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  Topic: Kirkbridian webcomic
Gez

Replies: 1
Views: 790

PostForum:  Off-Topic   Posted: Sat Nov 16, 2013 5:46 pm   Subject: Kirkbridian webcomic
I've recently discovered YISUN walked with his disciple PREE ASHMA in the garden of bones and plums, which was one of YISUN’s more favored places to walk for it set the mind at unease.

PREE ASHMA ...
  Topic: How to change language
Gez

Replies: 1
Views: 718

PostForum:  Off-Topic   Posted: Sat Nov 16, 2013 5:11 pm   Subject: How to change language
No, it is not possible to change the language.

I suppose you could buy the game on Steam, and from there you can install/uninstall/reinstall in different languages as you want. But a given installa ...
  Topic: Grammar error Truth of Indoril Fidelity
Gez

Replies: 14
Views: 1039

PostForum:  Archives   Posted: Thu Oct 31, 2013 8:47 pm   Subject: Grammar error Truth of Indoril Fidelity
Technically, what it missed between "all" and "one" was not a comma (which disrupts the meaning) but "that".

"... which can encompass all that one must know"
  Topic: House Dres and Indoril Hortators
Gez

Replies: 27
Views: 4069

PostForum:  Archives   Posted: Mon Oct 21, 2013 11:13 pm   Subject: House Dres and Indoril Hortators
If (HortatorHouseCount == 3) then SetProphecyFulfilled() EndIf.

I hope you meant >= Smile
If we were to add Dres and Indoril Hortator questlines, we'd probably have to go with >=, but the proph ...
  Topic: House Dres and Indoril Hortators
Gez

Replies: 27
Views: 4069

PostForum:  Archives   Posted: Thu Oct 17, 2013 6:19 pm   Subject: House Dres and Indoril Hortators
Pretty much, but you only explicitly get Vivec's support after you are named Hortator. However, as, for whatever reason, the prophecy only requires three houses to name the player Hortator, that isn't ...
  Topic: Alma Interior Planning
Gez

Replies: 157
Views: 10388

PostForum:  Archives   Posted: Sun Sep 22, 2013 9:54 pm   Subject: Alma Interior Planning
I think we already have too many records halls. They always end up being boring shelves of generic books or the same "this is a ledger" kind of documents repeated over and over. Besides, the Indoril C ...
  Topic: Thieves Guild - not completed yet?
Gez

Replies: 2
Views: 1330

PostForum:  Archives   Posted: Mon Sep 16, 2013 8:17 pm   Subject: Thieves Guild - not completed yet?
Keep in mind that the Morrowind Mainland Mass is not limited to the eastern prong of land with the Telvanni and some Indoril (Telvannis/Antediluvian Secrets/Sacred East). There's also the Heartlands ( ...
  Topic: Almalexia Post-Mortem
Gez

Replies: 32
Views: 4138

PostForum:  Archives   Posted: Mon Sep 16, 2013 7:45 am   Subject: Almalexia Post-Mortem
- The change is easy and non-invasive.
I'm not sure it'll work, though.

We use ESM for public distribution, and Morrowind ESMs cannot delete or move references from other ESMs; it'll just result i ...
  Topic: Quest idea!
Gez

Replies: 16
Views: 2898

PostForum:  Quests & Dialogue   Posted: Fri Sep 13, 2013 12:39 pm   Subject: Quest idea!
Stealth in Morrowind? There's no concept of trespassing, beyond lockpicking doors. NPCs will never object to you just being there, unless you use some special scripting for that, which will then feel ...
  Topic: OpenMW: An open source engine for playing improved Morrowind
Gez

Replies: 72
Views: 21226

PostForum:  Off-Topic   Posted: Thu Sep 12, 2013 3:55 pm   Subject: OpenMW: An open source engine for playing improved Morrowind
The combat sequence really sells the video. Spears! Spears! SPEEEAAAAAARRRS!
  Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Gez

Replies: 117
Views: 41488

PostForum:  Archives   Posted: Wed Sep 11, 2013 4:36 pm   Subject: TR_Mainland Scripts/Quests/NPC Error reporting
If you perform "Error check results" on the dialogue editor, you get (other than the CO_Stock and MS_MatchMakeFons errors which are Beth's own fault) a warning about something wrong in Greetings1: "On ...
  Topic: Quest idea!
Gez

Replies: 16
Views: 2898

PostForum:  Quests & Dialogue   Posted: Wed Sep 11, 2013 9:43 am   Subject: Quest idea!
Why not an outlander, trying to break Dunmer monopoly on long-distance transportation or something?
Ever heard of the Guild Guides? It's an Imperial thing. The Dunmer have their propylon network, but ...
  Topic: Almalexia Post-Mortem
Gez

Replies: 32
Views: 4138

PostForum:  Archives   Posted: Mon Sep 09, 2013 7:26 pm   Subject: Almalexia Post-Mortem
Except the paper map depicts Mournhold exactly as it appears in game. What you are confusing for gates and ramps out of Mournhold are decorative towers and water ditches that are implemented in Tribun ...
  Topic: Almalexia Post-Mortem
Gez

