Search found 286 matches

by cire992
Thu Apr 28, 2011 6:45 pm
Forum: Off-Topic
Topic: TES V: Skyrim announced
Replies: 196
Views: 35141

^ Its been a very long time since I've seen a villain in a game that wasn't an over-the-top, mindless roadblock. I saw that trailer linked above earlier, and it reminded me (a lot) of Oblivion, so I went and played Oblivion for a few hours before I couldn't take it anymore. Now I'm sitting idly here...
by cire992
Thu Apr 21, 2011 10:41 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 273360

Merged what? I don't understand, why does this latest version of M2 detailing claim 8 contain stuff from other detailing claims such as 4? Its kind of confusing trying to test it all...
by cire992
Thu Jan 13, 2011 3:57 pm
Forum: Asset Development
Topic: Dres Exterior Architecture
Replies: 64
Views: 6496

^ Nalin, if you could upload those textures, then it would be very easy for people to just drop in and make random models.
by cire992
Wed Jan 05, 2011 8:08 am
Forum: Asset Development
Topic: Dres Exterior Architecture
Replies: 64
Views: 6496

^ Modular stuff seems like overkill when everything else gets listed out like that.
by cire992
Mon Sep 06, 2010 8:31 pm
Forum: Interiors: N/A
Topic: i3-25-Ind
Replies: 114
Views: 24293

Revoke please.
by cire992
Wed Sep 01, 2010 4:14 pm
Forum: Interiors: N/A
Topic: i3-25-Ind
Replies: 114
Views: 24293

I'll do it. Council house will be built around the main council chamber, with offices for various people who work at the council in the building itself, and a records chamber and vault underneath the council house. With the Indoril, I almost feel like there should be some sort of area of religious s...
by cire992
Sun Aug 29, 2010 1:37 am
Forum: Asset Development
Topic: Dres Models
Replies: 57
Views: 14467

The brick (both light and dark) on the outside of the canton is very washed out and gives it a uniform, muddy look. I'd make the lines of pronounced. I also agree about adding a layer of two of grime on top of them. I might take the washed out brick pattern out completely. Originally I just had stu...
by cire992
Fri Aug 27, 2010 12:47 pm
Forum: Asset Development
Topic: Dres Models
Replies: 57
Views: 14467

^ Right, There's room for buildings at the top of the canton, just like in Molag Mar.
by cire992
Fri Aug 27, 2010 5:10 am
Forum: Asset Development
Topic: Dres Models
Replies: 57
Views: 14467

Dres Models

Mostly I just want to make this thread as a place to show everyone what's going on with the Dres Exterior pieces. I made a texture set yesterday for some of the buildings and put them on one of the Dres Cantons that I modeled previously. Here's what it looks like in-game with a few imperfections: [i...
by cire992
Sat May 22, 2010 7:27 pm
Forum: Asset Development
Topic: Dres Exterior Architecture
Replies: 64
Views: 6496

http://www.mediafire.com/download.php?twyt4zhnzw4

Here are the files in Filmbox format. Most, if not all 3d packages can read and import .fbx.

Good luck, Nalin!
by cire992
Sun Apr 11, 2010 3:03 pm
Forum: Interiors: Finished
Topic: i4-334-Hla
Replies: 18
Views: 1655

I'll claim, will follow description.
by cire992
Sun Apr 11, 2010 2:51 pm
Forum: Interiors: Finished
Topic: i2-83-Tri
Replies: 42
Views: 2814

Love the cluttering in this int, good work man.
by cire992
Sun Apr 11, 2010 1:26 pm
Forum: News
Topic: New Head of Interiors
Replies: 24
Views: 15711

Oh wow, congrats Cath, that's awesome, dude!
by cire992
Tue Mar 23, 2010 1:00 am
Forum: Interiors: Finished
Topic: i4-317-Hla
Replies: 76
Views: 90877

revoke
by cire992
Wed Feb 24, 2010 9:02 pm
Forum: Asset Development
Topic: Dres Exterior Architecture
Replies: 64
Views: 6496

What I have done is about 18 or so regular buildings, 2 1/2 cantons, a tower and a pylon. I have no idea what the significance of these buildings are. I basically look at Tur's pictures and model what I see there. < cire992|brb> Once you get the gist of what elements are in the buildings < cire992|b...
by cire992
Thu Feb 18, 2010 6:32 am
Forum: Interiors: Finished
Topic: i4-317-Hla
Replies: 76
Views: 90877

Claim, Front section looks like an abandoned bandit cave. Secret part is watery, the main area holds 3 shacks. Food source is fish.
by cire992
Wed Feb 10, 2010 1:53 am
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51988

That means it is especially the upper class buildings that need concepts and floorplans, as well as the temple and strider port. If it makes you feel better, than draw whatever you want. But the concepts are the only things I pay attention to. The floorplans you guys draw are useless and inaccurate...
by cire992
Tue Feb 09, 2010 11:48 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51988

Again, I just want to mention that these functional sketches aren't really useful. Between Tur's sketches and the engine's grid system it's pretty easy to figure out what to model.
by cire992
Tue Feb 09, 2010 10:56 pm
Forum: Exteriors: Finished
Topic: 4-46-Red
Replies: 41
Views: 11269

I have made no new models for this. I'm building a daedric shrine interior which nemon can copy/paste into the exterior. I'm about 80% finished.
by cire992
Tue Feb 09, 2010 7:12 pm
Forum: Exteriors: Finished
Topic: 4-46-Red
Replies: 41
Views: 11269

The ruin has no unique meshes if that's what you mean.
by cire992
Tue Feb 09, 2010 5:31 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 16289

