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  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Tue Jul 19, 2005 4:00 pm   Subject: i3-187-Ind
Well, I have no clue what is going on, so I'll just hold off working on this then till it's all figured out.
  Topic: Admin Stepping Down
Dakkan

Replies: 47
Views: 5801

PostForum:  Archives   Posted: Mon Jul 18, 2005 3:33 pm   Subject: Admin Stepping Down
I'm very sad to see you both go.

Noir, I still remember reviewing your claim on Map-1 and how good it was compared to all the ones around it. I'm sad that your leaving.

Koth, I miss the time on ...
  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Sat Jul 16, 2005 4:26 pm   Subject: i3-187-Ind
Also in that picture it does indeed look like it has 5 upper floors.
  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Sat Jul 16, 2005 4:19 pm   Subject: i3-187-Ind
I went through last night and fixed all the error statics, and grid and snap walls and such, but I don't want to touch it till I see the outside now, otherwisr this will all be a waste if we gotta sta ...
  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Sat Jul 16, 2005 4:02 pm   Subject: i3-187-Ind
Well, there are 2 more houses like that behind it, but those are only 3 stories high? No-matter what those hold no resemblance to his interior.

Edit- Well isn't that a bugger. I don't seem to have ...
  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Sat Jul 16, 2005 3:52 pm   Subject: i3-187-Ind
This?
[/img]
  Topic: Argonian armour ( aztec)
Dakkan

Replies: 12
Views: 1623

PostForum:  Archives   Posted: Sat Jul 16, 2005 3:38 pm   Subject: Argonian armour ( aztec)
No clue if this fits with lore or not.

http://geeteeo.home.comcast.net/downloads.htm#Argonian%20First%20Guard%20Armor%20V1.021

Thats so Kewl!
  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Sat Jul 16, 2005 3:02 pm   Subject: i3-187-Ind
Hmm.... Having a hard time getting a picture. Although, I have the Alamexia plugin, I just can't seem to figure out which building this would be.?
  Topic: Twin Lamps Guild
Dakkan

Replies: 24
Views: 1555

PostForum:  Archives   Posted: Sat Jul 16, 2005 5:46 am   Subject: Twin Lamps Guild
The Bracer has some magical effect though, Drain Willpower is it? I'd think that this would pacify them into a feeling of hopelessness, making the better slaves and after a while giving up of escape o ...
  Topic: i3-187-Ind
Dakkan

Replies: 42
Views: 5898

PostForum:  Interiors: N/A   Posted: Sat Jul 16, 2005 4:14 am   Subject: i3-187-Ind
I wouldn't mind taking a stab at it. Despite the fact that it sounds like it's badly shaped, did he use the correct... what is word... Tileset? As in, walls and such? Just a little question to help me ...
  Topic: Twin Lamps Guild
Dakkan

Replies: 24
Views: 1555

PostForum:  Archives   Posted: Sat Jul 16, 2005 2:47 am   Subject: Twin Lamps Guild
Eh, no clue there, I'm not much good with scripting. Just a thought though, would make slave-freeing much more easier than key-hunting. Plus, the whole, "It makes complete sense" thing. Razz
  Topic: Twin Lamps Guild
Dakkan

Replies: 24
Views: 1555

PostForum:  Archives   Posted: Sat Jul 16, 2005 1:50 am   Subject: Twin Lamps Guild
Something thats kinda been a bother in my mind, What about making slaves accepting the use of skeleton Keys? Or is ther a reason they won't work on Slave bracers? Seeing as you can open a Lvl 100 daed ...
  Topic: When did you start with this project
Dakkan

Replies: 172
Views: 16705

PostForum:  Archives   Posted: Sun Mar 13, 2005 10:37 am   Subject: When did you start with this project
Sure, I'll do some more Arcadia! and sheesh, that was a fast reply Smile

I had some comp problems, so no more morrowind on it right now, but I do have all my old stuff here still, just found the messa ...
  Topic: When did you start with this project
Dakkan

Replies: 172
Views: 16705

PostForum:  Archives   Posted: Sun Mar 13, 2005 10:26 am   Subject: When did you start with this project
Hmmm, Been about... 2 and a half years roughly?
Not much to show for it of course =P
  Topic: the relationship with silgrad
Dakkan

