Author |
Message |
Topic: Dres-Velothi |
Kothloth
Replies: 16
Views: 689
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Forum:
Archives Posted: Wed Mar 01, 2006 5:35 pm Subject: Dres-Velothi
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Sorry for barging in like this, I'll return to the hole I came from after this short announcement:
I don't recall having too much problems working with the Dres architecture. The biggest problem wi ... |
Topic: Admin Stepping Down |
Kothloth
Replies: 47
Views: 5856
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Forum:
Archives Posted: Tue Jul 19, 2005 4:02 am Subject: Admin Stepping Down
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Don't make a big thing out of the "oh noes, *two* admins leaving at the same time!", I kinda stepped down almost half a year ago or so but never bothered to make it official. Been lurking in the shado ... |
Topic: Admin Stepping Down |
Kothloth
Replies: 47
Views: 5856
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Forum:
Archives Posted: Mon Jul 18, 2005 12:35 am Subject: Admin Stepping Down
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Nah, don't think that this incident alone is enough for Noir to make such a decision. I understand his reasons, and as I both agree with them and feel that Noir was about the only one left in the proj ... |
Topic: Map 1 offtopic posts |
Kothloth
Replies: 19
Views: 1001
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Forum:
Archives Posted: Mon Jul 18, 2005 12:30 am Subject: Map 1 offtopic posts
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Maybe because these "vile" claims was approved over 2 years ago when the reviewing board had about as much experience and structure as a rock have about swimming? Phah, recovering map 1 to this point ... |
Topic: Map 1 offtopic posts |
Kothloth
Replies: 19
Views: 1001
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Forum:
Archives Posted: Mon Jul 18, 2005 12:14 am Subject: Map 1 offtopic posts
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Now, this makes me mad. Noirgrim is the *no* 1 modder out there, no doubt about it. Not a single person in this project put as much work into it like he's done, and you dare critizise it like this? I' ... |
Topic: Mournhold area terrain |
Kothloth
Replies: 10
Views: 633
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Forum:
Archives Posted: Thu Jun 23, 2005 12:09 am Subject: Mournhold area terrain
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We tried to mix the new plants with a mixture of old texturesets (westgash and ascadian isles) to give it a different, yet familiar look. We thought this worked well, especially since a lot of stuff w ... |
Topic: Cookie-Cutting Warning |
Kothloth
Replies: 1
Views: 137
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Forum:
Archives Posted: Wed Jun 15, 2005 11:22 am Subject: Cookie-Cutting Warning
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User Thane have used extensive cookie-cutting in his interior modding, as he stated in this topic:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=12679 |
Topic: CS Questions |
Kothloth
Replies: 14
Views: 940
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Forum:
Archives Posted: Wed Jun 15, 2005 11:19 am Subject: CS Questions
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We're not Sea of Destiny, and cookie-cutting is more of a problem then simply a moral one; when you copy a whole interior you'll also get all NPC owner ships, possibly hidden(or not hidden) unique que ... |
Topic: CS Questions |
Kothloth
Replies: 14
Views: 940
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Forum:
Archives Posted: Tue Jun 14, 2005 11:07 pm Subject: CS Questions
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1. Are any of TR's interiors copied from original Morrowind interiors?
No! This is strictly forbidden, you'll see it being to referred as "cookie-cutting" and something of the worst things you can ... |
Topic: 4-35-Red |
Kothloth
Replies: 112
Views: 21640
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Forum:
Exteriors: Finished Posted: Sun Jun 05, 2005 4:52 pm Subject: 4-35-Red
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granted, make sure to check your neighboors to get your claim to fit |
Topic: 4-35-Red |
Kothloth
Replies: 112
Views: 21640
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Forum:
Exteriors: Finished Posted: Sun Jun 05, 2005 4:51 pm Subject: 4-35-Red
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big mountains can have som pretty badly stretched textures.