Replies: 32
Views: 4138

PostForum:  Archives   Posted: Mon Sep 09, 2013 1:56 pm   Subject: Almalexia Post-Mortem
Am I the only one that's somewhat against the flippage?
I find it sloppy too. If anything, it brings attention to the fact that Almalexia (not Mournhold) was built the wrong way around. What we chang ...
  Topic: Almalexia Post-Mortem
Gez

Replies: 32
Views: 4138

PostForum:  Archives   Posted: Sat Sep 07, 2013 12:10 am   Subject: Almalexia Post-Mortem
The Gates of Symmachus open onto a small, unimportant, and non-descript area, while the palaces and great buildings of the outer city are located at the other end of Almalexia.
That, in my eyes, is ...
  Topic: House Dres Farming Thread
Gez

Replies: 10
Views: 2516

PostForum:  Conceptualization   Posted: Fri Sep 06, 2013 10:44 am   Subject: House Dres Farming Thread
Would [url=http://www.imperial-library.info/content/page-13-0]the [url=http://www.imperial-library.info/content/page-14-0]origin [url=http://www.imperial-library.info/content/page-15-0]of [url=http:// ...
  Topic: Alma Interior Planning
Gez

Replies: 157
Views: 10388

PostForum:  Archives   Posted: Thu Sep 05, 2013 5:07 pm   Subject: Alma Interior Planning
Here's an idea: why don't we also rebuild the whole fucking island of Vvardenfell while we're at it. You know, 'cause Vivec sucks, Sadrith Mora is pitiful and Mournhold is lame. To hell with everythin ...
  Topic: Why is it called Blacklight?
Gez

Replies: 35
Views: 7242

PostForum:  Conceptualization   Posted: Wed Sep 04, 2013 2:32 pm   Subject: Why is it called Blacklight?
Baan Malur is the best name TR has ever come up with for anything in our entire history, in my opinion.
I don't see how. The n-m sequence is hard to pronounce fluidly and in a natural language would ...
  Topic: House Telvanni Faction Quest Design
Gez

Replies: 226
Views: 21940

PostForum:  Archives   Posted: Tue Sep 03, 2013 8:35 am   Subject: House Telvanni Faction Quest Design
Splitting lands from interiors, NPCs and quests are a big concern of mine. I'm afraid I have limited knowledge on this, but perhaps arvisrend knows more about the problems regarding remaking exteriors ...
  Topic: Why is it called Blacklight?
Gez

Replies: 35
Views: 7242

PostForum:  Conceptualization   Posted: Sun Sep 01, 2013 10:15 am   Subject: Why is it called Blacklight?
I can't understand why Bethesda didn't retcon it when they had the chance. Which proud Dunmer would ever allow a foreign named city to become the new capital of Morrowind?
You mean like Mournhold is ...
  Topic: New homes
Gez

Replies: 8
Views: 1874

PostForum:  Archives   Posted: Sun Sep 01, 2013 10:11 am   Subject: New homes
You mean in addition to having the stronghold in Uvirith's grave
Or "instead of".
  Topic: House Telvanni Faction Quest Design
Gez

Replies: 226
Views: 21940

PostForum:  Archives   Posted: Sat Aug 31, 2013 1:03 pm   Subject: House Telvanni Faction Quest Design
Gez: I'd be the first to defend symbolism, but your whole isolationism / fragmentation argument seems pretty weak imo. There's far more useful metaphorical material to work with and besides, the Telva ...
  Topic: House Telvanni Faction Quest Design
Gez

Replies: 226
Views: 21940

PostForum:  Archives   Posted: Sat Aug 31, 2013 12:00 am   Subject: House Telvanni Faction Quest Design
It's a better point, but what serves the thematic of isolationism best: one single large island, or an archipelago of small islets connected by a root network?

Also, fragmentation conveys weakness, ...
  Topic: House Telvanni Faction Quest Design
Gez

Replies: 226
Views: 21940

PostForum:  Archives   Posted: Fri Aug 30, 2013 9:02 pm   Subject: House Telvanni Faction Quest Design

If I cared one iota for your approval, I wouldn't post. But I don't care about you, so you can fuck right of. When you want to introduce pointless changes just because of an irrelevant aspect, I'm g ...
  Topic: i3-611-Ind
Gez

Replies: 24
Views: 2726

PostForum:  Interiors: N/A   Posted: Fri Aug 30, 2013 3:56 pm   Subject: i3-611-Ind
Yeah, leave the advisors to the other claim then.

But this one isn't that small, since you have two buildings ("both i3-611 and #12"). And yes, you would be justified in extending it underground a ...
  Topic: i3-611-Ind
Gez

Replies: 24
Views: 2726

PostForum:  Interiors: N/A   Posted: Fri Aug 30, 2013 3:15 pm   Subject: i3-611-Ind
claimskr.
This building is rather small, so what exctly should be in here? Not sure if just the consul's office, or some kind of meeting room to discuss things with the these Dunmer head honchos? (w ...
  Topic: House Dres Brainstorming
Gez

Replies: 144
Views: 39415

PostForum:  Master Planning   Posted: Fri Aug 30, 2013 1:05 pm   Subject: House Dres Brainstorming
there is NO other example in Dunmer language of the double "ii." That's more of a Khajiit thing.
I don't think Cyrodiil is a Khajiit name either.

