Search found 2588 matches

by Nemon
Tue Jul 14, 2020 8:54 am
Forum: News
Topic: 2015 Year in Review
Replies: 1
Views: 7995

by Nemon
Sun Nov 08, 2015 7:42 pm
Forum: Downloads, Testing & Feedback
Topic: Screenshots Thread
Replies: 21
Views: 8224

Neat, think I noticed some stuff from 4-13. Gods, that was ages ago...
by Nemon
Sat Oct 17, 2015 5:47 pm
Forum: Project Organization
Topic: Developer Roll-Call
Replies: 28
Views: 9353

Lurking, ready to pounce on interesting exterior claims should they occur.
by Nemon
Sat Apr 18, 2015 2:44 pm
Forum: Hlaalu - Thirr
Topic: The South Andothren-Thirr merge
Replies: 80
Views: 35642

The ruins overlooking 4-13 looks good, that'll be a nice addition to the border area.

But y no mgexe grass? :)
by Nemon
Sat Nov 08, 2014 9:02 am
Forum: Indoril - Thirr
Topic: Dondril Discussion Thread
Replies: 32
Views: 12965

Those three bottom windows looks like urinals!
by Nemon
Sat Oct 25, 2014 9:48 am
Forum: Off-Topic
Topic: Ten year anniversary!
Replies: 5
Views: 1781

Now fuck me it's been eleven years. Not much activity the last one though.
by Nemon
Sat Oct 25, 2014 9:47 am
Forum: Exteriors: Claimed
Topic: 6-49-Hla
Replies: 31
Views: 13070

Is this still something you're playing around with Nemon? I know the Othreleth Woods isn't exactly high priority, but it would be nice to have a working concept regardless. Sorry it took over 1/2 year to answer this; No not doing anything MW related right now. In the last month I've reinstalled win...
by Nemon
Fri Aug 29, 2014 11:41 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 99176

Scamp posting is liek gold. Cry evrytim. <3
by Nemon
Thu Aug 28, 2014 1:08 pm
Forum: Master Planning
Topic: Regional variety and removing ashlands from mainland
Replies: 40
Views: 34583

Ah, sloping the ash towards the forest, sort of like the similar transition we have around the ash swamp in map 5.
by Nemon
Wed Aug 27, 2014 9:53 am
Forum: Master Planning
Topic: [Region] Othreleth Woods Brainstorming
Replies: 29
Views: 15997

It's a good draft. Now, is it correct to assume we're changing the Othreleth Forest to the Othreleth Valley ? If so, are you planning a revision of the armun/oth-border in order to further wall off those two regions? As of now, or at least the heightmap I left you, the armun/oth border is not very b...
by Nemon
Tue Jul 22, 2014 9:28 am
Forum: Master Planning
Topic: [Region] Othreleth Woods Brainstorming
Replies: 29
Views: 15997

Good stuff, I'd like to work on this exterior as soon as claims open up and resources are available. Liberumavis' concept art for this place was really good in my opinion, and although we shouldn't aim for Avatar-esque overblown mushroom visuals we should aim high in terms of creative usage of plant...
by Nemon
Mon Jul 14, 2014 11:23 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 99176

Shiet, I forgot this one. Um, as mentioned earlier, the last half year has mostly been school, selling house, planning moving home to my brethren and stuff - I'm not sure I will get a chance to review this in at least another month. And judging by my current activity I can't promise much :P .
by Nemon
Tue Jun 10, 2014 11:40 am
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 76515

- respect of modders work. No TR modder should have years of modding devoted to the project (especially when work is vastly recognized as astounding work) scrapped for decisions/considerations taken after work is done, no matter what. This. I like the new concept, but the whole discussion should ha...
by Nemon
Wed May 21, 2014 9:27 am
Forum: Exteriors: N/A
Topic: 5-30-Red
Replies: 33
Views: 9735

Wow. Such time. Little progress. Very update. Dropping this one off for now so someone else can work on it, I just finished my math exam yesterday and it's been a busy spring for me. The next couple of months will be spent selling our house, packing up and starting a new and cooler chapter back home...
by Nemon
Mon Mar 31, 2014 5:44 am
Forum: Exteriors: N/A
Topic: 5-30-Red
Replies: 33
Views: 9735

