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  Topic: House Dres Brainstorming
EJRS

Replies: 144
Views: 44015

PostForum:  Master Planning   Posted: Sun Jan 17, 2016 3:14 am   Subject: House Dres Brainstorming
Bottom line: We appreciate the input, but the idea of Dres councilors is not up for debate anymore. It's been decided and that's how we're going to go through with it. I'm sorry we couldn't convince y ...
  Topic: House Dres Brainstorming
EJRS

Replies: 144
Views: 44015

PostForum:  Master Planning   Posted: Sat Jan 16, 2016 6:40 pm   Subject: House Dres Brainstorming
I like the idea of corpse-dres: mummies of important ancestors kept in the council halls of each clan, called upon to act as councilors in matters of law/tradition, war and commerce.

I don't think, ...
  Topic: Skype Meetings
EJRS

Replies: 243
Views: 38022

PostForum:  Project Organization   Posted: Sat Jan 16, 2016 6:39 pm   Subject: Skype Meetings
The link doesn't work for me - it opens discord but doesn't connect me to any channel.
  Topic: House Telvanni Brainstorming
EJRS

Replies: 74
Views: 20780

PostForum:  Master Planning   Posted: Sat Jan 16, 2016 5:47 pm   Subject: House Telvanni Brainstorming
You are right, the Psijics are said to have had similar abilities:
Another aspect of this legend that scholars like myself find interesting is the mention of "the Calling." In this legend a ...
  Topic: House Telvanni Brainstorming
EJRS

Replies: 74
Views: 20780

PostForum:  Master Planning   Posted: Sat Jan 16, 2016 4:50 pm   Subject: House Telvanni Brainstorming
I just registered today, obviously my opinion is not worth too much, but I really felt the need to chime in here.

Something I have noticed when reading this thread is that it seems like some of thi ...
  Topic: House Dres Brainstorming
EJRS

Replies: 144
Views: 44015

PostForum:  Master Planning   Posted: Sat Jan 16, 2016 3:27 pm   Subject: House Dres Brainstorming

If it comes to voting, my vote is for either 2 or 3. No vampire council please.

Definitely seconded.

I'm not really a fan of the idea that house Dres as a whole are in a debt, either. The two ...
  Topic: Concepts Wanted: House Dres Settlements
EJRS

Replies: 48
Views: 26415

PostForum:  Conceptualization   Posted: Sun Jan 10, 2016 12:56 pm   Subject: Concepts Wanted: House Dres Settlements
Good duscussion going, lots of good input. I think sasquatch raises some really good points, especially about detailing the more mundane aspects of Dres life.

And those two sketches you posted, sas ...
  Topic: Concepts Wanted: House Dres Settlements
EJRS

Replies: 48
Views: 26415

PostForum:  Conceptualization   Posted: Fri Jan 08, 2016 5:35 pm   Subject: Concepts Wanted: House Dres Settlements
That looks very cool, but it's making me wonder about the idea of hexagonal cantons. It's a nice idea symbolically but, won't Dres settlements feel very repetitive if they are all forced to fit inside ...
  Topic: Concepts Wanted: House Dres Settlements
EJRS

Replies: 48
Views: 26415

PostForum:  Conceptualization   Posted: Thu Jan 07, 2016 4:09 pm   Subject: Concepts Wanted: House Dres Settlements
I must say, I envision Dres radically differently from the directions currently being discussed.

When it comes to the arhcitecture, I imagine a more towering, menacing, otherwordly, spiky, insectoi ...
  Topic: Concepts Wanted: House Dres Settlements
EJRS

Replies: 48
Views: 26415

PostForum:  Conceptualization   Posted: Wed Dec 30, 2015 7:11 pm   Subject: Concepts Wanted: House Dres Settlements
Reposting my short summary of my vision of house Dres and their lands from earlier topics, for easier overview:

My two cents on the Dres, also posted in the architecture thread:

-House Dres is b ...
  Topic: House Indoril Brainstorming
EJRS

Replies: 110
Views: 44995

PostForum:  Master Planning   Posted: Mon Dec 14, 2015 3:25 pm   Subject: House Indoril Brainstorming
My proposition suggested hinting at zero-summing. Not at someone actually attaining CHIM, which would indeed be taking proposterous liberties with the TES universe and its lore.

Still, the ultimate ...
  Topic: The North Andothren-Thirr merge
EJRS

Replies: 61
Views: 18743

PostForum:  Hlaalu - Thirr   Posted: Sun Dec 13, 2015 12:58 pm   Subject: The North Andothren-Thirr merge
Might I point out that 4-112 still does not use the latest approved interior?
I don't know whether this one was dropped or for some other reason.
  Topic: House Indoril Brainstorming
EJRS

Replies: 110
Views: 44995

PostForum:  Master Planning   Posted: Thu Nov 26, 2015 9:56 pm   Subject: House Indoril Brainstorming
Why? The Velothi people are stated in lore (apocryphaly, but by an original developer) to be one of the few groups that carry with them the methods of reaching the Tower. The only logical conclusion o ...
  Topic: House Indoril Brainstorming
EJRS

Replies: 110
Views: 44995

PostForum:  Master Planning   Posted: Thu Nov 26, 2015 5:44 pm   Subject: House Indoril Brainstorming
This is just an idea I've had for some time, I thought I'd throw it out here to see what people think of it:

The Indoril are supposed to be the house most dedicated to the teachings of the Dunmer T ...
  Topic: Skype Meetings
EJRS

Replies: 243
Views: 38022

PostForum:  Project Organization   Posted: Thu Nov 26, 2015 2:16 pm   Subject: Skype Meetings
Ambitious effort!
Here are some spontaneous counter-thoughs:
Change "Aldmeri explorers mapped the coasts of Vvardenfel" to "Aldmeri explorers mapped the coast of Morrowind".

