Search found 660 matches

by Mwgek
Fri Dec 18, 2015 8:22 pm
Forum: Concept Art
Topic: Lighter's concept art
Replies: 145
Views: 94128

Wow, Hi! Good to see you around. Loved your art.
by Mwgek
Wed Dec 02, 2015 4:41 pm
Forum: Off-Topic
Topic: OpenMW: An open source engine for playing improved Morrowind
Replies: 71
Views: 38670

Great news! I am really looking forward to test this in some of our more dense cells. Hopefully this will make some of our lands more playable.


Keep up the good work lads!
by Mwgek
Sat Oct 31, 2015 7:30 pm
Forum: Asset Development
Topic: Request: new rug models
Replies: 9
Views: 10833

I made some rugs for PC a long time ago. If they are ok with it, you are free to use it aswell.
by Mwgek
Tue Oct 27, 2015 6:35 pm
Forum: Project Organization
Topic: Developer Roll-Call
Replies: 28
Views: 8348

Lurking.
by Mwgek
Thu Jul 23, 2015 5:23 am
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9193

This will also cause that all mods that use TR textures will have problems loading them. I don't think there are a lot out there that only use the textures...
by Mwgek
Sun May 31, 2015 8:11 pm
Forum: Asset Development
Topic: Ndibs trees (once again)
Replies: 10
Views: 3983

I still don't really see what it wrong with this version:

[url=http://s2.photobucket.com/user/morrowindgek/media/Tamriel%20Rebuilt/01.jpg.html][img]http://i2.photobucket.com/albums/y12/morrowindgek/Tamriel%20Rebuilt/th_01.jpg[/img][/url]
by Mwgek
Wed May 20, 2015 7:49 pm
Forum: Master Planning
Topic: Sload in Tear?
Replies: 27
Views: 17003

Adanorcil showed me a almost finished sload model which looked preyy neat. Maybe we have some way to recover that?
by Mwgek
Fri May 15, 2015 8:54 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51087

Much like sasquatch, I'd like to see the Dres cities be multilayered, with tall pseudo-skyscraper cantons/towers in stark contrast with deep and multileveled, Dante-esque slave pits. The Dres are absolutely about domination and industry. Think East Germany meets ancient Aztecs meets cyber-punk. The...
by Mwgek
Fri May 15, 2015 8:48 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 61501

Ok, Done. Thank you and revoke :).
by Mwgek
Fri May 15, 2015 6:23 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 61501

Right :).
by Mwgek
Tue May 12, 2015 8:01 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 61501

Can someone grant this claim to me again? I will upload my Dres folder the way I left it, with everything in it. Since the interest in this is renewed maybe there is still stuff in my folder that is useful.
by Mwgek
Tue May 12, 2015 6:54 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51087

The first presentation of the dres ext. set by Turelio was meant to be looking unwelcoming to outlanders. While the ancestral worshiping was a big thing inside the villages. With the niches, pillars and alpha planes it doesn't need to look as dull in the inside as you might think. I like the origina...
by Mwgek
Mon May 11, 2015 2:11 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 51087

I still have most of the assets on a hard drive as well. I don't mind you guys changing the whole thing, had fun with making them.
by Mwgek
Sun Nov 09, 2014 11:23 am
Forum: Indoril - Thirr
Topic: New Roa Dyr Design
Replies: 62
Views: 27928

I remember that the round indoril building used here is massive poly-wise. How is the fps here.
by Mwgek
Fri Sep 12, 2014 8:51 pm
Forum: Archives
Topic: How did YOU hear about TR?
Replies: 16
Views: 3593

I think it was here: http://web.archive.org/web/20050214235831/http://www.zer0games.nl/Forums/mw/

Small Dutch/Belgium modding crew back in the day.
by Mwgek
Mon Sep 08, 2014 1:59 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 163051

The game will not run the animation if the others are not there.
by Mwgek
Sun Sep 07, 2014 6:44 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 163051

.kf files are needed for animated objects. When an object is animated it gets 3 files. 1 .nif with the animations and the meshes. 1 .nif with only mesh and no animation. 1 .kf with only animation. The original .nif keeps the saved name and the other two need an X in front. That why the banner have x...
by Mwgek
Sun Aug 31, 2014 3:42 pm
Forum: News
Topic: 14.08 Release
Replies: 7
Views: 6539

Great!
by Mwgek
Thu Aug 28, 2014 9:41 pm
Forum: Master Planning
Topic: Regional variety and removing ashlands from mainland
Replies: 40
Views: 29537

I don't get your picture. Why is there a red cross through the Ash Swamp region? Also your plans of "Everything has been bad planning and should be redone" is a little bit of an overreaction in my opinion. I hope to play a finished TR version in the time given to me on this earth. (I'm jus...
by Mwgek
Thu Aug 28, 2014 11:32 am
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 163051

With weapons the handle need to be on the 0 spot in a certain rotation in 3d space, if I'm correct?
by Mwgek
Sat Aug 09, 2014 8:19 pm
Forum: Asset Development
Topic: Asset Review Thread
Replies: 17
Views: 3768

Swiftoak Woodwarrior wrote:More fixes. NDIB trees with new texture and fixed root caspering. I'm aware wolli did some optimizations too. These are just basically retextured versions of his Trees1 folder, with a few scaling corrections.
I thought I already did a New texture for these like more then a year ago.
by Mwgek
Tue Jul 22, 2014 8:00 pm
Forum: Master Planning
Topic: [Region] Othreleth Woods Brainstorming
Replies: 29
Views: 15074

I just want to mention that the assets in the TR_data for this area are not of a very good quality. Maybe I can be of help if we reach consensus on what models we want etc.
by Mwgek
Sun Jul 20, 2014 8:18 pm
Forum: Asset Development
Topic: Necrom (HD) Retexture
Replies: 7
Views: 2703

