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  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Tue Feb 12, 2008 3:05 am   Subject: 8-4-For
Please revoke.

I was hoping to have the chance and motivation to finish before I ran out of time, but didn't.

I'll be moving out on my own this month and have realized that I am just not cut out ...
  Topic: OoT Error Reporting
CleverClothe

Replies: 82
Views: 6881

PostForum:  Archives   Posted: Mon Nov 19, 2007 6:31 am   Subject: OoT Error Reporting
I merged PoHa!s fix. Thank you PoHa!

Be sure to clean up the /textures/tr/plants and rocks folders before unpacking the new OoT if you don't want to store useless files on your machines.

That is ...
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Mon Nov 05, 2007 7:12 pm   Subject: 8-4-For
I will keep them as Imperial ruins for now then. I am still waiting on LC homes to do the town and the bridge, but I have landscaping nearly done otherwise (need to place small plants and work on the ...
  Topic: Reality Bites
CleverClothe

Replies: 15
Views: 807

PostForum:  Archives   Posted: Sun Oct 07, 2007 9:49 pm   Subject: Reality Bites
PCs have been able to dual boot for a long time. Macs are late to the show. Smile

Another option is to use a virtual PC if you have software not cleaned up for Vista. But these option needs a good ...
  Topic: Brainstorm, think of a cave.
CleverClothe

Replies: 44
Views: 3171

PostForum:  Archives   Posted: Mon Oct 01, 2007 3:04 am   Subject: Brainstorm, think of a cave.
Caves that can also be used as short-cuts is a nice idea.
  Topic: OoT Error Reporting
CleverClothe

Replies: 82
Views: 6881

PostForum:  Archives   Posted: Mon Oct 01, 2007 2:37 am   Subject: OoT Error Reporting
Object ID: All trees (don't want to put all of their IDs)
Error: LOD versions of trees are too small! See pictures below.
Suggested Fix: Increase the size.

http://cleverclothe.googlepages.com ...
  Topic: Map 8 (Goldmoor)
CleverClothe

Replies: 15
Views: 984

PostForum:  Archives   Posted: Thu Sep 13, 2007 4:47 am   Subject: Map 8 (Goldmoor)
No problem. Deleting them wasn't a huge chore.

One thing that does need some work for next time is the region in general. There is a lot of clumping and repeating patterns.
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Thu Sep 13, 2007 4:41 am   Subject: 8-4-For
Make up your minds guys. On August 12th you said vanilla fort models.

If you want, I can piece together something military looking from the new GM models and vanilla pieces.

[Edit: Didn't real ...
  Topic: Map 8 (Goldmoor)
CleverClothe

Replies: 15
Views: 984

PostForum:  Archives   Posted: Mon Sep 10, 2007 4:17 am   Subject: Map 8 (Goldmoor)
Too bad you didn't do this before Billay and I started work on our claims. Razz

I removed those items a long while ago. I also split off my cells because the CS was choking and coughing on Hammerfe ...
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Mon Sep 10, 2007 3:36 am   Subject: 8-4-For
Oops, yup.

http://cleverclothe.googlepages.com/TR_8-4_Chaseguard.JPG

http://cleverclothe.googlepages.com/TR_8-4_Roseguard.JPG

Chaseguard has to be entered on the second floor using some rubbl ...
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Tue Sep 04, 2007 5:33 am   Subject: 8-4-For
Basic layout of the forts, roads, camp and cave are in. I need to finish detailing them. Bad objects are cleaned up.

Plants still need to be placed and the shading and textures need touchups in s ...
  Topic: Postcount: 4000
CleverClothe

Replies: 20
Views: 1026

PostForum:  Archives   Posted: Fri Aug 24, 2007 7:54 pm   Subject: Postcount: 4000
I would have almost 1500 if we had all of the 2003 forum data. Smile

I'm more concerned about my lack of completed claims!

/sigh
  Topic: Claim 8-2-For
CleverClothe

Replies: 108
Views: 6105

PostForum:  Archives   Posted: Fri Aug 24, 2007 7:04 pm   Subject: Claim 8-2-For
Yay !

Hopefully good practice for when Elinhir comes 'round.

