Search found 3474 matches
- Sat Nov 16, 2013 5:46 pm
- Forum: Off-Topic
- Topic: Kirkbridian webcomic
- Replies: 1
- Views: 1044
- Sat Nov 16, 2013 5:11 pm
- Forum: Off-Topic
- Topic: How to change language
- Replies: 1
- Views: 890
No, it is not possible to change the language.
I suppose you could buy the game on Steam, and from there you can install/uninstall/reinstall in different languages as you want. But a given installation is in a single language and cannot be changed. Some things, notably the cell names, are identical.
I suppose you could buy the game on Steam, and from there you can install/uninstall/reinstall in different languages as you want. But a given installation is in a single language and cannot be changed. Some things, notably the cell names, are identical.
- Thu Oct 31, 2013 8:47 pm
- Forum: Archives
- Topic: Grammar error Truth of Indoril Fidelity
- Replies: 14
- Views: 1334
- Mon Oct 21, 2013 11:13 pm
- Forum: Archives
- Topic: House Dres and Indoril Hortators
- Replies: 27
- Views: 5136
- Thu Oct 17, 2013 6:19 pm
- Forum: Archives
- Topic: House Dres and Indoril Hortators
- Replies: 27
- Views: 5136
Pretty much, but you only explicitly get Vivec's support after you are named Hortator. However, as, for whatever reason, the prophecy only requires three houses to name the player Hortator, that isn't really a problem. Three Houses must name you Hortator, four tribes must name you Nerevarine. That'...
- Sun Sep 22, 2013 9:54 pm
- Forum: Archives
- Topic: Alma Interior Planning
- Replies: 157
- Views: 24824
- Mon Sep 16, 2013 8:17 pm
- Forum: Archives
- Topic: Thieves Guild - not completed yet?
- Replies: 2
- Views: 1471
Keep in mind that the Morrowind Mainland Mass is not limited to the eastern prong of land with the Telvanni and some Indoril (Telvannis/Antediluvian Secrets/Sacred East). There's also the Heartlands (Almalexia/Heartlands), the North-West (Veloth), and the Deep South (Narsis/Dres). If you could becom...
- Mon Sep 16, 2013 7:45 am
- Forum: Archives
- Topic: Almalexia Post-Mortem
- Replies: 32
- Views: 5344
- The change is easy and non-invasive. I'm not sure it'll work, though. We use ESM for public distribution, and Morrowind ESMs cannot delete or move references from other ESMs; it'll just result in doubled references. So if we do any change to Beth cell references beyond adding more stuff without t...
- Fri Sep 13, 2013 12:39 pm
- Forum: Quests & Dialogue
- Topic: Quest idea!
- Replies: 16
- Views: 3556
Stealth in Morrowind? There's no concept of trespassing, beyond lockpicking doors. NPCs will never object to you just being there, unless you use some special scripting for that, which will then feel odd because nothing else in the game works this way. You can make it so that they're [url=http://www...
- Thu Sep 12, 2013 3:55 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 43422
- Wed Sep 11, 2013 4:36 pm
- Forum: Archives
- Topic: TR_Mainland Scripts/Quests/NPC Error reporting
- Replies: 116
- Views: 57290
- Wed Sep 11, 2013 9:43 am
- Forum: Quests & Dialogue
- Topic: Quest idea!
- Replies: 16
- Views: 3556
Why not an outlander, trying to break Dunmer monopoly on long-distance transportation or something? Ever heard of the Guild Guides? It's an Imperial thing. The Dunmer have their propylon network, but it's been long abandoned. (And I don't believe a propylon network is planned for the mainland.) Of ...
- Mon Sep 09, 2013 7:26 pm
- Forum: Archives
- Topic: Almalexia Post-Mortem
- Replies: 32
- Views: 5344
Except the paper map depicts Mournhold exactly as it appears in game. What you are confusing for gates and ramps out of Mournhold are decorative towers and water ditches that are implemented in Tribunal as depicted on the paper map. Please stop being wrong all the time. Except the paper map does no...
- Mon Sep 09, 2013 1:56 pm
- Forum: Archives
- Topic: Almalexia Post-Mortem
- Replies: 32
- Views: 5344
Am I the only one that's somewhat against the flippage? I find it sloppy too. If anything, it brings attention to the fact that Almalexia (not Mournhold) was built the wrong way around. What we change is significant. Nobody will buy that we change vanilla stuff just because we felt like it, lol. Ex...
- Sat Sep 07, 2013 12:10 am
- Forum: Archives
- Topic: Almalexia Post-Mortem
- Replies: 32
- Views: 5344
The Gates of Symmachus open onto a small, unimportant, and non-descript area, while the palaces and great buildings of the outer city are located at the other end of Almalexia. That, in my eyes, is the most egregious issue. Ideally, Broadway and Whitehall would have been to the south, instead of Mo...
- Fri Sep 06, 2013 10:44 am
- Forum: Conceptualization
- Topic: House Dres Farming Thread
- Replies: 10
- Views: 4384
Would [url=http://www.imperial-library.info/content/page-13-0]the[/url] [url=http://www.imperial-library.info/content/page-14-0]origin[/url] [url=http://www.imperial-library.info/content/page-15-0]of[/url] [url=http://www.imperial-library.info/content/page-16-0]Cyrus[/url] [url=http://www.imperial-l...
- Thu Sep 05, 2013 5:07 pm
- Forum: Archives
- Topic: Alma Interior Planning
- Replies: 157
- Views: 24824
Here's an idea: why don't we also rebuild the whole fucking island of Vvardenfell while we're at it. You know, 'cause Vivec sucks, Sadrith Mora is pitiful and Mournhold is lame. To hell with everything vanilla: TR is the real shit! [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23011]Tha...
