Search found 1096 matches
- Fri Apr 30, 2010 4:37 pm
- Forum: Exteriors: Finished
- Topic: 4-20-Hla
- Replies: 84
- Views: 22595
- Mon Mar 29, 2010 2:54 am
- Forum: Exteriors: Finished
- Topic: 4-20-Hla
- Replies: 84
- Views: 22595
- Sun Mar 28, 2010 10:40 pm
- Forum: Exteriors: Finished
- Topic: 4-20-Hla
- Replies: 84
- Views: 22595
- Wed Sep 23, 2009 11:12 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Tue Sep 22, 2009 6:10 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
When I open the file I uploaded in the CS, the interiors look all there. The only thing I changed was to fill in an area in the sanctuary that looked open with a TR_in_nec_p_hall. Looking at it now, that spot was supposed to connect with the great hall area, but also had missing doors. At no point w...
- Mon Sep 21, 2009 8:17 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
Try reinstalling TR_Data? One of the versions had that problem, but installing the newest version seemed to fix that. I'll open the file and check to see if I screwed something up when cleaning it though. Eh, looks fine to me, though there's a couple things I didn't catch (guess I must not have gone...
- Mon Sep 21, 2009 3:21 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
Enough perfectionist fiddling around, I think this is done. One thing though, the Necrom trapdoor used in the lighthouse has a blocked door script on it. Although the script appeared to be altered in the file (and was cleaned out), since the door itself wasn't changed in the file, it may well be fro...
- Tue Sep 01, 2009 6:39 pm
- Forum: Archives
- Topic: The General Morrowind Style
- Replies: 9
- Views: 1091
- Sun Aug 30, 2009 7:55 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Thu Aug 27, 2009 3:41 pm
- Forum: Archives
- Topic: logo change?!
- Replies: 10
- Views: 675
- Wed Aug 26, 2009 5:51 pm
- Forum: Archives
- Topic: Some Ideas
- Replies: 13
- Views: 1030
Well we don't plan to fill up the desert with random giant castles and dragons nest and whatnot--but we certainly aren't going to leave it barren in the sense of underdetailed and unappealing. What we're going for is a barren wasteland, yes, but detailed enough to make it quite a sight, which I'm gu...
- Mon Aug 24, 2009 9:44 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Mon Aug 24, 2009 4:06 pm
- Forum: Interiors: Finished
- Topic: i6-110-Hla
- Replies: 13
- Views: 1792
- Sat Aug 22, 2009 10:52 pm
- Forum: Interiors: Finished
- Topic: i6-110-Hla
- Replies: 13
- Views: 1792
- Sat Aug 22, 2009 7:51 pm
- Forum: Interiors: Finished
- Topic: i3-470-Ind
- Replies: 129
- Views: 16856
- Sat Aug 22, 2009 2:29 pm
- Forum: Archives
- Topic: birthday!!
- Replies: 15
- Views: 1275
- Fri Aug 21, 2009 4:25 pm
- Forum: Archives
- Topic: Going the way of Quake2
- Replies: 21
- Views: 1960
- Fri Aug 21, 2009 2:03 am
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Thu Aug 20, 2009 9:50 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
Okay so it's just about finished here. I probably want to give it one final pass through to check for errors and clean the file, but it's pretty much at the final stage here. The only thing not quite finished is the space I left for a town banner(see attachment). I don't have the files to make one m...
- Tue Aug 18, 2009 6:33 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Tue Aug 18, 2009 6:14 pm
- Forum: Archives
- Topic: TR Last.FM Group/TR Music
- Replies: 47
- Views: 11442
- Tue Aug 18, 2009 5:59 pm
- Forum: Archives
- Topic: Bethesda have "no plans" for more Elder Scrolls games.
- Replies: 27
- Views: 2063
- Tue Aug 18, 2009 5:13 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
Here's the interior list. I just did a quick run through since I know the claim pretty well by now, so if I missed something I'll post a correction. 36, -20 Velothi Tomb entrance 38, -20 Velothi Tomb entrance 36, -18 Small dwemer ruin 38, -18 Bandit cave (upper cave) that leads to a lookout 38, -18 ...
- Tue Aug 18, 2009 1:39 pm
- Forum: Archives
- Topic: (Obsolete) TR_Data Error Reporting [formerly Internal Data]
- Replies: 384
- Views: 36164
- Tue Aug 18, 2009 1:38 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Mon Aug 17, 2009 9:13 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Mon Aug 17, 2009 7:09 pm
- Forum: Archives
- Topic: Bethesda have "no plans" for more Elder Scrolls games.
- Replies: 27
- Views: 2063
That said, although I do like playing MMOs I really get something different out of it than playing a single player role-playing game. There tends to be a lot more cognitive dissonance and fourth-wall breaking in reconciling the story of the game with what you are actually doing in the game itself. O...
- Mon Aug 17, 2009 6:43 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
Okay, I've been hammering away some more at the vertex coloring here. I feel it's nearing completion, barring some final tinkering and a few passes through to make sure there's nothing I've missed. Well, and linking interiors and cleaning the file. Though there seems to be a problem with the necrom ...
- Mon Aug 17, 2009 3:35 pm
- Forum: Archives
- Topic: (Obsolete) TR_Data Error Reporting [formerly Internal Data]
- Replies: 384
- Views: 36164
- Mon Aug 17, 2009 3:20 pm
- Forum: Archives
- Topic: Bethesda have "no plans" for more Elder Scrolls games.
- Replies: 27
- Views: 2063
- Sun Aug 16, 2009 11:44 pm
- Forum: Archives
- Topic: Map 3 Detailing Claim #6
- Replies: 206
- Views: 8563
I'd recommend using the RM rocks sparingly, if at all. I made the decision to keep the rocks in the lighthouse location, because it is a unique location and switching them to WG made it look more bland. If someone threw down a bunch of rocks just because, then you might as well switch them out. But ...
- Thu Aug 13, 2009 7:44 pm
- Forum: Archives
- Topic: Seyda Vano - The Indoril Stronghold [WIP]
- Replies: 40
- Views: 1935
If it's a logging camp, how do they get the wood to where it's needed? Do they work it there? Haplo's mention of workshops implies that they do... but still wood is a bulk commodity and is most often moved by barge or boat or something of the sort. So maybe not a dock per se, but I think so evidence...
- Fri Aug 07, 2009 7:54 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Tue Jun 30, 2009 5:55 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Tue Jun 23, 2009 1:53 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Tue Jun 09, 2009 5:31 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Fri May 29, 2009 3:08 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
The only thing I've done to the lighthouse itself is add the decoration thingies to the front, and change the entryways since the newest TR Data used a different model that didn't work in the old positions. Out of curiosity, what are the plans for the lighthouse that require it being in exactly the ...
- Thu May 28, 2009 6:10 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Wed May 27, 2009 4:57 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
- Wed May 27, 2009 2:00 pm
- Forum: Archives
- Topic: Map 3 Detailing CLaim #9 Discussion
- Replies: 104
- Views: 3640
Hey Z, Looked over your WIP, Sailen looks good. A couple things you may want to keep in mind. a) Don't over-orientalize House Indoril. An example of this is the torii-shaped thing outside the Sailen temple. House Indoril has to be unique enough that a player cannot distinguish human cultures or ide...