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  Topic: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
Knots

Replies: 470
Views: 69715

PostForum:  Archives   Posted: Tue Feb 26, 2013 2:40 pm   Subject: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
@Nemon
I know what you mean. Not much that can be done about it short of radically altering a ton of cells, of course. "One day" I think to myself.

@Why
D'aw
  Topic: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
Knots

Replies: 470
Views: 69715

PostForum:  Archives   Posted: Tue Feb 26, 2013 1:21 pm   Subject: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
Click to view in all their high res, 32x CSAA'd MGE XE'd glory

http://www.somethingfornobody.com/blog/wp-content/uploads/2013/02/kn_mw_024-620x350.jpghttp://www.somethingfornobody.com/blog/wp-conte ...
  Topic: 5-1-Red
Knots

Replies: 215
Views: 27847

PostForum:  Exteriors: Finished   Posted: Tue May 01, 2012 3:31 pm   Subject: 5-1-Red
Oh, damn. I didn't notice they were added to TR Data.

Thanks and sorry, Haplo. That goes double for the other post you likely had to edit and reply to <3
  Topic: 5-21-Red
Knots

Replies: 86
Views: 18833

PostForum:  Exteriors: Finished   Posted: Mon Apr 30, 2012 12:52 am   Subject: 5-21-Red
This claim makes use of tr_ex_narsis_stairs which are texture mapped to Hlaalu textures. I was specifically promoted because I made stairs identical to this but mapped with redoran textures. That was ...
  Topic: 5-1-Red
Knots

Replies: 215
Views: 27847

PostForum:  Exteriors: Finished   Posted: Mon Apr 30, 2012 12:47 am   Subject: 5-1-Red
This claim makes use of tr_ex_narsis_stairs which are texture mapped to Hlaalu textures. I was specifically promoted because I made stairs identical to this but mapped with redoran textures. That wa ...
  Topic: Quest Ideas For TR
Knots

Replies: 26
Views: 5003

PostForum:  Conceptualization   Posted: Mon Apr 30, 2012 12:18 am   Subject: Quest Ideas For TR
Don't all of the aedra already have related quests on Vvardenfell?
  Topic: Old Ebonheart East Merge (formerly M3A4W)
Knots

Replies: 136
Views: 29963

PostForum:  Old Ebonheart   Posted: Sun Apr 29, 2012 7:25 pm   Subject: Old Ebonheart East Merge (formerly M3A4W)
Ok so wth exactly is going on here? This is with the above plugin in Haplo's post, I triple checked.

http://img706.imageshack.us/img706/7645/mgescreenshot005.jpg

Methinks someone cleaned this a ...
  Topic: Internal Grass mod
Knots

Replies: 11
Views: 940

PostForum:  Archives   Posted: Fri Jan 27, 2012 7:51 am   Subject: Internal Grass mod
Im not Sure if I should post this here it might just even be my set up that is causing it...but when I entered Helnim I found that there was grass everywhere...in the streets and bleeding badly into t ...
  Topic: Internal Grass mod
Knots

Replies: 11
Views: 940

PostForum:  Archives   Posted: Tue Jul 05, 2011 2:08 am   Subject: Internal Grass mod
So here's me messing around with Ash Swamp grass:
http://img829.imageshack.us/img829/5610/ashswamp1.jpg
http://img27.imageshack.us/img27/7145/ashswamp2.jpg
http://img199.imageshack.us/img199/1152/a ...
  Topic: A few questions about this mod
Knots

Replies: 19
Views: 3680

PostForum:  Archives   Posted: Mon Jul 04, 2011 1:29 pm   Subject: A few questions about this mod
I have -only- messed around in TR with graphics replacers. All of the internal maps look fantastic with graphics mods; I don't use the Overhaul, but it shouldn't be a problem.

The only replacer th ...
  Topic: Internal Grass mod
Knots

Replies: 11
Views: 940

PostForum:  Archives   Posted: Wed Jun 29, 2011 4:28 pm   Subject: Internal Grass mod
Using Vurt's Groundcoverrequired for the meshes and textures.

Download
  Topic: The future of Almalexia
Knots

Replies: 120
Views: 7659

PostForum:  Archives   Posted: Thu Jun 23, 2011 11:42 pm   Subject: The future of Almalexia
Was going to write some fiction about this but I just can't seem to get into the flow, so instead here is a description of a possible situation, possibly a quest:

Lower class culture has a way of f ...
  Topic: taaa daa (exterior showcase)
Knots

Replies: 16
Views: 3069

PostForum:  Developer Showcase   Posted: Thu Jun 23, 2011 11:10 pm   Subject: taaa daa (exterior showcase)
Hi, Wollibeebee!

I like the rock. One small thing I think could be improved:

The "figure" part of the markings looks much lower res than the text which doesn't look quite right. I assume you a ...
  Topic: TR_Data Updates Thread
Knots

Replies: 540
Views: 40884

PostForum:  Archives   Posted: Thu Jun 23, 2011 10:50 pm   Subject: TR_Data Updates Thread
Treeoaks in the current TR_Data have a problem with MGE XE because of their alpha thresholds. These look just as good but do not have the problem with MGE XE. Anyone not using XE should not notice a ...
  Topic: The future of Almalexia
Knots

Replies: 120
Views: 7659

PostForum:  Archives   Posted: Thu Jun 23, 2011 3:17 pm   Subject: The future of Almalexia
Felix Loralio, EEC Agent
The city sits on the Meralag River, with concentric circles spreading out from Mournhold Island in the centre.This made me picture a clever canal system used to get through t ...
  Topic: The future of Almalexia
Knots

Replies: 120
Views: 7659

PostForum:  Archives   Posted: Thu Jun 23, 2011 9:22 am   Subject: The future of Almalexia
Something that always surprised me about Almalexia was that Mournhold had no water spouts coming off the side, similar to the Vivec sewer grates.

Another thing that surprised me about Almalexia was ...
  Topic: TR_Data Updates Thread
Knots

Replies: 540
Views: 40884

PostForum:  Archives   Posted: Mon Jun 13, 2011 7:02 am   Subject: TR_Data Updates Thread
Here is a set of large stairs textured to fit with Redoran architecture. They were made for [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19346]Kogotel since right now an identical-but-ma ...
 
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