Replies: 13
Views: 725

PostForum:  Archives   Posted: Tue Sep 28, 2004 10:35 pm   Subject: the relationship with silgrad
Ahhh! ok, thanks for the quick reply!
  Topic: the relationship with silgrad
Dakkan

Replies: 13
Views: 725

PostForum:  Archives   Posted: Tue Sep 28, 2004 10:32 pm   Subject: the relationship with silgrad
Ok, run this by me Hermit, because I always wondered this. Why not just use TESFaith to move Black Marsh down 50 or so cells? I saw BM a while ago, and It looked pretty cool from what I saw.
  Topic: it's been about 2 years since the project began...
Dakkan

Replies: 12
Views: 634

PostForum:  Archives   Posted: Tue Sep 28, 2004 10:07 pm   Subject: it's been about 2 years since the project began...
Finally got my comp up, so glad to be back!
  Topic: it's been about 2 years since the project began...
Dakkan

Replies: 12
Views: 634

PostForum:  Archives   Posted: Tue Sep 28, 2004 9:49 pm   Subject: it's been about 2 years since the project began...
I though TR was older than 2 years? Bah eitherway, TR has made a HUGE mod, and If we get Morrowind Done even halfway through next year, Then TR will reach like a highpoint perhaps, and move faster fro ...
  Topic: NARSIS
Dakkan

Replies: 163
Views: 11858

PostForum:  Archives   Posted: Thu Jul 15, 2004 3:33 am   Subject: NARSIS
Those last 3 are awsome!
  Topic: NARSIS
Dakkan

Replies: 163
Views: 11858

PostForum:  Archives   Posted: Thu Jul 15, 2004 3:30 am   Subject: NARSIS
Those are pretty dark, But From what I can see it looks awsome Smile
  Topic: Behold the grand new model
Dakkan

Replies: 41
Views: 3336

PostForum:  Archives   Posted: Wed Apr 14, 2004 1:02 am   Subject: Behold the grand new model
or, make the inner side of the curve a little thicker
  Topic: WOT - Morningstar
Dakkan

Replies: 10
Views: 671

PostForum:  Archives   Posted: Tue Mar 30, 2004 4:36 pm   Subject: WOT - Morningstar
Anyone ever play castlevania I, II, III for the nintendo? they got flails in there.


For the record, not that I'm agreeing with the following comment, but Diablo 2 has Kalims Flail, and it has 3 b ...
  Topic: Help with icons
Dakkan

Replies: 8
Views: 354

PostForum:  Archives   Posted: Wed Mar 17, 2004 11:58 pm   Subject: Help with icons
Would You use XnView to convert to TGA, or DDS?

I'll give it a try, I'm pretty good at drawing icons from stealing them from other games Smile (Redmoon Online)
  Topic: 3-18, take it
Dakkan

Replies: 11
Views: 859

PostForum:  Archives   Posted: Sun Feb 29, 2004 2:20 pm   Subject: 3-18, take it
I planned from the beginning to get a claim w/ snow, but that means i gotta wait till skyrim.

Guess I'm stuck making interiors and reviewing Smile
  Topic: Request: Argonian and other heads...
Dakkan

Replies: 17
Views: 1010

PostForum:  Archives   Posted: Sat Feb 28, 2004 2:22 pm   Subject: Request: Argonian and other heads...
I find the trohpy heads are speciesist, and my argonian will start putting dunmer heads on walls now too Twisted Evil Twisted Evil Twisted Evil

Lol, jking, good job guys looks great!
  Topic: 3-18, take it
Dakkan

Replies: 11
Views: 859

PostForum:  Archives   Posted: Thu Feb 26, 2004 8:50 pm   Subject: 3-18, take it
ok, just make sure you tell koth your taking over 3-18.
  Topic: 3-18, take it
Dakkan

Replies: 11
Views: 859

PostForum:  Archives   Posted: Wed Feb 25, 2004 7:08 pm   Subject: 3-18, take it
Ok, I really hate doing 3-18, I prefer the snow anyway, and i cannot do vertex shading becuase I am colorblind, and its really discouraging to spend a while vertex shading why a friend goes," hey why ...
  Topic: MY NEW SWORD DESIGN
Dakkan

Replies: 21
Views: 1504

PostForum:  Archives   Posted: Wed Feb 18, 2004 8:30 pm   Subject: MY NEW SWORD DESIGN
Its a nice sword design, 2 handed prolly. Contact eraser about new objects, he is in charge of that stuff.

