It's an Imperial thing. The Dunmer have their propylon network, but it's been long abandoned. (And I don't believe a propylon network is planned for the mainland.) Of ...
by Gez
Mon Sep 09, 2013 7:26 pm
Forum: Archives
Topic: Almalexia Post-Mortem
Replies: 32
Views: 5338

Except the paper map depicts Mournhold exactly as it appears in game. What you are confusing for gates and ramps out of Mournhold are decorative towers and water ditches that are implemented in Tribunal as depicted on the paper map. Please stop being wrong all the time. Except the paper map does no...
by Gez
Mon Sep 09, 2013 1:56 pm
Forum: Archives
Topic: Almalexia Post-Mortem
Replies: 32
Views: 5338

Am I the only one that's somewhat against the flippage? I find it sloppy too. If anything, it brings attention to the fact that Almalexia (not Mournhold) was built the wrong way around. What we change is significant. Nobody will buy that we change vanilla stuff just because we felt like it, lol. Ex...
by Gez
Sat Sep 07, 2013 12:10 am
Forum: Archives
Topic: Almalexia Post-Mortem
Replies: 32
Views: 5338

The Gates of Symmachus open onto a small, unimportant, and non-descript area, while the palaces and great buildings of the outer city are located at the other end of Almalexia. That, in my eyes, is the most egregious issue. Ideally, Broadway and Whitehall would have been to the south, instead of Mo...
by Gez
Fri Sep 06, 2013 10:44 am
Forum: Conceptualization
Topic: House Dres Farming Thread
Replies: 10
Views: 4379

Would [url=http://www.imperial-library.info/content/page-13-0]the[/url] [url=http://www.imperial-library.info/content/page-14-0]origin[/url] [url=http://www.imperial-library.info/content/page-15-0]of[/url] [url=http://www.imperial-library.info/content/page-16-0]Cyrus[/url] [url=http://www.imperial-l...
by Gez
Thu Sep 05, 2013 5:07 pm
Forum: Archives
Topic: Alma Interior Planning
Replies: 157
Views: 24822

Here's an idea: why don't we also rebuild the whole fucking island of Vvardenfell while we're at it. You know, 'cause Vivec sucks, Sadrith Mora is pitiful and Mournhold is lame. To hell with everything vanilla: TR is the real shit! [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23011]Tha...
by Gez
Wed Sep 04, 2013 2:32 pm
Forum: Conceptualization
Topic: Why is it called Blacklight?
Replies: 35
Views: 10025

Baan Malur is the best name TR has ever come up with for anything in our entire history, in my opinion. I don't see how. The n-m sequence is hard to pronounce fluidly and in a natural language would have tended to be replaced either by an n-n sequence ("Baannalur"), m-m sequence ("Ba...
by Gez
Tue Sep 03, 2013 8:35 am
Forum: Archives
Topic: House Telvanni Faction Quest Design
Replies: 226
Views: 47410

S plitting lands from interiors, NPCs and quests are a big concern of mine. I'm afraid I have limited knowledge on this, but perhaps arvisrend knows more about the problems regarding remaking exteriors currently inhabited by NPCs and with quests here and there. Cleaning in Tesame, for instance. Del...
by Gez
Sun Sep 01, 2013 10:15 am
Forum: Conceptualization
Topic: Why is it called Blacklight?
Replies: 35
Views: 10025

I can't understand why Bethesda didn't retcon it when they had the chance. Which proud Dunmer would ever allow a foreign named city to become the new capital of Morrowind? You mean like Mournhold is the current capital? A possibility would be to have Blacklight be the name of a nearby Legion Fort, ...
by Gez
Sun Sep 01, 2013 10:11 am
Forum: Archives
Topic: New homes
Replies: 8
Views: 2189

Tes96 wrote:You mean in addition to having the stronghold in Uvirith's grave
Or "instead of".
by Gez
Sat Aug 31, 2013 1:03 pm
Forum: Archives
Topic: House Telvanni Faction Quest Design
Replies: 226
Views: 47410

Gez: I'd be the first to defend symbolism, but your whole isolationism / fragmentation argument seems pretty weak imo. There's far more useful metaphorical material to work with and besides, the Telvanni are the most disparate and quarrelsome motherfuckers around to begin with. True, but I've alway...
by Gez
Sat Aug 31, 2013 12:00 am
Forum: Archives
Topic: House Telvanni Faction Quest Design
Replies: 226
Views: 47410

It's a better point, but what serves the thematic of isolationism best: one single large island, or an archipelago of small islets connected by a root network? Also, fragmentation conveys weakness, and despite their internal fights, the Telvanni aren't weak. Nor are they truly fragmented, if we go w...
by Gez
Fri Aug 30, 2013 9:02 pm
Forum: Archives
Topic: House Telvanni Faction Quest Design
Replies: 226
Views: 47410

[quote="Sload"][/quote] If I cared one iota for your approval, I wouldn't post. But I don't care about you, so you can fuck right of. When you want to introduce pointless changes just because of an irrelevant aspect, I'm going to call you out on it, because it would be great if we could av...
by Gez
Fri Aug 30, 2013 3:56 pm
Forum: Interiors: N/A
Topic: i3-611-Ind
Replies: 24
Views: 3769