Noted, here are the cantons I posted on the irc: [img]http://i781.photobucket.com/albums/yy96/cire992/canton.jpg[/img] [img]http://i781.photobucket.com/albums/yy96/cire992/canton3.jpg[/img] Those are pretty much the same size as Velothi cantons, so Dres manors and buildings can be placed on top of t...
by cire992
Mon Feb 08, 2010 10:27 pm
Forum: Exteriors: Finished
Topic: 4-46-Red
Replies: 41
Views: 11269

I'm almost done with the Daedric Ruin. So whenever this exterior exists, I'd like to know.
by cire992
Mon Dec 28, 2009 8:32 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 16289

Good, I'm glad Nalin's contributing because I have virtually no motivation to work on these boring-ass buildings. :p
by cire992
Sat Dec 12, 2009 7:00 pm
Forum: Archives
Topic: Top 200 games of all time
Replies: 13
Views: 1302

top [insert large number here] games lists are entirely subjective, though, based pretty much entirely on the opinions of the writers. I'd imagine yours or my top 200 games list would be incredibly different to theirs. True that. Some of the good lists will occasionally factor in things like copies...
by cire992
Sat Dec 12, 2009 8:09 am
Forum: Archives
Topic: Top 200 games of all time
Replies: 13
Views: 1302

In the scheme of the whole "all games thing" I wonder how anyone could possibly distinguish Morrowind and Oblivion.
by cire992
Thu Dec 10, 2009 9:03 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 16289

Basically all these exterior building pieces need to snap. Therefore, I have been using imported tiling MW models to work off of and not these drawings. This requires me to change the dimensions of the buildings you've been posting. If I use this workflow, you don't need to make these to exact propo...
by cire992
Sat Dec 05, 2009 1:10 am
Forum: Developer Showcase
Topic: Cire992's Showcase (modeling app)
Replies: 33
Views: 4452

I'd rather just finish all the models first before I clean up the topology. It makes it easier if I want to add anything or I if I have to change proportions... again.
by cire992
Sat Dec 05, 2009 12:19 am
Forum: Developer Showcase
Topic: Cire992's Showcase (modeling app)
Replies: 33
Views: 4452

Morrowind's grid snapping mystifies me. But I managed to get about 15 or 20 meshes snapping as they should. The textures are recolored velothi and are placeholders. The UVs on some meshes need some fixes, and I'll prolly do a bit of vert shading once I finalize the topology. Anyway, have fun. I'll p...
by cire992
Wed Nov 25, 2009 8:38 pm
Forum: Archives
Topic: (Obsolete) TR_Data Error Reporting [formerly Internal Data]
Replies: 384
Views: 35496

Good man Worsas, there were times where I actually didnt use those rugs because of that.
by cire992
Tue Nov 24, 2009 5:16 pm
Forum: Archives
Topic: I should be the luckiest man alive
Replies: 8
Views: 976

TF| will get laid by a member of the unlikeliest of genders halfway through the year, followed by years of therapy.
by cire992
Tue Nov 24, 2009 5:11 pm
Forum: Interiors: Finished
Topic: i6-101-Hla
Replies: 54
Views: 6323

RelinQ wrote:Hmm I want to avoid using the forge, but Making stuff out of hlaalu pieces for an oven is very well.. limited. Hmmm..
That's not true. Aeven and I have both made entirely separate and unique oven designs out of Hlaalu pieces just in the last month. Its its not difficult or limited in the slightest.
by cire992
Sun Nov 22, 2009 12:17 am
Forum: Archives
Topic: hello
Replies: 4
Views: 697

Just run the bsareg.exe program, that'll tell the game to load the .bsa package that contains all of TR's assets. I think I've heard of a morrowind mod out there that's supposed to make the game ridiculously hard. Can't remember the name, though.
by cire992
Tue Nov 17, 2009 10:09 am
Forum: Interiors: Finished
Topic: i5-10-Red
Replies: 68
Views: 4791

If you're suggesting a sendback then I'm sure as hell glad this int isnt my problem anymore.
by cire992
Mon Nov 16, 2009 6:52 am
Forum: Interiors: Finished
Topic: i6-24-Hla
Replies: 22
Views: 1816

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: - A floater Comments Very nice, almost completely error free. Rating 8/10
by cire992
Mon Nov 16, 2009 5:50 am
Forum: Interiors: Finished
Topic: i4-302-Red
Replies: 10
Views: 753

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: - Illegal to sleep here not set Comments Nice cave, a few spots seemed a little off, but most of it really looked nice, and the layout is great as well. Rating 8/10
by cire992
Mon Nov 16, 2009 5:41 am
Forum: Interiors: Finished
Topic: i4-305-Hla
Replies: 11
Views: 708

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: - Illegal to sleep here not set - 1 floater Comments Good ship. Rating 8/10
by cire992
Mon Nov 16, 2009 5:27 am
Forum: Interiors: Finished
Topic: i6-7-Hla
Replies: 23
Views: 1553

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: - 1 instance of style mixing - 1 or 2 floaters Comments Good int, fairly error free. Rating 8/10
by cire992
Mon Nov 16, 2009 5:08 am
Forum: Interiors: Finished
Topic: i4-297-Red
Replies: 81
Views: 7414

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: - Illegal to sleep here not set - Style mixing - floater and bleeders - half empty Comments This needs more work, send back. Rating N/A
by cire992
Sun Nov 15, 2009 11:53 pm
Forum: Interiors: Finished
Topic: i2-436-Tri
Replies: 19
Views: 1012

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: - Illegal to sleep here not set - Floaters Comments Good int. Rating 8/10
by cire992
Sat Nov 14, 2009 7:46 pm
Forum: Archives
Topic: On this day...
Replies: 11
Views: 860

Happy birthday JD.