No progress lately. Here are the .DDS files. Biggest problems are the UV-maps and the texture path doubles. Fixing this will take a long time.
by Mwgek
Sun Jul 20, 2014 8:12 pm
Forum: Conceptualization
Topic: Question about modding resources / tools
Replies: 9
Views: 1636


by Mwgek
Thu Jul 03, 2014 10:47 pm
Forum: Archives
Topic: Make it more noticeable when you get PMs
Replies: 2
Views: 1089

I get an email.
by Mwgek
Tue Jul 01, 2014 8:21 pm
Forum: Asset Development
Topic: Necrom (HD) Retexture
Replies: 7
Views: 2703

Glad to see the city is getting some more love; it's the reason I joined the project in the first place. It was needed for a long time now. [url=http://imgur.com/hSKidKz][img]http://i.imgur.com/hSKidKzm.jpg[/img][/url] [url=http://imgur.com/eptYR2x][img]http://i.imgur.com/eptYR2xm.jpg[/img][/url] [...
by Mwgek
Tue Jul 01, 2014 3:51 am
Forum: Asset Development
Topic: Necrom (HD) Retexture
Replies: 7
Views: 2703

Necrom (HD) Retexture

For those interested in such a thing.

[img]http://i.imgur.com/bG828dkm.jpg[/img]

[img]http://i.imgur.com/NDp2HBPm.jpg[/img]

[img]http://i.imgur.com/KMMBDU8m.jpg[/img]

[img]http://i.imgur.com/yoCDXIHm.jpg[/img]

Full album: [url]http://imgur.com/a/S6JB2#0[/url]
by Mwgek
Sun Jun 22, 2014 11:20 am
Forum: Asset Development
Topic: Dres Architecture Set
Replies: 5
Views: 2196

I'm also not working on the Dres set. For now I'm waiting for all the talking and discussing on the forums to die down and we start to make some progress again. I'm hesitant to come up with new stuff which gets axed in another discussing about vision etc. The latest file I got is including the niche...
by Mwgek
Sat Jun 14, 2014 10:02 am
Forum: Archives
Topic: Almalexia/Indoril Proposals Vote
Replies: 24
Views: 2648

Yes
Yes
---
by Mwgek
Sun Jun 08, 2014 10:33 pm
Forum: Concept Art
Topic: [UCG] House Indoril
Replies: 33
Views: 10125

A quiet corner of Almalexia. [url=http://s54.photobucket.com/user/Gnomenator/media/Almalexia3.jpg.html][img]http://i54.photobucket.com/albums/g103/Gnomenator/th_Almalexia3.jpg[/img][/url] I roughly based the location off of the northern commoner gate in Sload's [url=http://i.imgur.com/ZcLrTQN.png]e...
by Mwgek
Thu May 15, 2014 8:48 pm
Forum: Project Organization
Topic: Decisions: How do we make them?
Replies: 10
Views: 1478

Aeven wrote:Huh? We make decisions?
by Mwgek
Tue Apr 01, 2014 10:59 am
Forum: Asset Development
Topic: Asset Review Thread
Replies: 17
Views: 3768

A,O: tr_act_ind_mark_othrensis: Keyframes needs deleting. A,O: tr_act_ind_mark_roadyr: Keyframes needs deleting. Are you sure that you use the latest data? I swear I did all those banners already. Is anyone actually going through Wolli's list and making corrections to the data file? I'd love to see...
by Mwgek
Sun Feb 09, 2014 10:33 pm
Forum: Interiors: N/A
Topic: i3-92-Ind
Replies: 38
Views: 11265

I think there are other alternatives to use.
by Mwgek
Sat Feb 08, 2014 9:26 pm
Forum: Interiors: Reviewing
Topic: i5-82-Red
Replies: 9
Views: 5855

That is like warp-speed you got there. :)
by Mwgek
Thu Feb 06, 2014 1:36 pm
Forum: Old Ebonheart
Topic: Mapped list of interiors in Old Ebonheart town
Replies: 23
Views: 8211

You mean like scripted lock? "This door won't budge" messagebox always gets me irritated. Then I difinately want to know what is behind it.
by Mwgek
Wed Feb 05, 2014 7:33 pm
Forum: Old Ebonheart
Topic: Mapped list of interiors in Old Ebonheart town
Replies: 23
Views: 8211

If the towers have arrow slits they need to have an interior. Towers without access seems weird to me anyway. Setting up claims and making them is easy enough to not do it properly.
by Mwgek
Wed Feb 05, 2014 4:08 pm
Forum: Archives
Topic: Almalexia - Opinions
Replies: 25
Views: 4937

I think it has fundamental flaws that render it completely and totally inadequate and do not have time at present to elaborate. This post has fundamental flaws and I don't have the time to elaborate it. If we want to keep the Mournhold interior. The exterior is, with a few fixes here and there, ok....
by Mwgek
Tue Feb 04, 2014 2:55 pm
Forum: Old Ebonheart
Topic: Sewers and dungeons
Replies: 30
Views: 9358

Bero wrote:Those sewers are beyond awesome but they need to be updated to current Old Ebonhearth. I think Hemitheon can do it easily.
If his last login wasn't dated to 04 Sep 2012.
by Mwgek
Sun Feb 02, 2014 10:26 pm
Forum: Hlaalu - Thirr
Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Replies: 86
Views: 31699

The mountain range could stretch further south in future claims?
by Mwgek
Tue Jan 28, 2014 9:00 pm
Forum: Indoril - Thirr
Topic: Indoril-Thirr, Section overview
Replies: 34
Views: 10512

Is Dondril going to keep that wooden fence as it is now or do we want something new for that.