- Wed Sep 04, 2013 2:32 pm
- Forum: Conceptualization
- Topic: Why is it called Blacklight?
- Replies: 35
- Views: 10029
- Tue Sep 03, 2013 8:35 am
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 47425
S plitting lands from interiors, NPCs and quests are a big concern of mine. I'm afraid I have limited knowledge on this, but perhaps arvisrend knows more about the problems regarding remaking exteriors currently inhabited by NPCs and with quests here and there. Cleaning in Tesame, for instance. Del...
- Sun Sep 01, 2013 10:15 am
- Forum: Conceptualization
- Topic: Why is it called Blacklight?
- Replies: 35
- Views: 10029
I can't understand why Bethesda didn't retcon it when they had the chance. Which proud Dunmer would ever allow a foreign named city to become the new capital of Morrowind? You mean like Mournhold is the current capital? A possibility would be to have Blacklight be the name of a nearby Legion Fort, ...
- Sat Aug 31, 2013 1:03 pm
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 47425
Gez: I'd be the first to defend symbolism, but your whole isolationism / fragmentation argument seems pretty weak imo. There's far more useful metaphorical material to work with and besides, the Telvanni are the most disparate and quarrelsome motherfuckers around to begin with. True, but I've alway...
- Sat Aug 31, 2013 12:00 am
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 47425
It's a better point, but what serves the thematic of isolationism best: one single large island, or an archipelago of small islets connected by a root network? Also, fragmentation conveys weakness, and despite their internal fights, the Telvanni aren't weak. Nor are they truly fragmented, if we go w...
- Fri Aug 30, 2013 9:02 pm
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 47425
- Fri Aug 30, 2013 3:56 pm
- Forum: Interiors: N/A
- Topic: i3-611-Ind
- Replies: 24
- Views: 3774
- Fri Aug 30, 2013 3:15 pm
- Forum: Interiors: N/A
- Topic: i3-611-Ind
- Replies: 24
- Views: 3774
claimskr. This building is rather small, so what exctly should be in here? Not sure if just the consul's office, or some kind of meeting room to discuss things with the these Dunmer head honchos? (who are the Dunmer head honchos btw?) Also, does this place double as the consul's Almalexia residence...
- Fri Aug 30, 2013 1:05 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 166568
- Fri Aug 30, 2013 1:03 pm
- Forum: Concept Art
- Topic: Need a title card for Almalexia? (expanded)
- Replies: 39
- Views: 13171
- Fri Aug 30, 2013 10:55 am
- Forum: Archives
- Topic: House Redoran, writeup and story proposal
- Replies: 64
- Views: 20244
- Fri Aug 30, 2013 10:54 am
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 47425
It's been one big island surrounded by two other smaller islands on every official map since the very beginning of the franchise. Changing that just because it would look prettier on the map seems absolutely pointless. I guess you could break it up a bit by adding small rivers here and there. It'd a...
- Fri Aug 30, 2013 10:51 am
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 166568
- Thu Aug 29, 2013 10:12 pm
- Forum: Asset Development
- Topic: Dres Exterior Set
- Replies: 122
- Views: 64903
- Thu Aug 29, 2013 7:38 pm
- Forum: Concept Art
- Topic: Need a title card for Almalexia? (expanded)
- Replies: 39
- Views: 13171
One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top? Funny. Beth's art has them with Dagoth on top. R DAGOTH I E N D D O O R R A I N L H T L E A L A V L A U DRES N We...
- Thu Aug 29, 2013 6:44 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 171618
- Thu Aug 29, 2013 3:40 pm
- Forum: Asset Development
- Topic: Dres Exterior Set
- Replies: 122
- Views: 64903
How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace. That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flat...
- Thu Aug 29, 2013 2:17 pm
- Forum: Archives
- Topic: TR_Mainland Scripts/Quests/NPC Error reporting
- Replies: 116
- Views: 57290
TR_M2_D_ordinator_necro is a dead Ordinator in Mourning. Half his armor has already been looted by the outlaw TR_m2_O_Avelo who is standing next to the ordinator's corpse. The problem? Both the victim and the murderer are wearing a left pauldron (TR_a_Necrom_Pauldron_L). One of them should be wearin...
- Thu Aug 29, 2013 2:14 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 171618
Why don't the Necrom Ordinators (TR_ordinator_necrom and TR_ordinator_necrom_s) wear their own cuirass? They're out of uniform! The cuirass is properly worn by some of the mainland NPC ordinators, though. (TR_m3_Lighthouse_Guard, TR_m2_Erendes Hlervan, and TR_m2_O_Avelo wears one obviously looted fr...
- Wed Aug 28, 2013 11:04 pm
- Forum: Exteriors: N/A
- Topic: 5-32-Red
- Replies: 58
- Views: 31596
- Wed Aug 28, 2013 10:57 pm
- Forum: Archives
- Topic: Gorne/Enamor Dayn Quests
- Replies: 8
- Views: 2414
I still don't think the timer is a good idea. If you run out of air, it normally takes you a minute or so to die. I thought the timer was for the potion's duration. (Since it's supposed to be very long-lasting.) The kid drank it some time before you got the quest, so a chunk of time is missing alre...
- Wed Aug 28, 2013 9:22 pm
- Forum: Project Organization
- Topic: The Masser Project needs help!
- Replies: 18
- Views: 3932
Hey, does Tamriel Rebuilt use subversion, or something like it? I've been wondering if we should invest in a similar solution. We've already got project management software that we'll try desperately to utilize. Subversion is kinda outdated now. Problem with revision control software is that they'r...