Search found 2588 matches
- Sun Nov 08, 2015 7:42 pm
- Forum: Downloads, Testing & Feedback
- Topic: Screenshots Thread
- Replies: 21
- Views: 9109
- Sat Oct 17, 2015 5:47 pm
- Forum: Project Organization
- Topic: Developer Roll-Call
- Replies: 28
- Views: 10398
- Sat Apr 18, 2015 2:44 pm
- Forum: Hlaalu - Thirr
- Topic: The South Andothren-Thirr merge
- Replies: 80
- Views: 39938
- Sat Nov 08, 2014 9:02 am
- Forum: Indoril - Thirr
- Topic: Dondril Discussion Thread
- Replies: 32
- Views: 14049
- Sat Oct 25, 2014 9:48 am
- Forum: Off-Topic
- Topic: Ten year anniversary!
- Replies: 5
- Views: 1841
- Sat Oct 25, 2014 9:47 am
- Forum: Exteriors: Claimed
- Topic: 6-49-Hla
- Replies: 31
- Views: 13829
Is this still something you're playing around with Nemon? I know the Othreleth Woods isn't exactly high priority, but it would be nice to have a working concept regardless. Sorry it took over 1/2 year to answer this; No not doing anything MW related right now. In the last month I've reinstalled win...
- Fri Aug 29, 2014 11:41 am
- Forum: Exteriors: Finished
- Topic: 5-1-Red
- Replies: 213
- Views: 105260
- Thu Aug 28, 2014 1:08 pm
- Forum: Master Planning
- Topic: Regional variety and removing ashlands from mainland
- Replies: 40
- Views: 36757
- Wed Aug 27, 2014 9:53 am
- Forum: Master Planning
- Topic: [Region] Othreleth Woods Brainstorming
- Replies: 29
- Views: 17038
It's a good draft. Now, is it correct to assume we're changing the Othreleth Forest to the Othreleth Valley ? If so, are you planning a revision of the armun/oth-border in order to further wall off those two regions? As of now, or at least the heightmap I left you, the armun/oth border is not very b...
- Tue Jul 22, 2014 9:28 am
- Forum: Master Planning
- Topic: [Region] Othreleth Woods Brainstorming
- Replies: 29
- Views: 17038
Good stuff, I'd like to work on this exterior as soon as claims open up and resources are available. Liberumavis' concept art for this place was really good in my opinion, and although we shouldn't aim for Avatar-esque overblown mushroom visuals we should aim high in terms of creative usage of plant...
- Mon Jul 14, 2014 11:23 am
- Forum: Exteriors: Finished
- Topic: 5-1-Red
- Replies: 213
- Views: 105260
- Tue Jun 10, 2014 11:40 am
- Forum: Almalexia
- Topic: An Almalexia Proposal
- Replies: 110
- Views: 81877
- respect of modders work. No TR modder should have years of modding devoted to the project (especially when work is vastly recognized as astounding work) scrapped for decisions/considerations taken after work is done, no matter what. This. I like the new concept, but the whole discussion should ha...
- Wed May 21, 2014 9:27 am
- Forum: Exteriors: N/A
- Topic: 5-30-Red
- Replies: 33
- Views: 10550
Wow. Such time. Little progress. Very update. Dropping this one off for now so someone else can work on it, I just finished my math exam yesterday and it's been a busy spring for me. The next couple of months will be spent selling our house, packing up and starting a new and cooler chapter back home...
- Mon Mar 31, 2014 5:44 am
- Forum: Exteriors: N/A
- Topic: 5-30-Red
- Replies: 33
- Views: 10550
- Mon Mar 24, 2014 7:44 am
- Forum: Exteriors: Claimed
- Topic: 5-29-Red
- Replies: 65
- Views: 41980
- Sat Mar 08, 2014 7:33 am
- Forum: Off-Topic
- Topic: Looking for Exterior People
- Replies: 2
- Views: 1153
If you download some of our recent work you'll be able to pick up a few ideas. The latest exterior alpha contains quite a bit of our, so far, best exterior work. Mostly it's a matter of detailing, putting together rocks, flora and creating a believable scene. Some of our inspiration simply comes fro...
- Mon Mar 03, 2014 7:44 am
- Forum: Archives
- Topic: Send me your TR screenshots!
- Replies: 4
- Views: 1553
- Sat Mar 01, 2014 4:10 pm
- Forum: Master Planning
- Topic: [OLD] Region Planning: Mournhold/Alt Orethan
- Replies: 36
- Views: 10145
- Thu Feb 27, 2014 5:51 pm
- Forum: Master Planning
- Topic: [OLD] Region Planning: Mournhold/Alt Orethan
- Replies: 36
- Views: 10145
This is just a general reminder and doesn't necessarily relate to this discussion, but please mind the dangers of looking at things *only on a map*. Before you decide something is good / bad / useless / necessary, look at it ingame - things don't have to make 100% perfect overhead geographical sens...
