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  Topic: Screenshots Thread
Nemon

Replies: 21
Views: 4896

PostForum:  Downloads, Testing & Feedback   Posted: Sun Nov 08, 2015 7:42 pm   Subject: Screenshots Thread
Neat, think I noticed some stuff from 4-13. Gods, that was ages ago...
  Topic: Developer Roll-Call
Nemon

Replies: 28
Views: 4766

PostForum:  Project Organization   Posted: Sat Oct 17, 2015 5:47 pm   Subject: Developer Roll-Call
Lurking, ready to pounce on interesting exterior claims should they occur.
  Topic: The South Andothren-Thirr merge
Nemon

Replies: 80
Views: 18096

PostForum:  Hlaalu - Thirr   Posted: Sat Apr 18, 2015 2:44 pm   Subject: The South Andothren-Thirr merge
The ruins overlooking 4-13 looks good, that'll be a nice addition to the border area.

But y no mgexe grass? Smile
  Topic: Dondril Discussion Thread
Nemon

Replies: 32
Views: 8138

PostForum:  Indoril - Thirr   Posted: Sat Nov 08, 2014 9:02 am   Subject: Dondril Discussion Thread
Those three bottom windows looks like urinals!
  Topic: Ten year anniversary!
Nemon

Replies: 5
Views: 1444

PostForum:  Off-Topic   Posted: Sat Oct 25, 2014 9:48 am   Subject: Ten year anniversary!
Now fuck me it's been eleven years. Not much activity the last one though.
  Topic: 6-49-Hla
Nemon

Replies: 31
Views: 6917

PostForum:  Exteriors: Claimed   Posted: Sat Oct 25, 2014 9:47 am   Subject: 6-49-Hla
Is this still something you're playing around with Nemon? I know the Othreleth Woods isn't exactly high priority, but it would be nice to have a working concept regardless.

Sorry it took over 1/2 y ...
  Topic: 5-1-Red
Nemon

Replies: 215
Views: 25764

PostForum:  Exteriors: Finished   Posted: Fri Aug 29, 2014 11:41 am   Subject: 5-1-Red
Scamp posting is liek gold. Cry evrytim. <3
  Topic: Regional variety and removing ashlands from mainland
Nemon

Replies: 40
Views: 8519

PostForum:  Master Planning   Posted: Thu Aug 28, 2014 1:08 pm   Subject: Regional variety and removing ashlands from mainland
Ah, sloping the ash towards the forest, sort of like the similar transition we have around the ash swamp in map 5.
  Topic: [Region] Othreleth Woods Brainstorming
Nemon

Replies: 29
Views: 8367

PostForum:  Master Planning   Posted: Wed Aug 27, 2014 9:53 am   Subject: [Region] Othreleth Woods Brainstorming
It's a good draft.
Now, is it correct to assume we're changing the Othreleth Forest to the Othreleth Valley? If so, are you planning a revision of the armun/oth-border in order to further wall off t ...
  Topic: [Region] Othreleth Woods Brainstorming
Nemon

Replies: 29
Views: 8367

PostForum:  Master Planning   Posted: Tue Jul 22, 2014 9:28 am   Subject: [Region] Othreleth Woods Brainstorming
Good stuff, I'd like to work on this exterior as soon as claims open up and resources are available. Liberumavis' concept art for this place was really good in my opinion, and although we shouldn't ai ...
  Topic: 5-1-Red
Nemon

Replies: 215
Views: 25764

PostForum:  Exteriors: Finished   Posted: Mon Jul 14, 2014 11:23 am   Subject: 5-1-Red
Shiet, I forgot this one. Um, as mentioned earlier, the last half year has mostly been school, selling house, planning moving home to my brethren and stuff - I'm not sure I will get a chance to review ...
  Topic: An Almalexia Proposal
Nemon

Replies: 110
Views: 27842

PostForum:  Almalexia   Posted: Tue Jun 10, 2014 11:40 am   Subject: An Almalexia Proposal
- respect of modders work. No TR modder should have years of modding devoted to the project (especially when work is vastly recognized as astounding work) scrapped for decisions/considerations taken a ...
  Topic: 5-30-Red
Nemon

Replies: 33
Views: 5041

PostForum:  Exteriors: N/A   Posted: Wed May 21, 2014 9:27 am   Subject: 5-30-Red
Wow. Such time. Little progress. Very update.