Hell no, I wont accept that. First if all, when it comes to mountain size, do what fit with the surrounding claims, that's your primary g ... |
Topic: 4-33-Red |
Kothloth
Replies: 42
Views: 11104
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Forum:
Exteriors: Finished Posted: Sun Jun 05, 2005 4:42 pm Subject: 4-33-Red
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Okay |
Topic: 4-33-Red |
Kothloth
Replies: 42
Views: 11104
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Forum:
Exteriors: Finished Posted: Thu Jun 02, 2005 6:40 pm Subject: 4-33-Red
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Make sure to claim this again using the new system though  |
Topic: 4-33-Red |
Kothloth
Replies: 42
Views: 11104
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Forum:
Exteriors: Finished Posted: Wed Jun 01, 2005 6:29 pm Subject: 4-33-Red
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Revoked 1/6-05 |
Topic: Tel Llervu?? |
Kothloth
Replies: 4
Views: 412
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Forum:
Archives Posted: Mon May 30, 2005 7:41 am Subject: Tel Llervu??
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Because an exterior is availible, it doesn't mean you can put a telvanni tower there.
Our best choice would be to rename an already existing tower if we really need to use any of these names. |
Topic: Splash screens |
Kothloth
Replies: 11
Views: 423
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Forum:
Archives Posted: Wed May 04, 2005 2:05 pm Subject: Splash screens
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For the splashscreens to look really good, you'll need to make them a seemless part of the whole picture, just like the originals. It may be hard, but it will be really nice. |
Topic: Baalzebub`s weapon collection |
Kothloth
Replies: 24
Views: 1264
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Forum:
Archives Posted: Tue May 03, 2005 6:56 pm Subject: Baalzebub`s weapon collection
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Cheap copies of katana's can be found everywhere methinks. If you want to have use for it though, like when practicing Iaido, you shouldn't get one of them  |
Topic: Claiming 4-35 |
Kothloth
Replies: 10
Views: 284
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Forum:
Archives Posted: Mon May 02, 2005 5:06 pm Subject: Claiming 4-35
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Note that this claim will not have a village because there are several just a few cells away |
Topic: Claiming 4-41 |
Kothloth
Replies: 1
Views: 151
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Forum:
Archives Posted: Mon May 02, 2005 5:03 pm Subject: Claiming 4-41
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this is granted |
Topic: For the l33tspeak challenged |
Kothloth
Replies: 30
Views: 1089
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Forum:
Archives Posted: Sat Apr 23, 2005 8:07 pm Subject: For the l33tspeak challenged
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http://en.wikipedia.org/wiki/Leet
http://en.wikipedia.org/wiki/Pwn |
Topic: Tune of the moment |
Kothloth
Replies: 36
Views: 1330
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Forum:
Archives Posted: Sat Apr 23, 2005 7:40 pm Subject: Tune of the moment
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Slipknot - Three Nil |
Topic: World of Warcraft |
Kothloth
Replies: 35
Views: 1975
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Forum:
Archives Posted: Fri Apr 22, 2005 10:23 am Subject: World of Warcraft
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WoW is overrated. Once you reach a certain lvl you start to realize just how mundane and boring it is. Well I guess it's what one would expect from a MMORPG
I must speak up here about my beloved EV ... |
Topic: Games |
Kothloth
Replies: 58
Views: 4394
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Forum:
Archives Posted: Wed Apr 20, 2005 11:56 am Subject: Games
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Final Fantasy before FFX (Man talk about bad art direction. Characters look like rejects from a Calvin Klein commercial)
That's because FFX came for the PS2 thus held much more details then the ear ... |
Topic: The Missing Cities of Tamriel |
Kothloth
Replies: 18
Views: 788
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Forum:
Archives Posted: Wed Apr 20, 2005 11:11 am Subject: The Missing Cities of Tamriel
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If we must add them, we should just rename cities we already made. It's much easier to change the name of an existing city then to add a whole new one. I'm totally against adding more cities as that w ... |
Topic: The One thing before you die.... |
Kothloth
Replies: 104
Views: 6030
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Forum:
Archives Posted: Sun Apr 17, 2005 6:09 pm Subject: The One thing before you die....