Bladmand, nice name idea Twisted Evil Twisted Evil Twisted Evil Twisted Evil Twisted Evil Twisted Evil
  Topic: Level-Up Messages
Dakkan

Replies: 13
Views: 1014

PostForum:  Archives   Posted: Tue Feb 10, 2004 9:49 pm   Subject: Level-Up Messages
Thanks for bringing this back up Haplo, I totally forgot about this! Sorry all!
  Topic: Seeing the forest for the trees
Dakkan

Replies: 26
Views: 1717

PostForum:  Archives   Posted: Wed Nov 26, 2003 10:31 pm   Subject: Seeing the forest for the trees
Odd, i had little trouble in noir's forest.

But, I really think we should come up with a way to have a super dense forest sooner or later, becuase we WILL need it.Meby lower the poly count. I think ...
  Topic: Seeing the forest for the trees
Dakkan

Replies: 26
Views: 1717

PostForum:  Archives   Posted: Wed Nov 26, 2003 4:49 pm   Subject: Seeing the forest for the trees
Thats what velayia basicly does.
  Topic: Seeing the forest for the trees
Dakkan

Replies: 26
Views: 1717

PostForum:  Archives   Posted: Wed Nov 26, 2003 1:28 pm   Subject: Seeing the forest for the trees
Velayia is a mod that adds a continent west of vvarvendell, and the entire thing is one great forest. Someone made a thread here about "how to make dense forests" there is a link in there, but the v ...
  Topic: Seeing the forest for the trees
Dakkan

Replies: 26
Views: 1717

PostForum:  Archives   Posted: Tue Nov 25, 2003 11:10 pm   Subject: Seeing the forest for the trees
I got 2.53 ghz, is that low end?


lol Razz


Really, I think if u do it right, you can just make it look thick, w/o it acually being that thick.


example=velnayia
  Topic: in game movies
Dakkan

Replies: 16
Views: 1478

PostForum:  Archives   Posted: Sun Nov 23, 2003 6:17 pm   Subject: in game movies
you typed in your edits backwards, Wink

Do you mean the program you gave us in that post, or the previous one?
  Topic: in game movies
Dakkan

Replies: 16
Views: 1478

PostForum:  Archives   Posted: Sun Nov 23, 2003 3:13 pm   Subject: in game movies
30 fps is a bit high don't u think? I recorded a minute long video, and it was 160 mbs.
  Topic: Spellbooks
Dakkan

Replies: 288
Views: 16996

PostForum:  Archives   Posted: Mon Oct 13, 2003 8:59 pm   Subject: Spellbooks
Ok, I will make some of those fixes Earl.

1.) you must remember It was TAKEN from his journal. That doesn't mean it is the exact copy, maby the person just wanted to work out what really happen , ...
  Topic: Kevaar's Random Ideas
Dakkan

Replies: 257
Views: 16096

PostForum:  Archives   Posted: Sat Oct 11, 2003 11:32 pm   Subject: Kevaar's Random Ideas
Dakkan's Random answers to random questions :pop:

:look: Kevaar Q1= check out the NPC claiming section and look under the huge post of NPC replace face , or sumthing like that, they are making mo ...
  Topic: Holidays
Dakkan

Replies: 14
Views: 1514

PostForum:  Archives   Posted: Fri Oct 10, 2003 12:32 pm   Subject: Holidays
oops, did not see that argue, I saw the second one, and the bickering, which said "we will eternially bicker, not that we were already. Guys, I was awake for 29 hours last night when I posted, I was c ...
  Topic: Holidays
Dakkan

Replies: 14
Views: 1514

PostForum:  Archives   Posted: Fri Oct 10, 2003 12:23 pm   Subject: Holidays
Originally posted by Ender
He is not bickering or arguing,

I never said he was.
  Topic: Holidays
Dakkan

Replies: 14
Views: 1514

PostForum:  Archives   Posted: Fri Oct 10, 2003 1:54 am   Subject: Holidays
Originally posted by Corsair Shrike
The Dunmer would not celebrate New Life as the rest of the empire but they would rather celebrate Triune, their own variant of New Life.

Corsiar, don't you th ...
 
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