Search found 449 matches

by Worsas
Wed Dec 23, 2015 1:43 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

I'm sorry to hear this. A unified 'Tamriel' database would be a worthwhile project. I've mainly written that due to my current stress level. I would love to see a common data myself, I just cannot perform much help at it right now. It's also not yet clear, what should happen with highres/highpoly o...
by Worsas
Sun Dec 06, 2015 12:54 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

Double post:

I'm officially cancelling the data unification idea for the time being. I am not capable to help at it anymore, at this point.

As said I've been hoping, I could do this as the last thing in 2015. But it's failing on resistances inside and outside, so yeah, fuck it, I guess.
by Worsas
Sat Dec 05, 2015 11:12 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

Nah, we are just speaking about a common data files. I'm not expecting to finish a province in a month. :D (looking at my registration date would quickly dissolve such considerations) And yeah, I think it is possible. At least, if we are only speaking about inserting a large amount of objects into a...
by Worsas
Sat Dec 05, 2015 5:31 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

The reason why I'm coming with this now is the fact that I won't have much time to support this data files unification next year anymore. Been hoping that we could quickly make it until then. :P

But I guess, I'm being very optimistic here..
by Worsas
Sat Dec 05, 2015 4:03 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

Hello again, What do you think are the chances for a common Data.esm until the end of the year? My plan for the common data files, so far, is as follows: - We create a completely new data.esm and add the objects from all three projects to it piece by piece. - The assets themselves remain in the bsa-...
by Worsas
Tue Nov 17, 2015 10:25 am
Forum: Concept Art
Topic: Thirr River Valley Visual Update
Replies: 16
Views: 7674

Here are my modified ndib-trees. Feel free to mess around with them at will.
by Worsas
Mon Nov 16, 2015 7:42 pm
Forum: Concept Art
Topic: Thirr River Valley Visual Update
Replies: 16
Views: 7674

For me it is clear that the current n-dib trees need to change. They look worse than vanilla trees. Altering and stressing the trunk shape of the trees is something the region can visually only benefit from, while at the same time changing, possibly reducing the ugly foliage. If you change the bark ...
by Worsas
Sat Oct 31, 2015 10:37 pm
Forum: Asset Development
Topic: Request: new rug models
Replies: 9
Views: 11062

Here are some updated rug meshes with thickness and, except for one rug, without alpha.
by Worsas
Tue Oct 06, 2015 1:37 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 75025

Theminimanx wrote:
Worsas wrote:suspicious
I think you mean 'conspicuous' there :)
Thanks for the pointer.

After 10 years of forum activity, I keep making errors in the English language. It's a shame how I don't grow better at it. :roll:
by Worsas
Mon Oct 05, 2015 5:55 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 75025

I generally wonder, if it would fit better into the game, if blurred and submerged into a tapestry canvas. Even after the color adjusting and the cracky overlay it still has got something strikingly different about it, especially, if you consider other murals seen in the game that are always very ob...
by Worsas
Thu Oct 01, 2015 9:29 pm
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9488

I was just thinking about pngs for a gallery. Not for external use and not necessarily for a design document, either, although the latter would be possible. A pure convenience thing to share with other modders. Of course, people can unpack the bsa themselves and open individual textures in gimp or p...
by Worsas
Thu Oct 01, 2015 5:57 pm
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9488

Do you mean a stock material database? For modelers to use? They're pretty accessible already in then TR_Data file. I thought now that you are already going through those textures piece by piece, you could export some of them as pngs, just at the side. Those pngs would be primarily to have a visual...
by Worsas
Thu Oct 01, 2015 11:46 am
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9488

-- We have quite the collection of miscellaneous textures. Future modelers have, with our textures and Morrowind's native textures, quite a range of basic textures (wood, metals, etc). This is good. Would you, by chance, be prepared to save general material textures for metals and woods and maybe f...
by Worsas
Tue Sep 29, 2015 10:05 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

After speaking to some people on IRC, I was surprised about the general amount of interest in cross-coordination and sharing of assets, and from what I have gathered, most people I spoke to were even interested in a common Data with the projects at PT. This is far beyond what I initially had in mind...
by Worsas
Tue Sep 29, 2015 6:00 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 7812

Some cross-project coordination

Hello TR, I thought it would be finally time to step forth and ask for your opinion on a few things regarding resource-sharing and establishing more consistency between TR and the projects hosted at project-tamriel. At the moment we are discussing a common Tamriel-Data for S:HOTN and P:C that will e...
by Worsas
Tue Sep 08, 2015 3:49 pm
Forum: Master Planning
Topic: Maps
Replies: 21
Views: 11232

