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  Topic: Alma Interior Planning
Lud

Replies: 157
Views: 10386

PostForum:  Archives   Posted: Sun Sep 22, 2013 2:17 pm   Subject: Alma Interior Planning
Broadway (placeholder name)
(Needs Describing)
BW-3
BW-6
BW-7
BW-10
BW-14

BW-3: Hall of Supplication: Keeps records of and deals with requests for the intercession of the Alma Rula from th ...
  Topic: i3-742-Ind
Lud

Replies: 12
Views: 2159

PostForum:  Interiors: N/A   Posted: Fri Sep 06, 2013 8:48 pm   Subject: i3-742-Ind
Claiming. Will use lighting settings and design cues from my other cathedral, with a pulpit for the Alma Rula to preach, smaller size, and offices in the towers and at the back
  Topic: House Dres Farming Thread
Lud

Replies: 10
Views: 2336

PostForum:  Conceptualization   Posted: Fri Sep 06, 2013 12:36 pm   Subject: House Dres Farming Thread
Surely saltrice (salty rice) is the main Dres crop?
It would be interesting to use no flora (except saltrice) that grows in normal, non-salty conditions. Hamum root could also be a good one.
  Topic: Alma Interior Planning
Lud

Replies: 157
Views: 10386

PostForum:  Archives   Posted: Wed Sep 04, 2013 8:13 am   Subject: Alma Interior Planning
Since MS-5 houses the current Alma Rula cathedral, could we have it be modified as little as possible (or improved as much as possible) in the new BW-2? Since it is the best interior TR has.
MS-5 is ...
  Topic: Alma Interior Planning
Lud

Replies: 157
Views: 10386

PostForum:  Archives   Posted: Wed Sep 04, 2013 1:33 am   Subject: Alma Interior Planning

BW-2 Alma Rula's Cathedral. This is another of the great cathedrals of Almalexia; this is the one from which the Alma Rula preaches and makes pronouncements and so forth. One of the fanciest and mos ...
  Topic: House Telvanni Faction Quest Design
Lud

Replies: 226
Views: 21878

PostForum:  Archives   Posted: Tue Sep 03, 2013 2:27 pm   Subject: House Telvanni Faction Quest Design
As much as I can understand your concerns about re-NPCing and re-questing map 1 drawing precious manpower from recent releases, Lud, I must strongly oppose your idea that all the changes to the landsc ...
  Topic: House Telvanni Faction Quest Design
Lud

Replies: 226
Views: 21878

PostForum:  Archives   Posted: Tue Sep 03, 2013 11:00 am   Subject: House Telvanni Faction Quest Design
I think that it's important that a distinction is made between landscape improvement and major changes of the settlements that necessitate deleting dialogue and quests. So:

1) The dialogue/quests ...
  Topic: House Dres Brainstorming
Lud

Replies: 144
Views: 37284

PostForum:  Master Planning   Posted: Fri Aug 30, 2013 11:01 am   Subject: House Dres Brainstorming
that reminds me that i want dres cantons to be hexagonal

This is excellent.

It would be interesting to emphasize the differences between Dres religion and mainstream Dunmer beliefs by giving the ...
  Topic: House Dres Brainstorming
Lud

Replies: 144
Views: 37284

PostForum:  Master Planning   Posted: Fri Aug 30, 2013 10:33 am   Subject: House Dres Brainstorming
Regarding deals with the Sload, it could be interesting to make it something that the Dres themselves would be ashamed of; providing the use of the spirits of some of their ancestors for Sload necroma ...
  Topic: House Dres Brainstorming
Lud

Replies: 144
Views: 37284

PostForum:  Master Planning   Posted: Fri Aug 30, 2013 8:27 am   Subject: House Dres Brainstorming
Their specific Tribunal is Sotha Sil.

I would quibble with this as, in vanilla, Redoran is described as representing Vivec, Telvanni as representing Soth Sil, Indoril representing Almalexia, Hlaalu ...
  Topic: q3-5-Mis
Lud

Replies: 30
Views: 6434

PostForum:  Quests: Finished   Posted: Wed Aug 28, 2013 10:39 pm   Subject: q3-5-Mis
Claiming this.
  Topic: Error message after updating to Sacred East 1.5
Lud

Replies: 8
Views: 1712

PostForum:  Archives   Posted: Wed Aug 28, 2013 9:39 pm   Subject: Error message after updating to Sacred East 1.5
Are you running map1 or 2 alonng with Sacred East?
  Topic: Gorne/Enamor Dayn Quests
Lud

Replies: 8
Views: 1830

PostForum:  Archives   Posted: Wed Aug 28, 2013 9:34 pm   Subject: Gorne/Enamor Dayn Quests
Will do. Smile
Can you make my claim? :p
  Topic: Gorne/Enamor Dayn Quests
Lud

Replies: 8
Views: 1830

PostForum:  Archives   Posted: Wed Aug 28, 2013 9:16 pm   Subject: Gorne/Enamor Dayn Quests
The grotto in question is literally at the bottom of the sea.
I could just make the kid dead from the get-go.
  Topic: Weirding Indoril
Lud