Yeah, leave the advisors to the other claim then. But this one isn't that small, since you have two buildings ("both i3-611 and #12"). And yes, you would be justified in extending it underground a bit (at least to connect them together). I'd imagine #12 would be for the imperial consulate ...
by Gez
Fri Aug 30, 2013 3:15 pm
Forum: Interiors: N/A
Topic: i3-611-Ind
Replies: 24
Views: 3769

claimskr. This building is rather small, so what exctly should be in here? Not sure if just the consul's office, or some kind of meeting room to discuss things with the these Dunmer head honchos? (who are the Dunmer head honchos btw?) Also, does this place double as the consul's Almalexia residence...
by Gez
Fri Aug 30, 2013 1:05 pm
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 166426

there is NO other example in Dunmer language of the double "ii." That's more of a Khajiit thing. I don't think Cyrodiil is a Khajiit name either. I think the double-i is just a generic Bethesda thing, because since it's basically never used in English, it looks very exotic. As far as chea...
by Gez
Fri Aug 30, 2013 1:03 pm
Forum: Concept Art
Topic: Need a title card for Almalexia? (expanded)
Replies: 39
Views: 13162

This is not about Vivec. This also isn't really about Almalexia the goddess, but about Almalexia the city.
by Gez
Fri Aug 30, 2013 10:55 am
Forum: Archives
Topic: House Redoran, writeup and story proposal
Replies: 64
Views: 20231

Ygralond
by Gez
Fri Aug 30, 2013 10:54 am
Forum: Archives
Topic: House Telvanni Faction Quest Design
Replies: 226
Views: 47410

It's been one big island surrounded by two other smaller islands on every official map since the very beginning of the franchise. Changing that just because it would look prettier on the map seems absolutely pointless. I guess you could break it up a bit by adding small rivers here and there. It'd a...
by Gez
Fri Aug 30, 2013 10:51 am
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 166426

What, are we going back to the "Dres councilors are all vampires" idea?
by Gez
Thu Aug 29, 2013 10:12 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 64809

Mwgek wrote:I don't really get what you are trying to explain here :).
You asked for it.
[url=http://imgur.com/Hs4IpG8][img]http://i.imgur.com/Hs4IpG8s.jpg[/img][/url]
by Gez
Thu Aug 29, 2013 7:38 pm
Forum: Concept Art
Topic: Need a title card for Almalexia? (expanded)
Replies: 39
Views: 13162

One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top? Funny. Beth's art has them with Dagoth on top. R DAGOTH I E N D D O O R R A I N L H T L E A L A V L A U DRES N We...
by Gez
Thu Aug 29, 2013 6:44 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171504

The paths to the ground meshes for the Daedric Lord armor are wrong. They're TR\a\TR_Dae_Lords_[Item]_GND.nif in the ESM, but TR\a\TR_Dae_Lord_[Item]_GND.nif in the BSA. Note the difference between Lords and Lord.
by Gez
Thu Aug 29, 2013 3:40 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 64809

How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace. That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flat...
by Gez
Thu Aug 29, 2013 2:17 pm
Forum: Archives
Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Replies: 116
Views: 57216

TR_M2_D_ordinator_necro is a dead Ordinator in Mourning. Half his armor has already been looted by the outlaw TR_m2_O_Avelo who is standing next to the ordinator's corpse. The problem? Both the victim and the murderer are wearing a left pauldron (TR_a_Necrom_Pauldron_L). One of them should be wearin...
by Gez
Thu Aug 29, 2013 2:14 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 171504

Why don't the Necrom Ordinators (TR_ordinator_necrom and TR_ordinator_necrom_s) wear their own cuirass? They're out of uniform! The cuirass is properly worn by some of the mainland NPC ordinators, though. (TR_m3_Lighthouse_Guard, TR_m2_Erendes Hlervan, and TR_m2_O_Avelo wears one obviously looted fr...
by Gez
Wed Aug 28, 2013 11:04 pm
Forum: Exteriors: N/A
Topic: 5-32-Red
Replies: 58
Views: 31151

Yep, bmstartupscript and mazegate3Script enable and disable them. That's why they should stay unique references. if ( GetJournalIndex BM_WildHunt < 100 ) bm_ex_iceberg_collapsed->Disable endif if ( binkplayed == 1 ) bm_ex_iceberg->Disable bm_ex_iceberg_collapsed->Enable PlayBink "bm_endgame.bik...
by Gez
Wed Aug 28, 2013 10:57 pm
Forum: Archives
Topic: Gorne/Enamor Dayn Quests
Replies: 8
Views: 2412

I still don't think the timer is a good idea. If you run out of air, it normally takes you a minute or so to die. I thought the timer was for the potion's duration. (Since it's supposed to be very long-lasting.) The kid drank it some time before you got the quest, so a chunk of time is missing alre...
by Gez
Wed Aug 28, 2013 9:22 pm
Forum: Project Organization
Topic: The Masser Project needs help!
Replies: 18
Views: 3932

Hey, does Tamriel Rebuilt use subversion, or something like it? I've been wondering if we should invest in a similar solution. We've already got project management software that we'll try desperately to utilize. Subversion is kinda outdated now. Problem with revision control software is that they'r...