I think the double-i is just a generic Bethesda th ...
  Topic: Need a title card for Almalexia? (expanded)
Gez

Replies: 39
Views: 7721

PostForum:  Concept Art   Posted: Fri Aug 30, 2013 1:03 pm   Subject: Need a title card for Almalexia? (expanded)
This is not about Vivec. This also isn't really about Almalexia the goddess, but about Almalexia the city.
  Topic: House Redoran, writeup and story proposal
Gez

Replies: 64
Views: 5487

PostForum:  Archives   Posted: Fri Aug 30, 2013 10:55 am   Subject: House Redoran, writeup and story proposal
Ygralond
  Topic: House Telvanni Faction Quest Design
Gez

Replies: 226
Views: 21940

PostForum:  Archives   Posted: Fri Aug 30, 2013 10:54 am   Subject: House Telvanni Faction Quest Design
It's been one big island surrounded by two other smaller islands on every official map since the very beginning of the franchise. Changing that just because it would look prettier on the map seems abs ...
  Topic: House Dres Brainstorming
Gez

Replies: 144
Views: 39415

PostForum:  Master Planning   Posted: Fri Aug 30, 2013 10:51 am   Subject: House Dres Brainstorming
What, are we going back to the "Dres councilors are all vampires" idea?
  Topic: Dres Exterior Set
Gez

Replies: 122
Views: 28634

PostForum:  Asset Development   Posted: Thu Aug 29, 2013 10:12 pm   Subject: Dres Exterior Set
I don't really get what you are trying to explain here Smile.
You asked for it.
http://i.imgur.com/Hs4IpG8s.jpg
  Topic: Need a title card for Almalexia? (expanded)
Gez

Replies: 39
Views: 7721

PostForum:  Concept Art   Posted: Thu Aug 29, 2013 7:38 pm   Subject: Need a title card for Almalexia? (expanded)

One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top?

Funny. Be ...
  Topic: TR_Data Error Reporting
Gez

Replies: 420
Views: 109448

PostForum:  Archives   Posted: Thu Aug 29, 2013 6:44 pm   Subject: TR_Data Error Reporting
The paths to the ground meshes for the Daedric Lord armor are wrong. They're TR\a\TR_Dae_Lords_[Item]_GND.nif in the ESM, but TR\a\TR_Dae_Lord_[Item]_GND.nif in the BSA. Note the difference between Lo ...
  Topic: Dres Exterior Set
Gez

Replies: 122
Views: 28634

PostForum:  Asset Development   Posted: Thu Aug 29, 2013 3:40 pm   Subject: Dres Exterior Set
How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace.

That ...
  Topic: TR_Mainland Scripts/Quests/NPC Error reporting
Gez

Replies: 117
Views: 41488

PostForum:  Archives   Posted: Thu Aug 29, 2013 2:17 pm   Subject: TR_Mainland Scripts/Quests/NPC Error reporting
TR_M2_D_ordinator_necro is a dead Ordinator in Mourning. Half his armor has already been looted by the outlaw TR_m2_O_Avelo who is standing next to the ordinator's corpse. The problem? Both the victim ...
  Topic: TR_Data Error Reporting
Gez

Replies: 420
Views: 109448

PostForum:  Archives   Posted: Thu Aug 29, 2013 2:14 pm   Subject: TR_Data Error Reporting
Why don't the Necrom Ordinators (TR_ordinator_necrom and TR_ordinator_necrom_s) wear their own cuirass? They're out of uniform! The cuirass is properly worn by some of the mainland NPC ordinators, tho ...
  Topic: 5-32-Red
Gez

Replies: 58
Views: 16154

PostForum:  Exteriors: N/A   Posted: Wed Aug 28, 2013 11:04 pm   Subject: 5-32-Red
Yep, bmstartupscript and mazegate3Script enable and disable them. That's why they should stay unique references.

if ( GetJournalIndex BM_WildHunt < 100 )
bm_ex_iceberg_collapsed->Di ...
  Topic: Gorne/Enamor Dayn Quests
Gez

Replies: 8
Views: 1832

PostForum:  Archives   Posted: Wed Aug 28, 2013 10:57 pm   Subject: Gorne/Enamor Dayn Quests
I still don't think the timer is a good idea. If you run out of air, it normally takes you a minute or so to die.
I thought the timer was for the potion's duration. (Since it's supposed to be very lo ...
  Topic: The Masser Project needs help!
Gez

Replies: 18
Views: 3318

PostForum:  Project Organization   Posted: Wed Aug 28, 2013 9:22 pm   Subject: The Masser Project needs help!
Hey, does Tamriel Rebuilt use subversion, or something like it? I've been wondering if we should invest in a similar solution. We've already got project management software that we'll try desperatel ...
 
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