Yacoby's [url=http://mw.modhistory.com/download-106-14833]CellToNif[/url]Glisp wrote:<snip>
I'd imagine doing interiors functioning as exteriors would be the best way to go but I don't have a clue how to convert landscaping to a model for an interior. If someone knows how to do this, then go for it.
Search found 129 matches
- Thu Nov 26, 2015 5:49 pm
- Forum: Misc TR Topics
- Topic: The Tamriel Rebuilt Museum
- Replies: 7
- Views: 5017
- Tue Nov 24, 2015 11:45 pm
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 27948
<snip> * Tel Fyr is an issue, I haven't yet checked if the Unofficial Morrowind Patch adds a travel route there, it would conflict with the edits to Sadrith Mora or Tel Aruhn, possibly both. <snip> 1.6.2 added Cinia Urtius as the Medium Armour master trainer in Tel Fyr, but no travel service. 1.6.3...
- Mon Nov 23, 2015 6:24 pm
- Forum: News
- Topic: 15.10 Release
- Replies: 14
- Views: 6301
- Wed Nov 18, 2015 6:53 pm
- Forum: Project Organization
- Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
- Replies: 15
- Views: 5997
First, on behalf of the Lead Developers at TR, thank you for the excellent job you've been doing on Nexus. Both you and Abot, on the Bethesda Forum, have been extremely helpful. We, all, truly appreciate your efforts and excellent answers. Most of us do pay some attention to Nexus, but not with the...
- Mon Nov 16, 2015 7:35 pm
- Forum: Project Organization
- Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
- Replies: 15
- Views: 5997
- Sun Nov 01, 2015 11:07 am
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 27948
- Sat Aug 29, 2015 3:40 pm
- Forum: Project Organization
- Topic: Outside main TR: Updating those mods
- Replies: 3
- Views: 2704
- Tue Aug 25, 2015 6:08 pm
- Forum: Concept Art
- Topic: Gems and Minerals
- Replies: 16
- Views: 5999
Yeah, maybe. I don't know. I like making resources for projects rather than releasing modders resources on mod sites. I release actual mods on those sites instead that I always update and am in control of. An example of this is my Grass Overhaul mod for oblivion. I update that 3 times a year with i...
- Mon Aug 24, 2015 5:57 pm
- Forum: Concept Art
- Topic: Gems and Minerals
- Replies: 16
- Views: 5999
Why not package these up and release them as a modder's resource on Morrowind Nexus or Great House Fliggerty? I've made an update to Chris Woods' rather excellent [url=http://mw.modhistory.com/download-50-6822]Magical Trinkets of Tamriel[/url] changing the original sapphire model to one made by Indi...
- Thu Aug 06, 2015 6:09 pm
- Forum: Conceptualization
- Topic: Generic dialogue needing work
- Replies: 23
- Views: 10723
- Tue Jul 21, 2015 7:12 pm
- Forum: Asset Development
- Topic: Texture Updates & Feedback
- Replies: 33
- Views: 11582
[Utility] TESRespec - Resource rename tool
I would've posted this in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=329130]Texture Updates & Feedback[/url] thread but I don't have the right permissions. Anyway. Just wanted to let 10Kaziem know / remind them about this tool from [url=http://straygenius.com/index.php?title=T...
- Tue Jul 07, 2015 5:43 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 82763
Imma just gonna spam this thread with screenshots of stuff I'm working on. Earlier somewhere I've said that I'd really like Old Ebonheart castle's interiors have wall mosaics or murals depicting important moments in the province's history from an Imperial point of view. Here's one of such moments. ...
- Fri Jul 03, 2015 5:57 pm
- Forum: Conceptualization
- Topic: [Indoril] Velk and Their Nectar
- Replies: 23
- Views: 8642
Just some thoughts on the Velk brew concept rather than the concept art (which as always is amazing, 10Kaziem). For religious purposes could the Velk brew be mixed with some physical remains of the ancestors? A pinch from the ash pits perhaps. Maybe original religious ceremonies ingested parts of th...
- Wed Jul 01, 2015 6:58 pm
- Forum: Archives
- Topic: BSA registered, still missing assets
- Replies: 3
- Views: 2772
- Mon May 18, 2015 6:58 pm
- Forum: Master Planning
- Topic: Sload in Tear?
- Replies: 27
- Views: 19471
- Mon May 18, 2015 5:40 pm
- Forum: Concept Art
- Topic: Some Ideas
- Replies: 8
- Views: 4190
Maybe worth looking at how the Oblivion Black Marsh mod is doing Argonia..? [url=http://www.theassimilationlab.com/forums/forum/39-tes-iv-black-marsh/]Forum[/url] and Facebook (with piccies)
- Thu Apr 30, 2015 10:29 pm
- Forum: Off-Topic
- Topic: Weird Wizards Islands problem
- Replies: 3
- Views: 3039
The all black thing sounds like the [url=http://wiki.theassimilationlab.com/mmw/Fogbug]fogbug[/url], but that only affects interior cells rather than exterior ones. These cells in v7 of the Superpatch ESP suffer from the fogbug: WI Iccad, Hideout And in the ESM: WI Iccad, Hideout WI Naz Infirmary Bu...