Anything in the central or eastern part of the Skyrim map is not going to stay that way. The river outlines are completely meaningless, as they were deliberately added to the blank terrain at some point in distant past and will not be kept, when we get to that area. I just say it, because I know tha...
by Worsas
Sat Aug 22, 2015 8:01 am
Forum: Downloads, Testing & Feedback
Topic: Misc Sky objects already in TR_Data
Replies: 4
Views: 2268

In my opinion, it would make sense for TR to cherrypick 2-3 of these that look a bit more special and retexture them to fit the visual style of vanilla, but keep using vanilla kitchenware otherwise.
by Worsas
Fri Aug 21, 2015 10:26 am
Forum: Project Organization
Topic: TR Pipeline Discussion
Replies: 68
Views: 33021

I think that it is great that discussions like these can be made at TR and that they are not authoritatively surpressed or that people are even harrassed about their ideas. It only matters that the discussion leads to somewhat reasonable conclusions. As already said by other members, the proposed pl...
by Worsas
Fri Aug 21, 2015 8:48 am
Forum: Master Planning
Topic: Player Freedom
Replies: 8
Views: 4251

The way little personality is given to player responses in MW is probably just the way they allow you to be who you are without being forced into a role of some kind. So the player responses with a lot of personality to them are probably not a great idea. Skyrims dialogue options do this and it is n...
by Worsas
Thu Aug 20, 2015 11:46 pm
Forum: Master Planning
Topic: Player Freedom
Replies: 8
Views: 4251

There are indeed not many quests with several possible outcomes, but I agree with Gnomey and remember from my own playing that there are a number of quests that allow for their objectives to be reached via differing means. In Skyrim you have many quests with diverging outcome depending on dialogue c...
by Worsas
Thu Aug 20, 2015 3:58 pm
Forum: Master Planning
Topic: Player Freedom
Replies: 8
Views: 4251

Player Freedom

With the master plan and the main principles of gameplay being discussed, I want to suggest one main principle that seems to me like it was very important for Morrowind and later TES sequels too: Freedom. In Morrowind you can drop your stuff everywhere and pick it up anytime later. You can go anywhe...
by Worsas
Thu Aug 20, 2015 11:02 am
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 75025

I like the gesture of General Symmachus a lot here. This all is a great example for how a picture can tell a complete story in only a few moments of looking at it. If I'm allowed to give some feedback: I'm not sure about the clouds. Everything else could work ingame, if it gets desaturated and subme...
by Worsas
Sun Aug 02, 2015 1:33 pm
Forum: Project Organization
Topic: TR Pipeline Discussion
Replies: 68
Views: 33021

The headache I have with this working scheme suggested is simply this: How can you realistically elaborate detailled concepts in advance that will give you a 100% satisfactory result in the end? Some things work well on the paper, but they need to be adapted sufficiently in the 3D space. This is an ...
by Worsas
Sun Aug 02, 2015 1:08 pm
Forum: Asset Development
Topic: Ndibs trees (once again)
Replies: 10
Views: 4013

It is maybe better to elaborate a complete region design rather than keeping discussing a single set of trees. Changing existing exteriors just at the side is a bad idea, I think. And the recently elaborated working-pipeline suggestion by Swiftoak makes it clear that a top-to-bottom approach is in o...
by Worsas
Tue Jul 14, 2015 3:37 pm
Forum: Asset Development
Topic: Ndibs trees (once again)
Replies: 10
Views: 4013

In Melchior Dharks recent Lythdodea alpha release, I stepped across this larger corkculb tree. There are quite a few interesting resources he has been using. https://dl.dropboxusercontent.com/u/22362022/pics/corkculbtree.jpg If you can obtain permission for this one, perhaps put it into joint use wi...
by Worsas
Mon Jun 01, 2015 12:50 pm
Forum: Asset Development
Topic: Ndibs trees (once again)
Replies: 10
Views: 4013

I still don't really see what it wrong with this version: [url=http://s2.photobucket.com/user/morrowindgek/media/Tamriel%20Rebuilt/01.jpg.html][img]http://i2.photobucket.com/albums/y12/morrowindgek/Tamriel%20Rebuilt/th_01.jpg[/img][/url] Meh, I cannot tell much of that version you have been working...
by Worsas
Sun May 31, 2015 2:07 pm
Forum: Asset Development
Topic: Ndibs trees (once again)
Replies: 10
Views: 4013

Ndibs trees (once again)