- Wed Feb 26, 2014 8:13 am
- Forum: Archives
- Topic: Making Andres a reviewer
- Replies: 6
- Views: 1582
- Tue Feb 25, 2014 6:02 am
- Forum: Indoril - Thirr
- Topic: Road between Roa Dyr and Othrensis
- Replies: 5
- Views: 3596
Re: Road between Roa Dyr and Othrensis
This is something that really needs to get taken cared of before work on this section can move forward. We need a road between Rao Dyr and Othrensis passing through the mountains, along with general border matching. I've included a map below to jump start work on this, even though it looks like cra...
- Mon Feb 24, 2014 7:12 am
- Forum: Exteriors: N/A
- Topic: 5-30-Red
- Replies: 33
- Views: 10550
- Sat Feb 22, 2014 12:22 pm
- Forum: Exteriors: Unclaimed
- Topic: 5-10-Red
- Replies: 119
- Views: 123331
- Fri Feb 14, 2014 10:32 am
- Forum: Off-Topic
- Topic: Your Beloved Aeven becomes 21
- Replies: 6
- Views: 1964
- Thu Feb 06, 2014 10:51 pm
- Forum: Archives
- Topic: Almalexia - Opinions
- Replies: 25
- Views: 5775
sasquatch, although you seem enthusiastic - I don't think you have a realistic view on what is feasible to do, neither resource wise nor engine wise. We can conjure up dozens of great ideas, we still have a 12 year old engine left to run it. [12:19] <neXUSmon> The current dummy MH serves not only as...
- Wed Feb 05, 2014 8:16 am
- Forum: Archives
- Topic: Almalexia - Opinions
- Replies: 25
- Views: 5775
Almalexia was created based on a few given principles; an integration of MH not touching the vanilla content itself. There are good reasons not to tinker with vanilla MH, and my opinion is that the current implementation is the best viable option while retaining our original statement of not screwin...
- Tue Feb 04, 2014 6:42 am
- Forum: Exteriors: Claimed
- Topic: 5-7-Red
- Replies: 65
- Views: 22450
- Mon Feb 03, 2014 6:41 am
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 40251
The mountain range could stretch further south in future claims? Yeah, it's not difficult to continue the ridge further south. Scamp's Hlaalu outpost in 4-11 will have to be moved though. If required, it could be moved straight up and serve as a mountain spot of interest - it's also possible to hid...
- Sun Feb 02, 2014 9:12 pm
- Forum: Hlaalu - Thirr
- Topic: The South Andothren-Thirr merge
- Replies: 80
- Views: 39938
- Sun Feb 02, 2014 9:04 pm
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 40251
- Sun Feb 02, 2014 1:02 pm
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 40251
- Sun Feb 02, 2014 10:55 am
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 40251
It's true, quite a bit of cells are tied up in this strip of land. Granted, some of the west bank areas seem oddly narrow and could do with some widening. I don't think the shire bordering mordor is an issue here, vanilla has this and a properly made mountain range should suffice in creating a natur...
- Sat Feb 01, 2014 5:17 pm
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 40251
Now that I look at the proposals, I do think having a strip of AA mountains as in the first proposal looks good, and perhaps more TRV mountains than shown. Beyond that, though, I personally have no clear preference among those proposals. I think they could all be done well. How wide the strip of AA...
- Thu Jan 30, 2014 8:35 am
- Forum: Archives
- Topic: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
- Replies: 470
- Views: 94536
- Mon Jan 27, 2014 11:13 pm
- Forum: Archives
- Topic: Putting Almalexia Section Into Hiatus
- Replies: 27
- Views: 4503
A hiatus will kill off an important part of this project's drive. We will not recover. Edit since this annoyed valuable members of the project. As arvisrend posted, we cannot continue remaking endlessly the stuff we have. It takes a toll on the project as a whole, I believe. A new remake will be qui...
- Mon Jan 27, 2014 10:12 am
- Forum: Archives
- Topic: Oh hey guys
- Replies: 8
- Views: 2156
Re: Oh hey guys
A couple of alphas, Sacred East, forum reskin as you probably noticed and some new titles. Welcome back and hi!Arthmodeus wrote:(...) so here I am, what'd I miss?
- Sun Jan 26, 2014 5:53 pm
- Forum: Archives
- Topic: Name Dedefecation
- Replies: 92
- Views: 13775
- Sat Jan 25, 2014 6:22 pm
- Forum: Exteriors: N/A
- Topic: 5-30-Red
- Replies: 33
- Views: 10550
- Tue Jan 21, 2014 1:22 pm
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 40251
Extending the east Armun into the current filler WG by utilizing the same height principles (albeit reduced) as on the west side of Armun solves the A - TRV issues. Also, border matching mountains/hills is easy as long as you leave the border itself impassable. Then you can simply have different reg...