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  Topic: Modder Resources
Melchior Dahrk

Replies: 19
Views: 4030

PostForum:  Asset Development   Posted: Fri Jan 08, 2016 5:11 pm   Subject: Modder Resources
If we use them, which I hope we will, I'll do a texture pass on them.
I'd be highly interested to see your tweak on them. Once I get back into OAAB, there may be some other resources TR is interested ...
  Topic: Modder Resources
Melchior Dahrk

Replies: 19
Views: 4030

PostForum:  Asset Development   Posted: Fri Jan 08, 2016 2:58 am   Subject: Modder Resources
Ooooh those look very nice. The colors are a bit too even and saturated on some of them, which is why they appear a bit too bright. I am thinking of the blue and green. But, that's only a minor textur ...
  Topic: Modder Resources
Melchior Dahrk

Replies: 19
Views: 4030

PostForum:  Asset Development   Posted: Wed Jan 06, 2016 7:16 pm   Subject: Modder Resources
Hey, just happen to be browsing today. I'd be very happy if TR made use of any of the pieces I made. I'd suggest keeping an eye on some of the stuff Stavroguin is working on too as he's making some ve ...
  Topic: House Dres Brainstorming
Melchior Dahrk

Replies: 144
Views: 41550

PostForum:  Master Planning   Posted: Wed Jan 06, 2016 6:40 pm   Subject: House Dres Brainstorming
That was an excellent read, Ironed Maidens. I think the most effective overall theme was how you portrayed the Dres lands as essentially being a Morrowind within Morrowind; i.e. it's like Morrowind^2.
  Topic: Project Tamriel
Melchior Dahrk

Replies: 2
Views: 1072

PostForum:  Misc TR Topics   Posted: Fri Dec 04, 2015 3:53 pm   Subject: Project Tamriel
I'm not an official source of information for either TR or PT, but I can say that the projects ARE talking. And IIRC, the border regions - at least with Skyrim - have been shared to work on lining the ...
  Topic: Map Icons Needed
Melchior Dahrk

Replies: 8
Views: 1639

PostForum:  Asset Development   Posted: Fri Oct 30, 2015 7:18 pm   Subject: Map Icons Needed
Those are nice icons Pardot made. Looks like they were planning to replace some of the shop icons though. Especially since all the magic shops use the same icon.

Just a note. Not saying they necess ...
  Topic: Asylum Showcase
Melchior Dahrk

Replies: 40
Views: 31710

PostForum:  Developer Showcase   Posted: Sat Sep 19, 2015 3:38 am   Subject: Asylum Showcase
These are really great quality. Nice work!

Though, that Daedric one looks a bit fleshy to be doing much grinding with... Very Happy
  Topic: Asylum Showcase
Melchior Dahrk

Replies: 40
Views: 31710

PostForum:  Developer Showcase   Posted: Sat Sep 12, 2015 7:02 pm   Subject: Asylum Showcase
Congrats on and good luck with the purchase! (hopefully that's the correct sentiment Very Happy).
  Topic: the true vivec
Melchior Dahrk

Replies: 23
Views: 5367

PostForum:  Conceptualization   Posted: Mon Aug 17, 2015 6:42 pm   Subject: the true vivec
There's also [url=http://www.nexusmods.com/morrowind/mods/43385/?]Dramatic Vivec which is unique in that the author went for making a lot of new meshes for the city. This one helps make the city feel ...
  Topic: Project Update
Melchior Dahrk

Replies: 8
Views: 3615

PostForum:  News   Posted: Thu Aug 13, 2015 1:58 am   Subject: Project Update
Haplo's been a big figure in TR for a while now. Is he no longer working on the project at all?

Unfortunately not. I've been relegated to the dreaded Paperwork of Tamriel for some time, but now I d ...
  Topic: Project Update
Melchior Dahrk

Replies: 8
Views: 3615

PostForum:  News   Posted: Mon Aug 10, 2015 5:45 pm   Subject: Project Update
Haplo's been a big figure in TR for a while now. Is he no longer working on the project at all?
  Topic: Ndibs trees (once again)
Melchior Dahrk

Replies: 10
Views: 2731

PostForum:  Asset Development   Posted: Sun Aug 02, 2015 1:44 pm   Subject: Ndibs trees (once again)
Good point. I was thinking about Vvardenfell, actually. Since in my own vision, the Ascadian Isles would have corkbulb trees instead of what we got. Like how the dialog describes the area.

edit: by ...
  Topic: Ndibs trees (once again)
Melchior Dahrk

Replies: 10
Views: 2731

PostForum:  Asset Development   Posted: Sat Aug 01, 2015 9:27 pm   Subject: Ndibs trees (once again)
TR is welcome to use my Corkbulb tree model. That one's entirely my own so there are no permission issues there. The model isn't perfect (especially where the leaves attach...), but I like it conceptu ...
  Topic: Asylum Showcase
Melchior Dahrk

Replies: 40
Views: 31710

PostForum:  Developer Showcase   Posted: Fri May 29, 2015 3:32 am   Subject: Asylum Showcase
These are really neat!
  Topic: Possible Creatures
Melchior Dahrk

Replies: 30
Views: 13242

PostForum:  Asset Development   Posted: Tue May 12, 2015 2:05 pm   Subject: Possible Creatures
Being a big fan of the original game style. These are FREAKING AMAZING!!!