- Wed Apr 29, 2015 10:56 pm
- Forum: Conceptualization
- Topic: somewhat difficult quest idea
- Replies: 6
- Views: 3970
Have you seen [url=http://home.earthlink.net/~cyran0/TravelingMerchants.htm]Travelling Merchants[/url] by GhanBuriGhan and Cyrano? Just as a headsup on the complexities of this idea, from the Travelling Merchants readme: The Ald-Rhun - Maar Gan merchant (Hamoubil) script does not contain commented c...
- Sun Apr 26, 2015 11:22 pm
- Forum: Archives
- Topic: (yet another) Mesh/texture errors
- Replies: 7
- Views: 3756
- Sun Apr 26, 2015 6:22 pm
- Forum: Archives
- Topic: (yet another) Mesh/texture errors
- Replies: 7
- Views: 3756
- Sun Apr 26, 2015 9:51 am
- Forum: Archives
- Topic: (yet another) Mesh/texture errors
- Replies: 7
- Views: 3756
Have you installed the game in Program Files? If so you could be running up against Microsoft's folder virtualisation (changes to INI files etc. are made to a copy of the file outside of Program Files). Have a read of this: [url=http://forums.bethsoft.com/topic/781497-vistawindows-7-problems/]Vista/...
- Sun Apr 26, 2015 1:19 am
- Forum: Conceptualization
- Topic: the true vivec
- Replies: 23
- Views: 8727
- Fri Apr 24, 2015 7:16 pm
- Forum: Old Ebonheart
- Topic: [Quest Idea] - Misc. - Kneading the Dough
- Replies: 15
- Views: 6227
- Thu Apr 23, 2015 5:16 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 104563
- Tue Mar 31, 2015 6:20 pm
- Forum: Archives
- Topic: Duplicate NPCs spawn in mainland area
- Replies: 9
- Views: 4471
- Mon Mar 30, 2015 12:00 am
- Forum: Archives
- Topic: Duplicate NPCs spawn in mainland area
- Replies: 9
- Views: 4471
Firstly, initial cleaning of your installed mods: (1) On the Mods tab all mods should have a green checkbox. (2) If any mods have a yellow checkbox, select them and then look for the Save button in the bottom right. Click that and the mod file will be updated and the error removed. The error just me...
- Sun Mar 29, 2015 4:42 pm
- Forum: Archives
- Topic: Duplicate NPCs spawn in mainland area
- Replies: 9
- Views: 4471
- Sun Mar 29, 2015 2:20 am
- Forum: Archives
- Topic: Duplicate NPCs spawn in mainland area
- Replies: 9
- Views: 4471
- Sun Mar 29, 2015 12:10 am
- Forum: Archives
- Topic: Duplicate NPCs spawn in mainland area
- Replies: 9
- Views: 4471
- Sun Mar 01, 2015 6:51 pm
- Forum: Conceptualization
- Topic: Recycling Voiced Dialogue
- Replies: 10
- Views: 2803
Weirdly, I was just commenting on the Nexus thread of [url=http://www.nexusmods.com/morrowind/mods/42402/]Tamriel Rebuilt Travel mod[/url] by Ozrabl98. There are probably others.. Are you saying that we don't need to do it, because there exist mods like that one? So our players have to locate and i...
- Sun Mar 01, 2015 1:20 am
- Forum: Conceptualization
- Topic: Recycling Voiced Dialogue
- Replies: 10
- Views: 2803
<snip> The best example is how the ports were never connected with the mainland, which was so illogical and had a really bad impact on the gameplay of our players. Now that I'm thinking about it, they're actually still not connected... Can somebody please do that already? It's really not rocket sci...
- Tue Feb 17, 2015 6:43 pm
- Forum: Conceptualization
- Topic: Arena Faction
- Replies: 16
- Views: 3517
- Mon Feb 02, 2015 7:25 pm
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 51729
<snip> The PC worked up through the ranks in a quarantined area, obviously there's no transmission of data from the island. <snip> I've been hanging around here for a little while and the quarantine has been mentioned before. In Bethesda's content the word is apparently [url=http://tamriel-rebuilt....
- Fri Jan 16, 2015 6:16 pm
- Forum: Archives
- Topic: TR alpha Error Reporting
- Replies: 37
- Views: 39410
- Tue Jan 06, 2015 6:33 pm
- Forum: Archives
- Topic: Missing files?
- Replies: 4
- Views: 1771
- Mon Jan 05, 2015 8:10 pm
- Forum: Archives
- Topic: Save the Horkers (of Cell -19/14)!
- Replies: 2
- Views: 1318
- Sun Jan 04, 2015 1:37 am
- Forum: Old Ebonheart
- Topic: OE Castle
- Replies: 86
- Views: 48565
I would say that that main purpose of each of the provincial missions is to provide aid to any and all citizens of their province. <snip> IMHO I don't agree. In the modern world, sure, that's what embassy's are for. In a fake, fantasy medieval-esque world though? Back then kings and queens were the...