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  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Thu Oct 02, 2003 9:09 pm   Subject: Spellbooks
New spells youcan make it TESCS. But what about new spell effects? Are those possible to make?

For example, summon wolf, or summon bear, or summon werewolf, or summon reikling, or goblin, or anythi ...
  Topic: !!Chopping down trees, and Carpentry!!
Pyroid

Replies: 21
Views: 2267

PostForum:  Archives   Posted: Mon Sep 15, 2003 11:33 pm   Subject: !!Chopping down trees, and Carpentry!!
I just remembered something I wanted to ask everyone...

what is the difference between a short variable, and a long variable, or a float? I have always used short.
  Topic: The Character Occupations Project
Pyroid

Replies: 78
Views: 7104

PostForum:  Archives   Posted: Sun Sep 14, 2003 10:27 pm   Subject: The Character Occupations Project
This is all very good news! It seems that my team is fleshing out, and this is great! So here is the new list, which I will be updating on my website:

Pyroid - Project leader, scripting, cells

A ...
  Topic: The Character Occupations Project
Pyroid

Replies: 78
Views: 7104

PostForum:  Archives   Posted: Sat Sep 13, 2003 11:58 pm   Subject: The Character Occupations Project
Thanks Inferno_str1ke , I would appreciate your help. Just PM me so we can get some stuff sorted out.
  Topic: The Character Occupations Project
Pyroid

Replies: 78
Views: 7104

PostForum:  Archives   Posted: Fri Sep 12, 2003 11:03 pm   Subject: The Character Occupations Project
Thanks for the suggestions Assassinace. I won't be using the fruit in the Bakery mod though. I'm trying to stick to having a completely foregin fantasy world in which almost nothing as the same as it ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Fri Sep 12, 2003 12:42 am   Subject: Spellbooks
Thats very convenient, because I have a very sinister mind for story writing, and I have laways been good at assassination stories! (or so I have been told... you will soon judge for yourself)

Just ...
  Topic: The Character Occupations Project
Pyroid

Replies: 78
Views: 7104

PostForum:  Archives   Posted: Fri Sep 12, 2003 12:30 am   Subject: The Character Occupations Project
None of the above mods are completed. If you read carefully, you'll see in bold letters that everything is still under heavy construction. I still need a team to help me with these or they won't get d ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Fri Sep 12, 2003 12:13 am   Subject: Spellbooks
Just to update, I'm almost done with the second book of the Drain Skill series. It's actually going to be three books, now that I really look at it.

Poison, charm, and silence are still in the proc ...
  Topic: The Character Occupations Project
Pyroid

Replies: 78
Views: 7104

PostForum:  Archives   Posted: Thu Sep 11, 2003 10:31 pm   Subject: The Character Occupations Project
Character occupations is what my website and my modding time is dedicated to. These mods are all dedicated to TR, so do not fear treachery! Tongue 2

I am trying to make interactive mods in which yo ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Tue Sep 09, 2003 12:02 am   Subject: Spellbooks
That sounds like a good idea to me. Or maybe at the end of each book that you can understand, it will say in parenthesis: You find a set of Daedric Runes behind the book cover. Then it will determine ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Mon Sep 08, 2003 10:26 am   Subject: Spellbooks
About what you said Earl, do you think it would be interesting to write a different set of spellbooks for each province, or would that be too much work? I enjoy it, as I'm one of those really wierd pe ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Sun Sep 07, 2003 4:23 pm   Subject: Spellbooks
Now I would like to claim Silence, Poison and Charm.

I am still finishing up the Drain Skill one (completing volume 2, and I still need a good Dunemr author name for it, as well as a title for the ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Sun Sep 07, 2003 4:12 pm   Subject: Spellbooks
It is definitely possible to delay the effect, but it is not possible to make them have the book open to get the effect... It would just happen anyways. And even though these books are excellent, I th ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Sun Sep 07, 2003 12:45 am   Subject: Spellbooks
Still no reply, and I am getting slightly angry. I asked for the claim on these books, and you guys ignore me. Now I put up a poem, and nobody responds. It sort of rubbed off on this book. Take a look ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Sat Sep 06, 2003 8:36 pm   Subject: Spellbooks
This took me about a half hour, but I'm not sure if you guys will like it or not, because I don't do rhymes. This is the poem for the Summon Skeletal Minion spell. Just tell me what you think, and if ...
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Sat Sep 06, 2003 8:18 pm   Subject: Spellbooks
Lord Gallant, can I claim those books? The summon skeletal minion will be a poem, and the Drain Skill will be a story, and a rather twisted one...

So, what say you? Can I claim them or not?
  Topic: Spellbooks
Pyroid

Replies: 288
Views: 16935

PostForum:  Archives   Posted: Sat Sep 06, 2003 5:27 pm   Subject: Spellbooks
I am a writer, and I have been practicing short stories often.

I think I have an idea for the Drain Skill book, so I would like to claim it.

And I would also like to claim the Summon Skeletal ...
  Topic: !!Chopping down trees, and Carpentry!!
Pyroid

Replies: 21
Views: 2267

PostForum:  Archives   Posted: Sun Aug 31, 2003 4:51 pm   Subject: !!Chopping down trees, and Carpentry!!
Rodan: I think I already have the Eldar plugin. Sometimes I go on a downloading rampage and just download every mod in sight on Euro Morrowind or on Morrowind Summit, and I have at least 500 of them i ...
  Topic: CUT SCENES
Pyroid

Replies: 42
Views: 3400

PostForum:  Archives   Posted: Sun Aug 31, 2003 4:47 pm   Subject: CUT SCENES
For all of your scripting problems, contact unifiedsleepers. He is a pro and he will help you gladly, unless of course he is in a bad mood Smile (I have never found him in one)
  Topic: !!NEED ADVICE!!
Pyroid

Replies: 6
Views: 955

PostForum:  Conceptualization   Posted: Sun Aug 31, 2003 3:47 pm   Subject: !!NEED ADVICE!!
Weeeell... could you break up the parts of the Dwemer robots so that I could use them in the mod? I would be very grateful, and plus, you'd find your way into the credits Smile . Its going to take some t ...
  Topic: !!Chopping down trees, and Carpentry!!
Pyroid

Replies: 21
Views: 2267

PostForum:  Archives   Posted: Sun Aug 31, 2003 12:25 am   Subject: !!Chopping down trees, and Carpentry!!
I am currenlty working on a carpentry mod in which you can cut down trees using a woodcutter's axe and use the lumber gained, and a carving knife, to make furniture and the like, which you can then in ...
  Topic: !!NEED ADVICE!!
Pyroid

Replies: 6
Views: 955

PostForum:  Conceptualization   Posted: Sat Aug 30, 2003 9:20 pm   Subject: (I got my account back!!!)
Are you trying to mock me Smile ? I have no knowldege whatsoever of 3DSMAX, but I am reading some of the things on the website prometheus so generouslt supplied, and I am hoping that things will soon cle ...
 
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