Such great work as usual. What's your plan for these?
  Topic: Melchior's Model Manufactory
Melchior Dahrk

Replies: 58
Views: 13230

PostForum:  Asset Development   Posted: Fri Apr 03, 2015 9:22 pm   Subject: Melchior's Model Manufactory
I'm posting this on behalf of Stavroguin. He wanted to see if TR was interested in this keep tileset he is working on.

[url=http://static-4.nexusmods.com/15/images/100/7865047-1427974911.jpg][Image ...
  Topic: [Help] Plugin Corruption - Missing Cells
Melchior Dahrk

Replies: 0
Views: 1027

PostForum:  Off-Topic   Posted: Sun Nov 30, 2014 1:34 am   Subject: [Help] Plugin Corruption - Missing Cells
I am running into an issue with a large landmass mod I am working on where a large number of cells just go missing. The references are all still there, but nothing is visible. If I try loading those c ...
  Topic: Possible Creatures
Melchior Dahrk

Replies: 30
Views: 13242

PostForum:  Asset Development   Posted: Fri Oct 31, 2014 1:56 am   Subject: Possible Creatures
I like that Xivilai, Ashstaar!
  Topic: Assets needed
Melchior Dahrk

Replies: 121
Views: 30294

PostForum:  Old Ebonheart   Posted: Fri Aug 15, 2014 2:37 am   Subject: Assets needed
I think the outfit looks really neat! Very coherent and I like the color scheme.

What's with all the aversion to creating a new armor set here?

If it adds to the uniqueness of the world, then I ...
  Topic: Assets needed
Melchior Dahrk

Replies: 121
Views: 30294

PostForum:  Old Ebonheart   Posted: Tue Jul 15, 2014 8:17 pm   Subject: Assets needed
I believe those grates etc. use vanilla textures.
They do. So they'll match the Imperial fort set perfectly no matter what texture replacer the modder, tester, or player is using. As rats found. Wink
...
  Topic: Necrom (HD) Retexture
Melchior Dahrk

Replies: 7
Views: 2295

PostForum:  Asset Development   Posted: Tue Jul 01, 2014 9:30 pm   Subject: Necrom (HD) Retexture
I'm glad to see that you didn't just recolor an existing Velothi texture replacer because this looks fantastic!
  Topic: Peninsula of Veloth
Melchior Dahrk

Replies: 6
Views: 1605

PostForum:  Conceptualization   Posted: Thu Jun 26, 2014 12:39 am   Subject: Peninsula of Veloth
If there were some way to establish the official story of Veloth more firmly than it is right now, then this apocrypha could be played with in TR.
I've always wanted the vagueness surrounding Veloth ...
  Topic: Peninsula of Veloth
Melchior Dahrk

Replies: 6
Views: 1605

PostForum:  Conceptualization   Posted: Thu Jun 26, 2014 12:11 am   Subject: Re: Peninsula of Veloth
this idea percolated into TR through the Temple Zero Society, where it originated as a part of the PGE2 project, which was describing a Tamriel intentionally inconsistent with all established lore. So ...
  Topic: Peninsula of Veloth
Melchior Dahrk

Replies: 6
Views: 1605

PostForum:  Conceptualization   Posted: Wed Jun 25, 2014 9:06 pm   Subject: Peninsula of Veloth
I'd certainly intend to have my own House Azura mythos surrounding his fate, naturally. I was simply curious how thought out this notion was at TR.

As you say, there's so many possible things diffe ...
  Topic: thread in the officials
Melchior Dahrk

Replies: 6
Views: 751

PostForum:  Archives   Posted: Wed Jun 25, 2014 7:24 pm   Subject: thread in the officials
Unless we want to just create an official "TR" account that any of the leads can use. Might give us a bit more credibility than individual users posting.

This is what I was thinking.
  Topic: Peninsula of Veloth
Melchior Dahrk

Replies: 6
Views: 1605

PostForum:  Conceptualization   Posted: Wed Jun 25, 2014 5:24 pm   Subject: Peninsula of Veloth
The Peninsula of Veloth marks where Veloth supposedly departed Morrowind, continuing his wandering farther into the east.Hey, I don't like this!