Despite the various iterations they have gone through up to date, I decided to try to create another variant more faithful to the original aesthetics of the game. Test screens: https://www.dropbox.com/sh/epwgsvza4gnaba9/AAAFnCxWtREKUQzYCGhreg1ua?dl=0 These trees would probably look better, if placed...
by Worsas
Sun May 31, 2015 1:42 pm
Forum: Developer Showcase
Topic: Asylum Showcase
Replies: 40
Views: 41041

Hey Asylum, I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind. https://dl.dropboxusercontent.com/u/22362022/pics/different_wormmouth.jpg The only problem with that one, though, is that th...
by Worsas
Sat May 02, 2015 7:07 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 10008

The thing with the orientation can be a big bugger. I don't know how it really works and what breaks it and what doesn't. Nevertheless I have given this a go on my own. I rotated the creature in blender and inverted the y-translation values of the movement animations. Flying and attacking now seems ...
by Worsas
Mon Mar 30, 2015 5:25 pm
Forum: Master Planning
Topic: House Hlaalu Brainstorming
Replies: 88
Views: 88497

I'm sorry, should my post not contribute much to the discussion. I like the idea of House Hlaalu incorporating an ancient mission dating back to the very foundation of the houses and I could see this as something that a young Dunmer of Hlaalu stock drinks with his mothers milk, so to say. Expanding,...
by Worsas
Fri Feb 13, 2015 6:08 pm
Forum: Project Organization
Topic: TR Skype Meeting Summaries
Replies: 54
Views: 39670

Worsas' stone ridge and peak meshes, the textures of which are too blurry when viewed from up-close and may require improving; I don't recall having made peak or ridge meshes for TR. Do you refer to those edgy cliffs you have started to use in Uld Vraech? I haven't made those, but I could help to f...
by Worsas
Wed Jan 14, 2015 6:09 pm
Forum: Project Organization
Topic: TR Skype Meeting Summaries
Replies: 54
Views: 39670

This all sounds quite exciting. Good luck with it all.
by Worsas
Sun Nov 02, 2014 9:22 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 166111

fixed.
by Worsas
Sat Oct 25, 2014 1:42 pm
Forum: Project Organization
Topic: Headcount & Goal Setting
Replies: 2
Views: 1074

Those targets you specified aren't that small at all, but they could be achievable. I think you would just have to choose a place on these forums where someone (you?) keeps track on the figures. It is only a matter of someone taking the initiative to do this. As you stated, everyone does their devel...
by Worsas
Mon Oct 06, 2014 6:41 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 234058

Many of the pictures and videos that still float around the public show a totally outdated version of our exteriors. Many assets have been updated so they feature much more of a desaturated and barren skyrim wipe, so this "wow-look" shouldn't be there anymore.
by Worsas
Sat Sep 06, 2014 9:40 pm
Forum: Archives
Topic: Regarding the latest update...
Replies: 4
Views: 1402

A possible alternative approach with a completely new vanilla-style foliage:

https://dl.dropboxusercontent.com/u/223 ... btrees.jpg
by Worsas
Fri Aug 22, 2014 3:11 pm
Forum: Archives
Topic: Kidnapping each others resources
Replies: 1
Views: 1254

Kidnapping each others resources

Hi, lately I have been in the position of creating updates of the Data files used at P:C and SHOTN. I have included a couple of objects from TR-Data. The kind of stuff that you would probably see everywhere (weapons, gems, etc). Apparently we wanted to use your imperial navy symbol at P:C too, so th...
by Worsas
Sun May 25, 2014 3:26 pm
Forum: Conceptualization
Topic: Differences Between Ashlander & House Burial Customs
Replies: 2
Views: 1158

Regarding TES:V versus Bloodmoon and Vanilla Morrowind: To me it seems as if the new lore on draugr and burials was supposed to simply overwrite the old one. In TES V, the draugr on Solstheim are the same thing as the draugr in Skyrim. The barrows have changed their appearance aswell in the game. Th...
by Worsas
Fri Apr 18, 2014 7:04 pm
Forum: Archives
Topic: Spell Scrolls in other provinces
Replies: 17
Views: 1543

A new alphabet, based on my first version and gnomes input:
https://dl.dropboxusercontent.com/u/223 ... et_new.png
by Worsas
Tue Apr 15, 2014 6:18 pm
Forum: Archives
Topic: Spell Scrolls in other provinces
Replies: 17
Views: 1543

Hmm.. your alphabet looks better.. But not quite like something I would like to see employed in our spell scrolls. Your letters could just aswell be some handwritten notes in daedric that simply turned out to be more strokey. In general, our alphabets are much too filigran. Edit: I agree on the desi...