O ...
  Topic: Old Ebonheart: Namecall
EJRS

Replies: 13
Views: 2752

PostForum:  Old Ebonheart   Posted: Thu Nov 26, 2015 7:58 am   Subject: Old Ebonheart: Namecall
In my opinion, this is one of those things that doesn't really need an explanation. As long as it doesn't make obvious un-sense, not everything needs to make perfect sense.

Explain everything down ...
  Topic: Old Ebonheart: Namecall
EJRS

Replies: 13
Views: 2752

PostForum:  Old Ebonheart   Posted: Wed Nov 25, 2015 10:25 am   Subject: Old Ebonheart: Namecall
I don't see much reason for a name change at all. I think the 'Old' lends a rather characterful air of venerability to Old Ebonheart.
The argument was made earlier that when New York was founded, Yor ...
  Topic: The Pilgrim in Pain
EJRS

Replies: 5
Views: 1504

PostForum:  Literature   Posted: Sat Nov 21, 2015 10:18 am   Subject: Re: The Pilgrim in Pain


The extensive litterature of TES strikes again! I hadn't read that one. While of absolutely cringeworthy quality, it is indeed a book from the game. However, what you point at as being misogynisti ...
  Topic: Thirr River Valley Visual Update
EJRS

Replies: 16
Views: 4950

PostForum:  Concept Art   Posted: Wed Nov 18, 2015 8:13 am   Subject: Thirr River Valley Visual Update
This all seems like a very good idea and a much needed adjustment.

I'm travelling, currently, and don't really have the time to follow discussions here, but I actually have some alternative corkbul ...
  Topic: Recipe Books
EJRS

Replies: 24
Views: 4453

PostForum:  Literature   Posted: Sat Nov 14, 2015 9:35 am   Subject: Recipe Books
For quick reference, the recipes that I consider more or less finished:
Scrib-Yearning-for-the-Moons

Cut a yearling stalk of marshmerrow, about two-and-a-half foot of height, and place a cut lengt ...
  Topic: Recipe Books
EJRS

Replies: 24
Views: 4453

PostForum:  Literature   Posted: Sat Nov 14, 2015 9:10 am   Subject: Recipe Books
...there is no evidence of refrigeration in Morrowind, meaning that other methods of preservation would likely be needed. Different methods of fermentation and souring might be interesting to look int ...
  Topic: Recipe Books
EJRS

Replies: 24
Views: 4453

PostForum:  Literature   Posted: Fri Nov 13, 2015 4:34 pm   Subject: Recipe Books
I just remembered this thread and the four small texts I wrote on the subject.

How much more material would be needed for this to be compiled into an ingame book? I'd be willing to set about comple ...
  Topic: The Pilgrim in Pain
EJRS

Replies: 5
Views: 1504

PostForum:  Literature   Posted: Fri Nov 13, 2015 12:44 pm   Subject: Re: The Pilgrim in Pain
Really nice piece of writing. The lesson learnt from this text reflects something well within the scope of Dunmer values, and the concise style in general is becoming.


However, I agree that this. ...
  Topic: NathanJ's showcase
EJRS

Replies: 81
Views: 17178

PostForum:  Developer Showcase   Posted: Sat Nov 07, 2015 10:51 am   Subject: NathanJ's showcase
Oh, and this is the flyer:


I don't know if you are still proposing to use this flyer, but I reacted at this line.
Apart from it being a rather sexist line, I don't really recall anything in the ...
  Topic: Indoril Clothing
EJRS

Replies: 7
Views: 2031

PostForum:  Concept Art   Posted: Sat Nov 07, 2015 6:44 am   Subject: Indoril Clothing
I really like this is general, and the waist-wrap in particular.
It feels properly alien, perhaps for the same reasons Ateiggaer disliked it for: it doesn't come from our own traditional concepts of ...
  Topic: Outside main TR: Concept travel
EJRS

Replies: 59
Views: 12659

PostForum:  Misc TR Topics   Posted: Wed Nov 04, 2015 7:14 am   Subject: Outside main TR: Concept travel
But really, I find the River Strider far less weird than the Silt Strider, and in most - if not all - cases where the former is used, it could be replaced with the latter.
Silt Striders are perfectl ...
  Topic: Ashlanders [Faction]
EJRS

Replies: 44
Views: 18200

PostForum:  Master Planning   Posted: Wed Nov 04, 2015 1:56 am   Subject: Ashlanders [Faction]
Snip.