I'm fixing the OoT issue as I type, btw. About the region thing. And fixing the incorrect file path for the texture on that one spea ...
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Sun Aug 19, 2007 12:01 am   Subject: 8-4-For
Sorry, haven't had the time or interest to check the forums.

A couple things, do you want the forts to be Imperial? The description says otherwise.

Second, are there any plans for bridges and s ...
  Topic: Orgy is now legal.
CleverClothe

Replies: 15
Views: 745

PostForum:  Archives   Posted: Thu Aug 09, 2007 5:18 am   Subject: Orgy is now legal.
have a nice one pound Smile

so, when we gettin on that orgy buisnes, since all of us seeem to be the right age and the female factor is finaly back? Razz

I get the feeling that someone would be gett ...
  Topic: OoT: Hammerfell
CleverClothe

Replies: 12
Views: 2313

PostForum:  Archives   Posted: Sun Aug 05, 2007 1:37 am   Subject: OoT: Hammerfell
Nevermind. I wasn't paying attention!

But while I am here, I hope those new barrels don't start growing in the wild like the Strik statues and existing barrels. Smile
  Topic: Where'd Everyone Go?
CleverClothe

Replies: 21
Views: 1228

PostForum:  Archives   Posted: Sat Jul 28, 2007 6:57 am   Subject: Where'd Everyone Go?
I just got back from vacation tonight. I posted a notice on my only claim. Smile
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Thu Jul 19, 2007 6:36 am   Subject: 8-4-For
I have started my work around the river because I have some ideas for that area already. I will be leaving on vacation for a week starting Friday. See you all afterward.
  Topic: Map 2 Detailing Area 8 Akamora
CleverClothe

Replies: 207
Views: 5021

PostForum:  Archives   Posted: Wed Jul 18, 2007 5:27 am   Subject: Map 2 Detailing Area 8 Akamora
When you first mentioned remaking Dragon Glade, I was thinking "WTF". But it turned out a lot better. Just don't try to double to size of every city. Smile

So just go ahead and do your magic there ...
  Topic: Quarantine
CleverClothe

Replies: 61
Views: 3705

PostForum:  Archives   Posted: Wed Jul 18, 2007 5:05 am   Subject: Quarantine
No, but there was a bridge to connect both Ebonhearts (sort of). Thankfully, it ran into budget issues. Very Happy
  Topic: SoIaF Total War
CleverClothe

Replies: 7
Views: 542

PostForum:  Archives   Posted: Wed Jul 18, 2007 5:01 am   Subject: SoIaF Total War
Google says Song of Ice and Fire.

Personally, I have moved on to EU3. Smile
  Topic: Madent showcase
CleverClothe

Replies: 22
Views: 2094

PostForum:  Developer Showcase   Posted: Sun Jul 15, 2007 10:22 pm   Subject: Madent showcase
Congrats.
  Topic: 4-20-Hla
CleverClothe

Replies: 84
Views: 19725

PostForum:  Exteriors: Finished   Posted: Sun Jul 08, 2007 5:07 pm   Subject: 4-20-Hla
We could add those in during the detailing phase, allowing us to pick good spots.

A good place to start would be Map 3. The first very populated map. Has large mountainous areas, and a large need ...
  Topic: *Dialup sucks!*
CleverClothe

Replies: 17
Views: 1047

PostForum:  Archives   Posted: Sat Jun 30, 2007 8:41 pm   Subject: *Dialup sucks!*
I also used to contact the world through an internet cafe (just a few months before I found TR), but I would never found the patience to join and work for a project such as this without a cable...

...
  Topic: If You Are A Webmaster, Come Forth & Be Heard
CleverClothe

Replies: 47
Views: 23990

PostForum:  Archives   Posted: Sat Jun 30, 2007 8:31 pm   Subject: If You Are A Webmaster, Come Forth & Be Heard
First of all, all your javascript is missing ;'s for some reason, which seems odd to me, did you not just copy and paste? I can't see how it would work correctly without them.

--
garfield
http:// ...
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Thu Jun 28, 2007 8:34 pm   Subject: 8-4-For
Little update, been sick for almost a week. I hope to have some meaningful progess next week.
  Topic: 8-7-For
CleverClothe

Replies: 195
Views: 12788

PostForum:  Archives   Posted: Mon Jun 25, 2007 11:56 pm   Subject: 8-7-For
Check the modeling forum. There are pictures of much of the MC and LC house; and city walls. The UC won't be too different as far as scale and shape.
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Sat Jun 16, 2007 6:38 pm   Subject: 8-4-For
I know, thats why I will be thinking concepts until then. While I focus on the river and detailing. I also noticed that the OoT hasn't been updated yet.