Dropping this one off for now so someone else can work on it, I just finished my math exam yesterday and it's been a busy spring for me. The next coupl ...
  Topic: 5-30-Red
Nemon

Replies: 33
Views: 5041

PostForum:  Exteriors: N/A   Posted: Mon Mar 31, 2014 5:44 am   Subject: 5-30-Red
Nothing new since last time, busy preparing for math exam later this spring+work+stuff.
  Topic: 5-29-Red
Nemon

Replies: 65
Views: 21363

PostForum:  Exteriors: Claimed   Posted: Mon Mar 24, 2014 7:44 am   Subject: 5-29-Red
Yeah, we highly recommend border downloading other modders' work for border matching. The merged file isn't always up to date so please do download separate esp's.
  Topic: Looking for Exterior People
Nemon

Replies: 2
Views: 742

PostForum:  Off-Topic   Posted: Sat Mar 08, 2014 7:33 am   Subject: Looking for Exterior People
If you download some of our recent work you'll be able to pick up a few ideas. The latest exterior alpha contains quite a bit of our, so far, best exterior work. Mostly it's a matter of detailing, put ...
  Topic: Send me your TR screenshots!
Nemon

Replies: 4
Views: 1116

PostForum:  Archives   Posted: Mon Mar 03, 2014 7:44 am   Subject: Send me your TR screenshots!
Actually, a current request! Can I get a screen of an overview of landscape from the Morrowind/Skyrim border?

Sure you can. [url=http://imgur.com/cybZ8fG]Here.
  Topic: [OLD] Region Planning: Mournhold/Alt Orethan
Nemon

Replies: 36
Views: 5208

PostForum:  Master Planning   Posted: Sat Mar 01, 2014 4:10 pm   Subject: [OLD] Region Planning: Mournhold/Alt Orethan
Again, any attempt to open up the area around Almalexia, making it even more of a visible "beacon" in the middle of a cultivated, smooth landscape will require great swaths of land to avoid the Disney ...
  Topic: [OLD] Region Planning: Mournhold/Alt Orethan
Nemon

Replies: 36
Views: 5208

PostForum:  Master Planning   Posted: Thu Feb 27, 2014 5:51 pm   Subject: [OLD] Region Planning: Mournhold/Alt Orethan
This is just a general reminder and doesn't necessarily relate to this discussion, but please mind the dangers of looking at things *only on a map*. Before you decide something is good / bad / useless ...
  Topic: Making Andres a reviewer
Nemon

Replies: 6
Views: 386

PostForum:  Archives   Posted: Wed Feb 26, 2014 8:13 am   Subject: Making Andres a reviewer
I've lost my reviewing privileges.
  Topic: Road between Roa Dyr and Othrensis
Nemon

Replies: 5
Views: 1583

PostForum:  Indoril - Thirr   Posted: Tue Feb 25, 2014 6:02 am   Subject: Re: Road between Roa Dyr and Othrensis
This is something that really needs to get taken cared of before work on this section can move forward. We need a road between Rao Dyr and Othrensis passing through the mountains, along with general b ...
  Topic: 5-30-Red
Nemon

Replies: 33
Views: 5041

PostForum:  Exteriors: N/A   Posted: Mon Feb 24, 2014 7:12 am   Subject: 5-30-Red
I've started cone sprucing up this place, replacing 90% of the ordinary BM trees with our exotic stuff. Not that much other things to report.
  Topic: 5-10-Red
Nemon

Replies: 119
Views: 33440

PostForum:  Exteriors: Unclaimed   Posted: Sat Feb 22, 2014 12:22 pm   Subject: 5-10-Red
It looks perfect. Great reshaping of the old design.
  Topic: Your Beloved Aeven becomes 21
Nemon

Replies: 6
Views: 1093

PostForum:  Off-Topic   Posted: Fri Feb 14, 2014 10:32 am   Subject: Your Beloved Aeven becomes 21
Late congrats!
  Topic: Almalexia - Opinions
Nemon

Replies: 25
Views: 3461

PostForum:  Archives   Posted: Thu Feb 06, 2014 10:51 pm   Subject: Almalexia - Opinions
sasquatch, although you seem enthusiastic - I don't think you have a realistic view on what is feasible to do, neither resource wise nor engine wise. We can conjure up dozens of great ideas, we still ...
  Topic: Almalexia - Opinions
Nemon

Replies: 25
Views: 3461

PostForum:  Archives   Posted: Wed Feb 05, 2014 8:16 am   Subject: Almalexia - Opinions
Almalexia was created based on a few given principles; an integration of MH not touching the vanilla content itself. There are good reasons not to tinker with vanilla MH, and my opinion is that the cu ...
  Topic: 5-7-Red
Nemon

Replies: 65
Views: 14941

PostForum:  Exteriors: Claimed   Posted: Tue Feb 04, 2014 6:42 am   Subject: 5-7-Red
They both look good, although it's difficult not to make it look "moddy". I haven't looked at the file but from the picture it seems like the tower structure is rickety and would be better suited half ...
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Mon Feb 03, 2014 6:41 am   Subject: Changing the Armun Ashes buffer zones (ANT South Merge)
The mountain range could stretch further south in future claims?