Nothing new since last time, busy preparing for math exam later this spring+work+stuff.
by Nemon
Mon Mar 24, 2014 7:44 am
Forum: Exteriors: Claimed
Topic: 5-29-Red
Replies: 65
Views: 39535

Yeah, we highly recommend border downloading other modders' work for border matching. The merged file isn't always up to date so please do download separate esp's.
by Nemon
Sat Mar 08, 2014 7:33 am
Forum: Off-Topic
Topic: Looking for Exterior People
Replies: 2
Views: 1085

If you download some of our recent work you'll be able to pick up a few ideas. The latest exterior alpha contains quite a bit of our, so far, best exterior work. Mostly it's a matter of detailing, putting together rocks, flora and creating a believable scene. Some of our inspiration simply comes fro...
by Nemon
Mon Mar 03, 2014 7:44 am
Forum: Archives
Topic: Send me your TR screenshots!
Replies: 4
Views: 1468

Ironed Maidens wrote:Actually, a current request! Can I get a screen of an overview of landscape from the Morrowind/Skyrim border?
Sure you can. [url=http://imgur.com/cybZ8fG]Here[/url].
by Nemon
Sat Mar 01, 2014 4:10 pm
Forum: Master Planning
Topic: [OLD] Region Planning: Mournhold/Alt Orethan
Replies: 36
Views: 9008

Again, any attempt to open up the area around Almalexia, making it even more of a visible "beacon" in the middle of a cultivated, smooth landscape will require great swaths of land to avoid the Disneyland syndrome. This also if the city is restructured. Our current vanilla based approach o...
by Nemon
Thu Feb 27, 2014 5:51 pm
Forum: Master Planning
Topic: [OLD] Region Planning: Mournhold/Alt Orethan
Replies: 36
Views: 9008

This is just a general reminder and doesn't necessarily relate to this discussion, but please mind the dangers of looking at things *only on a map*. Before you decide something is good / bad / useless / necessary, look at it ingame - things don't have to make 100% perfect overhead geographical sens...
by Nemon
Wed Feb 26, 2014 8:13 am
Forum: Archives
Topic: Making Andres a reviewer
Replies: 6
Views: 1290

I've lost my reviewing privileges.
by Nemon
Tue Feb 25, 2014 6:02 am
Forum: Indoril - Thirr
Topic: Road between Roa Dyr and Othrensis
Replies: 5
Views: 3164

Re: Road between Roa Dyr and Othrensis

This is something that really needs to get taken cared of before work on this section can move forward. We need a road between Rao Dyr and Othrensis passing through the mountains, along with general border matching. I've included a map below to jump start work on this, even though it looks like cra...
by Nemon
Mon Feb 24, 2014 7:12 am
Forum: Exteriors: N/A
Topic: 5-30-Red
Replies: 33
Views: 9735

I've started cone sprucing up this place, replacing 90% of the ordinary BM trees with our exotic stuff. Not that much other things to report.
by Nemon
Sat Feb 22, 2014 12:22 pm
Forum: Exteriors: Unclaimed
Topic: 5-10-Red
Replies: 119
Views: 111063

It looks perfect. Great reshaping of the old design.
by Nemon
Fri Feb 14, 2014 10:32 am
Forum: Off-Topic
Topic: Your Beloved Aeven becomes 21
Replies: 6
Views: 1780

Late congrats!
by Nemon
Thu Feb 06, 2014 10:51 pm
Forum: Archives
Topic: Almalexia - Opinions
Replies: 25
Views: 5270

sasquatch, although you seem enthusiastic - I don't think you have a realistic view on what is feasible to do, neither resource wise nor engine wise. We can conjure up dozens of great ideas, we still have a 12 year old engine left to run it. [12:19] <neXUSmon> The current dummy MH serves not only as...
by Nemon
Wed Feb 05, 2014 8:16 am
Forum: Archives
Topic: Almalexia - Opinions
Replies: 25
Views: 5270

