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  Topic: Noirgrim's Showcase
Noirgrim

Replies: 29
Views: 4594

PostForum:  Developer Showcase   Posted: Fri Dec 28, 2007 5:48 pm   Subject: Noirgrim's Showcase
Lol, np, N. Xinill obviously doesn't know who I am, and I wouldn't take offense to anything said by such a person.

Thanks for the good wishes. Haven't seen you on AIM in a while, log on so we can ...
  Topic: Noirgrim's Showcase
Noirgrim

Replies: 29
Views: 4594

PostForum:  Developer Showcase   Posted: Fri Dec 28, 2007 3:35 pm   Subject: Noirgrim's Showcase
Aro101 is correct. I'm just being nice and posting some scans. I'm not coming back to TR. There is no activity on the HRM forums, but me and my friends have almost completed three regions (the mush ...
  Topic: Noirgrim's Showcase
Noirgrim

Replies: 29
Views: 4594

PostForum:  Developer Showcase   Posted: Fri Dec 28, 2007 5:27 am   Subject: Redguard Scans
I found my Redguard box and scanned the cover and inside cover. It has some locations in Hammerfell and High Rock:

http://www.imagehosting.gr/upload4/out.php/t53137_Redguard01.jpghttp://www.imageh ...
  Topic: Claim 8-2-For
Noirgrim

Replies: 108
Views: 6098

PostForum:  Archives   Posted: Thu Jun 14, 2007 12:18 am   Subject: Claim 8-2-For
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18808&sid=a038c8f2474bfd1127e4b101c87a21f0

Also, you can use the link at the top of this claim to look at the cells this claim includes.
  Topic: Legolas55's Showcase
Noirgrim

Replies: 9
Views: 1506

PostForum:  Developer Showcase   Posted: Wed Jun 13, 2007 8:28 pm   Subject: Legolas55's Showcase
Legolas55 [nods]
  Topic: 8-3-For
Noirgrim

Replies: 115
Views: 8130

PostForum:  Archives   Posted: Wed Jun 13, 2007 4:32 pm   Subject: 8-3-For
You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior-> ...
  Topic: 8-5-For
Noirgrim

Replies: 80
Views: 6188

PostForum:  Archives   Posted: Wed Jun 13, 2007 4:31 pm   Subject: 8-5-For
You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior-> ...
  Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open
Noirgrim

Replies: 11
Views: 4068

PostForum:  News   Posted: Tue Jun 12, 2007 3:16 am   Subject: New Map 8 (HF-Goldmoor) Exterior Claims Open
No. Most of the work is done. It's just detailing. If you read the sticky post in the 'Exteriors->Unclaimed' forum, it will explain what needs to be done... which isn't much.
  Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
Noirgrim

Replies: 358
Views: 25502

PostForum:  Archives   Posted: Sun Jun 10, 2007 7:48 pm   Subject: Map 7 Download (Stirk Internal Pre-Release v0.99)
Newest version of Stirk:

-includes half of the mainquest line. I am done working on this. It is free for someone else to claim.
  Topic: me wants to become ext modder, DONT put this in showcase plx
Noirgrim

Replies: 14
Views: 1196

PostForum:  Archives   Posted: Sun Jun 10, 2007 4:18 pm   Subject: me wants to become ext modder, DONT put this in showcase plx
To help out the reviewers, please only post the completed parts of your mod. You wouldn't want a confused reviewer looking at your incomplete portions and thinking it was your final work. Please pos ...
  Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open
Noirgrim

Replies: 11
Views: 4068

PostForum:  News   Posted: Sun Jun 10, 2007 3:41 pm   Subject: New Map 8 (HF-Goldmoor) Exterior Claims Open
With the first region of Hammerfell generated, the first exterior claims for the OB mod are open for claiming! Head on over to the Exteriors Forum to grab one. You must have Showcased an exterior wh ...
  Topic: Claim 8-2-For
Noirgrim