Yeah, it's not difficult to continue the ridge further south. Scamp's Hlaalu outpost in 4-11 will have to be moved though. If requir ...
  Topic: The South Andothren-Thirr merge
Nemon

Replies: 80
Views: 18096

PostForum:  Hlaalu - Thirr   Posted: Sun Feb 02, 2014 9:12 pm   Subject: The South Andothren-Thirr merge
Hijacked file just to check feasability of a mountain range. Pics [url=http://imgur.com/a/pMez2#1]here.

This is just in case nothing else happens with the file, and the stuff is worth keeping.
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Sun Feb 02, 2014 9:04 pm   Subject: Changing the Armun Ashes buffer zones (ANT South Merge)
http://imgur.com/a/pMez2#1

This is how it could look. Quick sketch.
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Sun Feb 02, 2014 1:02 pm   Subject: Changing the Armun Ashes buffer zones (ANT South Merge)
A chasm is possible with the cliff meshes, since they provide an effective, abrupt impassable border.
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Sun Feb 02, 2014 10:55 am   Subject: Changing the Armun Ashes buffer zones (ANT South Merge)
It's true, quite a bit of cells are tied up in this strip of land. Granted, some of the west bank areas seem oddly narrow and could do with some widening. I don't think the shire bordering mordor is a ...
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Sat Feb 01, 2014 5:17 pm   Subject: Changing the Armun Ashes buffer zones (ANT South Merge)

Now that I look at the proposals, I do think having a strip of AA mountains as in the first proposal looks good, and perhaps more TRV mountains than shown. Beyond that, though, I personally have no ...
  Topic: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
Nemon

Replies: 470
Views: 67153

PostForum:  Archives   Posted: Thu Jan 30, 2014 8:35 am   Subject: (Obsolete) Almalexia Discussion [Formerly M3A6 thread]
Tr grand Ascension, placeholder cell to move usable stuff from Alma 2 to Alma 3.
  Topic: Putting Almalexia Section Into Hiatus
Nemon

Replies: 27
Views: 2010

PostForum:  Archives   Posted: Mon Jan 27, 2014 11:13 pm   Subject: Putting Almalexia Section Into Hiatus
A hiatus will kill off an important part of this project's drive. We will not recover.

Edit since this annoyed valuable members of the project.
As arvisrend posted, we cannot continue remaking end ...
  Topic: Oh hey guys
Nemon

Replies: 8
Views: 1081

PostForum:  Archives   Posted: Mon Jan 27, 2014 10:12 am   Subject: Re: Oh hey guys
(...) so here I am, what'd I miss?

A couple of alphas, Sacred East, forum reskin as you probably noticed and some new titles. Welcome back and hi!
  Topic: Name Dedefecation
Nemon

Replies: 92
Views: 4599

PostForum:  Archives   Posted: Sun Jan 26, 2014 5:53 pm   Subject: Name Dedefecation
Solenthis from this old git.
  Topic: 5-30-Red
Nemon

Replies: 33
Views: 5041

PostForum:  Exteriors: N/A   Posted: Sat Jan 25, 2014 6:22 pm   Subject: 5-30-Red
Busy life, but some stuff done so far. File uploaded, including neighboring claims atm. The intersection has turned into a crevice like area, sheltered from the harsh winds of Uld Vraech.
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Tue Jan 21, 2014 1:22 pm   Subject: Changing the Armun Ashes buffer zones (ANT South Merge)
Extending the east Armun into the current filler WG by utilizing the same height principles (albeit reduced) as on the west side of Armun solves the A - TRV issues. Also, border matching mountains/hil ...
  Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
Nemon

Replies: 86
Views: 18002

PostForum:  Hlaalu - Thirr   Posted: Tue Jan 21, 2014 7:33 am   Subject: Re: The South Andothren-Thirr merge
(...)
- landscaping changes in the WG buffer zone between Armun Ashlands and TRV, maybe turning this zone into RR (Gnomey? Nemon?)(...)

Depends. As of now:

R R R
R RR R TRV
R R R RRTRV
A A ...
 
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