Author |
Message |
Topic: Noirgrim's Showcase |
Noirgrim
Replies: 29
Views: 4694
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Forum:
Developer Showcase Posted: Fri Dec 28, 2007 5:48 pm Subject: Noirgrim's Showcase
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Lol, np, N. Xinill obviously doesn't know who I am, and I wouldn't take offense to anything said by such a person.
Thanks for the good wishes. Haven't seen you on AIM in a while, log on so we can ... |
Topic: Noirgrim's Showcase |
Noirgrim
Replies: 29
Views: 4694
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Forum:
Developer Showcase Posted: Fri Dec 28, 2007 3:35 pm Subject: Noirgrim's Showcase
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Aro101 is correct. I'm just being nice and posting some scans. I'm not coming back to TR. There is no activity on the HRM forums, but me and my friends have almost completed three regions (the mush ... |
Topic: Noirgrim's Showcase |
Noirgrim
Replies: 29
Views: 4694
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Forum:
Developer Showcase Posted: Fri Dec 28, 2007 5:27 am Subject: Redguard Scans
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I found my Redguard box and scanned the cover and inside cover. It has some locations in Hammerfell and High Rock:
http://www.imagehosting.gr/upload4/out.php/t53137_Redguard01.jpghttp://www.imageh ... |
Topic: Claim 8-2-For |
Noirgrim
Replies: 108
Views: 6141
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Forum:
Archives Posted: Thu Jun 14, 2007 12:18 am Subject: Claim 8-2-For
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http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18808&sid=a038c8f2474bfd1127e4b101c87a21f0
Also, you can use the link at the top of this claim to look at the cells this claim includes. |
Topic: Legolas55's Showcase |
Noirgrim
Replies: 9
Views: 1524
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Forum:
Developer Showcase Posted: Wed Jun 13, 2007 8:28 pm Subject: Legolas55's Showcase
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Legolas55 [nods] |
Topic: 8-3-For |
Noirgrim
Replies: 115
Views: 8189
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Forum:
Archives Posted: Wed Jun 13, 2007 4:32 pm Subject: 8-3-For
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You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior-> ... |
Topic: 8-5-For |
Noirgrim
Replies: 80
Views: 6313
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Forum:
Archives Posted: Wed Jun 13, 2007 4:31 pm Subject: 8-5-For
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You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior-> ... |
Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open |
Noirgrim
Replies: 11
Views: 4184
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Forum:
News Posted: Tue Jun 12, 2007 3:16 am Subject: New Map 8 (HF-Goldmoor) Exterior Claims Open
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No. Most of the work is done. It's just detailing. If you read the sticky post in the 'Exteriors->Unclaimed' forum, it will explain what needs to be done... which isn't much. |
Topic: Map 7 Download (Stirk Internal Pre-Release v0.99) |
Noirgrim
Replies: 358
Views: 25923
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Forum:
Archives Posted: Sun Jun 10, 2007 7:48 pm Subject: Map 7 Download (Stirk Internal Pre-Release v0.99)
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Newest version of Stirk:
-includes half of the mainquest line. I am done working on this. It is free for someone else to claim. |
Topic: me wants to become ext modder, DONT put this in showcase plx |
Noirgrim
Replies: 14
Views: 1250
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Forum:
Archives Posted: Sun Jun 10, 2007 4:18 pm Subject: me wants to become ext modder, DONT put this in showcase plx
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To help out the reviewers, please only post the completed parts of your mod. You wouldn't want a confused reviewer looking at your incomplete portions and thinking it was your final work. Please pos ... |
Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open |
Noirgrim
Replies: 11
Views: 4184
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Forum:
News Posted: Sun Jun 10, 2007 3:41 pm Subject: New Map 8 (HF-Goldmoor) Exterior Claims Open
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With the first region of Hammerfell generated, the first exterior claims for the OB mod are open for claiming! Head on over to the Exteriors Forum to grab one. You must have Showcased an exterior wh ... |
Topic: Claim 8-2-For |
Noirgrim
Replies: 108
Views: 6141
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Forum:
Archives Posted: Sun Jun 10, 2007 4:33 am Subject: Claim 8-2-For
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Actually, Stonemoor will be in this claim. I think I once confused it with Stonedale, which is further north. |
Topic: 8-1-For |
Noirgrim
Replies: 264
Views: 16537
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Forum:
Archives Posted: Sat Jun 09, 2007 10:37 pm Subject: 8-1-For
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Claiming... biatches. |
Topic: 8-7-For |
Noirgrim
Replies: 195
Views: 12998
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Forum:
Archives Posted: Sat Jun 09, 2007 10:34 pm Subject: 8-7-For
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This claim requires the claimer to submit a detailed proposal for the city. |
Topic: Oblivion Exterior Claims |
Noirgrim
Replies: 0
Views: 556
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Forum:
Archives Posted: Sat Jun 09, 2007 10:28 pm Subject: Oblivion Exterior Claims
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The duties of exterior modders for Hammerfell:
- Fix any and all floaters and bleeders. there are often rocks submerged in the ground around the large rock clusters, remove or raise them up.