Replies: 108
Views: 6098

PostForum:  Archives   Posted: Sun Jun 10, 2007 4:33 am   Subject: Claim 8-2-For
Actually, Stonemoor will be in this claim. I think I once confused it with Stonedale, which is further north.
  Topic: 8-1-For
Noirgrim

Replies: 264
Views: 16285

PostForum:  Archives   Posted: Sat Jun 09, 2007 10:37 pm   Subject: 8-1-For
Claiming... biatches.
  Topic: 8-7-For
Noirgrim

Replies: 195
Views: 12704

PostForum:  Archives   Posted: Sat Jun 09, 2007 10:34 pm   Subject: 8-7-For
This claim requires the claimer to submit a detailed proposal for the city.
  Topic: Oblivion Exterior Claims
Noirgrim

Replies: 0
Views: 545

PostForum:  Archives   Posted: Sat Jun 09, 2007 10:28 pm   Subject: Oblivion Exterior Claims
The duties of exterior modders for Hammerfell:

- Fix any and all floaters and bleeders. there are often rocks submerged in the ground around the large rock clusters, remove or raise them up.

- F ...
  Topic: Not so n00b now am I?
Noirgrim

Replies: 22
Views: 1734

PostForum:  Archives   Posted: Sat Jun 09, 2007 9:47 pm   Subject: Not so n00b now am I?
And because today will the be the day the GM opens up for claiming, and because it's your 3rd (giggles) I will raise dancing GIR from the dead.
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Sat Jun 09, 2007 6:46 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
Sure, but one MW unit does not equal 1 OB unit.
  Topic: Other cities
Noirgrim

Replies: 41
Views: 2800

PostForum:  Archives   Posted: Sat Jun 09, 2007 5:39 pm   Subject: Other cities
Everything is nothing only half done.

No one wants to play a mod that is half complete. Hell, I want to see Hammerfell perfect and complete. But unless this project does a complete 180, I don't ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Sat Jun 09, 2007 5:14 am   Subject: Assembling the Goldmoor Region (not quick and easy)
1 OB cells is the exact same size as 1 MW cell. People will argue that MW cells are larger, and they are just plain wrong.

You can see what a Tor is in the Goldmoor forum.
  Topic: Other cities
Noirgrim

Replies: 41
Views: 2800

PostForum:  Archives   Posted: Fri Jun 08, 2007 10:34 pm   Subject: Other cities
how shall we explain that every game and referance before this used compleatly different architecture?


The same way that every other game that has taken place in the same area has had different a ...
  Topic: City Walls (fortifications)
Noirgrim

Replies: 131
Views: 5710

PostForum:  Archives   Posted: Fri Jun 08, 2007 10:06 pm   Subject: City Walls (fortifications)
Can we get the GM textures on it? I gave them to Fairwater.
  Topic: Other cities
Noirgrim

Replies: 41
Views: 2800

PostForum:  Archives   Posted: Fri Jun 08, 2007 10:02 pm   Subject: Other cities

but i want to make hammerfell the very best we can


Easier said than done. But if it came down to having a half done Hammerfell, or a complete Hammerfell that uses the same arch set but retext ...
  Topic: Other cities
Noirgrim

Replies: 41
Views: 2800

PostForum:  Archives   Posted: Fri Jun 08, 2007 8:33 pm   Subject: Other cities
Just realize, for each Arch set we do, we multiply the work exponentially. New Arch set =:

new concepts
new meshes
new exterior textures
new interior sets
new furn
new interior textures

So ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 8:07 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
That was something I was racking my brain over when doing the generation. How to get them on the tops of the hills, but not the bottoms. I can constrain their generation to a minimal slope ~0 to ~15 ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 7:53 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
At the moment, the entire region is based around the Tors. When each Tor is placed, smaller rocks are placed around it. Where ever the Tors are not, trees grow. Where the trees grow, the roots and ...
  Topic: Other cities
Noirgrim

Replies: 41
Views: 2800

PostForum:  Archives   Posted: Fri Jun 08, 2007 7:51 pm   Subject: Other cities
As it stands now (which might change after we finish GM and see where we are) the same basic buildings will be used all over Hammerfell, but will get a retexture job depending on what region they are ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 7:25 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
32h to complete only the generation thing?
My pc did less than 5 minuts for a 5*5 cell.