Really good post, Gnomey.

I think the project as a whole could benefit from having some of that stuff included in one of the general planning documents, as a reminder to writers, questers ...
  Topic: Interiors Hall of Fame
EJRS

Replies: 1
Views: 1031

PostForum:  Developer Showcase   Posted: Mon Nov 02, 2015 1:57 pm   Subject: Interiors Hall of Fame
This is a really good selection of well-executed, well-balanced and well-designed interiors that integrate really well with the style of the original game while still providing something new and inter ...
  Topic: Story Structure
EJRS

Replies: 3
Views: 1668

PostForum:  Master Planning   Posted: Thu Oct 22, 2015 11:54 am   Subject: Story Structure
My spontaneous reaction to the original post ,the way I read it, is that I think you're consistently taking for granted that the PC:s involvement with a faction serves the foremost function of further ...
  Topic: Developer Roll-Call
EJRS

Replies: 28
Views: 5490

PostForum:  Project Organization   Posted: Thu Oct 22, 2015 11:01 am   Subject: Developer Roll-Call
Lurking, waiting to see how and in which directions conceptualization goes, and what directions design/redesign will take.
  Topic: Assets needed
EJRS

Replies: 121
Views: 30535

PostForum:  Old Ebonheart   Posted: Mon Sep 28, 2015 6:19 pm   Subject: Assets needed
I agree with Sasquatch. While the basics look nice, it needs to be simplified, which is often the hardest thing to do - and do right - in a creative process.

I would also make the flanking groups o ...
  Topic: Player Freedom
EJRS

Replies: 8
Views: 2546

PostForum:  Master Planning   Posted: Thu Aug 20, 2015 6:29 pm   Subject: Player Freedom
I stand with Worsas on this. What Theminimanx wrote about how quests in the original game are written is true, but I don't think this is a set-in-stone formula that needs to be followed. Of course, it ...
  Topic: "Swamp Spider" ideas
EJRS

Replies: 26
Views: 5551

PostForum:  Conceptualization   Posted: Fri Aug 14, 2015 3:07 pm   Subject: "Swamp Spider" ideas
Spider from picture lools like spider from daggerfall to me

I don't think this justifies its inclusion in TR in any way. Daggerfall is a very different thing than TES3, as different from it as Obli ...
  Topic: "Swamp Spider" ideas
EJRS

Replies: 26
Views: 5551

PostForum:  Conceptualization   Posted: Thu Aug 13, 2015 7:28 pm   Subject: "Swamp Spider" ideas
I'd vote against spiders, as well. Considering that rats and even normal skeletons were only added to the game in a later stage of development in order to provide the more close-minded crowd with some ...
  Topic: OE Section - Quest Approval
EJRS

Replies: 17
Views: 3371

PostForum:  Old Ebonheart   Posted: Thu Jul 09, 2015 8:16 am   Subject: OE Section - Quest Approval
I prefer this. However, it might be asked why the potion only works on the problem mushroom.

Because game mechanics, I guess. It'd be impractical to make it work on any mushroom. Just like in any q ...
  Topic: OE Section - Quest Approval
EJRS

Replies: 17
Views: 3371

PostForum:  Old Ebonheart   Posted: Wed Jul 08, 2015 11:27 am   Subject: OE Section - Quest Approval
Counter-suggestions on the 'Liquid inspiration'-quest:

A mid-ranking Legion officer/clergyman stationed in OE has been offered the hand of a well-to-do woman/man (whom he has never met in person) b ...
  Topic: OE Section - Quest Approval
EJRS

Replies: 17
Views: 3371

PostForum:  Old Ebonheart   Posted: Wed Jul 08, 2015 8:20 am   Subject: OE Section - Quest Approval
A suggestion for an alternative brains-instead-of-brawn solution for 'Suffocating spores' would be to use an (al)chemical agent to kill off the mushroom in question. This could involve talking to a lo ...
  Topic: Cooked Meats?
EJRS

Replies: 13
Views: 3379

PostForum:  Conceptualization   Posted: Tue Jun 09, 2015 5:31 pm   Subject: Cooked Meats?
I would argue in favour of replacing all meats with the vanilla variants. Apart from the inconsistency, there is no evidence in TES3 that I can recall of anything that would provide such a grill-patte ...
  Topic: Sload in Tear?
EJRS

Replies: 27
Views: 11694

PostForum:  Master Planning   Posted: Wed May 20, 2015 7:14 pm   Subject: Sload in Tear?
Personally, I like
If we could pull these off, they'd be fantastic. Lots of character, I like the Metroid-vibe.
  Topic: House Dres Brainstorming
EJRS

Replies: 144
Views: 44015

PostForum:  Master Planning   Posted: Tue May 19, 2015 12:38 pm   Subject: House Dres Brainstorming
A little something for inspiration, although this is on a somewhat grander scale than what I'm after: [url=http://vignette2.wikia.nocookie.net/warhammer40k/images/a/af/The_Palatine_Cross_Section_1.jpg ...
 
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