- F ... |
Topic: Not so n00b now am I? |
Noirgrim
Replies: 22
Views: 1764
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Forum:
Archives Posted: Sat Jun 09, 2007 9:47 pm Subject: Not so n00b now am I?
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And because today will the be the day the GM opens up for claiming, and because it's your 3rd (giggles) I will raise dancing GIR from the dead. |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Sat Jun 09, 2007 6:46 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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Sure, but one MW unit does not equal 1 OB unit. |
Topic: Other cities |
Noirgrim
Replies: 41
Views: 2922
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Forum:
Archives Posted: Sat Jun 09, 2007 5:39 pm Subject: Other cities
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Everything is nothing only half done.
No one wants to play a mod that is half complete. Hell, I want to see Hammerfell perfect and complete. But unless this project does a complete 180, I don't ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Sat Jun 09, 2007 5:14 am Subject: Assembling the Goldmoor Region (not quick and easy)
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1 OB cells is the exact same size as 1 MW cell. People will argue that MW cells are larger, and they are just plain wrong.
You can see what a Tor is in the Goldmoor forum. |
Topic: Other cities |
Noirgrim
Replies: 41
Views: 2922
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Forum:
Archives Posted: Fri Jun 08, 2007 10:34 pm Subject: Other cities
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how shall we explain that every game and referance before this used compleatly different architecture?
The same way that every other game that has taken place in the same area has had different a ... |
Topic: City Walls (fortifications) |
Noirgrim
Replies: 131
Views: 5923
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Forum:
Archives Posted: Fri Jun 08, 2007 10:06 pm Subject: City Walls (fortifications)
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Can we get the GM textures on it? I gave them to Fairwater. |
Topic: Other cities |
Noirgrim
Replies: 41
Views: 2922
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Forum:
Archives Posted: Fri Jun 08, 2007 10:02 pm Subject: Other cities
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but i want to make hammerfell the very best we can
Easier said than done. But if it came down to having a half done Hammerfell, or a complete Hammerfell that uses the same arch set but retext ... |
Topic: Other cities |
Noirgrim
Replies: 41
Views: 2922
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Forum:
Archives Posted: Fri Jun 08, 2007 8:33 pm Subject: Other cities
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Just realize, for each Arch set we do, we multiply the work exponentially. New Arch set =:
new concepts
new meshes
new exterior textures
new interior sets
new furn
new interior textures
So ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 8:07 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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That was something I was racking my brain over when doing the generation. How to get them on the tops of the hills, but not the bottoms. I can constrain their generation to a minimal slope ~0 to ~15 ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 7:53 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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At the moment, the entire region is based around the Tors. When each Tor is placed, smaller rocks are placed around it. Where ever the Tors are not, trees grow. Where the trees grow, the roots and ... |
Topic: Other cities |
Noirgrim
Replies: 41
Views: 2922
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Forum:
Archives Posted: Fri Jun 08, 2007 7:51 pm Subject: Other cities
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As it stands now (which might change after we finish GM and see where we are) the same basic buildings will be used all over Hammerfell, but will get a retexture job depending on what region they are ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 7:25 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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32h to complete only the generation thing?