Almalexia was created based on a few given principles; an integration of MH not touching the vanilla content itself. There are good reasons not to tinker with vanilla MH, and my opinion is that the current implementation is the best viable option while retaining our original statement of not screwin...
by Nemon
Tue Feb 04, 2014 6:42 am
Forum: Exteriors: Claimed
Topic: 5-7-Red
Replies: 65
Views: 20743

They both look good, although it's difficult not to make it look "moddy". I haven't looked at the file but from the picture it seems like the tower structure is rickety and would be better suited half resting on solid ground/a cliffside. The tower has the most potential in my opinion.
by Nemon
Mon Feb 03, 2014 6:41 am
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 37408

The mountain range could stretch further south in future claims? Yeah, it's not difficult to continue the ridge further south. Scamp's Hlaalu outpost in 4-11 will have to be moved though. If required, it could be moved straight up and serve as a mountain spot of interest - it's also possible to hid...
by Nemon
Sun Feb 02, 2014 9:12 pm
Forum: Hlaalu - Thirr
Topic: The South Andothren-Thirr merge
Replies: 80
Views: 35642

Hijacked file just to check feasability of a mountain range. Pics [url=http://imgur.com/a/pMez2#1]here[/url].

This is just in case nothing else happens with the file, and the stuff is worth keeping.
by Nemon
Sun Feb 02, 2014 9:04 pm
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 37408

http://imgur.com/a/pMez2#1

This is how it could look. Quick sketch.
by Nemon
Sun Feb 02, 2014 1:02 pm
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 37408

A chasm is possible with the cliff meshes, since they provide an effective, abrupt impassable border.
by Nemon
Sun Feb 02, 2014 10:55 am
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 37408

It's true, quite a bit of cells are tied up in this strip of land. Granted, some of the west bank areas seem oddly narrow and could do with some widening. I don't think the shire bordering mordor is an issue here, vanilla has this and a properly made mountain range should suffice in creating a natur...
by Nemon
Sat Feb 01, 2014 5:17 pm
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 37408

Now that I look at the proposals, I do think having a strip of AA mountains as in the first proposal looks good, and perhaps more TRV mountains than shown. Beyond that, though, I personally have no clear preference among those proposals. I think they could all be done well. How wide the strip of AA...
by Nemon
Thu Jan 30, 2014 8:35 am
Forum: Archives
Topic: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
Replies: 470
Views: 86840

Tr grand Ascension, placeholder cell to move usable stuff from Alma 2 to Alma 3.
by Nemon
Mon Jan 27, 2014 11:13 pm
Forum: Archives
Topic: Putting Almalexia Section Into Hiatus
Replies: 27
Views: 3931

A hiatus will kill off an important part of this project's drive. We will not recover. Edit since this annoyed valuable members of the project. As arvisrend posted, we cannot continue remaking endlessly the stuff we have. It takes a toll on the project as a whole, I believe. A new remake will be qui...
by Nemon
Mon Jan 27, 2014 10:12 am
Forum: Archives
Topic: Oh hey guys
Replies: 8
Views: 1920

Re: Oh hey guys

Arthmodeus wrote:(...) so here I am, what'd I miss?
A couple of alphas, Sacred East, forum reskin as you probably noticed and some new titles. Welcome back and hi!
by Nemon
Sun Jan 26, 2014 5:53 pm
Forum: Archives
Topic: Name Dedefecation
Replies: 92
Views: 10487

Solenthis from this old git.
by Nemon
Sat Jan 25, 2014 6:22 pm
Forum: Exteriors: N/A
Topic: 5-30-Red
Replies: 33
Views: 9735

Busy life, but some stuff done so far. File uploaded, including neighboring claims atm. The intersection has turned into a crevice like area, sheltered from the harsh winds of Uld Vraech.
by Nemon
Tue Jan 21, 2014 1:22 pm
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 37408

Extending the east Armun into the current filler WG by utilizing the same height principles (albeit reduced) as on the west side of Armun solves the A - TRV issues. Also, border matching mountains/hills is easy as long as you leave the border itself impassable. Then you can simply have different reg...