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I'd like to take over the world |
Topic: How Dagoth Ur Came to Be |
Kothloth
Replies: 8
Views: 341
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Forum:
Archives Posted: Sun Apr 17, 2005 6:00 pm Subject: How Dagoth Ur Came to Be
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*Avatar removed* |
Topic: Claiming 3-38-ind |
Kothloth
Replies: 11
Views: 557
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Forum:
Archives Posted: Sat Apr 16, 2005 7:17 pm Subject: Claiming 3-38-ind
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Well, then
Granted |
Topic: Claiming 3-39 (House Indoril) |
Kothloth
Replies: 4
Views: 346
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Forum:
Archives Posted: Sat Apr 16, 2005 7:16 pm Subject: Claiming 3-39 (House Indoril)
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how big should the town be
Made up cities should be as small as possible, or so I think
Also, try to make it from scratch, it usually is less work that way, believe it or not.
Granted, if you ... |
Topic: Call to any Lore master |
Kothloth
Replies: 24
Views: 1759
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Forum:
Archives Posted: Fri Apr 15, 2005 4:46 pm Subject: Call to any Lore master
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?
Fail to understand what this got to do with anything |
Topic: the worst games ever |
Kothloth
Replies: 111
Views: 6369
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Forum:
Archives Posted: Fri Apr 15, 2005 7:03 am Subject: the worst games ever
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I agree with Baalebub. I am a PS/PS2 user myself and I must say that I enjoy the console singleplayer-based games a lot more then PC games right now. Though I mostly play japanese rpgs (there is an in ... |
Topic: Games |
Kothloth
Replies: 58
Views: 4394
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Forum:
Archives Posted: Thu Apr 14, 2005 5:42 pm Subject: Games
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Right now, it's all EVE: Second Genesis (PC MMORPG) and Star Ocean 3 (PS2 RPG). I've posted a "best games" list in these forums too many times to bother with one more. |
Topic: World of Warcraft |
Kothloth
Replies: 35
Views: 1975
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Forum:
Archives Posted: Thu Apr 14, 2005 4:43 pm Subject: World of Warcraft
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Go EVE: Second Genesis! |
Topic: Claiming 4-43 |
Kothloth
Replies: 3
Views: 315
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Forum:
Archives Posted: Tue Apr 12, 2005 8:13 am Subject: Claiming 4-43
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ah, cool |
Topic: My practice mod, need musicians |
Kothloth
Replies: 7
Views: 440
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Forum:
Archives Posted: Mon Apr 11, 2005 9:08 pm Subject: My practice mod, need musicians
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If it's just for practice, it's enough with an existing piece of music I guess I have shitloads of this stuff, contact me if you still need something |
Topic: Claiming 3-38-ind |
Kothloth
Replies: 11
Views: 557
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Forum:
Archives Posted: Sun Apr 10, 2005 5:54 am Subject: Claiming 3-38-ind
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Indoril buildings are primarily the ones you find in the Tribunal expansion. Use them.
A small indoril cottage (well, house is a better word to use here I think) is fine, you wont need any approval ... |
Topic: 4-42 progress |
Kothloth
Replies: 9
Views: 659
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Forum:
Archives Posted: Sat Apr 09, 2005 4:37 pm Subject: 4-42 progress
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Okay, good to hear you aren't giving up the claim even though all that bad luck though |
Topic: Progress for 3-26 |
Kothloth
Replies: 47
Views: 3593
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Forum:
Archives Posted: Fri Apr 08, 2005 7:08 am Subject: Progress for 3-26
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The angle on the road to the large house on the hill is too steep I think, you should either lower the hill or do as Vernon suggested |
Topic: Lining things up in the CS |
Kothloth
Replies: 12
Views: 453
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Forum:
Archives Posted: Thu Apr 07, 2005 8:55 am Subject: Lining things up in the CS
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When making the general layout for interiors, I recommend put the gridsnap to 64 units and activate it, then you can create any layout in minutes. For other objects, try to keep such a high snap unit ... |
Topic: Joining |
Kothloth
Replies: 6
Views: 291
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Forum:
Archives Posted: Thu Apr 07, 2005 8:47 am Subject: Joining
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*create meshes
*create textures
That's not done in TESCS, that's made in different programs like 3DStudio MAX and Adobe Photoshop just to add a bit information |
Topic: The Consumer's Opinion |
Kothloth
Replies: 15
Views: 478
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Forum:
Archives Posted: Thu Apr 07, 2005 8:44 am Subject: The Consumer's Opinion
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I realised a long time ago that I think small, non-spectacular skillfully made detailed areas beat large, grand, "special" areas any time when it comes to aestetics. |
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