Replies: 46
Views: 11971

PostForum:  Conceptualization   Posted: Wed Aug 28, 2013 8:21 pm   Subject: Weirding Indoril
House Indoril and House Dres are the two Great Houses without holdings or interest in Vvardenfell. Indoril District occupies the heartland of Morrowind, comprising the lands south of the Inner Sea and ...
  Topic: Gorne/Enamor Dayn Quests
Lud

Replies: 8
Views: 1830

PostForum:  Archives   Posted: Wed Aug 28, 2013 4:01 pm   Subject: Gorne/Enamor Dayn Quests
Well, the int in question for the first one has no air pockets. The quest is still doable if he dies.
Diseases sound good.
Yeah, I'll have the merchant start somewhere else too.

Regarding #3, I ...
  Topic: Gorne/Enamor Dayn Quests
Lud

Replies: 8
Views: 1830

PostForum:  Archives   Posted: Wed Aug 28, 2013 9:03 am   Subject: Gorne/Enamor Dayn Quests
Bumpity.

So, here's the thing: I want to make a couple of quests for TR. Can someone have a look at this and, if appropriate, give me a claim so I can do some questing?

Cheers
  Topic: Gorne/Enamor Dayn Quests
Lud

Replies: 8
Views: 1830

PostForum:  Archives   Posted: Wed Aug 21, 2013 3:02 pm   Subject: Gorne/Enamor Dayn Quests
It was suggested that I come up with some quests for thee settlements, so here's my first suggestion.

1. The couple living in the manor are distraught as their son has gone missing, spouting desir ...
  Topic: House Indoril Brainstorming
Lud

Replies: 110
Views: 38295

PostForum:  Master Planning   Posted: Wed Aug 21, 2013 10:37 am   Subject: House Indoril Brainstorming
Okay, I've had a look at Sload's wee document regarding the Indoril and, particularly in the context of the Catholic Church and the Byzantines as inspirations, I had a thought.

The Indoril see the ...
  Topic: Why is it called Blacklight?
Lud

Replies: 35
Views: 7221

PostForum:  Conceptualization   Posted: Wed Aug 21, 2013 9:59 am   Subject: Why is it called Blacklight?
It's because of the UV lights at the famous rave discos of the Redoran. Razz

How about it's based on an initial mistranslation. Baan Malur is surrounded by craggy cliffs, which darken the sky and is ...
  Topic: Recruiting and advertising: any plans?
Lud

Replies: 6
Views: 586

PostForum:  Archives   Posted: Tue Aug 20, 2013 4:09 pm   Subject: Re: Recruiting and advertising: any plans?

- Questers and NPCers who are able to write Morrowind-compatible dialogue or even expand the lore. (I am not saying we don't have a use for scripters, but we don't exactly have a lack of them in thi ...
  Topic: q2-16-Mis
Lud

Replies: 62
Views: 15308

PostForum:  Quests: Finished   Posted: Wed Oct 31, 2012 2:43 pm   Subject: q2-16-Mis
Apologies for not coming online to say this earlier, but I don't see myself having a chance to work on this for a few months at least.
The last WIP is mostly done, however, so it shouldn't be much w ...
  Topic: q2-16-Mis
Lud

Replies: 62
Views: 15308

PostForum:  Quests: Finished   Posted: Mon Jul 16, 2012 3:26 pm   Subject: q2-16-Mis
I've uploaded my old file, which is mostly done, above. However, I have been very busy for the past couple of weeks with a conference, so little has been done in the last few weeks. In a couple of wee ...
  Topic: TR_Data Updates Thread
Lud

Replies: 540
Views: 40884

PostForum:  Archives   Posted: Wed Jun 20, 2012 7:36 pm   Subject: TR_Data Updates Thread
Fair enough, but I do think that they should be looked at, the lore is questionable. I believe that Adanorcil also questioned the inclusion of this element some time ago too.
  Topic: TR_Data Updates Thread
Lud

Replies: 540
Views: 40884

PostForum:  Archives   Posted: Wed Jun 20, 2012 2:07 pm   Subject: TR_Data Updates Thread
Are the "Sisterhood of the Spider" books not being removed? Seeing as how having a female cult devoted to the hermaphroditic Mephala is not only bad lore, but the cult itself is both boring and generi ...
  Topic: Almalexia Lore and NPC Planning
Lud

Replies: 18
Views: 1399

PostForum:  Archives   Posted: Thu Jun 14, 2012 11:23 pm   Subject: Almalexia Lore and NPC Planning
Obviously, but I'm a guy who thinks mainly in terms of game mechanics.
This is not a bad thing. It's one thing to have a badass idea, it's another to make it implementable.