Just didn't want you to think I would be a ...
  Topic: 8-4-For
CleverClothe

Replies: 49
Views: 3045

PostForum:  Archives   Posted: Fri Jun 15, 2007 4:25 am   Subject: 8-4-For
*cracks knuckles*

Ok, I am ready for some more exterior work. I have some general ideas for the two forts. We will see how things go as I play around with new architecture.

I think the forts w ...
  Topic: Bogged down
CleverClothe

Replies: 12
Views: 821

PostForum:  Archives   Posted: Fri Jun 15, 2007 3:53 am   Subject: Bogged down
I'll have to keep an eye on those trouble makers north of the border. Wink
  Topic: Other cities
CleverClothe

Replies: 41
Views: 2802

PostForum:  Archives   Posted: Fri Jun 15, 2007 3:35 am   Subject: Other cities
One set per faction sounds like a great ballance.

One per city/region would be amazing but too much for our goals, just like the large vs small scale decision at the beginning of the project.
  Topic: i3-314-Ind
CleverClothe

Replies: 8
Views: 635

PostForum:  Interiors: Finished   Posted: Wed Jun 06, 2007 5:37 am   Subject: i3-314-Ind
Finished, submitting for review.
  Topic: Models needed for Morrowind
CleverClothe

Replies: 412
Views: 71742

PostForum:  Archives   Posted: Wed Jun 06, 2007 3:36 am   Subject: Models needed for Morrowind
It isn't that much work to replace the buildings in the Dres cities since there are no interiors done yet. Besides, we probably have a couple years before Map 6 gets to beta stage.

The hard part w ...
  Topic: Dres lore
CleverClothe

Replies: 62
Views: 8569

PostForum:  Archives   Posted: Wed Jun 06, 2007 3:19 am   Subject: Dres lore
Sure you can build in a swamp, fourth times the charm! </montypython>

Seriously though, it isn't like 100% of their land is swamp. I don't see any reason, real or lore, why the Dres can't h ...
  Topic: GM marketstall
CleverClothe

Replies: 15
Views: 674

PostForum:  Archives   Posted: Sun Jun 03, 2007 10:36 pm   Subject: GM marketstall
Looking a lot better. Make sure that the front and back posts have a way of supporting each other so that they don't fall down..
  Topic: The Unthinkable Devastation Is Over!
CleverClothe

Replies: 45
Views: 2054

PostForum:  Archives   Posted: Sun Jun 03, 2007 9:45 pm   Subject: The Unthinkable Devastation Is Over!
You can have a card/cable problem and still not get a no signal message. My card's analog connector was damaged and rarely sends out the green signal. So I am using the digital connector.
  Topic: Map 2 - Just for Kicks
CleverClothe

Replies: 35
Views: 2159

PostForum:  Archives   Posted: Sun Jun 03, 2007 9:32 pm   Subject: Map 2 - Just for Kicks
We start on Map 3 well before that. Smile
  Topic: Development Direction
CleverClothe

Replies: 59
Views: 2943

PostForum:  Archives   Posted: Sun Jun 03, 2007 9:29 pm   Subject: Development Direction
Because it's hard to work to a proscriptive brief. It's far easier to do a few concepts, look at which is best,...

At which point you have the description that I talked about. So what if you need ...
  Topic: Development Direction
CleverClothe

Replies: 59
Views: 2943

PostForum:  Archives   Posted: Wed May 30, 2007 5:52 am   Subject: Development Direction
redguard buildings are characterized by a use of domes, smooth arches, and adobe/stucco.

So why don't we come up with a description(s) like this?

We need to describe what Hammerfell IS, not wha ...
  Topic: [FCG]: Boats and ships
CleverClothe

Replies: 160
Views: 14423

PostForum:  Concept Art   Posted: Wed May 30, 2007 4:41 am   Subject: [FCG]: Boats and ships
That doesn't look like a real ship clone to me, so that is good. I also like the 3rd design the best.
 
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