You've been generating a lost less that what is displyed in the thumbs. If someone has better than a 2 gi ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 6:52 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
Once we all like what I have, I will upload the file (as Map 8-Goldmoor) and will open up the exterior claims as well.

Just know that this is the entire GM region, with 3 subregions, which took me ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 5:40 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
I agree. The lighter grasses are too 'florescent.' I will darken them down.
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 3:56 pm   Subject: Assembling the Goldmoor Region (not quick and easy)
http://img520.imageshack.us/img520/5026/oblivion200706081023122ye3.th.jpghttp://img520.imageshack.us/img520/4132/oblivion200706081023254xl7.th.jpghttp://img475.imageshack.us/img475/8484/oblivion200706 ...
  Topic: Assembling the Goldmoor Region (not quick and easy)
Noirgrim

Replies: 68
Views: 5102

PostForum:  Archives   Posted: Fri Jun 08, 2007 12:02 am   Subject: Assembling the Goldmoor Region (not quick and easy)
Post some screens.
  Topic: Claiming Concept Art
Noirgrim

Replies: 6
Views: 1021

PostForum:  Concept Art   Posted: Thu Jun 07, 2007 10:20 pm   Subject: Claiming Concept Art
The Core has been talking about it since '05. And it doesn't really matter who's idea it was... we finally have one.
  Topic: Claiming Concept Art
Noirgrim

Replies: 6
Views: 1021

PostForum:  Concept Art   Posted: Thu Jun 07, 2007 12:30 pm   Subject: Claiming Concept Art
[Looks at the big fat Global Announcementat the top of the forums, and jerks head repeatidly, drawing Pound's attentions its way]

And it has been a planned addition long before you suggested it, fy ...
  Topic: TrGMCliff [Working]
Noirgrim

Replies: 84
Views: 3928

PostForum:  Archives   Posted: Tue Jun 05, 2007 10:20 pm   Subject: TrGMCliff [Working]
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=217553#217553]Eyeball's Cliff
  Topic: Eyeball88's Showcase
Noirgrim

Replies: 125
Views: 12976

PostForum:  Developer Showcase   Posted: Tue Jun 05, 2007 10:19 pm   Subject: Eyeball88's Showcase
[wraps hands around Eyeball's neck]

I'm a going to choke you or kiss you... I don't know.
  Topic: items from other mods
Noirgrim

Replies: 19
Views: 1328

PostForum:  Archives   Posted: Tue Jun 05, 2007 4:15 am   Subject: items from other mods
Wanna link us to it?
  Topic: TrGMCliff [Working]
Noirgrim

Replies: 84
Views: 3928

PostForum:  Archives   Posted: Sat Jun 02, 2007 3:25 pm   Subject: TrGMCliff [Working]
Everyone's a critic. Only if those critics could put their money where their mouth is...

Attached is a retexture of the Demenia cliffs. Take it or leave it:
  Topic: A Commissioned Map
Noirgrim

Replies: 10
Views: 853

PostForum:  Archives   Posted: Sat Jun 02, 2007 3:22 pm   Subject: A Commissioned Map
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18264
  Topic: A Commissioned Map
Noirgrim

Replies: 10
Views: 853

PostForum:  Archives   Posted: Sat Jun 02, 2007 2:31 pm   Subject: A Commissioned Map
http://www.bethsoft.com/bgsforums/index.php?showtopic=654858&hl=

This is his ESF post. I'm pretty sure he is just making an island off of High Rock, and wanted this map so he could show the P ...
  Topic: A Commissioned Map
Noirgrim

Replies: 10
Views: 853

PostForum:  Archives   Posted: Sat Jun 02, 2007 12:49 am   Subject: A Commissioned Map
Someone PMed me and asked me to recreate the ES2 map in the ES4 style so they could use it for their mod. Here it is:
 
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