Veloth continuing further east is secret apocrypha d ...
  Topic: thread in the officials
Melchior Dahrk

Replies: 6
Views: 751

PostForum:  Archives   Posted: Wed Jun 25, 2014 1:04 pm   Subject: thread in the officials
I'm not apologizing for my comments, but I certainly wasn't trying to affiliate myself directly with TR as I stated my opinion on the matter - most people aren't largely aware of my TR Modder status a ...
  Topic: Official Statement of Vision [Please Read]
Melchior Dahrk

Replies: 66
Views: 33230

PostForum:  News   Posted: Thu Jun 19, 2014 3:26 am   Subject: Official Statement of Vision [Please Read]
I apologize for the OT, but is there any discussion or document I could be linked to on the topic of the Dust Adepts sub-faction? I've always been interested in that helm and what it implies.
  Topic: Official Statement of Vision [Please Read]
Melchior Dahrk

Replies: 66
Views: 33230

PostForum:  News   Posted: Sun Jun 15, 2014 1:08 pm   Subject: Official Statement of Vision [Please Read]
I really am excited to see TR's Mournhold without any self imposed limitations on creativity and innovation.
  Topic: ESO Inspiration for TR
Melchior Dahrk

Replies: 5
Views: 1430

PostForum:  Conceptualization   Posted: Sun Jun 15, 2014 1:02 pm   Subject: ESO Inspiration for TR
They're just a throwaway name to make up some adventure for a particularly uninspired character. They have no relevance and are certainly not attempts at making an Elder scroll.
Well aren't you just ...
  Topic: ESO Inspiration for TR
Melchior Dahrk

Replies: 5
Views: 1430

PostForum:  Conceptualization   Posted: Sun Jun 15, 2014 3:17 am   Subject: ESO Inspiration for TR
These might be a nice thing to include in the basement of the Necrom Fane. Perhaps they are attempts at creating an elder scroll?
That was my initial thought as well. Either way, I think they could b ...
  Topic: ESO Inspiration for TR
Melchior Dahrk

Replies: 5
Views: 1430

PostForum:  Conceptualization   Posted: Sat Jun 14, 2014 10:12 pm   Subject: ESO Inspiration for TR
If there's another thread dedicated to examining ESO lore as potential inspiration for things to include in TR, then please just merge my comment with that thread.

If not, I'm making this thread ju ...
  Topic: Decisions: How do we make them?
Melchior Dahrk

Replies: 10
Views: 1102

PostForum:  Project Organization   Posted: Thu May 08, 2014 8:33 pm   Subject: Decisions: How do we make them?
My feeling is that as long as the core lead developers for a section are in agreement, or at least not actively disagreeing, then it's ok to go ahead with stuff.
So if someone gets fed up that someon ...
  Topic: Assets needed
Melchior Dahrk

Replies: 121
Views: 30294

PostForum:  Old Ebonheart   Posted: Tue May 06, 2014 4:57 pm   Subject: Assets needed
That's a pretty sweet insignia, Swiftoak. Nice work!

You should definitely communicate that creation to P:C if you haven't already.
  Topic: Artifacts Brainstorming
Melchior Dahrk

Replies: 9
Views: 1731

PostForum:  Master Planning   Posted: Mon Apr 21, 2014 8:51 pm   Subject: Artifacts Brainstorming
They are going to be redone eventually.
Ah, so you're talking in the short term. I was thinking you meant absolutely.

But in all honesty, overhauling maps 1 and 2 is probably at the bottom of prio ...
  Topic: Artifacts Brainstorming
Melchior Dahrk

Replies: 9
Views: 1731

PostForum:  Master Planning   Posted: Mon Apr 21, 2014 7:49 pm   Subject: Artifacts Brainstorming
edit: I don't want to post just in reply to cookie. I think developing some new artifacts for TR is a great idea. But I think the structure being suggested here is unnecessary.

I think just having ...
  Topic: Assets needed
Melchior Dahrk

Replies: 121
Views: 30294

PostForum:  Old Ebonheart   Posted: Thu Apr 17, 2014 12:19 pm   Subject: Assets needed
I think that model used to be part of TR's Necrom tileset. If it's used anywhere, it should probably be used in a Nordic place like Dunmereth Pass or Strond, where it might pass as a hawk. As far as I ...
  Topic: Assets needed
Melchior Dahrk

Replies: 121
Views: 30294

PostForum:  Old Ebonheart   Posted: Thu Apr 17, 2014 1:59 am   Subject: Assets needed
I like the idea. Maybe add a banner hanger a third or so of the way up? The spire itself looks a little bare. If we have a modeller handy a low poly dragon or two circling the top of the spire, simila ...
  Topic: Cell/Region Specific Music? Can it be done?
Melchior Dahrk

Replies: 3
Views: 1551

PostForum:  Audio   Posted: Tue Apr 08, 2014 9:02 pm   Subject: Cell/Region Specific Music? Can it be done?
The [url=http://forums.bethsoft.com/topic/1446961-wip-morrowind-acoustic-overhaul/]Morrowind Acoustic Overhaul is a revolutionary mod project which includes several .esp's to add new functionality to ...
  Topic: A Siltstriders Guide to Morrowind
Melchior Dahrk

Replies: 3
Views: 1430

PostForum:  Archives   Posted: Tue Mar 25, 2014 3:42 pm   Subject: A Siltstriders Guide to Morrowind
I say go for it! It's always good to get this kind of exposure to the project.
 
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