Ok, so correct me if i ...
  Topic: Idle thoughts about questmaking
Lud

Replies: 21
Views: 1007

PostForum:  Archives   Posted: Thu Jun 14, 2012 4:01 pm   Subject: Idle thoughts about questmaking
Smaller quest claims definitely sound good.
Regarding the implementation and integration of these, a good idea might be to first create a framework of journals, allowing for the various journal entr ...
  Topic: q2-16-Mis
Lud

Replies: 62
Views: 15308

PostForum:  Quests: Finished   Posted: Thu Jun 14, 2012 3:48 pm   Subject: q2-16-Mis
Claimy-aimy.

I already have the majority of this claim done, and would still like to finish it.
  Topic: Almalexia Lore and NPC Planning
Lud

Replies: 18
Views: 1399

PostForum:  Archives   Posted: Sat Jun 09, 2012 11:46 pm   Subject: Almalexia Lore and NPC Planning
Ok, so Almalexia is the city of the goddess of the same name, who is distinguished from the other members of the Tribunal by her relationship with her people being both more "motherly" and also more p ...
  Topic: TR_Data Updates Thread
Lud

Replies: 540
Views: 40884

PostForum:  Archives   Posted: Thu May 31, 2012 6:53 pm   Subject: TR_Data Updates Thread
The robe looks excellent, well done Mwgek and Ada!

However, I suggest that it not be named "Necrom robe". It is noteworthy that in vanilla, Great House clothing is not named as such, the game simpl ...
  Topic: Hi There
Lud

Replies: 5
Views: 1455

PostForum:  Developer Showcase   Posted: Tue May 15, 2012 1:52 pm   Subject: Hi There
Wow, there's a lot of really great stuff here. I didn't realise that you had so much nice stuff that didn't end up in TR_data.

Methinks the arctitectural stuff looks plausibly argonian and that th ...
  Topic: TR_Mainland up to SE 1.2 (now obsolete!)
Lud

Replies: 459
Views: 28512

PostForum:  Archives   Posted: Mon May 14, 2012 7:28 am   Subject: TR_Mainland up to SE 1.2 (now obsolete!)
Aren't people able to rent beds in the Gateway place?
If not, methinks they should be able to.
  Topic: Map 2 NPC Claim #8 [arvisrend]
Lud

Replies: 595
Views: 83363

PostForum:  Exteriors: Finished   Posted: Sat May 12, 2012 12:12 pm   Subject: Map 2 NPC Claim #8 [arvisrend]
I'm still in the middle of "Free at Last". I'll see how quickly I can get this one done, then I'll have a look at taking the other one. At this stage, somebody who doesn't have a claim on the go would ...
  Topic: TR_Mainland up to SE 1.2 (now obsolete!)
Lud

Replies: 459
Views: 28512

PostForum:  Archives   Posted: Fri May 04, 2012 12:40 pm   Subject: TR_Mainland up to SE 1.2 (now obsolete!)
How are the interiors in TL and AS? Good enough?I did a lot of detailing of those in Telvannis in the months leading up to its release, but a good number of them could do with some work, if you ask me ...
  Topic: TR_Mainland up to SE 1.2 (now obsolete!)
Lud

Replies: 459
Views: 28512

PostForum:  Archives   Posted: Thu May 03, 2012 6:50 pm   Subject: TR_Mainland up to SE 1.2 (now obsolete!)
You'd have to ask Nemon for that. I guess he's probably looking to see if the landscape merges nicely across the border.
  Topic: TR_Mainland up to SE 1.2 (now obsolete!)
Lud

Replies: 459
Views: 28512

PostForum:  Archives   Posted: Thu May 03, 2012 12:44 pm   Subject: TR_Mainland up to SE 1.2 (now obsolete!)
Also, fixed what might be the weirdest dialogue bug in the game: septims were referred to as shekels in "price of wickwheat".
Uhh, that sounds like it was me. Embarassed

Not: those screens look gre ...
  Topic: Map 2 NPC Claim #8 [arvisrend]
Lud

Replies: 595
Views: 83363

PostForum:  Exteriors: Finished   Posted: Wed May 02, 2012 10:43 am   Subject: Map 2 NPC Claim #8 [arvisrend]
Ah, that's what you meant.
These are very easily fixed, I can fix both of these and then post a new version.

EDIT:
See file.
  Topic: Map 2 NPC Claim #8 [arvisrend]
Lud

Replies: 595
Views: 83363

PostForum:  Exteriors: Finished   Posted: Tue May 01, 2012 11:27 pm   Subject: Map 2 NPC Claim #8 [arvisrend]
Here's a fixed version.
Also, I'll take "Free at Last?"
  Topic: Map 2 NPC Claim #8 [arvisrend]
Lud

Replies: 595
Views: 83363

PostForum:  Exteriors: Finished   Posted: Mon Apr 30, 2012 11:39 pm   Subject: Map 2 NPC Claim #8 [arvisrend]
Ok, here's my quest.
Doesn't need any edits to integrate it.
  Topic: Lost Music
Lud

Replies: 20
Views: 5034

PostForum:  Audio   Posted: Mon Apr 23, 2012 5:11 pm   Subject: Lost Music
I agree that having one song per town would be awful for atmosphere, I was just pointing out that region-specific tracks would be very possible. It would, with relatively easy scripting, be very easy ...
 
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