My pc did less than 5 minuts for a 5*5 cell.
You've been generating a lost less that what is displyed in the thumbs. If someone has better than a 2 gi ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 6:52 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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Once we all like what I have, I will upload the file (as Map 8-Goldmoor) and will open up the exterior claims as well.
Just know that this is the entire GM region, with 3 subregions, which took me ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 5:40 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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I agree. The lighter grasses are too 'florescent.' I will darken them down. |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 3:56 pm Subject: Assembling the Goldmoor Region (not quick and easy)
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http://img520.imageshack.us/img520/5026/oblivion200706081023122ye3.th.jpghttp://img520.imageshack.us/img520/4132/oblivion200706081023254xl7.th.jpghttp://img475.imageshack.us/img475/8484/oblivion200706 ... |
Topic: Assembling the Goldmoor Region (not quick and easy) |
Noirgrim
Replies: 68
Views: 5309
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Forum:
Archives Posted: Fri Jun 08, 2007 12:02 am Subject: Assembling the Goldmoor Region (not quick and easy)
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Post some screens. |
Topic: Claiming Concept Art |
Noirgrim
Replies: 6
Views: 1071
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Forum:
Concept Art Posted: Thu Jun 07, 2007 10:20 pm Subject: Claiming Concept Art
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The Core has been talking about it since '05. And it doesn't really matter who's idea it was... we finally have one. |
Topic: Claiming Concept Art |
Noirgrim
Replies: 6
Views: 1071
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Forum:
Concept Art Posted: Thu Jun 07, 2007 12:30 pm Subject: Claiming Concept Art
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[Looks at the big fat Global Announcementat the top of the forums, and jerks head repeatidly, drawing Pound's attentions its way]
And it has been a planned addition long before you suggested it, fy ... |
Topic: TrGMCliff [Working] |
Noirgrim
Replies: 84
Views: 4118
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Forum:
Archives Posted: Tue Jun 05, 2007 10:20 pm Subject: TrGMCliff [Working]
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[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=217553#217553]Eyeball's Cliff |
Topic: Eyeball88's Showcase |
Noirgrim
Replies: 125
Views: 13291
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Forum:
Developer Showcase Posted: Tue Jun 05, 2007 10:19 pm Subject: Eyeball88's Showcase
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[wraps hands around Eyeball's neck]
I'm a going to choke you or kiss you... I don't know. |
Topic: items from other mods |
Noirgrim
Replies: 19
Views: 1369
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Forum:
Archives Posted: Tue Jun 05, 2007 4:15 am Subject: items from other mods
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Wanna link us to it? |
Topic: TrGMCliff [Working] |
Noirgrim
Replies: 84
Views: 4118
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Forum:
Archives Posted: Sat Jun 02, 2007 3:25 pm Subject: TrGMCliff [Working]
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Everyone's a critic. Only if those critics could put their money where their mouth is...
Attached is a retexture of the Demenia cliffs. Take it or leave it: |
Topic: A Commissioned Map |
Noirgrim
Replies: 10
Views: 888
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Forum:
Archives Posted: Sat Jun 02, 2007 3:22 pm Subject: A Commissioned Map
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http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18264 |
Topic: A Commissioned Map |
Noirgrim
Replies: 10
Views: 888
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Forum:
Archives Posted: Sat Jun 02, 2007 2:31 pm Subject: A Commissioned Map
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http://www.bethsoft.com/bgsforums/index.php?showtopic=654858&hl=
This is his ESF post. I'm pretty sure he is just making an island off of High Rock, and wanted this map so he could show the P ... |
Topic: A Commissioned Map |
Noirgrim
Replies: 10
Views: 888
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Forum:
Archives Posted: Sat Jun 02, 2007 12:49 am Subject: A Commissioned Map
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Someone PMed me and asked me to recreate the ES2 map in the ES4 style so they could use it for their mod. Here it is: |
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